I'm a little confused by the stances. Do you mean you press a button and the fighting style changes sort of like the old Jedi Knight games? Does this limit you to only vertical/horizontal attacks? Does it just buff one type over another?We're still working on balancing it between being both fluent and actually having a gameplay impact.
In addition do you have a rough estimate as to when early access will begin?Yes.
Yes.Good.
You know as well as I do that if they give us even a very rough date, it only leads to sadness.Psh, it was worth a shot!
At first I was sceptical
But then you convinced me
I'm curious, is an arrow a physical object while flying? Is it possible, in theory, to hit an arrow with a sword and stop it?
Wait, who the fuck is tolonar?
One of the interns I assume, their profile says they are female so I'm guessing its either the girl from the video or donkey crew found their interns on tumblr.
Wait, who the fuck is tolonar?
Jacko has been busy as of late with the incredibly small, humble task of creating blockouts of...well, every single prop in the game we can think of so far.
(...)
He’s also been doing some of what he calls ‘admin stuff’;
A couple of weeks ago they also implemented the basis for the growing of forests in-game. If a player chops down a tree, a sapling will eventually re-grow into a small and then a large tree, and the forest will slowly spread over time. In doing this, and ensuring these rules for resources all work together, we will build a completely persistent world.
The range of materials of the different clothing articles will represent different qualities of fabric, from cheaper textiles such as linen and wool of different thickness, to patterned silk, all appropriate to the historical period. We have many resources available to us for referencing, with what remains from manuscripts and museums, and with Zimke as our historical expert we can create good looking, accurate materials.
The visual quality of accessories also change to match the outfit. From the plainest wool outfit, the belt and garters are un-dyed, but in the silk variation these use a better quality, red-dyed material to show off wealth.
Zimke has additionally been creating different levels of dirt variation textures for each of the materials which may also be linked to the quality of the material to show that an item is very poor and damaged.
For the past couple weeks Rachel has began learning how to use World Machine to help the team with working on the game's maps for instant battles and also the Epic world. She has been working on a 1.2x1.2km map that can be used in-game for testing combat, styled as a sort of basin type of map that dips in the middle and has high ridges around the edges.
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Rather than hand-sculpting the landscape, perlin noise is used to break up the terrain and generate features such as hills and mountains. RGB maps are created that dictate where certain textures will be applied such as grass, rock, dirt, and sand; and individual alpha masks are used for where props will be placed such as trees and flora.
Eventually we would like to get to a point with the map system in-game where we can define a set of parameters for procedural generation of landscapes and implement logic for where vegetation and flora can be placed, to very easily and quickly create changes in the world.
For example, a spear consists of 3 main parts: the head, shaft, and buttcapWhat different types of buttcaps do? :?
What different types of buttcaps do? :?
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They cap butts.nice.
Wait, who the fuck is tolonar?Google is your friend:
Google is your friend:
https://www.google.fr/search?q=Tolonar&rlz=1C1ASUC_enFR653FR653&oq=Tolonar&aqs=chrome..69i57&sourceid=chrome&es_sm=122&ie=UTF-8
https://www.instagram.com/tolonar/
Tolonar is Miss Rachel, as simple as that.
That kind of structured post can only be make from a women hand.
What different types of buttcaps do? :?
Buttcap protects the rear end of shaft from splitting/damages, it also gives balance to spear for easier control of said spear. Aside from giving additional customisation option ofcourse.
https://www.instagram.com/p/-Yj30grnYC/?taken-by=tolonarMore like "Hey kids, wanna buy drugs?? Oh... wait... I thought I had... hmm... guess I ate all the shrooms already :((((("
haha
chadz is like "Hey kids, wanna buy drugs??" :lol:
Good decision not allowing decapitations or at least toning it down a lot. It can look rather silly... (https://youtu.be/0EVwamZgzeM)
More like "Hey kids, wanna buy drugs?? Oh... wait... I thought I had... hmm... guess I ate all the shrooms already :((((("
Edit: Oww... yea... nice devblog... so much reading tho... needs more video :wink:
When is alpha? Would pay for it.
For people from the community that supported us initially, before early access. Both alpha, though.
so how outdated is the combat in the version we currently have?
One night chadz was visited by 3 ghosts and discovered one weird old secret to make the combat more up-to-date and flow easily, Doctors are Furious!:twisted: you have an evil mind. :evil:
He realized that with a simple press of the 'tab' button, players can now quickly and easily toggle between targets before unleashing a devastating combo of moves from the quickbar!!! Woah!
Do you know answering machines?I feel like you may be hyping it too much, I don't want to be dissapoint.
For people from the community that supported us initially, before early access. Both alpha, though.
Since they are obviously planning to enter early access program on Steam, how do you imagine them to allow everybody play an alpha when they have plans to ask money for it?
Igor has just arrived
The base clothing is coloured neutrally so that color variations can be added to the game for character customization. For Early Access there will be a limited amount of colours that can be picked from, but we would like to implement a tool in the future that will allow players to pick their own colours, giving full personalisation to our most detail-orientated players.visitors can't see pics , please register or login
I don't understand, how does everyone working on this game make money? Do they have side jobs or something?AFAIK they have some mysterious backer who is funding the game development for them. Probably EA
I don't understand, how does everyone working on this game make money? Do they have side jobs or something?
https://www.youtube.com/watch?v=z52DrQFi4c4
AFAIK they have some mysterious backer who is funding the game development for them. Probably EA
Alright I watched the video again, one of them talks about how they received the financial support so that they can all move in together and have their own studio to work at and continue making the game. But I don't get it still, who gave them the financial aid?
Buttcap protects the rear end of shaft from splitting/damages, it also gives balance to spear for easier control of said spear. Aside from giving additional customisation option ofcourse.
https://www.instagram.com/p/-Yj30grnYC/?taken-by=tolonarMy favorite is where
haha
chadz is like "Hey kids, wanna buy drugs??" :lol:
My favorite is where Cmp and Zimke are looking like having a nice long smoke in their hand, and it's not looking like a cigarette.. Also these shiny eyes :3 This instagramm stalking was gold ty matt(click to show/hide)
Godd to see you guys come along greatly :) looking forward for new years news :) have some nice days off :)
cmp has been making really nice-looking shaders with PBR values for the maps and in-game assets, and has also been improving and fixing up lots and lots of bugs for both the general engine and the tools he has built for importing assets into the game.Cmp does tons of stuff but dosn't want to talk about it :D
...he doesn’t want to talk about it much.
Thirdly, I know the plebs can only appreciate bloodshed and fights, but us bourgeoisie people can appreciate Autobus' great work such as this fine piece of clothing
My favorite is where Cmp and Zimke are looking like having a nice long smoke in their hand, and it's not looking like a cigarette.. Also these shiny eyes :3 This instagramm stalking was gold ty mattThat's not CMP though, it's Jacko. :rolleyes:(click to show/hide)
Godd to see you guys come along greatly :) looking forward for new years news :) have some nice days off :)
I don't understand, how does everyone working on this game make money? Do they have side jobs or something?
Current evidence suggests around 10 to 15 minutes.
Nice, if it's posted in time I'll have something to do during my lunch break.
So nice to be a student in holidays :D
Ah yes, good times indeed.
And then the holidays end.... And I can't play games all day :cry:
Current evidence suggests around 10 to 15 minutes.