Author Topic: Dev Blog #3 Recent Work  (Read 18377 times)

0 Members and 2 Guests are viewing this topic.

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Re: Dev Blog #3 Recent Work
« Reply #15 on: December 18, 2015, 07:43:15 pm »
+2
One of the interns I assume, their profile says they are female so I'm guessing its either the girl from the video or donkey crew found their interns on tumblr.

visitors can't see pics , please register or login
visitors can't see pics , please register or login

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 240
  • Infamy: 249
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Dev Blog #3 Recent Work
« Reply #16 on: December 18, 2015, 07:49:20 pm »
+2
Wait, who the fuck is tolonar?

Community manageress I guess. It's their job to write these devlogs, so that actual developers can focus on their work and not waste time answering questions asked by players.

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: Dev Blog #3 Recent Work
« Reply #17 on: December 18, 2015, 08:48:35 pm »
+1
Jacko has been busy as of late with the incredibly small, humble task of creating blockouts of...well, every single prop in the game we can think of so far.

(...)

He’s also been doing some of what he calls ‘admin stuff’;

Somehow I'm terrified by this notion.  :|



A couple of weeks ago they also implemented the basis for the growing of forests in-game. If a player chops down a tree, a sapling will eventually re-grow into a small and then a large tree, and the forest will slowly spread over time. In doing this, and ensuring these rules for resources all work together, we will build a completely persistent world.


This is cool. So there's no persistant damage if, let's say, "someone decides to destroy the whole surrounding forest area of an enemy keep, tactical deforestation".  :twisted:



The range of materials of the different clothing articles will represent different qualities of fabric, from cheaper textiles such as linen and wool of different thickness, to patterned silk, all appropriate to the historical period. We have many resources available to us for referencing, with what remains from manuscripts and museums, and with Zimke as our historical expert we can create good looking, accurate materials.
The visual quality of accessories also change to match the outfit. From the plainest wool outfit, the belt and garters are un-dyed, but in the silk variation these use a better quality, red-dyed material to show off wealth.
Zimke has additionally been creating different levels of dirt variation textures for each of the materials which may also be linked to the quality of the material to show that an item is very poor and damaged.


*manly tears of joy*



For the past couple weeks Rachel has began learning how to use World Machine to help the team with working on the game's maps for instant battles and also the Epic world. She has been working on a 1.2x1.2km map that can be used in-game for testing combat, styled as a sort of basin type of map that dips in the middle and has high ridges around the edges.

visitors can't see pics , please register or login


Rather than hand-sculpting the landscape, perlin noise is used to break up the terrain and generate features such as hills and mountains. RGB maps are created that dictate where certain textures will be applied such as grass, rock, dirt, and sand; and individual alpha masks are used for where props will be placed such as trees and flora.
Eventually we would like to get to a point with the map system in-game where we can define a set of parameters for procedural generation of landscapes and implement logic for where vegetation and flora can be placed, to very easily and quickly create changes in the world.


With such quick changes on the map being a possibility, can those changes be caused by any event? Be it by player direct interaction or let's say "AI events"? Or just some specific triggers?


All in all, thanks for the detailed update tolonar, nice avatar.  :D

Happy holidays!

Offline enigmatic_stranger

  • King
  • **********
  • Renown: 1118
  • Infamy: 48
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Dev Blog #3 Recent Work
« Reply #18 on: December 18, 2015, 08:51:46 pm »
0
Quote
For example, a spear consists of 3 main parts: the head, shaft, and buttcap
What different types of buttcaps do? :?

Offline F i n

  • OKAM Developer
  • ***
  • Renown: 1148
  • Infamy: 155
  • cRPG Player Sir Black Knight
  • Hi
    • View Profile
  • Game nicks: Fin
  • IRC nick: Fin
Re: Dev Blog #3 Recent Work
« Reply #19 on: December 18, 2015, 08:52:43 pm »
+13
What different types of buttcaps do? :?

They cap butts.
"Life was easier as a borderline alcoholic." (chadz, 2016)

Offline BlueKnight

  • Marshall
  • ********
  • Renown: 983
  • Infamy: 200
  • cRPG Player A Gentleman and a Scholar
  • If you run, you will only die tired...
    • View Profile
  • Faction: Nordmen
Re: Dev Blog #3 Recent Work
« Reply #20 on: December 18, 2015, 09:17:58 pm »
0

visitors can't see pics , please register or login



Speargasm!!! <3
visitors can't see pics , please register or login

Skyrim UI

Offline enigmatic_stranger

  • King
  • **********
  • Renown: 1118
  • Infamy: 48
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Dev Blog #3 Recent Work
« Reply #21 on: December 18, 2015, 09:23:32 pm »
+3
They cap butts.
nice.
visitors can't see pics , please register or login

Offline Byrdi

  • Earl
  • ******
  • Renown: 489
  • Infamy: 59
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Byrdi, Swiss Chocolate, and lots of other alts
  • IRC nick: Byrdi
Re: Dev Blog #3 Recent Work
« Reply #22 on: December 18, 2015, 11:08:10 pm »
+2
Looks great as always!
Also I like the way the post is structured, so big props to Tolonar (whoever she is :D)
« Last Edit: December 18, 2015, 11:11:41 pm by Byrdi »

Offline matt2507

  • King
  • **********
  • Renown: 1013
  • Infamy: 168
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • It is when making anything that we become anyone.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Raylin The_Village_Idiot Mohamed_Ali
Re: Dev Blog #3 Recent Work
« Reply #23 on: December 19, 2015, 01:02:24 am »
+8
Wait, who the fuck is tolonar?
Google is your friend:
https://www.google.fr/search?q=Tolonar&rlz=1C1ASUC_enFR653FR653&oq=Tolonar&aqs=chrome..69i57&sourceid=chrome&es_sm=122&ie=UTF-8
https://www.instagram.com/tolonar/

Tolonar is Miss Rachel, as simple as that.
That kind of structured post can only be make from a women hand.

visitors can't see pics , please register or login


No donkeys were harmed in the making of this gif.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1636
  • Infamy: 1243
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Dev Blog #3 Recent Work
« Reply #24 on: December 19, 2015, 01:22:50 am »
0
She seems interested into adding new skills to her skill tree. Seeing how many senior developers started from lowly positions of junior QA testers, we might see new community manager few years from now. They seem perfect company for person to improve, hell even Thomek became important part of development process.

Edit: After looking at that instagram feed, I devised a perfect plan to evict myself from this place once for good. But it is too early for that, so I'll keep my mouth shut for the time being :mrgreen:

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: Dev Blog #3 Recent Work
« Reply #25 on: December 19, 2015, 02:29:17 am »
0
New community managers for us need some hard skin though (if thats a description that fits?), unless they don't need to read/answer threads of course. ;)

Or well, we are quite mature anyhow.

Nice new blog and updates, enjoy seeing weapons/armor and beards especially.
Miwiw_HRE - Two Handed
Trade with me

Offline Horns_Archive

  • Earl
  • ******
  • Renown: 439
  • Infamy: 64
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Dev Blog #3 Recent Work
« Reply #26 on: December 19, 2015, 04:38:03 am »
0
My reaction to all of this:

(click to show/hide)

Offline Tristan_of_Erzoth

  • Game Admin
  • *****
  • Renown: 1000
  • Infamy: 217
  • cRPG Player
  • I dont know
    • View Profile
    • steam id
  • Faction: Calradian Confederacy
  • Game nicks: Tristan_of_Erzoth, Sorcerer_Tholamin, Big_Dick_McCallister
  • IRC nick: wtf is an IRC
Re: Dev Blog #3 Recent Work
« Reply #27 on: December 19, 2015, 05:32:49 am »
0
Google is your friend:
https://www.google.fr/search?q=Tolonar&rlz=1C1ASUC_enFR653FR653&oq=Tolonar&aqs=chrome..69i57&sourceid=chrome&es_sm=122&ie=UTF-8
https://www.instagram.com/tolonar/

Tolonar is Miss Rachel, as simple as that.
That kind of structured post can only be make from a women hand.

Pictures with chadz? Do what we all want and deliver us pictures of his donkey thanks
visitors can't see pics , please register or login

http://steamcommunity.com/id/evilmagic/

Offline autobus

  • OKAM Developer
  • ***
  • Renown: 598
  • Infamy: 127
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Bartering Brigade "Black Tea"
  • Game nicks: Autobus, Shushu, Samodur
  • IRC nick: Autobus
Re: Dev Blog #3 Recent Work
« Reply #28 on: December 19, 2015, 07:53:08 am »
+9
What different types of buttcaps do? :?

Buttcap protects the rear end of shaft from splitting/damages, it also gives balance to spear for easier control of said spear. Aside from giving additional customisation option ofcourse.

Offline MacX85

  • Baron
  • ****
  • Renown: 141
  • Infamy: 14
    • View Profile
    • 3D Portfolio
  • Game nicks: Siegbert
Re: Dev Blog #3 Recent Work
« Reply #29 on: December 19, 2015, 08:44:39 am »
+1
Buttcap protects the rear end of shaft from splitting/damages, it also gives balance to spear for easier control of said spear. Aside from giving additional customisation option ofcourse.

I prefer Fin's answer   :|