Author Topic: FORRONOR  (Read 4189 times)

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Offline Teeth

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Re: FORRONOR
« Reply #15 on: June 16, 2015, 01:42:06 pm »
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Yeah, 10 posts until the first video, wat

Offline Leshma

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Re: FORRONOR
« Reply #16 on: June 16, 2015, 02:09:16 pm »
-1
Now I understand what cmp meant when he said that translating M&B combat scheme on gamepad won't work so well as I thought it would. Still believe it is mainly due to bad implementation, but god that combat looks way worse than Chivalry which is already dumbed down version of Warband's mechanics. It is different combat system, but Kingdom Come looks way better than this shit.

Offline Golem

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Re: FORRONOR
« Reply #17 on: June 16, 2015, 06:40:53 pm »
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Yeah, 10 posts until the first video, wat
I couldn't find any videos at the time I posted the thread. It was just after the E3 presentation/announcement.
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Offline Golem

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Re: FORRONOR
« Reply #18 on: June 16, 2015, 06:43:16 pm »
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Now I understand what cmp meant when he said that translating M&B combat scheme on gamepad won't work so well as I thought it would. Still believe it is mainly due to bad implementation, but god that combat looks way worse than Chivalry which is already dumbed down version of Warband's mechanics. It is different combat system, but Kingdom Come looks way better than this shit.
Chivalry, srsly? Also Kingdom Cum is singleplayer only and as much as I like games from my country I don't think Warhorse will deliver, the hype is too great imo.
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Offline Leshma

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Re: FORRONOR
« Reply #19 on: June 16, 2015, 06:58:15 pm »
+1
Hype is non-existent compared to Ubisoft published titles. Wasn't talking about multiplayer, was solely focusing on combat system. As for For Honor having multiplayer, that's cool if you like newage generic bullshit online games where screen is crowded with annoying UI where every second something pops up on screen. With objectives and pvpve online modes where few players fight against each with bunch of AI soldiers used to make things look less deserted than it actually is (Titanfall-like). Warband players just don't fit in that stereotype, we like our UI minimal and freedom in combat. Combat in For Honor might have directional attack (haven't noticed directional blocking) but those duals reminds me of mobile game Infinity Blade, more than Warband.

cRPG used to have 120vs120 player battles. For Honor is a joke compared to that.

Offline LordBerenger

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Re: FORRONOR
« Reply #20 on: June 16, 2015, 08:22:30 pm »
+1

cRPG used to have 120vs120 player battles. For Honor is a joke compared to that.

Keyword: Used
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Offline Ikarus

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Re: FORRONOR
« Reply #21 on: June 16, 2015, 10:19:47 pm »
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that´s no competition for mab, that´s just some medieval dynasty warriors stuff
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Offline Gatsby

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Re: FORRONOR
« Reply #22 on: June 16, 2015, 10:25:47 pm »
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Combat looks more like a soul's game with directions than any m&b game.

Offline Golem

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Re: FORRONOR
« Reply #23 on: June 17, 2015, 06:55:36 pm »
+1
Hype is non-existent compared to Ubisoft published titles. Wasn't talking about multiplayer, was solely focusing on combat system. As for For Honor having multiplayer, that's cool if you like newage generic bullshit online games where screen is crowded with annoying UI where every second something pops up on screen. With objectives and pvpve online modes where few players fight against each with bunch of AI soldiers used to make things look less deserted than it actually is (Titanfall-like). Warband players just don't fit in that stereotype, we like our UI minimal and freedom in combat. Combat in For Honor might have directional attack (haven't noticed directional blocking) but those duals reminds me of mobile game Infinity Blade, more than Warband.

cRPG used to have 120vs120 player battles. For Honor is a joke compared to that.
that´s no competition for mab, that´s just some medieval dynasty warriors stuff
Combat looks more like a soul's game with directions than any m&b game.
It's still the same market.
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Offline SP1N

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Re: FORRONOR
« Reply #24 on: June 17, 2015, 07:07:00 pm »
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Looks like something I'll definitely give a shot, but unless there's a ridiculous amount of customization, I can't see myself replaying it.

edit: Oh someone actually posted this, whatevs, I'll leave it on this page for the lazy folk.
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Offline Golem

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Re: FORRONOR
« Reply #25 on: June 17, 2015, 07:37:31 pm »
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IMO they should've went with a low-fantasy setting, I am yet to see a multiplayer game where you can play some kind of monster except for Crawl.
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Offline Clockworkkiller

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Re: FORRONOR
« Reply #26 on: June 17, 2015, 08:40:22 pm »
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IMO they should've went with a low-fantasy setting, I am yet to see a multiplayer game where you can play some kind of monster except for Crawl.

Evolve? L4dead multiplayer? NS2?
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Offline LordBerenger

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Re: FORRONOR
« Reply #27 on: June 17, 2015, 08:48:09 pm »
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IMO they should've went with a low-fantasy setting, I am yet to see a multiplayer game where you can play some kind of monster except for Crawl.

Ewww too many fantasy medieval games. Especially for example when it comes to MMO. Not that many medieval games where there's no fantasy at all. No monsters and no magic or derpy weapons.
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Offline Clockworkkiller

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Re: FORRONOR
« Reply #28 on: June 17, 2015, 09:45:11 pm »
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Honestly I think the game looks fun
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Offline Richyy

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Re: FORRONOR
« Reply #29 on: June 17, 2015, 09:50:24 pm »
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coming out on 2016, why they do this