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Other Games => ... and all the other things floating around out there => Topic started by: Xant on January 04, 2015, 02:12:04 pm

Title: Morrowind nostalgia thread/TES Argonia
Post by: Xant on January 04, 2015, 02:12:04 pm

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Morrowind was so good. The atmosphere alone is something that can't really be found anywhere else, the world was so immersive and alien. Shit, they even had those epic Telvanni "houses" that you needed to be able to levitate to get to - such a great detail that makes sense and is absent from other games.

Mass Effect style dialogues with Morrowind-esque gameplay and world would be the best game ever (plus better combat.)

Here's hoping the next TES will deliver -- ME style dialogue is the obvious evolution, so there's hope for that at least; whether they'll continue down the casual road gameplay-wise remains to be seen. Skyrim>Oblivion in every aspect, so maybe, just maybe there's hope.

Rumor mill has it that the next Elder Scrolls game takes place in Argonia. Not very excited for that personally, the walking lizards never interested me much.

The best map ever too, I still remember my physical version of it. I probably never visited a great deal of the locations there..
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Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Algarn on January 04, 2015, 02:24:58 pm
I hope they make another elder scrolls with a realism option, with much more damages, needs like eating/drinking, better illnesses, etc ... some kind of hardcore mode.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: LordBerenger on January 04, 2015, 02:27:35 pm
Fucking hope not. Of all places they choose Black Marsh? I hope it's fake.

I'd rather have Hammerfell or Elsweyr. Tired of grassy, grey, snowy, depressing landscapes. I'd rather have vast deserts, sunken cities under deserts, desert ruins, tropical beaches, tropical jungles and warm weather with a nice sun shining.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Xant on January 04, 2015, 02:29:52 pm
Fucking hope not. Of all places they choose Black Marsh? I hope it's fake.

I'd rather have Hammerfell or Elsweyr. Tired of grassy, grey, snowy, depressing landscapes. I'd rather have vast deserts, sunken cities under deserts, desert ruins, tropical beaches, tropical jungles and warm weather with a nice sun shining.
Yeah, pretty much. There seems to be lots of sites reporting it's gonna be in Black Marsh, but some people are calling BS too. Hammerfell or Elsweyr would be the best IMO as well.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Kafein on January 04, 2015, 05:24:24 pm
Skyrim>Oblivion in every aspect, so maybe, just maybe there's hope.

That's not actually true though. Magic, quests, enchanting, character sheets, equipment durability, armor sets, monster variety (especially undead)... all got removed/dumbed down from Oblivion to Skyrim. Sure, many things are better in Skyrim than in Oblivion, but far from everything. Remember that first time you encounter a ghost and you get fucked because your steel weapons don't do anything?
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: darmaster on January 04, 2015, 05:29:29 pm
Oblivion is like billion times better than skyrim; starting from the fact it was not only nord themed and shit, every city was different. Also add the fact one came out in 2004 and the other late 2011, ofc skyrim surely has better feature but as for the ambientation and settings there is no possible compare. And fighting dragons was shit, rather fight hell's demons and shit.

PS skyrim guilds were the shittiest ones ever made in a rpg
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Clockworkkiller on January 04, 2015, 06:12:10 pm
Argonians are best race in TES, so Black Marsh would be awesome setting because the Argonians could finally get the respect they deserve.

and Oblivion>Skyrim
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Xant on January 04, 2015, 06:33:28 pm
That's not actually true though. Magic, quests, enchanting, character sheets, equipment durability, armor sets, monster variety (especially undead)... all got removed/dumbed down from Oblivion to Skyrim. Sure, many things are better in Skyrim than in Oblivion, but far from everything. Remember that first time you encounter a ghost and you get fucked because your steel weapons don't do anything?
Well, yes, not in every aspect, I guess. Been too long since I played Oblivion to remember specific things about it - and it is a pretty forgettable game - but I felt Skyrim was a huge improvement in general. Still far from reaching Morrowind-level, though.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: pepejul on January 04, 2015, 07:41:55 pm
I miss Morrowind feelings....
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Xant on January 04, 2015, 07:58:28 pm
Honestly, the best thing they could do is make Morrowind 2. Would be great, especially since in Morrowind we only got to see Vvardenfell, not the whole Morrowind province.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: LordBerenger on January 04, 2015, 08:14:12 pm
They can make a new TES covering Akavir where Nerevarine has went probably. There they got real serpent/snake races so why not skip Black Marsh.


Oblivion is like billion times better than skyrim; starting from the fact it was not only nord themed and shit, every city was different. Also add the fact one came out in 2004 and the other late 2011, ofc skyrim surely has better feature but as for the ambientation and settings there is no possible compare. And fighting dragons was shit, rather fight hell's demons and shit.

PS skyrim guilds were the shittiest ones ever made in a rpg

Yeah even though Oblivion was a bit boring with so much green everywhere Skyrim was so nord-centric and white everywhere. Also the faction quests for Oblivion was better than Skyrim. Except for Companions which was better than Fighters.

Luckily Skyrim has good expansions/DLCs. Oblivion only had Shivering Isles which was great and the rest was mediocre (HORSE ARMORZZZ FTW)
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Voncrow on January 04, 2015, 08:18:50 pm
One thing that I never liked is how they "dumbed down" Skyrim as someone said it, I felt like Skyrim lacked a lot of content compared to Oblivion and Morrowind. One thing I missed in Skyrim more than acrobatics, was attributes.

That being said, they seem to like to change it up a bit with their areas. Morrowind was a desert (for the most part), Oblivion was a woodland (for the most part), and Skyrim was a snowy waste (for the most part). That leaves the Jungles of Elswyr, Dragonfell mountains maybe (kind of like skyrim wihtout snow?), possibly the wood elf realm Valenwood (depending on the type of woods). Honestly for the most part,  I want to see the Summerset Isles, that would be an interesting place to see.

No matter what setting they choose, I hope they at least go back to their roots and not dumb down the game. At least it's unlikely we'll have gunpowder pirates sailing the seas as our next game.

They can make a new TES covering Akavir where Nerevarine has went probably. There they got real serpent/snake races so why not skip Black Marsh.

Or we can play during first era as the Empire rises, possibly first war against the Akavir? I'd find that an interesting game.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Kafein on January 04, 2015, 08:45:25 pm
Well, yes, not in every aspect, I guess. Been too long since I played Oblivion to remember specific things about it - and it is a pretty forgettable game - but I felt Skyrim was a huge improvement in general. Still far from reaching Morrowind-level, though.

I played Oblivion a ton and for me Skyrim is the more forgettable one. Sure, Oblivion had some wonky mechanics (persuasion wheel being probably the worst) but I feel it ultimately had better content, and that's very important in a RPG.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Tibe on January 04, 2015, 09:18:56 pm
To think about it deeply most RPGs are pretty forgetable to me atleast. Mainly because majority of fantasystories/movies/games are rougly the same worldsaving shit and the environments are always roughly the same aswell. For a while now I think fantasywriters have no passion for possibility and pretty much have borders on their works. Despite the word "fantasy" being used, its always slightly reworked version of Tolkien's fantasy(elves being good at archery, dwarfs being blacksmiths, their looks etc).For fucks sake its called FANTASY, make your own shit up, dont copy the world from him. Mybe they just lack any originality or are just so scared that their world becomes too alien that it distances it from readers/watchers/players. Who knows.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: LordBerenger on January 04, 2015, 09:32:58 pm
One thing that I never liked is how they "dumbed down" Skyrim as someone said it, I felt like Skyrim lacked a lot of content compared to Oblivion and Morrowind. One thing I missed in Skyrim more than acrobatics, was attributes.

That being said, they seem to like to change it up a bit with their areas. Morrowind was a desert (for the most part), Oblivion was a woodland (for the most part), and Skyrim was a snowy waste (for the most part). That leaves the Jungles of Elswyr, Dragonfell mountains maybe (kind of like skyrim wihtout snow?), possibly the wood elf realm Valenwood (depending on the type of woods). Honestly for the most part,  I want to see the Summerset Isles, that would be an interesting place to see.

No matter what setting they choose, I hope they at least go back to their roots and not dumb down the game. At least it's unlikely we'll have gunpowder pirates sailing the seas as our next game.

Or we can play during first era as the Empire rises, possibly first war against the Akavir? I'd find that an interesting game.

I wouldn't call Morrowind a game with deserts. More like grey/rocky mountains and some sand here and there. Elsweyr would be deserts and tropical jungles. And Hammerfell just deserts and beautiful beaches.

We need a proper desert landscape in a TES game so that would make Hammerfell or Elsweyr (unless you count Redguard game)
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: pepejul on January 05, 2015, 01:37:35 am
Leschma downvoted my post... I m so sad now...
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Gravoth_iii on January 05, 2015, 02:31:38 am
Is morrowind any better than skyrim/oblivion when it comes to combat? Is the game any better in general or is it also dependant on being modded the fuck out of before being decent? I've heard a lot about morrowind but you can never be sure with nostalgia being a huge factor.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Clockworkkiller on January 05, 2015, 02:42:10 am
Is morrowind any better than skyrim/oblivion when it comes to combat? Is the game any better in general or is it also dependant on being modded the fuck out of before being decent? I've heard a lot about morrowind but you can never be sure with nostalgia being a huge factor.

Everything is better in morrowind except combat.

Seriously the "dice-rolling" style of combat is morrowind is retarded. In a fps game, if I visibly hit a enemy it should connect and the enemy take damage.

Not in morrowind, even of your visibly hitting. The games hidden dice roll makes you fail like a tard
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Taser on January 05, 2015, 06:50:55 am
Everything is better in morrowind except combat.

Seriously the "dice-rolling" style of combat is morrowind is retarded. In a fps game, if I visibly hit a enemy it should connect and the enemy take damage.

Not in morrowind, even of your visibly hitting. The games hidden dice roll makes you fail like a tard

This.

One could make an argument for graphics but there's tons of mods out there that make it pretty.

The combat really sucks in comparison to oblivion/skyrim (not that the combat is so awesome in these but by far better). When I first started oblivion I was in awe that my attacks were actually hitting people if they hit their bodies. I literally was amazed because of my experience with morrowind.

Morrowind had a ton of lore and awesome shit but its combat was horrible in the beginning then as you get better at the skills.. the combat basically is if you hit them visibly, you hit. Not 100% but far better than in the beginning.

It was funny to be shooting at someone and the arrow would visibly pass through them but you missed.

Morrowind with upgraded combat would be so great. The amount of things you could do and see without  touching mods far outweigh the customization and things you could do in oblivion and skyrim.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leesin on January 05, 2015, 08:50:39 am
IMO Morrowind is by far the best TES game as a whole made so far, the combat does suck though. I couldn't go back and play it, sadly combat mechanics and the graphics etc all play a big part for my enjoyment in a game, going back to play Morrowind would just ruin it for me personally, considering I played that game to hell and back already I don't see the point. They really need to take a step back and look at Morrowind and everything it did well that Oblivion and Skyrim didn't, because out of the three games the things Morrowind does well that the other two didn't do that well are some of the most important parts. Though console casuals are now apart of their target audience so it's impossible to know what they really plan on doing and which of their audiences they are really want to please.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Xant on January 05, 2015, 08:58:12 am
Morrowind will soon be 13 years old - and its age is definitely showing. I don't think I'd be able to get into it again, and like Leesin I've already played it a ton. If you've never played Morrowind, though, I recommend giving it a try, if only to explore a bit.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: LordBerenger on January 05, 2015, 10:14:46 am
We need a remake of The Elder Scrolls Adventures: Redguard
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on January 05, 2015, 07:40:05 pm
Is the game any better in general or is it also dependant on being modded the fuck out of before being decent? I've heard a lot about morrowind but you can never be sure with nostalgia being a huge factor.
I can only say that to me nostalgia is not a factor at all. I didn't play Morrowind before some years ago when it should've been very outdated. And it was still one of the best RPGs I have ever played. Still is. Definitely in top three in regards to lore, freedom, atmosphere, story and setting. I've taken it up many times since, once a year or so.

In the beginning I tried all the different graphics mods to bring it more up to date but quickly realized that Morrowind is best kept vanilla (and I will emphasize this, nothing beats the atmosphere of the old-school RPG visual design), but with 1024x768 resolution and pushing the wall of fog (not too much, the fog is part of the natural environment and atmosphere of the game setting) enough and add distant landscapes so you get a better view of the simply awesome volcanic island (both achieved in five seconds with the MGEui tool).

Michael Kirkbride and co.'s lore is genius level in my opinion, and it's so refreshing seeing 1920's South American surrealist litterature style blend with fantasy/steam punk/sci fi.


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Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Xant on January 05, 2015, 07:58:47 pm
In the beginning I tried all the different graphics mods to bring it more up to date but quickly realized that Morrowind is best kept vanilla (and I will emphasize this, nothing beats the atmosphere of the old-school RPG visual design)
Yup, all that ENB crap looks really, really awful in motion.

If only the combat was fun... what I wouldn't give for Dishonored/Dark Messiah style combat in a Morrowind setting.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: pepejul on January 05, 2015, 08:04:59 pm
How finishing Morrowing in 4 minutes 19... you remember ?

Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Xant on January 05, 2015, 08:06:05 pm
Speaking of M Kirkbridge, seems like a cool dude.

http://www.reddit.com/r/teslore/comments/1ptr0o/i_am_michael_kirkbride_ask_me_anything/

http://michaelkirkbride.tumblr.com/

It really seems like this guy's the main reason Morrowind was so good.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on January 05, 2015, 09:07:52 pm
www.imperial-library.info/content/forum-archives-michael-kirkbride

Yes, was a great loss for TES not to have had him onboard since (except a few books in Oblivion if I remember correctly).
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on January 05, 2015, 11:15:11 pm
I think there's also a chance we'll see a Summerset Isles setting next. Could make for some nice, exotic scenery and be a logical follow-up to Skyrim's story arc as the series enters yet an Altmeri dominated timeline.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Falka on January 05, 2015, 11:51:22 pm
I never liked open world RPGs, with focus on exploring, like TES and Ghotics. They all seem to be devoid of any good story or memorable characters and I hated melee combat in all of them. Granted, never managed to finish any of those, probably I've spent the most time in Gothic 3 and it was 15 hours at most.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: LordBerenger on January 06, 2015, 01:19:27 am
The main storylines were meh. But the dwemer stuff is awesome. Just reading up on all books and shit on them. Shame next TES if it's in crappy Black Marsh won't touch on the Dwemer subject i bet. Atleast not much at all.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Kadeth on January 06, 2015, 03:31:17 am
this game destroyed my social life as a teenager and made me the nerd i am today, 10/10
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Xant on January 07, 2015, 09:06:00 pm
So just installed Morrowind again, and having some fun just sight-seeing and talking to NPCs and reading stuff. The graphics have aged very well, all things considered -- but I hate that pretty much all the mechanics run on chance, meaning lockpicking, combat, everything is just "keep spamming until it works." Or well, I would hate it if I were doing a proper playthrough.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on January 07, 2015, 09:20:20 pm
I usually just use trainers for the most important skills like combat before going adventuring, so I'm guaranteed hitting for example. I've also found spears make combat feel a bit less clunky (which are also classic Dunmer weapons).

Notice how much it looks like NWN in 1st person? At least with proper resolution (http://www.nexusmods.com/morrowind/mods/5535/?, a tool to set various graphics options, I recommend distant landscapes if nothing else). Both from 2002, but Morrowind still has a lot nicer environments.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Xant on January 07, 2015, 09:41:12 pm
I think both are games that have aged exceptionally well. Both look "sharp" and not ugly. I think it's because they were made just before "realistic" graphics became a thing. Games that strived for realistic graphics in 2003-2009 look really bad nowadays. For example, I think NWN 1 looks better than NWN 2 -- the latter has the somehow blurry and cartoony graphics with wax-like faces. Like, I don't know, I guess those "newer old games" just hit the uncanny valley too much.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on January 07, 2015, 11:42:18 pm
I agree, and I've often discussed this with people, there's just some nice sharpness to those pre-realism games before all the shaders, elaborate textures and effects that took years before they were well-implemented. A bit like the early 3D games that looked pretty horrible compared to the last gen 2D games.

And yeah, NWN2 was generally a disappointment.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: IR_Kuoin on January 10, 2015, 04:17:46 am
Morrowind was pretty much my childhood game, got so fucking immersed. Solstheim DLC was so fucking good, from the candy man to the  Hircine / werewolf quests where you could choose sides and with the epic cut scenes. I actually never got 10% into the main story line though, was too caught up in exploring and stuff that I eventually forgot that there even was a main mission :D

I'm really tempted to install it now and actually do the main quests + tribual since I nearly did everything in blood moon.



Reminds me of when I first discovered the werewolf quest in Skyrim and had to "hunt down" Hircine. I was so fucking excited for an epic werewolf quest and Hircine voice. Then it turns out to be really lame / except for the cool cave. And Hircines voice is the fucking generic Oblivion voice for all the bosmer ...
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Zergmar on January 10, 2015, 04:48:40 am
My feels for Morrowind will never die.
Praying for "Enchanced Edition" to come sooner than later, and one day a full remake.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: lombardsoup on January 10, 2015, 04:58:33 am
The main storylines were meh. But the dwemer stuff is awesome. Just reading up on all books and shit on them. Shame next TES if it's in crappy Black Marsh won't touch on the Dwemer subject i bet. Atleast not much at all.

The whole of Tamriel should be explorable instead of just one region.  I'm aware of just how steep hardware requirements would be, but I'd like to see an ambitious game after the crap that was ESO.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Xant on January 10, 2015, 05:22:05 am
The whole of Tamriel should be explorable instead of just one region.  I'm aware of just how steep hardware requirements would be, but I'd like to see an ambitious game after the crap that was ESO.
It has nothing at all to do with hardware requirements. Huge worlds are not a problem. The problem is meaningful content and creating diverse areas and NPCs.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: lombardsoup on January 10, 2015, 05:25:36 am
It has nothing at all to do with hardware requirements. Huge worlds are not a problem. The problem is meaningful content and creating diverse areas and NPCs.

Reason I mention hardware requirements is because it'll inevitably be ported to consoles as previous games were.  Because of this, the experience will likely be dumbed down.  Should just develop for PC only this time around...wishful thinking to be sure
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: LordBerenger on January 10, 2015, 12:25:27 pm
Inb4 next TES game is the last and they instead just make biiiig expansions every year or less to cover 1 new region
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Polobow on January 10, 2015, 12:54:47 pm
Inb4 next TES game is the last and they instead just make biiiig expansions every year or less to cover 1 new region

You know, that doesn't sound all that bad though. Depends on how much time they would spend on making the expansions.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leesin on January 10, 2015, 01:54:32 pm
Morrowinds detail and writing with the better combat of the newer games, on the entire map of Tamriel, that's my wet dream. Never gonna happen though, I doubt the we are ever going to see another TES game like Morrowind again, they will continue to dumb that shit down in favour of 'cool effects' and a focus on combat mechanics, because they have dumb kids to please now and anything too complex and that doesn't hold their hand will frustrate them.

I hope I'm wrong though.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on January 11, 2015, 01:58:15 am
I usually just use trainers for the most important skills like combat before going adventuring
Not trainers as in cheat tools of course, but in-game NPC trainers if there was any doubt.. 
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: [ptx] on January 11, 2015, 04:49:29 pm
You can just find some mudcrab or something and let it hit you for a while to train armor skills or block it for blocking. Such critters are also okay for training magic skills.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Clockworkkiller on January 11, 2015, 05:02:47 pm
Or you can just download the accurate attack mod and be happy....
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Umbra on January 12, 2015, 12:59:02 pm
Jesus how did i miss this thread. I must have installed Morrowind at least 20 times and i always find something new. The modding community made the game last longer too. Its truly one of my favourite, if not the favourite game i ever played.

It doesen hold your hand, doesent tell you what to do or where to go. You get out of some provincial shithole and just do whatever the fuck you want in a incredibly immersive world. The look, the feel, the soundtrack, the quests. I still get the urgre to install it and frequetly do. Really timeless and very few games ever came close to replicating the same feeling i had playing Morrowind.

I really hope they do elsweyr or summerset isles for the next one.
Also try the moonpath to elsweyr mod for Skyrim.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: karasu on January 12, 2015, 03:25:19 pm
As long as they leave cliff racers out of the equation....  :?


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Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: IR_Kuoin on January 12, 2015, 04:04:01 pm
Those fuckers would follow you everywhere ...
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: karasu on January 12, 2015, 04:15:48 pm
And my copy was bugged back then, with the sound of their "hits" being extremely loud. Oh the scare jumps I had...
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Taser on January 13, 2015, 07:34:41 am
As long as they leave cliff racers out of the equation....  :?


(click to show/hide)

Haha that feel when you have one follow you for a while but you weren't paying attention so it ambushes you when you slow down and fight a different enemy.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leesin on January 13, 2015, 08:09:16 am
I just used the mod that completely removed them, probably the only thing I didn't like about that game lol.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Zergmar on January 13, 2015, 11:32:56 am
Reinstalled because of this thread.
It's been five, six or more years since last time I played it, and after spending three hours on running about aimlessly around Seyda Neen, I really got to appreciate the fact that I've forgotten quite a lot. The thing that surprised me most though, was the graphics - it honestly doesn't look as bad as you'd expect a game that old to look (unmodded, 1024x768). But on the other hand, with a lot of M&B playing to compare, Morrowind's combat system feels just awful, heh.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Umbra on January 13, 2015, 11:54:27 am
Mods bro. Dem mods. Combat mods (when you hit you actually hit, advanced block timing, not just pasive block, stances etc...), quest mods, faction mods, weapon and armor mods, graphic mods, city mods, flavour mods, companion mods, landmass mods, alternative main quest mods, creature mods, enviromental/weather mods, survival mods, texture mods, magic system mods, stealth mods, skill mods, playable races mods, prostitution mods.

Gotta install them all. As many as you can without breaking the game.  :D
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: lombardsoup on January 13, 2015, 03:23:19 pm
Says something about the longevity of a game when its still good after 13 years.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: LordBerenger on January 13, 2015, 04:14:31 pm
I just used the mod that completely removed them, probably the only thing I didn't like about that game lol.

Yet none of u fuckers ever came up with a mod to remove those fucking snakes in Far Cry 3-4.

Atleast someone made a mod that replaced spiders in Skyrim with bears (i think)
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 19, 2016, 09:36:23 pm
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Xant on June 19, 2016, 10:13:30 pm
https://youtu.be/3HNNuJaD7Qs?t=23
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Jarold on June 21, 2016, 01:31:44 am
This game was way too hard for me, haha. I could never find where to go! I even kept a notebook with directions next to me so I could find the places!
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leshma on June 21, 2016, 02:02:46 am
You start at Seyda Neen docks (small fisherman village). Should go to Balmora, road sign will show you directions. In Balmora, do quests for Magic Brotherhood cuz easy and good rewards. Steal some soul gems from locked drawer on second floor of MB house. They are very valuable. Try to rob guard tower in eastern part of Balmora. There is good enchanted sword in the tower. Go to Caldera. Avoid fighting until you get there. Enter noble Orc's manor in middle of city. Find Creeper, scamp merchant. He gives full value for your merchandise, no need for barter skill. Sell soulstones to him, get rich. Go to Vivec, have a party. Raid Daedra ruins and visit Ebonheart, do some quest. Keep selling to scamp. Gratz, now you're one OP bastard.

I love this game because it doesn't guide you around. Journal is crap tho, keep notes on paper.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 21, 2016, 02:10:50 am
Don't have problems finding my way around, if you get an NPC to explain you directions it will be saved in the journal. I honestly think the journal works fine when you get used to it, just don't clutter it with quests but do things in relative order.

Been doing another playthrough lately. I'm just around where I've have had to convince all the arrogant isolationist Telvanni Wizard Lords to proclaim me Horator and they are just brilliant characters everyone of them. From the sneering Neloth to the 5000 year old Divayth Fyr who've made four perfect 'daughters' out of his own cells in his magical laboratory, which he then uses as 'consorts', and has a dungeon full of corprus diseased zombies as his hobby project, to the powerful necromancer Wizard Mistress who've prolonged her life so long she has grown absolutely mad, surrounding herself with kwama eggs and naked, manacled male Khajit and a Telvanni Mushroom Tower full of retainers that dare not do anything but indulge her every mad whim.

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Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Taser on June 21, 2016, 02:14:48 am
I didn't know about this game until I saw it on sale at best buy (aw shit). Got it as a birthday gift for a friend of mine. He loved it and while he played it, so did I.

He actually did all the shrines on the map that came with the game before even starting the main quest. He was a cool guy and definitely showed me stuff in it I miss.

Maybe I should boot it back up one of these days. Talk to umbra again. See the ash storms. Fight a damn cliff racer.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Xant on June 21, 2016, 12:17:15 pm
It's hilarious to compare Morrowind with Oblivion. Went from one of the most unique, interesting settings to the blandest imaginable setting.

It'd be amazing to have a modernized Morrowind, but after seeing Fallout 4, I don't think we can expect anything of that quality again from Bethesda.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: IR_Kuoin on June 21, 2016, 12:30:39 pm
Morrowind was the first and only RPG that I really felt immersed in, actually cared about the lore and wanted to read the books in that game. Also had a lot of cool missions and expansions were great. Solstheim quest line for one. 

Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Oberyn on June 21, 2016, 12:52:14 pm
It's hilarious to compare Morrowind with Oblivion. Went from one of the most unique, interesting settings to the blandest imaginable setting.

It'd be amazing to have a modernized Morrowind, but after seeing Fallout 4, I don't think we can expect anything of that quality again from Bethesda.

I occasionally checked on the progress of big mods like Morroblivion and Skyrrowind or whatever they're calling em these days, attempts to port Morrowind into respectively Oblivion and Skyrim engines, but I don't think either of those were ever finished.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 21, 2016, 01:18:27 pm
Skywind is still getting regular updates and it's pretty impressive, but as the video I posted earlier also argued in length, a great part of what makes Morrowind such an amazing RPG is the engine, a lot of the mechanics will not survive into the remake. I personally prefer even the graphics of the old one, Morrowind has probably the best aesthetics of any game out there and that greatness in visual design not captured since the era of the classic RPGs. It starts out seemingly bland with Seyda Neen and Balmora, but then you come to Sadrith Mora, Ashlands (personal favourite), Molag Amur or Ald Ruhn, or see some of the incredible dungeon designs (many needing levitation spells to explore). It also has the best looking armors and clothing and best equipped NPCs of any RPG, in my opinion.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 21, 2016, 02:31:48 pm
Some flora and fauna from my last two playthroughs. The small insect on the first pictures is the scrib, it has a wonderful call where it taps its little tail in quick succession on the ground with rhytmic intervals.

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Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Voncrow on June 21, 2016, 03:27:11 pm
In my most recent play through that I finished I once again made a op mage character. The mistake I made was ignoring alchemy and grabbing enchanting instead. Note to self just grab alchemy and use the master enchanters for their prices. After all if you know how to economic in morrowind you'll never really be tight on cash. I really enjoyed playing through the Telvanni questline again as it is always good. I finally beat the main quest, I always ignored in previous play throughs and never really got past the third trial in it.

Morroblivion is playable right now and I put some time into it. It looked strange because it had the light Oblivion look in Morrowinds generally darker setting and I felt like the movement system was janky since I haven't played Oblivion in a while.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 21, 2016, 03:36:32 pm
Morrowind is the only TES game where the main quest is actually the best storyline in the game.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Zergmar on June 21, 2016, 04:45:02 pm
Any of you got the GOG version of Morrowind? Wondering what it's like, whether there are improved resolution choices, windows 10 support, etc.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 21, 2016, 04:57:01 pm
Just use the Morrowind Graphics Extender (http://www.nexusmods.com/morrowind/mods/5535/?), it's a small tool that lets you set resolution and a lot of other things. I play the game in 1440*900 and with FXAA to keep it as close to vanilla as possible but with a sharp picture.

Game also works fine on any of the newer version of Windows.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leshma on June 21, 2016, 06:03:35 pm
I occasionally checked on the progress of big mods like Morroblivion and Skyrrowind or whatever they're calling em these days, attempts to port Morrowind into respectively Oblivion and Skyrim engines, but I don't think either of those were ever finished.

Lack of levitation and rocket boots will hurt total conversions. OpenMW has potential but needs many skilled individuals to fully remaster Morrowind. Shame Skywind folks didn't join OpenMW, they are wasting their time with already outdated Skyrim engine.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Kafein on June 22, 2016, 06:46:13 pm
Mass Effect style dialogues with Morrowind-esque gameplay and world would be the best game ever (plus better combat.)

I completely disagree, unless you don't mean what I think you mean when you mention dialogues. Mass Effect had decent dialogue options by modern (Fallout 4) standards, but they were vastly inferior to the freedom that Morrowind's dozens of actually different dialogue options offered you. Worse yet, it's basically an industry-wide regression. What happened? Fully voice-acted dialogues which severely increased the effort needed to make interesting conversations. Case in point, The Witcher 3 is probably the game with the most (in length) recorded dialogue ever, but it doesn't even come close to Morrowind in terms of dialogue options. The only successful game in recent memory which had dialogue at comparable levels of quality and content is Pillars of Eternity, and that one is only partially voice-acted.

As for gameplay, if you ignore combat it's true. Combat in Morrowind was trash tier though.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Xant on June 22, 2016, 06:56:05 pm
I completely disagree, unless you don't mean what I think you mean when you mention dialogues. Mass Effect had decent dialogue options by modern (Fallout 4) standards, but they were vastly inferior to the freedom that Morrowind's dozens of actually different dialogue options offered you. Worse yet, it's basically an industry-wide regression. What happened? Fully voice-acted dialogues which severely increased the effort needed to make interesting conversations. Case in point, The Witcher 3 is probably the game with the most (in length) recorded dialogue ever, but it doesn't even come close to Morrowind in terms of dialogue options. The only successful game in recent memory which had dialogue at comparable levels of quality and content is Pillars of Eternity, and that one is only partially voice-acted.

As for gameplay, if you ignore combat it's true. Combat in Morrowind was trash tier though.
Morrowind dialogue was like surfing Wikipedia, each NPC being a computer terminal used to access it. Witcher 3 dialogue >>>>> Morrowind dialogue.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leshma on June 22, 2016, 07:41:28 pm
Morrowind dialog system is nothing special. Just like everything Bethesda, too many cheap c&p feeling. But it is way better than what we got in Oblivion/Skyrim. Books are epic tho. In sequels book quality greatly deteriorated.

When it comes to truly great and well written dialogue, Bloodlines and Deus Ex come to mind. First Gothic was surprisingly good at that front, some conversations you had in old castle were truly great but as game progressed quality of the dialogue went downhill. Typical Piranha Bytes, same goes for Risen. They just can't maintain same level of quality throughout whole game.

Edit: Little example. This is essentially tutorial mission. If I recall right this should be optional dialogue, at that point you already accomplished your mission. Can you imagine developers these days doing this, recording optional dialogue of this quality, something many players will skip?


This is just tip of the iceberg... Bloodlines is even more impressive because you get different dialogue depending on your class and other factors. Some of those are hilarious, easily on same level as Postal 2 (only good thing about that game is dark humour).

Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Jarold on June 22, 2016, 09:42:03 pm
Anybody know any good mods for this game? I don't want any overhaul mods, I want to keep it the same with general improvements. So, any out there?
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 22, 2016, 10:02:25 pm
Many people like to use some of the community patches, but I've honestly never had any problems without them.

Only mod I'm using right now is an armor mod for my Redoran warrior-monk character.

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Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: SeQuel on June 23, 2016, 01:55:05 am
Zzz

Downloaded it on steam and got the Graphics/Sound Overhaul mod and tried playing. Running speed is insanely low, shits pretty rough. I never know if my spear is in range of a enemy or just missing and whenever I crash (due to minimizing the game) I get a audio loop bug and am forced to restart my computer.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Taser on June 23, 2016, 02:15:13 am
That's one of the things that blows my mind going from morrowind to oblivion/skyrim.

Less variety of weapons (let alone spells). You had spears in morrowind but no spears in oblivion or skyrim. That's crazy.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 23, 2016, 03:21:31 am
Zzz

Downloaded it on steam and got the Graphics/Sound Overhaul mod and tried playing. Running speed is insanely low, shits pretty rough. I never know if my spear is in range of a enemy or just missing and whenever I crash (due to minimizing the game) I get a audio loop bug and am forced to restart my computer.
Take athletics as major skill and train it and the speed attribute, you'll have insane running speeds as it gets higher (swimming is the fastest way to train this besides trainers). Also bear in mind that running speed is tied to armor choice and how much gear you're carrying (even if not overburdened, it's tied to proportion between carried weight and maximum carry weight), another reason why I prefer light armor (remember Unarmored is also a skill in Morrowind, and quite efficient, my current character has higher armor rating with just clothing than with most mundane armors).

I usually start my new characters by finding the Boots of Blinding Speed (very easy to get a hold of), make a resist magic spell (eventually combined with the Cuirass of the Saviour's Hide which gives 60% spell res (also incredibly easy to get a hold of and the best light armor chest piece throughout the entire game) and you'll be faster than you've probably been in any game you've played (while not suffering from the blindness curse on the boots).

As for hitting enemies, it's tied to your Agility attribute, so get that up as fast as possible (I recommend focusing on it at character creation). It's supposed to represent enemies and yourself doing dodge moves. I usually don't leave Balmora before I've made enough gold to pay trainers to train me in Agility-bound skills getting it beyond the threshold where I'll hit anything. It's a classic new player grievance but it actually doesn't need to get very high before you start connecting most of your attacks. Plenty of trainers around Balmora btw.

It doesn't matter which skills you tag as major and minor, you can max them all, but a good advice for efficient levelling is taking the ones that will make your early game easier (such as athletics, acrobatics, main weapon and main armor type), and to be sure to have all the attributes (strength, endurance, personality, will, intelligence etc) covered.

If you're not afraid of a bit of crafting and breaking the game's economy early on, you can also take Alchemy and Mercantile, it may be a good way for new players to buy the skills they want from trainers before heading out and exploring the world (can be a bit boring though unless you think it's fun to play a city merchant type character for a while). With Mercantile you can sell items for more than you give for them, and already in Balmora you can earn gold on alchemical ingredients which you can then make potions of and earn as much gold as you want. This is not necessary at all though, if you build your character decently you can go on adventure instantly, good places to start for quests is the various guilds and factions in Balmora.

One of the community patches should fix your CTD on exit problem, think it's the 'code patch'.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: SeQuel on June 23, 2016, 06:15:57 am
Take athletics as major skill and train it and the speed attribute, you'll have insane running speeds as it gets higher (swimming is the fastest way to train this besides trainers). Also bear in mind that running speed is tied to armor choice and how much gear you're carrying (even if not overburdened, it's tied to proportion between carried weight and maximum carry weight), another reason why I prefer light armor (remember Unarmored is also a skill in Morrowind, and quite efficient, my current character has higher armor rating with just clothing than with most mundane armors).

I usually start my new characters by finding the Boots of Blinding Speed (very easy to get a hold of), make a resist magic spell (eventually combined with the Cuirass of the Saviour's Hide which gives 60% spell res (also incredibly easy to get a hold of and the best light armor chest piece throughout the entire game) and you'll be faster than you've probably been in any game you've played (while not suffering from the blindness curse on the boots).

As for hitting enemies, it's tied to your Agility attribute, so get that up as fast as possible (I recommend focusing on it at character creation). It's supposed to represent enemies and yourself doing dodge moves. I usually don't leave Balmora before I've made enough gold to pay trainers to train me in Agility-bound skills getting it beyond the threshold where I'll hit anything. It's a classic new player grievance but it actually doesn't need to get very high before you start connecting most of your attacks. Plenty of trainers around Balmora btw.

It doesn't matter which skills you tag as major and minor, you can max them all, but a good advice for efficient levelling is taking the ones that will make your early game easier (such as athletics, acrobatics, main weapon and main armor type), and to be sure to have all the attributes (strength, endurance, personality, will, intelligence etc) covered.

If you're not afraid of a bit of crafting and breaking the game's economy early on, you can also take Alchemy and Mercantile, it may be a good way for new players to buy the skills they want from trainers before heading out and exploring the world (can be a bit boring though unless you think it's fun to play a city merchant type character for a while). With Mercantile you can sell items for more than you give for them, and already in Balmora you can earn gold on alchemical ingredients which you can then make potions of and earn as much gold as you want. This is not necessary at all though, if you build your character decently you can go on adventure instantly, good places to start for quests is the various guilds and factions in Balmora.

One of the community patches should fix your CTD on exit problem, think it's the 'code patch'.

Could you explain to me a bit more in detail how trainers work and where you get the gold for them?

How do I level my Main attributes? Maybe I should re-do my character with speed in mind but I also don't know where to get these boots/chest you speak of from or even how to create spells lol.

The mod I had came with Code mod within it. I just updated my sound card drivers though so maybe that fixed em.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Voncrow on June 23, 2016, 06:39:47 am
There are multiple ways to gain money, but the simplest is dungeon running and selling your loot to the nearest shop  keep that can take it. Although some loot is worth more than any shop keep will have so you'll have to game the system. Any Shop Keeper max gold will be restored in 24 hours. So what you do is sell max gold, wait 24 hours, sell max again. After you have enough items in the shop keepers inventory, you can sell the high price item and buy enough stuff until you actually get the max profit. Then you slowly sell all the other stuff back. The easiest way to gain money even though it's kind of gamy is to steal from the Vivec House Vaults. Each great house has some vaults in Vivec full of ridiculously good gear that you can sell. The first Redoran Vault is amazing easy to access too since you can get it by committing petty thievery. Which means you can steal the key, run out of the house, drop it and talk to the nearest guard to get rid of your bounty and then pick up again without any penalty. The Vaults often have an ordinator in them, but you can wait an hour at a time and eventually the shifts will change when none are in there. When this happens the doors won't be opened and you can freely steal from the vault without getting caught.

Trainers can be find just about anywhere, the best place to look for them is the guilds though, although they often require membership for low rank trainers and higher rank for the better ones. Great Houses and taverns often have trainers as well and it's just a matter of looking around for it. Spell Creation is similar to trainers except instead of any place, just think magic users. You can find spell makers in all Mage Guilds and Telvanni towns. In most Tribunal Temples and Imperial Shrines. There are other select places you find them, but it's easier just to go to the local guild. Don't need to redo your character, because by really you can easily max all attributes by yourself anyway.

The best way to level attributes is to train non primary skills with trainers. That is because attribute increase is affect by the number of skills you level under the attribute. I believe I found that increasing any skill 10 times will give the related attribute the +5 max when you level up. Obviously with the max rank being 100, doing this becomes inefficient at a point with a single skill. Luckily each attribute has plenty of skills to level. The point of doing this with non primary skills is because. Once you level up, all attribute bonus don't apply. So say you increase armorer a strength related class skill 20 times. On the first level up you'll get +5 to str if you choose it, but on the second level you won't because the increase only applies to the first level up. So if you are trying to not waste points, you can measure this and use it to level all your attributes.

Lastly the boots he's talking about are likely the boots of blinding speed. These boots give you 300 speed increase (the attribute) and make your character 100% blind when worn. Fortunately you can simply cast a spell of 100% magic resist for 1-2 seconds by making a custom spell and then put them on which reduces the blindness. (Yet doesn't completely negate it for some reason. I usually wear a ring that gives me night eye because of this) These boots are arguably the best item in the game if you can get a way around the blindness, moving at super speeds is awful nice.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: SeQuel on June 23, 2016, 06:55:07 am
Alright so if I'm going for base attributes I train non-primary/secondary skills then level up?

I remade my character and playing in Windowed mode so my game doesn't crash anymore.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Voncrow on June 23, 2016, 07:10:32 am
Alright so if I'm going for base attributes I train non-primary/secondary skills then level up?

I remade my character and playing in Windowed mode so my game doesn't crash anymore.

That is the best way to level attributes. Remember of course leveling your class skills also count towards this bonus. So you can level 10 in class skills and then 20 non class skills to get the +5 in the three available picks. Of course attribute leveling isn't anymore important than skill leveling or equipment improvement. So to make a good character make sure to balance this out. After all great attributes are nice and all, but it's also good to have decent in other stuff. This is especially relevant as starting out is about the only time I'm strapped on gold. Money is cheap in Morrowind and easy to gain after level 20. I usually just focus on leveling my primary skills, attribute and getting decent equipment at the beginning.

Also might as well tell you about the starting area. First off give the magic Ring to Fargoth, he's friend with Arille the local trader and he will get you better prices. Next you to the lighthouse, there should be a stump next to the boardwalk with 25 gold and a silver cup in it, and then in the swamp pool next to it is a magic axe if you jump from the rocks next to the lighthouse. Following this is some guy on the road north of town will fall from the sky with good clothes a magic sword and 3 high priced scrolls you can sell.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Umbra on June 23, 2016, 10:16:01 am
I always make the mistake of downloading too many mods, not even the mod organizer can handle it  :D
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 23, 2016, 04:59:55 pm
http://www.uesp.net/wiki/Morrowind:Level

Be careful not to ruin your own fun of levelling organically, though. Most main game enemies aren't very tough, but if you like that sort of stuff it's a great game to powergame in as there's really few limits to how powerful you can get, including crafting items infused with the souls of gods.

Besides the Vivec Vaults voncrow mentioned Ghostgate is also a good place to steal for a low level, which among other things has glass armors just laying on display.

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As for travelling around, besides running and using boats and Silt striders portals in the Mage Guild can be used to great advantage, they go to most of the major settlements. Otherwise, craft some spells or enchantments for jumping very high to traverse mountains, some levitation, and use the recall and mark spells, preferably in your home. I recommend putting a little '1' in the beginning of the name of your custom spells, it puts them at the top of your spellbook, like I've done in the pictures I posted above.
You can take over any home you want, and just throw stuff on the ground (containers cannot contain unlimited stuff but things won't clip through the ground either like in later TES games), or find a permament corpse to store on (contrary to containers these can actually hold unlimited stuff), there's a house with one such in Balmora. From the treasury of my old Telvanni mage who took over Neloth's tower in Sadrith Mora:
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You can also do quests for Thieves Guild, Fighters Guild, Mage Guild, the Imperial Cult, the Morag Tong and the Temple, but be mindful that you can only work for one of the Great Houses, so you have to choose (I'd recommend the Telvanni wizard-lords for a first playthrough). I also think playing a Dunmer gives the best experience in regards to the main story.

@voncrow, you can completely nullify the blindness effect of the Boots of Blinding Speed if you have 100% spell res.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Kafein on June 23, 2016, 07:10:29 pm
Wow stop it, I want to play Morrowind now.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leshma on June 23, 2016, 07:41:20 pm
Go learn some engineering, Kafein. You're our only hope against hordes of unwashed geniuses emerging from ze Gang.

Train athletics? Yeah, proper rp'er would find a teacher and pay him. Proper Russian tho, he'll find a wall, make sure he's going forward (isn't it same like warband, with t?) and go afk...

Edit: Also there's a way to reach level 200 or maybe even 1000 in abilities and skills. Unless they patched it since I played TESIII last time. It's an exploit. When that Telvanni dude infuse you with God powers or something, you can repeat that forever. Game has a switch to deal with that issue and will gradually over time lower your skills to max acceptable levels (100 points). This can break the save!

Similar thing can be done in Deus Ex but it will definitely break the game unless you calculate how many XP you'll earn until you finish the game and buff yourself so combined it comes to max. If it exceeds maximum levels, game will break and save g ame won't be usable anymore. These are just exploits, not trainers or external cheats.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Xant on June 23, 2016, 08:50:13 pm
Another great thing about Morrowind is that you can find really cool gear.

I mean, wow, just the fact that's a cool thing shows how much RPGs have changed. It should be a given in every RPG, but instead every modern game has level limitations and carefully crafted areas where you'll only ever stumble across items that are level-appropriate, if not level-restricted.

Morrowind just feels like a real fantasy world, oxymoron as that may be. Modern RPGs feel like games.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Kafein on June 23, 2016, 08:59:24 pm
Well that's part of the design that was changed in a completely intentional way. The people who put unbalanced loot in easily reachable places in Morrowind did it with little concern for balance and a lot of concern for the coherency and richness of the world they were building. What was important wasn't the specific strength of the item when used by the player but rather that something truly powerful existed in the world. In modern RPGs, balance is not paramount but it is way more important than world design. I also think it's a terrible development, as nobody should give a shit about balance in a RPG with weak gameplay (and yes, Skyrim's gameplay is weak).
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 23, 2016, 09:07:20 pm
Even modern 'old school' RPGs like Pillars of Eternity and Underrail suffer from all this incessant balancing.

Most of the best artifacts in Morrowind (except at least Ebony Mail) can actually be found on low levels.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leshma on June 23, 2016, 09:35:47 pm
Still remember when I first discovered Morrowind. It was 1999. I believe, before I started playing Daggerfall. Never heard of TES before. Was reading local gaming magazine (on paper), news section, when I saw this beautifully armored dude. At first I thought it was real life picture because games didn't look anything close to that. What I liked the most about that particular armor was how "roman" it looked, had total ancient era vibe to it. It was imperial armor. They said something about being able to mix armor pieces at your liking, was sold at that point (fan of Diablo who played solely because of fancy gear). Then I started up Daggerfall and despite poorish graphics was completely immersed. Counted days before Morrowind gone gold, then snatched from local CD salesman and spend crazy amount of hours playing the living shit out of the game. Only issue was, Gothic came out of nowhere around that time so I can to split gaming time a bit.

It is hard to explain how much before its time that game was. Gothic was too in many ways, but Morrowind was just so majestic to look and atmosphere was top notch (Aldruhn takes the cake, those sandstorms were insane at the time). Mechanics was always weak side of TES and I greatly missed ability to levitate on a horse, because there are no horses in Morrowind. Among other things. Gothic was graphically less impressive but also more immersible in certain ways. Going through forest in Gothic, with all those sounds and shadows of the shadowbeast ina distant was like someone teleported me right there. Great games both of them, but Morrowind thanks to modders is playable these days. Gothic is a bit rough at edges and feel a bit empty at times. Golden age of gaming right there.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 23, 2016, 09:50:31 pm
Just retried the Morrowind Graphics Overhaul again (2016 version) after a few years and the progress is pretty impressive. Still prefer the dusty vanilla look but it's a quite beautiful alternative.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leshma on June 23, 2016, 10:03:56 pm
(click to show/hide)

woah
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 24, 2016, 12:21:04 am
Seen that Ignor Levchenko guy that makes classic 'oil' paintings with Morrowind motifs? http://igorlevchenko.deviantart.com/art/Morrowind-Sharmat-531259446

visitors can't see pics , please register or login
 (http://s1292.photobucket.com/user/Christopherrolf/media/abc_zps7qqebau4.jpg.html)
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leshma on June 24, 2016, 12:50:18 am
First time seen that, it so awesome. Thanks :)

When I entered deviant art page I was like, there better be crocodile in there. Wasn't disappointed. When it comes Vvanderfell bestiary, Daedroth is my favorite.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: SeQuel on June 24, 2016, 02:38:06 am
Alright so I picked up the boots of speed and since I'm a Breton I can kinda see that chest piece you spoke off sits behind a 100 lock according to the wiki which I don't got at the moment so that will have to wait. Am I always gonna get ambushed by Assassins when I sleep? I already killed 1 but this second one that spawned it literally UNKILLABLE, I can't even hit him. *Edit - I'm stupid I didn't realize Boots of Blinding speed made me miss also, I thought it just blinded me visually.

My build is kind of a Fighter/Utility Mage, no idea how its gonna go. My Magicka blows tho and I seem to fail spells every so often which wastes my already limited amount.

-Spears, Conjuration, Restoration, Light Armor and Athletics as my Majors

and

- Security, Acrobatics, Speedcraft, Alteration and  Sneak as my Minors
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Voncrow on June 24, 2016, 06:51:07 am
@voncrow, you can completely nullify the blindness effect of the Boots of Blinding Speed if you have 100% spell res.

I usually cast a spell that's 100% magic resist for 3 seconds while I put the boots on. Maybe it's because it's only 3 seconds or maybe it's a bug. Either way, boots of blinding speed are really useful second only to my 100 jump and 100 acrobat spell.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Umbra on June 24, 2016, 07:18:27 am
(click to show/hide)

Holy shit those are amazing, i spent so much time browsing those pics
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Jarold on June 24, 2016, 03:29:01 pm
So I started playing again and I'm a wood elf with sneak, short blade, and marksman mostly. I hope marksman isn't a terrible combat skill to be using.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leesin on June 24, 2016, 03:43:53 pm
I haven't played Morrowind in donkeys years, yet this thread is making me want to fire that shit up again
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 24, 2016, 04:26:34 pm
I usually cast a spell that's 100% magic resist for 3 seconds while I put the boots on. Maybe it's because it's only 3 seconds or maybe it's a bug. Either way, boots of blinding speed are really useful second only to my 100 jump and 100 acrobat spell.
I use 100% magic resist for 1 second. I think I used to use 2 seconds in the past, but never had any problems.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Taser on June 24, 2016, 11:20:25 pm
I always just used the soul trap glitch to get my speed up to reasonable levels. No need for boots of blinding speed.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 24, 2016, 11:50:43 pm
I think with light armor, only essentials in your inventory, good speed and athletics you don't need anything else. Last two playthroughs I've used the Boots of Blinding Speed as little as possible for more immersion when exploring.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Lt_Anders on June 25, 2016, 04:11:01 am
man I started playing this again a bit ago. Haven't gone back, but I probably will.

Playing a Dunmer and doing it...legit. No Imperial Cult, all the way to the Almsivi Church. Proper, dark elf.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Jarold on June 25, 2016, 04:12:18 am
Alright so I'm actually having a great time playing Morrowind. I've never played more than a few hours into it and so far I'm liking it. I understand what people are saying about the world and the things within it being better than newer games. I just love the look of the weapons and armors, especially the shiny glow they get when enchanted. Also, the sounds and visuals of spells are awesome. The only thing I have a problem with is the running speed sucks and I'm a bit overwhelmed by all my options when choosing what skills to level, haha.

So far I was able to get some good loot from the Redoran vault in Vivec like glass pauldrons and an ebony shortsword. I also was able to get a daedric longbow for finding an ebony mine. I really like that the game allows you to get high level loot even as a really low level. Sadly, I feel really OP with my new equipment.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Zergmar on June 25, 2016, 04:53:09 am
Alright so I'm actually having a great time playing Morrowind. I've never played more than a few hours into it and so far I'm liking it. I understand what people are saying about the world and the things within it being better than newer games. I just love the look of the weapons and armors, especially the shiny glow they get when enchanted. Also, the sounds and visuals of spells are awesome. The only thing I have a problem with is the running speed sucks and I'm a bit overwhelmed by all my options when choosing what skills to level, haha.

So far I was able to get some good loot from the Redoran vault in Vivec like glass pauldrons and an ebony shortsword. I also was able to get a daedric longbow for finding an ebony mine. I really like that the game allows you to get high level loot even as a really low level. Sadly, I feel really OP with my new equipment.

Your running speed is based on your Athletics stat or w/e it's called. Also jumping is stat-based.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Grytviken on June 25, 2016, 10:59:47 am

Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 25, 2016, 02:03:10 pm
Playing a Dunmer and doing it...legit. No Imperial Cult, all the way to the Almsivi Church. Proper, dark elf.
That's how I always end up doing it aswell. The guilds are also the Emperor's pawns and Morag Tong > Dark Brotherhood. Drive those animals and mongrel dogs N'wah from Vvardenfell. Only RPG I don't play human actually, in particular I find elves emasculated. But the Dunmer are great, most interesting culture in TES, perhaps except for the Akaviri with their vampiric serpent folk and monkey people.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Lt_Anders on June 25, 2016, 10:33:43 pm
That's how I always end up doing it aswell. The guilds are also the Emperor's pawns and Morag Tong > Dark Brotherhood. Drive those animals and mongrel dogs N'wah from Vvardenfell. Only RPG I don't play human actually, in particular I find elves emasculated. But the Dunmer are great, most interesting culture in TES, perhaps except for the Akaviri with their vampiric serpent folk and monkey people.

Dunmer are probably the "best" of the TES elven races. The others are just so...normal and outlandish. DE's were also the most likely to not be "proper" elves from typical RPGs.(not to mention how far off they are from typical DE's)

Sadly, Dunmer get fucked hard lore wise after Morrowind. I kinda wish they would "remake" Morrowind, but in the Current setting after Red Mountain has erupted. Sadly Hlaalu also gets fucked :( Wasn't a fan of Redoran, as they, should have honestly died off instead of the clever "We saved Morrowind" BS they put into lore. Telvanni and Hlaalu got reckt after Oblivion.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leshma on June 26, 2016, 12:22:42 am
Dunmer is only proper way to play Morrowind. But since you're who you are, you must complete everything. RPing some ordinary Dunmer like Angantyr does is an option but doesn't fit the story.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 26, 2016, 12:28:31 am
I have had completionist characters but the Neverarine drives out all the foreign invaders from Vvardenfell, remember? It's part of the prophecy. But one of the nice things about the prophecy is that it's really what you make of it, for example shown in the final dialogue with Dagoth Ur you can claim to be Nerevar Reborn or just a hero making your own destiny etc. It's also shown throughout dialogues with wise women, Vivec, Caius Cosades and so on.

But my last two games I've actually modelled my characters on Nerevar, complete with the dark mohawk (the Indoril helmets are based on his face btw.) and primarily warrior and speech skills (some draining magics are reported from his battle with Dumac aswell), though of course you end maxing everything in this game.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: SixThumbs on June 27, 2016, 01:53:54 am
Picking Dunmer still makes you an outlander though doesn't it?

Aside from M&B I've not really played another game that has made me feel as free to roam an alternate world as this one, or at least not one that I can recall recently.

Well, there was this when I was about 7:

(click to show/hide)
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 27, 2016, 03:16:30 pm
For you new to the game, remember to manipulate NPC disposition, it will change NPC replies pretty thoroughly, usually in quest related dialogue, through bribes or the speech skill (or magic for that sake). If an NPC won't cooperate try to get their disposition above 90 or so. It will also change prices favourably at merchants and trainers. You can also use taunts to make them attack you, hence you not getting into trouble with the law for killing them.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: SixThumbs on June 28, 2016, 02:06:00 am
You can also use taunts to make them attack you, hence you not getting into trouble with the law for killing them.

Just like real life!
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 28, 2016, 12:41:00 pm
Just like real life.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Paul on June 28, 2016, 03:15:16 pm
Zimmerman approves.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Kafein on June 28, 2016, 06:39:16 pm
The awful combat, slowness of movement and terrible UI are really taking a toll on my interest to keep playing.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Lt_Anders on June 28, 2016, 07:09:03 pm
The awful combat, slowness of movement and terrible UI are really taking a toll on my interest to keep playing.

There is mods for all of that.(you can even get a mod that makes combat like skyrim where all you have to do is "hit" the person with the weapon to get the damage done)
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Xant on June 28, 2016, 08:23:27 pm
There is mods for all of that.(you can even get a mod that makes combat like skyrim where all you have to do is "hit" the person with the weapon to get the damage done)
are*
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Taser on June 29, 2016, 12:18:19 am
The awful combat, slowness of movement and terrible UI are really taking a toll on my interest to keep playing.

Soul trap glitch fixes slowness of movement (as long as you don't abuse it and get a shit ton of speed).

Combat can be fixed by mods as well as the UI. I mean UI hasn't been a great thing in any of the elder scrolls. Although morrowind's is definitely not great.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Kafein on June 29, 2016, 12:55:00 am
The whole drag and drop business is silly when you can only ever have two containers open at a time. Right click to use, left click to transfer would have been so great. Also, not opening a selection popup when there are fewer than five units in a stack. Even better, not having any kind of selection popup whatsoever and just let you hold LMB to transfer more items.

Any combat mod recommendation? I'm interested in Gratuitous Violence because it's more lightweight than Combat Extended.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Lt_Anders on June 29, 2016, 01:36:57 am
The whole drag and drop business is silly when you can only ever have two containers open at a time. Right click to use, left click to transfer would have been so great. Also, not opening a selection popup when there are fewer than five units in a stack. Even better, not having any kind of selection popup whatsoever and just let you hold LMB to transfer more items.

Any combat mod recommendation? I'm interested in Gratuitous Violence because it's more lightweight than Combat Extended.

As far as the Selection, there is Shift and Ctrl click on stacks allowing you to take entire or partial stacks. There's actually a lot of stuff like that IN GAME, it's just hidden behind fuck tons of bad UI.

are*

Yes yes, we got it. You like to wave that penis around.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Yeldur on June 29, 2016, 02:04:47 am
I bought the game and played it, then I realised that there's no directions given for quests making it virtually impossible to find anything, so after about an hour of walking around at the pace of 1 inch per century I eventually cheated and made it so my run speed was a lot faster, then I walked around more and still couldn't find the quest objective, after that I walked a bit more and the game crashed, and I never played the game ever again.

10/10 best experience would revisit again in the future for Nostalgia.



No but in all seriousness I just don't think the game is for me, the whole running into everything blind situation for quests doesn't suit me. Don't get me wrong I don't want to be guided the whole time but a general direction would at least be nice, and Morrowind certainly doesn't give that.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leshma on June 29, 2016, 02:39:30 am
There is journal. No green arrow pointing where to go. A bit of reading and understanding what is written is necessary in this game, not just an option for hipster crowd. Much like it was in old games before Xbox happened.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Paul on June 29, 2016, 07:55:25 am
No but in all seriousness I just don't think the game is for me, the whole running into everything blind situation for quests doesn't suit me. Don't get me wrong I don't want to be guided the whole time but a general direction would at least be nice, and Morrowind certainly doesn't give that.

The trick is to actually read the dialogues and sign posts. If you still can't find your way around the main quest then you are what is wrong with today's games.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Lt_Anders on June 29, 2016, 01:47:09 pm
Or use UESP.net (http://en.m.uesp.net/wiki/Main_Page)
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 29, 2016, 03:23:08 pm
It's that feeling of no hand holding exploration that is part of what makes the game great.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on June 29, 2016, 05:20:33 pm
Some pictures (jpgs so relatively low quality) using the Morrowind Graphics and Sounds Overhaul (http://www.nexusmods.com/morrowind/mods/36945/?):

(click to show/hide)



Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Yeldur on June 29, 2016, 06:41:15 pm
The trick is to actually read the dialogues and sign posts. If you still can't find your way around the main quest then you are what is wrong with today's games.
Not being able to follow a map isn't doing anything wrong, boo hoo, I can't find the thing that I've been given undetailed directions for. Whereas I do agree that the games now a days lead you directly where you want to go with no effort having to be put in at all. I don't like those games, but I think maybe something like a large ring around the area so I can at least know the general area of where I'm supposed to be looking instead of having to follow written instructions which are obviously not the best way to locate anything in any game or in real life. I can't remember what instructions were there but it told me to find some guy in a hut and told me to go south or some shit like that, I went south and looked in every place I could find and still found nothing.

Overall, I don't think there's anything wrong with today's games, they are different, that doesn't mean they're wrong. But I guess if you hate today's games then you hate them, I can't change that for you, sorry.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Kafein on June 29, 2016, 07:50:22 pm
instead of having to follow written instructions which are obviously not the best way to locate anything in any game or in real life.

Obviously the best way would be teleporting you to the objective. Or better, complete the quest for you and give you the reward.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Lt_Anders on June 29, 2016, 09:40:13 pm
Obviously the best way would be teleporting you to the objective. Or better, complete the quest for you and give you the reward.

While signing Kumbaya.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: [ptx] on June 29, 2016, 09:50:23 pm
Obviously the best way would be teleporting you to the objective. Or better, complete the quest for you and give you the reward.
Well, tbh, the quest journal in Morrowind is trash. GL resuming a game in progress after a couple of weeks of not playing.

Also, iirc, some quests only give you proper directions before accepting them. Try to get directions afterwards and you only get a much more vague and misleading description.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Xant on June 29, 2016, 09:59:30 pm
While signing Kumbaya.
singing*
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Oberyn on June 30, 2016, 02:06:49 pm
I think maybe something like a large ring around the area so I can at least know the general area of where I'm supposed to be looking instead of having to follow written instructions which are obviously not the best way to locate anything in any game or in real life.

How do you think people gave directions in RL before the internet, and still do on most of the globe? Face it, you've just been conditioned by pointing arrows and quest markers in practically every rpg or sandbox game of the past decade and a half, and your brain gets frustrated because it's not handed the objective on a silver platter. There was a Skyrim mod that was attempting to rewrite all the quest direction boxes and remove all information from the compass hud except the cardinal directions, but from what I gathered it was a lot of work and even then it didn't really mesh well. That game was built from the ground up as a "follow the quest marker" simulator, defeating most of the purpose behind exploration, which always struck me as strange for sandbox games. I suppose there would be players like you whining about it if it wasn't the way it was. If there's one thing Bethesda do well it's appeal to the lowest common denominator. 
Anyways, I honestly recommed doing at least one playthrough of Morrowind blind, without looking at the internet for help or tricks or exploits or etc.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Lt_Anders on June 30, 2016, 07:09:27 pm
Anyways, I honestly recommed doing at least one playthrough of Morrowind blind, without looking at the internet for help or tricks or exploits or etc.

That's hard. Course I think I beat it back on xbox, long ago like that. UESP is, and always will be, my ES friend. They have a HUGE morrowind map (http://www.uesp.net/maps/mwmap/mwmap.shtml).
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leshma on June 30, 2016, 07:55:49 pm
No, it isn't hard at all. Like ptx said, journal is vague so you have to listen to quest giver. But it is far from being exceptionally tricky game to finish. Compared to modern games, sure.

Although I got stuck on couple occasions but both times it was my mistake because I wasn't able to see hidden passage, mainly because I didn't use light/torches. First time in red mountain cave, second time couldn't find entrance to Dagoth Ur's lair.

Finding secret passages in Dark Souls is way harder, without wiki assistance of course. Also there is one optional quest in Two Worlds II where you have to explore tombs, each more complex than previous. They are pitch black (torches don't help much) and there is no map of said tombs in game, which is why they ask you to explore them.



visitors can't see pics , please register or login

Gothic is pretty much the same roam free experience like Morrowind except first two games are a bit small. Third game doesn't give you much hints, just drop you in some village. It is up to you where to go.

Of course, the arcade RPGs are nothing compared to their role models, true P&C adventure games where you need to solve challenging puzzles to complete the game.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Yeldur on June 30, 2016, 10:28:04 pm
Obviously the best way would be teleporting you to the objective. Or better, complete the quest for you and give you the reward.
yes plz

How do you think people gave directions in RL before the internet, and still do on most of the globe? Face it, you've just been conditioned by pointing arrows and quest markers in practically every rpg or sandbox game of the past decade and a half, and your brain gets frustrated because it's not handed the objective on a silver platter. There was a Skyrim mod that was attempting to rewrite all the quest direction boxes and remove all information from the compass hud except the cardinal directions, but from what I gathered it was a lot of work and even then it didn't really mesh well. That game was built from the ground up as a "follow the quest marker" simulator, defeating most of the purpose behind exploration, which always struck me as strange for sandbox games. I suppose there would be players like you whining about it if it wasn't the way it was. If there's one thing Bethesda do well it's appeal to the lowest common denominator. 
Anyways, I honestly recommed doing at least one playthrough of Morrowind blind, without looking at the internet for help or tricks or exploits or etc.

I've never made the statement that I hadn't been conditioned into that, but it's not like it's my fault to begin with lol, that's just games now a days, so you can see my difficulty when I throw myself into a game that has no help at all apart from vague instructions written down in a journal, I'll probably give it another go as my play time in the game wasn't very long, given that I get bored very easily and waddling around at an insanely slow speed searching for something isn't exactly my idea of a fun time. But either way, I'll probably give it another go, or die trying.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Yeldur on June 30, 2016, 10:30:43 pm
-removed as i forgot not to double post-
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: SixThumbs on July 01, 2016, 12:20:31 pm
There's only one quest that I can recall where the directions are just flat out wrong but even when I was younger I could figure out, "follow the river out of town south, cross the bridge east and follow the fork to the right". If something is missing in the journal you can click on the highlighted bits to usually see specifically what someone said.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Yeldur on July 03, 2016, 02:30:56 am
I started playing again and I'm having a better experience than last time, I'm still lost on the same part that I was last time, but I figure wandering aimlessly for a bit might help me find it. Either way, I plan to play through without guides/cheats if I can, so far the only cheat I'm using is one to increase my walk speed because it's just too slow for me to want to waste my time moving at 0mph.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: The_Bloody_Nine on July 08, 2016, 10:45:49 am
Stumbled upon this thread and wondered if the guys from tamriel rebuilt still exists... and they do!

http://tamriel-rebuilt.org/about/about-project

http://tamrielrebuilt.uesp.net/trmap/

Man, if they do complete this beast I have this itching silly idea in my head to lock myself into my apartment for at least 1 month and get totally lost in the world of Morrowind. Maybe stock up on weed before, overkill  :D        Won't do that for real, but the notion makes me smile, such nostalgia.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Jarold on July 08, 2016, 05:26:30 pm
Ok, a little bit of an update from my playthrough. This game is great and it's easy to find your way around once you get used to the world and how the journal works. I have to say though, jump spells, divine intervention, and enchanting have really helped my gameplay. That mudcrab merchant made it possible for me to sell my good shit and train myself up in a lot of things.

I beat the main quest, and now I'm in Mournhold just doing things I suppose. Great game, it takes a bit of adjustment to get used to how it works. I have to say though going to Oblivion after Morrowind makes Oblivion look pretty bland.

I've logged like 30 hours so far! Much more than I thought I'd ever play.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leesin on July 08, 2016, 09:36:28 pm
Yep, it's sad when you know how awesome Morrowind is, despite its obvious flaws and its age, it makes you realise how bland and gutted out Oblivion and even Skyrim are in comparison. Though Skyrim fixed quite a few things I disliked about Oblivion, it still pales in comparison where the world, detail and depth are concerned. I spent so much time playing Morrowind, far more than Oblivion or Skyrim. Sometimes one of my best mates would come over for the day and we'd just spend the entire day and all through the night playing Morrowind, getting stoned and making different types of characters, some hilarious some serious, making a stupid looking thief with the sole intention of robbing all of the banks and rich locations.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Kafein on July 08, 2016, 10:09:58 pm
Retrospectively, the only thing really wrong with Oblivion with respect to Skyrim is the in-your-face leveling. Everything else bar cosmetics was better in Oblivion.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leesin on July 08, 2016, 10:53:07 pm
Retrospectively, the only thing really wrong with Oblivion with respect to Skyrim is the in-your-face leveling. Everything else bar cosmetics was better in Oblivion.

I enjoyed a number of things from both games, neither map was amazing though and they got boring, I still do prefer Skyrims map over Oblivions because it did feel grittier to me, though modded Oblivion did have some nice views at times. Plus with the fact of how extensive the modding is, there is plenty I can do to Skyrim to improve the things I dislike or to add more to the world and it just generally looks better ( Yeah I know that's shallow lol ), so I've got no reason to really play Oblivion, I would play either Morrowind or Skyrim and they both do really seem like different games anyway.

 Here's to hoping they can improve upon the series, but deep down I expect that the next game will be the dumbest, most streamlined boring pile of wank yet in the series, as that just seems to be the nature of many popular sequel games nowadays, especially when they reach the console market and want to cater for children with ADHD so they can sell more copies.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: [ptx] on July 08, 2016, 10:59:57 pm
Having played both Skyrim and Oblivion relatively recently, polish aside, Oblivion really is better. The map might look worse, but in the end, it's actually somehow more fun to 'explore' (go from location of interest to location of interest). The dungeons, whilst seeming more procedural than those of Skyrim, are actually a lot more lengthy and, for whatever weird reason, actually feel less shallow and repetitive.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on July 08, 2016, 11:22:24 pm
Even if not by much, and even if Oblivion had the occasional dialogue option (however meaningless), I think it had even worse writing than Skyrim.



Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Kafein on July 08, 2016, 11:39:22 pm
I didn't play either for the writing though. It's mostly in its RPG mechanics that Skyrim is inferior to Oblivion.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Lt_Anders on July 09, 2016, 12:29:31 am
I didn't play either for the writing though. It's mostly in its RPG mechanics that Skyrim is inferior to Oblivion.

Skyrim is far more casual in terms of Magic, leveling, and even equipment.

(Can't make spells, Equipment all has same durability, you only 'level' 3 stats)

Oblivion had a lot of Morrowind hold overs before Casualization.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leshma on July 09, 2016, 02:00:28 am
Retrospectively, the only thing really wrong with Oblivion with respect to Skyrim is the in-your-face leveling. Everything else bar cosmetics was better in Oblivion.

Well, some of it is better in Oblivion but some things ain't. First, province of Cyrodiil is incredibly dull. Grass fields everywhere, which makes random placement of daedra shrines even more obviously work of C&P designer.

Then cities. Not just that they are closed entities which sucked compared to previous games, but they are also boring and pretty much the same. Very few (those at the north) have some variation, rest are pretty much the same. Town square in the middle, houses left and right, few castles. If there's a river put a wooden bridges. Didn't spend much time in those cities myself.

Dungeons are baad, a lot worse than Morrowind and that is where I think Skyrim is better than both predecessors (dungeons in Skyrim are quite neat, interesting and varied, have few env. traps, not bad). Daedra shrines are dull in every game, it is the nature of them. Doubt Bethsoft can make them interesting.

Then comes the worst part of game world, oblivion... that is pain in the ass. Traversing oblivion really depicted hell nicely because it is incredibly dull, repeating and feels like grinding every damn second you spend there. Hates that portion of the game.

Bandits suck, randomly spawned, no logic used whatsoever. Vanilla game constantly spawns glass armored bandits for bigger part of the game and that looks hilarious and makes no freaking sense.

Mechanically, Oblivion was better than Skyrim. Had few interesting side quests (main quest is utter garbage, but slightly better than viking dragon slaying story of Skyrim). But the world of Oblivion felt fake, you could see the cheap way they designed it straight to use of SpeedTree to generate foliage. It was like scale model of grassy hill we used to make from clay in third grade. Not to mention worst thing about it. Felt incredibly small and you could easily reach world boundaries, something you can't do in Morrowind due to nature of game world (being an island or smaller continent).

But my biggest pet peeve with Oblivion despite horrible main story, mostly boring quests, game world feeling off... was lack of levitation. In late Morrowind game I never used my foot, it was either flying or jumping high for the lulz. That change was done because of bloody consoles, no other reason for it really. Since this day levitation isn't possible in modern TES nor we have proper streaming of data to allow huge cities being open. Fuck Gamebryo!
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Umbra on July 09, 2016, 02:08:49 am
Lol dungeons in Skyrim interesting and varied, have we played the same game? Skyrim was notorious for reusing dungeon assets, solving the same shitty puzzles over and over again, fighthing the same shitty enemies in the same enviroments. There are even dungeons where the asset reusing is so blatant they are completely the same.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leshma on July 09, 2016, 02:17:38 am
Still, better than Oblivion. There is no variance in that one dungeon they use throughout whole game. Just lengthy, procedural hallways with occasional stone pillar here and there to remind you it ain't in mine. Don't understand what ptx enjoyed, I hated going down. But less than going through oblivion portals.

Truth is, dungeons are incredibly weak in TES games. They suck in Morrowind as well.

Edit: Dwemer ruins are also dungeons. No such thing in Shitoriil.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: [ptx] on July 09, 2016, 11:23:56 am
Ayleid ruins. I rest my case.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Kafein on July 09, 2016, 12:16:35 pm
Ayleid ruins were better than Dwemer stuff in Skyrim in my opinion.

But mostly, I appreciated the greater enemy diversity in Oblivion. In Skyrim, undead were all replaced with draugrs and skellies. There were no goblins, no imps, no deadric mobs, no minotaurs, no Dreughs, no Ogres and none of the weird stuff of Shivering Isles, one of the best pieces of DLC of all time.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: [ptx] on July 09, 2016, 12:31:16 pm
There was a ton of Ayleid ruins in Oblivion and they definitely were not copy-and-paste. Many were puzzles to get through, with all the difficult to pass trap areas, difficult to reach or find loot, etc, etc. Not to mention that the vastly greater diversity of enemies meant you never knew what you'd find inside one.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leshma on July 09, 2016, 06:39:20 pm
Only those connected with main story, featuring vampires etc. They are definitely not great as you depict them to be. As I said, TES dungeons are bad regardless of game they belong to. Compare them with meticulously designed, unique dungeons of Gothic/Risen series. Even Two Worlds series does better job at making dungeons make sense.

Dwemer stuff in Skyrim looks phenomenal but doesn't quite evoke the proper feeling like Morrowind ruins do. It's mostly the sounds, steam machines that make that special atmosphere even though Dwemer ruins in Morrowind aren't as big you'd expected from ancient dwarwen tunnels and cities. Also, being located deep in Ash mountain helps dwemer to look like something predating something else that is already ancient. Dwemer are a bit like children of the forest.

I always wanted to create real life replica of that dwemer rolling ball (centurion sphere) robot and put my PC inside. Maybe I'll do that one day.

Think the reason why you two so fondly remember Oblivion is because that is probably first time you really spent some quality time with TES game. I played Daggerfall too but not in its time, so I don't hold it higher than Morrowind. For most people younger than me, game of a choice is Oblivion. Just like Skyrim will be for those who are now in their adolescent years. Prepare youself for Steam review of TESVI stating how it sucks compared to Skyrim, how it is more of the same et cetera.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: [ptx] on July 09, 2016, 06:56:57 pm
No, I remember it fondly, because I replayed it less than a year ago. When is the last time you played Oblivion?
And no, random Ayleid ruins, not connected with any quest. I spent my time just clearing out all ruins/caves around some of the central/north cities. There was a lot of room-sized traps and puzzles and the layout was entirely unique to each.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on July 09, 2016, 07:11:33 pm
You weren't playing with Oscuro's overhaul? Most of the good dungeons are from the overhaul.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Voncrow on July 09, 2016, 10:19:06 pm
I would like to point out, almost each city has different kind of houses and feel different. Bravil and Bruma both had shack like buildings made of wood. Chorral also had lots of Wood buildings with more of a manor vibe. Skingrad, Cheydinhal and Leyawiin had manor like buildings made of both stone and wood. Lastly Anvil and Imperial City houses appeared mostoly stone and Imperial City had huge apartment like buildings while Anvil had more manor like buildings. Each cities houses for the most part had unique designs and the layout of the town while they shared common features were very different. Saying all Oblivion cities look the same makes me think you never visited more than one city. Each city had multiple unique quests on top of the Guild quests you can find there. Then there are all the villages and Inns you can find all across Cyrodiil with quest or trainers that you can talk to. The Dialogue for Oblivion was pretty awful, but at least it gave you an idea of possible quests to find when you hear people talking in that annoying fashion.

I'm now going to do an Oblivion run through, because the game is honestly worth another run through I feel.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leshma on July 10, 2016, 01:32:49 am
They are very similar in architecture, although we should thank TES lore for that. Imperial City is completely different thing from other towns (should use that word) in province of Cyridiil. You can try to find similarities but you really shouldn't.

Now compare that to Vivec (similar style like Imperial City, residential areas split into block with similar architecture) and Ald'Ruhn and Sadrith Mora. Three completely different cities, with different architecture and culture. That is why many old school TES fans dislike Cyrodiil because it is uniform, one culture province where everybody else feel like slaves. While Isle of Vvanderfell is melting pot of Tamriel.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: [ptx] on July 10, 2016, 02:24:16 am
You weren't playing with Oscuro's overhaul? Most of the good dungeons are from the overhaul.
Wait, that changes the dungeons as well? Might have been that, then...
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Jarold on July 10, 2016, 08:59:55 am
While we're comparing other Bethesda games.... I would like to point out the pros and cons of the Morrowind dialogue system versus Fallout 4's (and also a little bit of Oblivion/Skyrim).

Pros

Very in-depth information, you can just keep digging
Can easily analyze the information
Can ask what you specifically want to know (instead of it feeling like a gamble in Fallout 4 XD)
(For me) I appreciate visual learning/reading
Speechcraft skill and Personality is actually useful
Some guy/girl isn't speaking for me

Cons

The characters can seem to lack a bit of personality
It's nice to hear people talk to you


The cons are really, really nitpicky. I personally think that the characters in Morrowind have decent personalities just through the short, scripted voice acting and written dialogue. Plus, you do get to hear people talk to you, but not nearly as much as in the games after it. I was pleasantly surprised by the voice acting, and surprised usually about how much there can be. Like in the quest located in Mournhold where you had to act in a play. As well as Dagoth Ur's dialogue, and I'm sure there are some other decent ones.

I'm not saying I think that the dialogue systems in Fallout 3, Fallout 4, Oblivion, and Skyrim are bad. I actually rather liked the dialogue in Fallout 3, Oblivion, and Skyrim. However, Fallout 4's dialogue system is a bit unwelcome to me, and Morrowind really has some good dialogue/books.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Tibes on July 10, 2016, 09:33:37 am
Calling Fallout 4's dialogue even a system is giving it too much credit. Its basically "press a button, to hear next bit". It is truly amazing how almost nothing you say has any impact to anything.

I still like the Witchers dialogue the most, by comparison to recent Bethesda games(I havent played Morrowind, I dont know about that one, mybe that is better). The whole point of a good dialogue system is either burning a bridge with the NPC, NPCS or factions involved or solidifying a bond with them or atleast get them to make the questing part easier by giving you stuff etc. In recent Bethesda RPGs, even the biggest retard could figure out which dialogue option does what. In Witcher your stupidass mouth can quite accidentally burn a bridge you really didnt want to. Its not so straight forward at times and in some times its even quite unfair. But that's the beauty of it. You cant possibly always know what words lead to what or expect what the other party wants to hear irl. And in a game with good dialogue you shouldn't be able to either. It shouldnt be unreasonably unfair all the time, but just at some points.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: [ptx] on July 10, 2016, 12:03:05 pm
And then you have Gothics dialogue. Say the wrong thing and you don't just burn a bridge. You just die (or at least get robbed).
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on July 10, 2016, 01:03:42 pm
Wait, that changes the dungeons as well? Might have been that, then...
Yes, I'm afraid so. But I agree, Oscuro made some great dungeons.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Yeldur on July 12, 2016, 01:06:54 am
Well, some of it is better in Oblivion but some things ain't. First, province of Cyrodiil is incredibly dull. Grass fields everywhere, which makes random placement of daedra shrines even more obviously work of C&P designer.

Then cities. Not just that they are closed entities which sucked compared to previous games, but they are also boring and pretty much the same. Very few (those at the north) have some variation, rest are pretty much the same. Town square in the middle, houses left and right, few castles. If there's a river put a wooden bridges. Didn't spend much time in those cities myself.

Dungeons are baad, a lot worse than Morrowind and that is where I think Skyrim is better than both predecessors (dungeons in Skyrim are quite neat, interesting and varied, have few env. traps, not bad). Daedra shrines are dull in every game, it is the nature of them. Doubt Bethsoft can make them interesting.

Then comes the worst part of game world, oblivion... that is pain in the ass. Traversing oblivion really depicted hell nicely because it is incredibly dull, repeating and feels like grinding every damn second you spend there. Hates that portion of the game.

Bandits suck, randomly spawned, no logic used whatsoever. Vanilla game constantly spawns glass armored bandits for bigger part of the game and that looks hilarious and makes no freaking sense.

Mechanically, Oblivion was better than Skyrim. Had few interesting side quests (main quest is utter garbage, but slightly better than viking dragon slaying story of Skyrim). But the world of Oblivion felt fake, you could see the cheap way they designed it straight to use of SpeedTree to generate foliage. It was like scale model of grassy hill we used to make from clay in third grade. Not to mention worst thing about it. Felt incredibly small and you could easily reach world boundaries, something you can't do in Morrowind due to nature of game world (being an island or smaller continent).

But my biggest pet peeve with Oblivion despite horrible main story, mostly boring quests, game world feeling off... was lack of levitation. In late Morrowind game I never used my foot, it was either flying or jumping high for the lulz. That change was done because of bloody consoles, no other reason for it really. Since this day levitation isn't possible in modern TES nor we have proper streaming of data to allow huge cities being open. Fuck Gamebryo!

I actually found the landscape of Oblivion rather beautiful to be honest, and, where there isn't much around, mods fix that issue :p

Even if not by much, and even if Oblivion had the occasional dialogue option (however meaningless), I think it had even worse writing than Skyrim.



Skyrim obviously would have better writing as it's a newer game, however, Skyrim is still miles worse than Oblivion in terms of well.. Pretty much everything but graphics and dialogue.
Oblivion's dialogue was more of a comedy sketch to me than anything, the random shit they blabbered about just made me laugh, but it never detracted from the game itself in my eyes, or rather, the lack of decent writing didn't lessen my experience.

One thing I do miss is the DLC houses/keeps, I always remember walking up to my very own castle guarded by my own personal order of Knights, it was pretty fucking awesome. Same thing with that Wizard tower, the location and just the way it looked was really really good. The landscaping and just general feel of Oblivion is just so much better in comparison to Skyrim.

I've yet to really get anywhere still in Morrowind, once I got stuck and couldn't find where I was going I just sort of gave up and haven't played it since (I'm feeling a strange sense of De Ja Vu!) - Funny how me getting lost and just having to wander around aimlessly detracts from the games experience.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Voncrow on July 13, 2016, 04:59:56 am
One thing I do miss is the DLC houses/keeps, I always remember walking up to my very own castle guarded by my own personal order of Knights, it was pretty fucking awesome. Same thing with that Wizard tower, the location and just the way it looked was really really good. The landscaping and just general feel of Oblivion is just so much better in comparison to Skyrim.

Funny enough, I believe those dlc were actually mods that Bethesda bought off the makers or something and made them official dlc. I think Shivering Isles and Knights of the Nine were the only Bethesda made dlc. Apparently they picked up on the small dlc with skyrim though. Was pretty cool though having the Pirate Lair in Anvil, the Fort near Chorrol, the Wizard Tower in the north and that Vamp lair somewhere in the south. Although the Brotherhood Sanctuaries kind of handled the vamp lair vibe.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: rufio on July 13, 2016, 10:44:51 pm
the hours i spent in this game, is  why i am autistic now
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Voncrow on July 28, 2016, 04:07:13 am
Apparently Morrowind is now playing multiplayer on lan and stuff like evolve. You guys know anything about this?
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: chaosegg on August 02, 2016, 02:23:24 am
Sorry i didn't read this whole thread so someone may have said this already:

Morrowind heavily modded is still great. I play it some, and don't play Skyrim without the Requiem overhaul.
http://www.nexusmods.com/skyrim/mods/19281
 It makes it great again, though I still like the massive content available in Morrowind & Oblivion better than Skyrim.

list of my essential Morrowind mods off top of my head: first of all http://wiki.theassimilationlab.com/mmw/Beginners_Guide
Morrowind Rebirth (overhaul. good)
Tamriel Rebuilt (this is frking huge and awesome)
Galsiah's Character Development v1.08 (essential leveling up naturally/realistically mod)
Morrowind Comes Alive (bunch more people doing stuff, makes it way better)
Less Generic blah & blah; bunch of stuff here that makes many NPCs now unique w/ their own story/backround instead of bunch of bland boring NPC
Children of Morrowind + other stuff from that author (mostly just new heads, kids of various ages= immersionx100)
Graphic Herbalism (makes picking plants like Skyrim)
Better Bodies
Better heads
Rise of House Telvanni
bunch of vanity armor replacer+addition mods which i mashed together using a lot of time/effort
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Asheram on February 01, 2017, 12:59:17 am
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Taser on February 01, 2017, 01:19:05 am

Quote
oh cool you can play as a bear now

lmao

Would be pretty sweet.

I haven't touched ESO in a while. Maybe I should revisit it.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Umbra on February 15, 2017, 08:43:19 am
I hope it isnt just a moneygrab playing up to our nostalgia and the morrowind name  :oops:
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Ikarus on February 15, 2017, 02:26:03 pm
https://www.youtube.com/watch?v=7vo5xhRTOjU&t=2m30s
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: IR_Kuoin on January 30, 2018, 04:45:07 pm
Sort of a necro but whatever. So the last month I've been playing through the game with my brother using OpenMW on our own server (there are a couple of 24/7 servers with highest having average 10 - 20 players) and we've just completed all the main quests from main game and dlcs, we quickly grew really overpowered though even playing on 100 difficulty constantly and with mods that nerfed stats etc. Fun thing about playing OpenMW though is that when you die you don't reload, you respawn at the closest imperial shrine, so the thing that in my opinion "ruins" rpgs are the loading after death etc, here you can have it so you lose stats (like jail time) or non, which makes death a lot more fun and challenging as you try not to die since no re-load button. There is also the option to play hardcore mode where your save gets deleted if you die (server is constantly saving any changes you do, so if you fuck up, you're out.). Questing works almost perfectly as you can decide to share or not share journal updates (progress). Only problem there is that just one of you will get the required quest item, but is only a real problem during the corpus cure mission. You can also be a dedicated healer for your buddy if you acquire the companion heal spells added in the Blood moon dlc.

Highly recommend to try it out with a friend(s) if you've been itching to replay Morrowind.

https://openmw.org/en/

 
(click to show/hide)

http://steamcommunity.com/profiles/76561198020148648/screenshots/?appid=sc_517989&sort=newestfirst&browsefilter=myfiles&view=imagewall - Screenshots I've taken during the playthrough.

Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Angantyr on January 31, 2018, 03:33:16 am
What mods are you using on those screenshots?
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: IR_Kuoin on January 31, 2018, 11:36:11 am
We were only using Morrowind Rebirth and a difficulty mod, OpenMW also heavily improves Morrowind, loading times are non existent when loading new cells.
Title: Re: Morrowind nostalgia thread/TES Argonia
Post by: Leshma on January 31, 2018, 08:34:14 pm
It's a brand new engine, where many original mechanics were re-implemented but in modern, more efficient way and yet still done so they resemble old mechanics which were mostly broken anyway. Morrowind had mod community but was never "repaired" by mods in a way Oblivion and especially Skyrim were. Original Morrowind to this day is incredibly buggy game full of exploits. OpenMW fixes many of those issues.

For example, OpenMW uses completely different loading system than original Morrowind which is why you don't wait for loading. They were busy with MP part during last year but original plan was, when mod reach 1.0 version and every original mechanic is implemented and improved, to move on to adding graphical enchantments on top of engine, kinda like graphical mod packs and DX extensions for original engine on Windows.

In theory, since it is brand new open source engine, they could do any change they can come up because they aren't shackled by existing engine and specific graphic API version. With close software you have to create wrappers over original code in order to improve it while with open source you can change anything you wish without need for ugly wrappers.