Author Topic: Dev Blog #3 Recent Work  (Read 18379 times)

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Offline Golem

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Re: Dev Blog #3 Recent Work
« Reply #45 on: December 20, 2015, 03:32:09 pm »
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Do you know answering machines?
I feel like you may be hyping it too much, I don't want to be dissapoint.
Looking forward to trading girls and ripping off unsuspecting customers, though.  :lol:
This is about being straight out retarded. Children see in slow motion like owls.

Offline Byrdi

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Re: Dev Blog #3 Recent Work
« Reply #46 on: December 20, 2015, 03:54:19 pm »
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For people from the community that supported us initially, before early access. Both alpha, though.

Does this mean that it is only "early investors" who get to play the next alpha?
Or are you talking about the old alphabeta that we had months/year ago?

I personally would rather see all the fans have the opportunity to play the alpha than just us early investors.
I hate the thought of there being an A and B community :(

Anyway, I am really looking forward to the next alpha.
It was actually quite enjoyable the last time I played alphabeta and I hope you didn't scrap the whole combat system because there were a few cool features :D

Offline Leshma

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Re: Dev Blog #3 Recent Work
« Reply #47 on: December 20, 2015, 04:04:08 pm »
-1
Since they are obviously planning to enter early access program on Steam, how do you imagine them to allow everybody play an alpha when they have plans to ask money for it?

Offline Byrdi

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Re: Dev Blog #3 Recent Work
« Reply #48 on: December 20, 2015, 04:08:57 pm »
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Since they are obviously planning to enter early access program on Steam, how do you imagine them to allow everybody play an alpha when they have plans to ask money for it?

Sure. If they are on steam from the get go, then there wont be a problem.
The cRPG players who want to play the game can just buy it then.

I was just under the impression that they would do another round of community alpha before going on early access.

Offline Kalp

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Re: Dev Blog #3 Recent Work
« Reply #49 on: December 20, 2015, 09:02:02 pm »
+1
Igor has just arrived

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Quote
The base clothing is coloured neutrally so that color variations can be added to the game for character customization. For Early Access there will be a limited amount of colours that can be picked from, but we would like to implement a tool in the future that will allow players to pick their own colours, giving full personalisation to our most detail-orientated players.
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline [ptx]

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Re: Dev Blog #3 Recent Work
« Reply #50 on: December 20, 2015, 09:19:42 pm »
+2
I remember you mentioning that the persistent world campaigns will last ~3 months or so. Will the maps differ between these rounds? Will we have a static, hand-crafted map or a generated random map on each round?

Offline Schoi

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Re: Dev Blog #3 Recent Work
« Reply #51 on: December 20, 2015, 11:09:16 pm »
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I don't understand, how does everyone working on this game make money? Do they have side jobs or something?
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Well fact is, NA players are mostly casual normies not knowing mechanics & who would have no chance against competitive EU players on the same ping.

Offline Tristan_of_Erzoth

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Re: Dev Blog #3 Recent Work
« Reply #52 on: December 20, 2015, 11:17:21 pm »
+1
I don't understand, how does everyone working on this game make money? Do they have side jobs or something?
AFAIK they have some mysterious backer who is funding the game development for them. Probably EA
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Offline MacX85

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Re: Dev Blog #3 Recent Work
« Reply #53 on: December 20, 2015, 11:50:06 pm »
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I don't understand, how does everyone working on this game make money? Do they have side jobs or something?

https://www.youtube.com/watch?v=z52DrQFi4c4

Offline Schoi

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Re: Dev Blog #3 Recent Work
« Reply #54 on: December 21, 2015, 03:16:18 am »
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https://www.youtube.com/watch?v=z52DrQFi4c4

Alright I watched the video again, one of them talks about how they received the financial support so that they can all move in together and have their own studio to work at and continue making the game. But I don't get it still, who gave them the financial aid?

AFAIK they have some mysterious backer who is funding the game development for them. Probably EA

It's Asheram GG
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Well fact is, NA players are mostly casual normies not knowing mechanics & who would have no chance against competitive EU players on the same ping.

Offline Byrdi

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Re: Dev Blog #3 Recent Work
« Reply #55 on: December 21, 2015, 06:59:06 am »
0
Alright I watched the video again, one of them talks about how they received the financial support so that they can all move in together and have their own studio to work at and continue making the game. But I don't get it still, who gave them the financial aid?

They haven't said. It is all very secretive :D
But it doesn't matter since the publisher/investor gave the devs full control of the project and freedom to do what they want :D

Offline Kadeth

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Re: Dev Blog #3 Recent Work
« Reply #56 on: December 22, 2015, 12:06:50 am »
+2
Dutchy sold all his looms to chinese players and is now the main source of funds for MBG.

I'm looking forward to seeing the new gameplay changes   :D
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Offline Ikarus

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Re: Dev Blog #3 Recent Work
« Reply #57 on: December 22, 2015, 02:36:23 am »
+3
That´s one fine update, really good work there

As a wannabe-3D-Artist, it´s especially interesting to read through the detailed descriptions of what everybody has been working on, although not knowing about PBR showed me that I´m still only on the first couple of steps on the looooong stairway of 3d modeling...

Enjoy your christmas holidays, you deserved it!

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Offline Prox

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Re: Dev Blog #3 Recent Work
« Reply #58 on: December 22, 2015, 05:32:13 am »
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Buttcap protects the rear end of shaft from splitting/damages, it also gives balance to spear for easier control of said spear. Aside from giving additional customisation option ofcourse.

They were also used as maces once the spear shaft broke. PLEASE implement that into the game.

Also, LiF is attempting to make a persistent world. It has speed tree and voxel based mining which have some sort of memory leak build up. Not sure if they fixed the memory leak but at one point the trees would regrow faster then anyone could destroy them and kill the server. I don't know if it's speed tree or just there engine that can't seem to handle the build up.

I'm currently very worried about your game turning out similar to Life is Feudal. They use torque 3D engine. That said there game has vastly approved over the last year.
« Last Edit: December 22, 2015, 05:41:19 am by Prox »

Offline Visconti

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Re: Dev Blog #3 Recent Work
« Reply #59 on: December 22, 2015, 06:54:55 am »
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stances sound awesome! exactly what i was hoping
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