cRPG

cRPG => Suggestions Corner => Topic started by: rufio on July 09, 2015, 01:21:14 pm

Title: State of throwing
Post by: rufio on July 09, 2015, 01:21:14 pm
I came here to say its
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op, throwers  have: jump throwing, rediculous damage, shield breaking, horse rearing, are to
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potent in melee, to high succesion in lance throwing. these are unbiased sincere remarks. i suggest , throwings melee capability gets ultra nerfed,( melee stat nerf) and the succesion speed of throws gets tweaked( bigger time gaps inbetween throws ).
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some accuracy and damage nerf woould also be in place, but thats just wishfull thinking i guess
Title: Re: State of throwing
Post by: Grumbs on July 09, 2015, 01:55:48 pm
Reduce accuracy + damage. Leave jump throwing so they have something unique about them
Xbows should be +1 slots
Archers should have more penalties for wearing armour. Could wear my heavy plate and still have a tight reticule with 8PD + 150 WPF
Title: Re: State of throwing
Post by: Mr_Oujamaflip on July 09, 2015, 02:11:09 pm
Reduce accuracy + damage. Leave jump throwing so they have something unique about them
Xbows should be +1 slots
Archers should have more penalties for wearing armour. Could wear my heavy plate and still have a tight reticule with 8PD + 150 WPF

Approved.

However I think crossbow missile speed should be increased if +1 slot. Otherwise good post.
Title: Re: State of throwing
Post by: Leshma on July 09, 2015, 02:16:24 pm
 :lol:
Title: Re: State of throwing
Post by: Casul on July 09, 2015, 02:24:22 pm
So you still wear
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this one?

There is a reason to use shields and heavy armor, you would just rule the scoreboard all alone if everything gets nerfed the way you would need it  :wink:

36/15 tincan here (6 IF), I eat throwing lances for breakfast.
Title: Re: State of throwing
Post by: BlackxBird on July 09, 2015, 02:56:28 pm
33 12 here and full loomed plate armor.

The problem is not that throwers are doing too much dmg QQ or are too good in melee.

The problem is:

As long as they have something to throw, nobody can kill them

They don't have anything that balances them
Cuz: Cav can't attack them cuz 2 throwing lances and cav dead.
Archers will be one or two hit by throwing daggers
Crossbows are far too slow
Melee can't catch them and those ones who are as fast as they are get rekt by cut throwing shit

Throwing should not get less dmg, and not less speed.
Nerf their accuracy.
Fucking make their crosshair as big as their desktop.


Oh and btw when I fight alone vs. 3 guys it's for me possible to kill them, not easy but possible.
But when I fight against one enemy and a thrower with stones I'm as good as dead.
Title: Re: State of throwing
Post by: Gravoth_iii on July 09, 2015, 03:41:48 pm
Reduce accuracy + damage. Leave jump throwing so they have something unique about them
Xbows should be +1 slots
Archers should have more penalties for wearing armour. Could wear my heavy plate and still have a tight reticule with 8PD + 150 WPF

Archers dont even wear plate even if they can, so I dont see the point. Also vs throwers, get a shield (love saying that).
Title: Re: State of throwing
Post by: rufio on July 09, 2015, 04:18:30 pm
get a shield, but they will break it  :? i use a shield still get recked
Title: Re: State of throwing
Post by: Grumbs on July 09, 2015, 04:57:09 pm
Archers dont even wear plate even if they can, so I dont see the point. Also vs throwers, get a shield (love saying that).

The fact you can have all those penalties from heavy armour and still have a tight crosshair indicates a problem with some of their stats imo. Don't think it was like this last patch
Title: Re: State of throwing
Post by: Gravoth_iii on July 09, 2015, 05:21:03 pm
The fact you can have all those penalties from heavy armour and still have a tight crosshair indicates a problem with some of their stats imo. Don't think it was like this last patch

It does make them a bit worse but its playable, no good archer would chose plate though, you dont get anything from it because you lose too much mobility as an archer already, more on top of that and well, it just sucks. Penalties or not, its still poop.
Title: Re: State of throwing
Post by: Nightingale on July 10, 2015, 09:08:52 am
Reduce accuracy + damage. Leave jump throwing so they have something unique about them
Xbows should be +1 slots
Archers should have more penalties for wearing armour. Could wear my heavy plate and still have a tight reticule with 8PD + 150 WPF

Xbow is the range class least deserving of a nerf imo. but at the same time it does need changed but not in the nerfing or buffing kind of way.

I feel like in general range is just way to accurate even with low investment.

I agree with Rufio and black bird that throwing is OP because it has no counters. It is much like horse archery where you have to wait for the rider to make a mistake to kill them or until they run out of ammo. the difference between the two is Horse archery's arrows tickle.
Title: Re: State of throwing
Post by: AwesomeHail on July 10, 2015, 09:42:27 am
the only thing about throwing that needs to be nerfed imo is the speed and damage of the melee mode throwing lances. Hell, the animation is almost invisible with 15 fps, even harder to block, and the instahit on stab is also ridiculous, i often got 1hit by a stab of that thing...

I played thrower myself for some time, and yes, it was quite op but in the end it was impossible to play due to too low fps :|

tldr; nerf melee mode throwing lances speed and damage
Title: Re: State of throwing
Post by: Gravoth_iii on July 10, 2015, 11:38:48 am
I like to look at the average score of classes to judge how big their impact is on the rounds. Ranged and throwing are barely ever in the top,  allthough xbow seem to outperform the others. If they arent impacting the game beyond being annoying, then i really dont think they should be nerfed. Atleast let them be able to do what they do now, otherwise im just going to rage more at how little they contribute. Because im already believing a team of infantry and cav would be way stronger than a team of ranged, or a mixed team.
Title: Re: State of throwing
Post by: rufio on July 10, 2015, 11:53:38 am
throwers top scoreboards shitloads of the time, u fuckface
Title: Re: State of throwing
Post by: Mr_Oujamaflip on July 10, 2015, 12:14:41 pm
33 12 here and full loomed plate armor.
Archers will be one or two hit by throwing daggers
Crossbows are far too slow

Wrong! Archers are the tankier ones these days as high PD is favourable therefore more strength, this also makes them fairly average on speed. Crossbowmen on the other hand get like 10 athletics as they need no more than 18 strength for an arbalest.

Otherwise, I agree!
Title: Re: State of throwing
Post by: Kenda on July 10, 2015, 12:41:14 pm
Imo nerf the damage a Little maybe, to me accuracy isnt a problem. The main problem to me is the whole mechanical idea of throwers, the ability to switch to melee mode and instantly stab and then just keep running away whilst throwing, combined with melee mode being way too strong for a throwing weapon. Dno why accuracy should be touched, its not the problem, the accuracy is already bad for throwers.
Title: Re: State of throwing
Post by: Mr_Oujamaflip on July 10, 2015, 01:05:44 pm
I don't think its as low accuracy as you'd think. I get hit by throwers a lot more regularly than the low accuracy would have you think. It could be a rate of fire thing, more shots fired means more likely to hit what you're aiming at.

Another issue is throwers get stronger the more throwers there are as ammo becomes a non-issue.
Title: Re: State of throwing
Post by: Gravoth_iii on July 10, 2015, 01:09:02 pm
throwers top scoreboards shitloads of the time, u fuckface

Zero_sat is the only one i see do it consistently. The only thing they can contribute the most through is killing cav, which is good score and helpful. Killing infantry with lances gives you maybe 3 kills tops, purely from throwing. More some times if you headshot or finish them off. Not enough for valour even.
Title: Re: State of throwing
Post by: Kenda on July 10, 2015, 01:58:20 pm
I dno where you get these stats from Gravoth, throwers can have a huge impact as can any class, it's the way they impact the game thats the problem.

Well try playing thrower and testing the accuracy for yourself, it's at a good state imo, should you make the direction of the throw even more randomized than it already is? What will that accomplish, an even more broken aiming system for throwers aswell as more teamhiting.

Modifying the mechanics of the class aswell as reducing the damage a Little should be enough. I don't want to destroy the class just make it less retarded.
Title: Re: State of throwing
Post by: Gravoth_iii on July 10, 2015, 02:08:24 pm
I dno where you get these stats from Gravoth, throwers can have a huge impact as can any class, it's the way they impact the game thats the problem.

Well try playing thrower and testing the accuracy for yourself, it's at a good state imo, should you make the direction of the throw even more randomized than it already is? What will that accomplish, an even more broken aiming system for throwers aswell as more teamhiting.

From own experience and watching others. I might respecc to it again to see if it changes my opinion. Its a ton of fun being a thrower because its a cunt ranged class but way more active and fast paced than the other 2. It would be sad if it was changed to be shit tier. Best part is killing cav so effectively because fuck cav, how are people not complaining about how strong they are? Hell, even rufio manages 4-5 kd's as cav in peasant clothing. EVEN RUFIO.
Title: Re: State of throwing
Post by: Kenda on July 10, 2015, 03:44:30 pm
Cav is strong, but playing well counters cav, having good awareness and blocking or chambering their attacks. Whilst throwing forces you to hide all round and pray to god that you dont meet a thrower around the corner and avoid any fight where a thrower is present. No part of the outcome is reflected on how good you are.
Title: Re: State of throwing
Post by: BlindGuy on July 10, 2015, 04:32:59 pm
Well, I sold all my throwing weapons cause of how abusive it is. Honestly, it's not fair, it's just bullshit. Same as all my arrows and bows and crossbows and bolts. But that's personal. This isn't a forgiving game for melee at all so I completely understand ppl want a nice relaxing time shooting ppl. Out of all of ranged, over many years of playing them, I reckon throwing is most fun, because of how forgiving it is. I've played from 15/30 to 30/15 and the balanced was the least fun, either extreme being very fun.

But to nerf their ranged abilities would make them shit.

So do logical thing: nerf their melee capabilities. And by "their" I only real mean ONE weapon that is extreme example: Throwing lance. Its huge, so I'm ok with the damage. Maybe even buff the dmg and reduce stack size again? But as a RANGED weapon it seems ok-ish. Strong, but it's top tier so fair enough.

But then: Usable with shield. Horse stopping. Polearm nudge. Extreme Speed. Decent damage. Extreme weight. On a ranged weapon. We all want cake, but you can't have it, and eat it too.

PS. Most lance throwers are going to have pretty hefty PowerThrow because of how low their ammo count is, so then combine 10 PT with 16 zero slot throwing knives gives them so much shit to throw, OR use that 30 STR and a 0 slot mace to knock ppl for shit, they just have SO much.
Title: Re: State of throwing
Post by: AwesomeHail on July 10, 2015, 04:52:14 pm
Wrong! Archers are the tankier ones these days as high PD is favourable therefore more strength, this also makes them fairly average on speed. Crossbowmen on the other hand get like 10 athletics as they need no more than 18 strength for an arbalest.

Otherwise, I agree!

well, if you have a high PD build you cant really run/dodge if you wear heavier armour. I wear light armour/medium armour and its not as tanky as you think, plus IF is not really chosen much on archers, as they will invest it in higher PS or PD
Title: Re: State of throwing
Post by: BlackxBird on July 10, 2015, 05:13:27 pm
Throwing lances shouldn't be sheatable.

Totally ridiculous to have 6 throwing lances on yourself without having some in the hand.

And the weight.

there is no real polearm weapon you can compare that shit with, but just imagine having 6 of them on you.

6?! One of them has a weight of 2- 2,5 (at least in RL).

So I think making them unsheatable and giving them more weight would give us melee the chance of killing them

It's ridiculous when there is a retard having 6 lances and tons of daggers with him running away from you even though he has 30 str.

Reduce their speed.

only the speed makes them untouchable for everyone.
Title: Re: State of throwing
Post by: Casul on July 10, 2015, 05:53:53 pm
Last time on EU1, Rest in Piece was the only one who reached 2nd topscore (50 ppl)
I only see Fin topping scoreboard regulary, and I guess there is always an exception for every class :?

The only problem I have is, when Rip turns on his aimbot macros and places some throwing lances in my head

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Title: Re: State of throwing
Post by: Gravoth_iii on July 10, 2015, 08:40:18 pm
Cav is strong, but playing well counters cav, having good awareness and blocking or chambering their attacks. Whilst throwing forces you to hide all round and pray to god that you dont meet a thrower around the corner and avoid any fight where a thrower is present. No part of the outcome is reflected on how good you are.

You can be aware of them, and have proper positioning, have a build with shieldskill and decent agi. All this helps to not get shrekt by throwers, but since the general strategy is charging instantly, or staying in cover then when enemies get close, charge out of it, you are bound to get hit a lot by ranged. Im usually pretty safe from most ranged, and if i see them i will try to put something in between me and them, player or wall or ostacle, anything to prevent them. Always keep a third eye on them, if they start throwing then find some sort of cover, if they target you then dance.

There are strategies to avoid them, they might not be too obvious and easily overlooked, but they are there. Also shield is key, agi shield even more so.
Title: Re: State of throwing
Post by: Leshma on July 10, 2015, 10:53:31 pm
Last time on EU1, Rest in Piece was the only one who reached 2nd topscore (50 ppl)
I only see Fin topping scoreboard regulary, and I guess there is always an exception for every class :?

The only problem I have is, when Rip turns on his aimbot macros and places some throwing lances in my head

(click to show/hide)

Do as I did, teamkill dat bastard. If you have time, teamkill his buddy too. And enjoy long ban and beautiful life away from cRPG :mrgreen:
Title: Re: State of throwing
Post by: Casul on July 10, 2015, 11:35:16 pm
Do as I did, teamkill dat bastard. If you have time, teamkill his buddy too. And enjoy long ban and beautiful life away from cRPG :mrgreen:

meeh :/  They are my buddies...

I love them ...
Title: Re: State of throwing
Post by: dontgothere on July 12, 2015, 06:41:58 am
fuck all this qq. tl;dr - you are whining because you haven't learned to dodge and you forgot there are much bigger balance problems in this mod than just throwing. let throwing builds keep what they do but only if it requires a little more speccing so the hybrids will be less melee capable, take weaker shields, etc.
been over this so many times before and nothing ever accomplished.

i'm a level 37 pure thrower and i've played the class since crpg's website was just a black and white placeholder. get EIGHT broad throwing axes and it takes 2-4 to kill someone.  throwing lances are 2-4 also unless lucky.  if i dont just go after wounded, or peasants, or get headshots, i'm out of ammo and dead meat within the first minute of the game.  i can downgrade to higher ammo count but those are weaker against decent armor and shields.

dont even joke about taking away jump throw or stagger. they're the only things making a pure throwing build much fun, they were taken out years ago and it didn't help anything.

throwing needs nothing but buffs until my MW jarids with 12 PT one-shot on headshots.  as it is they only do it 1/2 of the time.  fuck i've had TONS of headshots of two handed throwing axes and throwing lances fail to one shot. if our best equip doesn't headshot any better than a tier 1 bow and we get 12 ammo max before we're dead meat, there's nothing to complain about.

throwing has been the most consistently nerfed equip of this whole mod.  you don't need a shield or a horse, just learn to dodge and their ammo is out fast. the only reason you're getting killed so much by throwing and it tops the charts so much is because bows and xbows aren't worth the points to spec into because their mechanics are nerfed to hell.  don't fuck with throwing until you get archery in shape for good.  instead of continuing the trend in crpg of fucking over diversity, killing alternative or interesting builds for the sake of 2h master race like you want to do to throwing, just rethink balance overall. it all started going downhill when they slowed spin slashes.

scoreboard toppers pick throwing because other ranged is shit now and too hard to transition into melee. last patch made lots of archers quit because the game is devolving into 2h/pole wars.  balance was better three or four years ago.

at the MOST, if there's a nerf to throwing, it should be to require more PT to get the kind of accuracy it has now. so the low PT weapons should all function about the same but the higher ones would be less viable at a distance until you have a PT higher than the required amount and get that bonus, THEN they should work as they do presently. that way you've got to spec for it more and aren't going to be a multiclass hybrid bastard.

prune the damn branches before you decide to cut down the whole tree.  throwing is going to get wrekt because the mod is headed for melee blah anyway, but the ideal balance is to arrange it into a few tiers that play differently based upon your PT.  people with 6 PT who take throwing lances, for example, shouldn't expect to hit anything unless it's close.  but I have double that, at 12 PT.  as a result i have 0 PS and 0 IF, and i play without any armor. so why fuck me up?  let me throw my damn throws.

throwing hammers are STILL useless.  every single weapon in throwing needs to be rethought in light of how it is used by three different classes of thrower:  those who just make the req, those with a typical hybrid build, and pure throwers.  making the req should be enough for anyone to throw stars a short range, but it should take a full throwing build to do star-vs-bow duels like happens now. likewise making req for two-handed axes or lances should be enough for you to land a shot at 3 or 4 times melee distance, but they shouldn't become true "range" weapons until you've exceeded the requirement.  all about considering what a build should have to 'give up' to use throwing as a ranged class instead of as a point dump for meleers who cant stand bows or xbows...
Title: Re: State of throwing
Post by: Nightingale on July 12, 2015, 07:43:05 am
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I like some of the points you bring up; but you do have some flaws

(1) you assume everyone is whining here and using a 2h/polearm
I've been a pure build xbow since you started playing this game and you are right the mechanics behind it are all flawed to hell to the point where the class is barely usable in NA 1. Most of the time using my +3 Arbalest with +3 Steel bolts I have to shoot people 2-4 times which matches your requirement but there is a problem. You do not have to reload at all; and You can't complain about low ammo? I only have 10 bolts and you have 12 Jarids... You can pick up your jarids and instantly use them where as if I have to scavange for bolts I have to wait 11 seconds before I can even aim my xbow again. What If I miss? Which is at least half to 75% of the time. (because people have gotten so good at dodging contrary to what you believe.) I can't just scurry over to the bolt pick it up and reuse it like a thrower can. Dodging is largely ineffective vs throwers as they have zero reload time and they themselves can't exactly chart exactly where their throw is going to go in the first place they just throw and the projectile SEEMS to just warp to the nearest hit box if it passes through a foot radius of the hitbox.

(2)Throwing started out nerfed got buffed, nerfed again buffed again and here we are; archers have had it much much much worse than throwers but recently have received some nice buffs. (still too accurate imo) Arguably anything that isn't melee has had it pretty bad balance wise.

(3)I agree with you There are much larger concerns to the balancing of this game than the current state of throwing. (I still find it OP) but it should be low priority to fix...

(4)The thing people are complaining the MOST about in this thread is throwing lance's melee capabilities and Low tier throwing weapons that have seemingly infinite ammo. IF anything was going to be nerfed due to this thread (item balancers doubtfully even take these types of threads seriously) it would be those types of throwers not 12 PT naked Jarid wielders.

(5) Nothing ever gets accomplished because you will never find someone willing to buff classes outside of their own in this mod.

Title: Re: State of throwing
Post by: dontgothere on July 12, 2015, 08:26:23 am
not an xbow thread but to balance that the best thing would be to treat xbows like a range of slower longbows that get all get a crushthru chance based on tier and skill.  (xbows trading accuracy and antishield for speed and ammo count vs bows)

doesn't matter whether they're talkinga bout my kind of thrower or not if their nerfs will impact me at least as badly, probably worse.  until headshots are more consistent or damage/range/accuracy/velocity scales better with PT over req, those big ammo stacks are absolutely necessary. the high ammo attacks all bounce off good shields and don't make a dent in mw armor with some IF.  i would suggest that stagger from throw hits be based on a chance that can scale up to 100 percent with enough PT/skill, but that would never work without glitches.
Title: Re: State of throwing
Post by: Nightingale on July 12, 2015, 11:57:40 am
not an xbow thread but to balance that the best thing would be to treat xbows like a range of slower longbows that get all get a crushthru chance based on tier and skill.  (xbows trading accuracy and antishield for speed and ammo count vs bows)

doesn't matter whether they're talkinga bout my kind of thrower or not if their nerfs will impact me at least as badly, probably worse.  until headshots are more consistent or damage/range/accuracy/velocity scales better with PT over req, those big ammo stacks are absolutely necessary. the high ammo attacks all bounce off good shields and don't make a dent in mw armor with some IF.  i would suggest that stagger from throw hits be based on a chance that can scale up to 100 percent with enough PT/skill, but that would never work without glitches.

Yea I wish that logic worked for xbow but Archers are just as accurate if not more accurate... and xbow lost its "crush" through ability and does almost exactly the same damage as a 6-8 PD Longbow but can only fire once every 10-12 seconds rather than every 6 seconds.

I like the idea of stagger chance based on PT and that would only effect low PT builds - but scaling up to 100% is meh - maybe 75% chance per successful hit. (I doubt there would be glitches associated with that feature since they effectively reduced range stun in the past for everything *besides throwing*.) All range bounces off a good shield and doesn't really make a dent in MW armor with some IF. throwers deserve no benefit over other range classes in every field of play. Throwing is fine compared to every other range class out there. Which in theory makes it more of an annoyance; and you will not find anyone that will buff range further than its current state. Our melee overlords will shit all over that idea  :lol:
Title: Re: State of throwing
Post by: Rando on July 12, 2015, 01:26:04 pm
pls buff my troller class
Title: Re: State of throwing
Post by: Gravoth_iii on July 12, 2015, 02:34:50 pm
Played a bit more throwing, lances + daggers. Still of the same opinion, its decent. Not incredibly accurate but gets the job done with some luck. Damage is what it needs to be for a 6 ammo weapon to actually do anything, if you need 4 lances to kill with 6 ammo then what the fuck is the point. 2 is already a big investment. And its not guaranteed kills, its tricky to hit someone who's aware, its also tricky to retrieve the lances in a big cluster. If your team is winning however you will be able to get more kills and easily pick up missed throws.

Nerfing it on the basis of people whining because they cant yolo charge a thrower alone is silly. Fight with your team, win the bigger fight and then pick off the rest with more people on your side so that you wont be the only target.
Title: Re: State of throwing
Post by: rufio on July 12, 2015, 03:40:47 pm
its fine, just play well as team and win, its fiiine
Title: Re: State of throwing
Post by: Rando on July 13, 2015, 01:33:57 am
In all seriousness - I agree that jump throwing is retarded.

I also agree that ranged weapons short of an arbalest stunning someone in full plate is ridiculous. I shouldn't be stunned out of my couch lance/swing because an arrow bounced off of my plate armor.
Title: Re: State of throwing
Post by: Gravoth_iii on July 13, 2015, 09:08:27 am
In all seriousness - I agree that jump throwing is retarded.

I also agree that ranged weapons short of an arbalest stunning someone in full plate is ridiculous. I shouldn't be stunned out of my couch lance/swing because an arrow bounced off of my plate armor.

No you should be untouchable as plate cav because fuck balance. And jump throwing is retarded how exactly?
Title: Re: State of throwing
Post by: McKli_PL on July 13, 2015, 09:18:10 am
And jump throwing is retarded how exactly?
coz all other range(archers,xbows) if they'r going with their own team, need to focus and try not to hit own team mates in tight cluster fights, you have small opportunity to hit enemy without charge, with trower just press space and spam jarids/lances/knifes etc.
Title: Re: State of throwing
Post by: F i n on July 13, 2015, 11:55:54 am
Removing jumpthrowing (which btw. Is the ONLY thing that gives you an advantage over other ranged classes, while at the same time you have much less ammo and accuracy) only results in teamhitting. We've been there.
Title: Re: State of throwing
Post by: Gravoth_iii on July 13, 2015, 12:36:17 pm
coz all other range(archers,xbows) if they'r going with their own team, need to focus and try not to hit own team mates in tight cluster fights, you have small opportunity to hit enemy without charge, with trower just press space and spam jarids/lances/knifes etc.

You want it removed because its too easy for throwers to avoid teamhiting? I think they teamhit plenty enough already.
Title: Re: State of throwing
Post by: Rando on July 13, 2015, 02:25:22 pm
No you should be untouchable as plate cav because fuck balance. And jump throwing is retarded how exactly?

Because not wanting to be stunned by something that does absolutely negligible damage is wanting to be "untouchable". I'm simply pointing out how ridiculous it is that a knight at full charge with his lance couched would suddenly point it into the air while releasing an orgasm-like sound, all because an arrow glanced off his armor and he barely felt it.
Title: Re: State of throwing
Post by: Gravoth_iii on July 13, 2015, 02:50:40 pm
Because not wanting to be stunned by something that does absolutely negligible damage is wanting to be "untouchable". I'm simply pointing out how ridiculous it is that a knight at full charge with his lance couched would suddenly point it into the air while releasing an orgasm-like sound, all because an arrow glanced off his armor and he barely felt it.

And im simply pointing out how ridiculous it is to balance by realism. Im not sure if you are new or not, but it is very common for new players to selectively make excuses that they shouldn't die because realism. Its silly yes, but it would be ridiculous unfair otherwise.

And knights are queer sissyboys so yes they should be releasing orgasm-like sounds from minor scratches.
Title: Re: State of throwing
Post by: rufio on July 14, 2015, 06:27:37 pm
no need to remove the jump trhow, only thinjg is nerf melee mode of lances, and maybe nerf throw succesion in general for the rest its pretty ballanced, annoying as fuck but ballanced
Title: Re: State of throwing
Post by: Mr_Oujamaflip on July 15, 2015, 08:51:58 am
Slow down time to change modes.
Title: Re: State of throwing
Post by: Kenda on July 15, 2015, 09:51:03 am
Slow down time to change modes.
Agreed, make throwing at someone just outside of their swingrange more of a risk.
Title: Re: State of throwing
Post by: PoisonedTail on July 19, 2015, 12:20:08 am
Archers dont even wear plate even if they can, so I dont see the point. Also vs throwers, get a shield (love saying that).

So because throwers are op, we should revamp our build just to counter one specific class? I am not too sure where you head is at...
Title: Re: State of throwing
Post by: Gravoth_iii on July 19, 2015, 11:53:59 am
So because throwers are op, we should revamp our build just to counter one specific class? I am not too sure where you head is at...

They arent op at all. All im saying is, if they are a problem to you, there are always counters. Shield is one that helps a lot, other than that you can just adapt your positioning and not charge down a long corridor with no cover and multipre ranged ahead of you.

You could say currently your build is solely made to counter infantry, because you minmax infantry fighting skills. So yes you would be losing out a slight bit of that ability to fight other infantry, but gain a ton of survivability which, imo, is way more important. Duel builds arent always the way to go.
Title: Re: State of throwing
Post by: JasonPastman on July 19, 2015, 06:53:47 pm
you can just adapt your positioning and not charge down a long corridor with no cover and multipre ranged ahead of you.

Pro CS tactics.