Especially archery. A x3 cataphract dies in 3-4 archer hits, don't even get me started on the less armored horses.I tried out an archer recently, it's almost too easy to dehorse people. With the amount of pewpew going on lately, we need some counters to that. Short post over, flame on.qq im too dumb ->pseudo<- cav player who can't wait a little bit with a team not yolo charging protected spawn on a bad map for cav get f**** and whine on forum, why players like Musashi who is playing on 'papper' horse is so hard to focus? archer with a nodachi beach plz :lol:
qq im too dumb ->pseudo<- cav player who can't wait a little bit with a team not yolo charging protected spawn on a bad map for cav get f**** and whine on forum, why players like Musashi who is playing on 'papper' horse is so hard to focus? archer with a nodachi beach plz :lol:I've been a lancer for years in cRPG, tried pretty much all the horses and it's been a while since i cared about k/d and such, but i know what i'm doing and sure as hell i don't need any keyboard warrior pseudo-badass to tell me how to play it.
Some time ago the devs tried to balance everything. So to give every class a good counter. Ima just list some:
Archery should be the conter against melee.
Throwers should be the counter for cav.
Cav should be the counter for archery
Right now melee (due to the shortened lance and short swords for cavs), throwers and archers are a counter for cav. The only thing cav is good for nowadays is against xbows. We can still be sneaky and come from behind. even though I know how to abooze shit I NEVER attack any ranged or melee when they see me. It is just so much easier for the enemy to hit me than it is for me to hit him! And when you do not one hit ranged enemies there is pretty much no way to attack him without loosing your horse.
My suggestion would be to reduce the damage a archer does on horses and increase the damage throwers do. They can mostly only throw on short range. It would make the class probably a bit harder on the one side, but on the other there wont be any archers shooting ur mount with 2 arrows across the map.
There is pretty much no counter to a team stacked with ranged, anyone who tries to approach gets shot from all directionsyes i agree with this statement 100%, but don't blame bad class balance among teams(all ranged in one team protected by tincans etc vs light armored 2h's +cav etc) but this is pretty much every time, couple of ppl wants to push other are camping or doing stupid things and GG Crpg:( when teamplay is good always cav and agi based players are fucked(ranged protection, big stack protecting each other etc) but when teamplay is so bad trust me archers cri every time, cav is happy and agi players are in paradise slashing everything on their path:)
Well throwing would have to be nerfed in some way then, id suggest to remove the melee function of throwing wepons.Speaking on nerfing throwing:
3-4 archery hits is quite a lot imho, everytime i play cav im surprised how little i get shot. Im also always surprised how many melee hits cav takes before going down. Im also surpised how fast people die from cav.
Im surprised people want cav buffs when its so easy to hybrid, and gives massive potential, more than any class in the game even.
I'd rather have OP cav than OP ranged. You aren't going to make ranged number thin out without a counter like cav, otherwise its just ranged countering ranged which is a balance feedback loop like now. I rather die to cav than ranged any day, just because you can always counter cav if you play well. Random projectiles will hit regardless
The counter to cav should be long poles and rearing
3-4 archery hits is quite a lot imho, everytime i play cav im surprised how little i get shot. Im also always surprised how many melee hits cav takes before going down. Im also surpised how fast people die from cav.Gravoth mate if you notice i specifically state that this is a very narrow tweak to the balance between cav and ranged, it doesn't affect the cav vs melee balance in any way. IF armored horses can be more of a help for the team and push archers harder, it might actually improve the balance for the melee infantry players who currently can get severely outgunned by the ranged. I have no problem whatsoever in terms of the cav balance vs melee, sometimes i can get instakilled by melee or an armored horse can die from 2 slashes, but that's totally fine by me.
Im surprised people want cav buffs when its so easy to hybrid, and gives massive potential, more than any class in the game even.
3-4 archery hits is quite a lot imho, everytime i play cav im surprised how little i get shot. Im also always surprised how many melee hits cav takes before going down. Im also surpised how fast people die from cav.try to play heavy cav
Im surprised people want cav buffs when its so easy to hybrid, and gives massive potential, more than any class in the game even.
id suggest to remove the melee function of throwing wepons.
(click to show/hide)
(click to show/hide)
(click to show/hide)
There is no bug. They are simply not being restarted. Im not quite sure but i think they restarted the server every day some time ago. The last time it has been restarted now was when the last patch came out
Dear potential balancer.go on eu3 get your serious archermy old friend(with metabulid) and reconsider your statment.
My Mule dies in 2+ arrows every single time, so clearly every other mount needs a buff cos from this thread alone we can see that all mounts must have less health or armour than my mule to die in 1 or 2 arrows max every time. Cos, y'know, 'buff X' posters have never been known to lie about how weak their class is or exaggerate how few arrows it takes.
PS. Please do not assume that the ideas expressed in this thread are a majority opinion without first taking a poll. Ty
The problem isnt the dmg of archers,that is already nerfed to the ground,to be able to do some dmg u need to go for 27/18 or even more str as u are also unable to run away even with an agi build because we got ironarrows with a bag of it and a total weight of 10 kg per bag....
cav is also still good,was it always.in the old days of crpg we had alot more ppl playing on eu1 so cav could charge from behind and side and so on.there wasnt the focus only on them.
and meele is what it ever was,allround class,use a shield and u are safe from archers,use a polearm and no horse will harm u and so on...
we need just more players on eu1,maybe bring bots in each team?!
also the dmg of all bows is nerfed,i use the yumi and need 3-4 arrows with 9 pd to kill a medium/heavy armored guy^^ ( all bows below the normal bow is a waste,u cant kill shit with it)
But archers are so powerful, even if they have to invest all their points into archery and PD to deal some damage, even if they can't run because they'll get caught by plated guys with 8 ATHL, even if they can't do shit at melee, and even if they've mostly wearing low weight armors to keep their accuracy. People just can't realize the only damaging archers are glass canons, with little to no survivability when they're getting too close of a fight.
I've been playing a bit as a one hand cav and it is pretty frusturating when my Arabian horse gets one hit from across the map from a single arrow. Guess thats just the way the cookie crumbles though
pff QQ archery so weak, cav so op. I've tried archery for like 3 weeks. If u focus for cavalry you should be imo scoreleader. I even did 200+ points on an open map, and hell Im actually pretty bad at it . It's just so fucking easy to dismount riders. Even over more than 70 meters u can shoot so fucking accurate to dismount a cav without any problems.. And actually Ive noticed that it is pretty easy to kill enemies in melee as archer.
Why do people want archery nerfed? Because apparently they are without counters and nearly unbeatable. When people die to cav, they think oh i shouldve paid more attention then i wouldve survived. When people die to archery they think that it was an unavoidable death.
So many players are willing to spend hours and hours of practice until blocking becomes a 2nd nature, and practice feints and holds in melee. But never even try to learn how to predict or avoid the path of an arrow, it's not hard.
Or I'm playing a map as a shielder and I'm getting my shield chucked full of arrows without a single loss of health and I'm seeing people in chat saying 'pfff, shield isn't even a decent counter to ranged anymore...', y'what? I'm standing right there, countering ranged, eating their ammo and maintaining full health until they run out of ammo, choose another target or are forced into melee with me.
Only played sporadically recently, but my +3 Barded doesn't seem to take obscene amounts of damage from ranged. I can mostly mitigate received damage from using proper movement, keeping in mind speed bonuses. Sure, some guy with a throwing lance or a heavier crossbow is gonna be rather likely to hit me, especially if I have mistakenly gotten too close to them, without any sort of surprise. But all I've got to do is either cease most movement, or even better, move laterally and away from them. I've seen motherfuckers hit my horse with a throwing lance for less than 1/6 total HP the past few days, given I've got the presence of mind to make smart evasive movements.
And for fuck's sake, I play a 24/18 pure 1h/no shield cav build for the funsies. I use my horse AS a shield, and I don't reckon ranged even hurts me very much.
Don't tell these poor lads the truth, they need something to believe in, like archery being overpowered in 2015.
Archery is just fine as it is.
I just done test with Steve.
He is able to kill plated charger with 2 headshots or 5 body shots.
Arabian will die in 1 headshot and 2 body shots.
Much good much balance, on one good thing about that fat horse is that it will not go out of sync when i bump someone.
Fun fact: I can sustain the same amount of damange in to the body(in my fatplate set) as plated charger.
On other hand any archer that play with nometa build will do almost no dmg, dam even change of arrows will change everything.
As I dont care about nerfing archers I think that heavy cav need some love.
That's the whole point of this thread. Nobody, not even heavy cav can attack a group of aware ranged successfully and it makes playing on some maps very unpleasant for everyone involved, except for the ranged players. And how does speed bonus work both ways if one person is pewpewing and the other can't get to the pewpewer ?
If the horseman is actually trying to survive and not charging at the archer in a straight line to try and prove that ranged is OP, then it'll take more successful hits.
That's the whole point of this thread. Nobody, not even heavy cav can attack a group of aware ranged successfully and it makes playing on some maps very unpleasant for everyone involved, except for the ranged players. And how does speed bonus work both ways if one person is pewpewing and the other can't get to the pewpewer ?Even attacking only one bow pewpewer is more dangerous for heavy sword&shield cav, than for foot shielder. I die to single archer more when charging him from front on a horse, than when charging him from front as infantry. It's ridiculous, considering that cavalry supposed to be the biggest natural threat for ranged.
That's the whole point of this thread. Nobody, not even heavy cav can attack a group of aware ranged successfully and it makes playing on some maps very unpleasant for everyone involved, except for the ranged players. And how does speed bonus work both ways if one person is pewpewing and the other can't get to the pewpewer ?
and ofc when you get to that pewpewer you hit him in face and he survive becouse no speedbonus for cav ....