So just now For Honor has been announced at E3. It's pretty much Melee: Battlegrounds with a targeting feature and bots. Good thing chadz and others decided to make it a sandbox, because this thing would crush 'em.
Hahahaah, fucking Treyarch made a CoD Black Ops 3 and it's just like Titanfall, fuck me. :P :P :P
Since you all failed to post the videos you are talking about. here is the one 4v4 live on stage +some intro video shit
http://www.theverge.com/2015/6/15/8786315/for-honor-ubisoft-montreal-knights-vikings#ooid=cyazdvdTrc1s7kTo3Y5FONqWSrKhzfeX
Yeah, 10 posts until the first video, watI couldn't find any videos at the time I posted the thread. It was just after the E3 presentation/announcement.
Now I understand what cmp meant when he said that translating M&B combat scheme on gamepad won't work so well as I thought it would. Still believe it is mainly due to bad implementation, but god that combat looks way worse than Chivalry which is already dumbed down version of Warband's mechanics. It is different combat system, but Kingdom Come looks way better than this shit.Chivalry, srsly? Also Kingdom Cum is singleplayer only and as much as I like games from my country I don't think Warhorse will deliver, the hype is too great imo.
cRPG used to have 120vs120 player battles. For Honor is a joke compared to that.
Hype is non-existent compared to Ubisoft published titles. Wasn't talking about multiplayer, was solely focusing on combat system. As for For Honor having multiplayer, that's cool if you like newage generic bullshit online games where screen is crowded with annoying UI where every second something pops up on screen. With objectives and pvpve online modes where few players fight against each with bunch of AI soldiers used to make things look less deserted than it actually is (Titanfall-like). Warband players just don't fit in that stereotype, we like our UI minimal and freedom in combat. Combat in For Honor might have directional attack (haven't noticed directional blocking) but those duals reminds me of mobile game Infinity Blade, more than Warband.
cRPG used to have 120vs120 player battles. For Honor is a joke compared to that.
that´s no competition for mab, that´s just some medieval dynasty warriors stuff
Combat looks more like a soul's game with directions than any m&b game.It's still the same market.
IMO they should've went with a low-fantasy setting, I am yet to see a multiplayer game where you can play some kind of monster except for Crawl.
IMO they should've went with a low-fantasy setting, I am yet to see a multiplayer game where you can play some kind of monster except for Crawl.
If it was falling for their mind games, you'd be blocking the wrong way, or not blocking at all. The fact that trick allows you to get *around* their correct block by facing the ground is what makes warband amazing and every possible game ever should aspire to be like it. What we need is for Ubisoft to release a game where only by tilting forward and facing the floor can you be a master of the game and have the most satisfying and immersive duels of all time where all players are constantly presenting their enemies with the backs of their necks - in 1.2 version update they can even patch the bots to do the same. Epic
Now there's a game that the present cRPG community would buy... and no one else (kinda like the vision lots of people here have for M:BG)
If it was falling for their mind games, you'd be blocking the wrong way, or not blocking at all. The fact that trick allows you to get *around* their correct block by facing the ground is what makes warband amazing and every possible game ever should aspire to be like it. What we need is for Ubisoft to release a game where only by tilting forward and facing the floor can you be a master of the game and have the most satisfying and immersive duels of all time where all players are constantly presenting their enemies with the backs of their necks - in 1.2 version update they can even patch the bots to do the same. Epic
Now there's a game that the present cRPG community would buy... and no one else (kinda like the vision lots of people here have for M:BG)
If the person is hugging the ground it changes the angle of the animation to sometimes circumvent a sideways block and hit the person you're facing in the back. Angles are relevant in all this but at least since turn rate nerf it's much easier to do in cRPG than native and ignore the standard '4-d' combat system.
This is why obviously every game needs to play like warband and anything different that forces you to face the person you're fighting is bad. Who wants a melee game where you actually have to fight like it's real melee combat?
but a big reason for many people to play this game for so long is that those kind of tricks and mind games are possible. There are only so much moves and strategies you can code into multiplayer medieval combat game with rigid targeting, while remaining accessible and intuitive. Good players will exhaust them fast and get bored if there is nothing else. If Warband allowed only attacks and blocks while looking straight at your opponent, multiplayer would have devolved into a complete numbers game within a year of release.
Yes it does, you just got outplayed. Snap, sweet argument.
Other games that want to be successful may prefer to have features that more than just the cRPG community would enjoy, and create a combat system that looks like a combat system. You are free to remain playing cRPG and make snobbish comments about the inferior combat system of a game that may well be vastly more popular and fun to play (for those people).
Considering the current pop of cRPG and the attrition rate this mod has had, accusing another game of having un-cRPG-like combat is a compliment.
I remember that I've blocked attacks coming in from the left side while blocking right side. Angle was a bit derpy tho. Don't know what this has to do with For Honor though. Another thread derailed, just like Fallout 4 one lol.
You face the opponent and hold the right block, and you will block the attack, the angle doesn't fucking matter.
Considering the current pop of cRPG and the attrition rate this mod has had, accusing another game of having un-cRPG-like combat is a compliment.
This is why obviously every game needs to play like warband and anything different that forces you to face the person you're fighting is bad. Who wants a melee game where you actually have to fight like it's real melee combat?I am fully aware that lolstrafing and lolfeinting like Warband is retarded, and if you would've read any of my posts about MBG you'd know that I would love to see that the new combat system gets rid of that. However, a targeting system is very unrealistic in itself and leads to retarded duelling fights in the middle of a battle like it is Hollywood. Making a good looking combat system with a targeting system is by far easier, because strafing is controlled, attacks and blocks can be scripted entirely as the angles will always be the same. Still, if you play Dark Souls, The Witcher or Assassins Creed, fighting multiple opponents is weird, and those are singleplayer games. You have to appreciate the genius in Warband's combat system that it has both interesting duelling and fluent teamfighting in multiplayer.
we have 2 Warband-like games hopefully on the horizon (M:BG and Bannerlord),
If you ask me this horizon seems to be pretty damn far away. Like years away.
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On the horizon, he's not including horizon. lol
Don't understand what you're talking about, in polish my sentence sounds okay :PYour sentence was fine, he thought you were talking about the game Horizon being a few years from release, I assume.
Your sentence was fine, he thought you were talking about the game Horizon being a few years from release, I assume.I think it's a little more complicated than that Xant. You see, SeQuel thought that Falka thought HESKEYTIME was somehow referring to the game Horizon, which horizon is even more far away than that of Melee and Bannerlord. Then you came with your assumptions and I replied with a perfectly synonymous post, only free of assumptions, speculation and what not.