Fucking hope not. Of all places they choose Black Marsh? I hope it's fake.Yeah, pretty much. There seems to be lots of sites reporting it's gonna be in Black Marsh, but some people are calling BS too. Hammerfell or Elsweyr would be the best IMO as well.
I'd rather have Hammerfell or Elsweyr. Tired of grassy, grey, snowy, depressing landscapes. I'd rather have vast deserts, sunken cities under deserts, desert ruins, tropical beaches, tropical jungles and warm weather with a nice sun shining.
Skyrim>Oblivion in every aspect, so maybe, just maybe there's hope.
That's not actually true though. Magic, quests, enchanting, character sheets, equipment durability, armor sets, monster variety (especially undead)... all got removed/dumbed down from Oblivion to Skyrim. Sure, many things are better in Skyrim than in Oblivion, but far from everything. Remember that first time you encounter a ghost and you get fucked because your steel weapons don't do anything?Well, yes, not in every aspect, I guess. Been too long since I played Oblivion to remember specific things about it - and it is a pretty forgettable game - but I felt Skyrim was a huge improvement in general. Still far from reaching Morrowind-level, though.
Oblivion is like billion times better than skyrim; starting from the fact it was not only nord themed and shit, every city was different. Also add the fact one came out in 2004 and the other late 2011, ofc skyrim surely has better feature but as for the ambientation and settings there is no possible compare. And fighting dragons was shit, rather fight hell's demons and shit.
PS skyrim guilds were the shittiest ones ever made in a rpg
They can make a new TES covering Akavir where Nerevarine has went probably. There they got real serpent/snake races so why not skip Black Marsh.
Well, yes, not in every aspect, I guess. Been too long since I played Oblivion to remember specific things about it - and it is a pretty forgettable game - but I felt Skyrim was a huge improvement in general. Still far from reaching Morrowind-level, though.
One thing that I never liked is how they "dumbed down" Skyrim as someone said it, I felt like Skyrim lacked a lot of content compared to Oblivion and Morrowind. One thing I missed in Skyrim more than acrobatics, was attributes.
That being said, they seem to like to change it up a bit with their areas. Morrowind was a desert (for the most part), Oblivion was a woodland (for the most part), and Skyrim was a snowy waste (for the most part). That leaves the Jungles of Elswyr, Dragonfell mountains maybe (kind of like skyrim wihtout snow?), possibly the wood elf realm Valenwood (depending on the type of woods). Honestly for the most part, I want to see the Summerset Isles, that would be an interesting place to see.
No matter what setting they choose, I hope they at least go back to their roots and not dumb down the game. At least it's unlikely we'll have gunpowder pirates sailing the seas as our next game.
Or we can play during first era as the Empire rises, possibly first war against the Akavir? I'd find that an interesting game.
Is morrowind any better than skyrim/oblivion when it comes to combat? Is the game any better in general or is it also dependant on being modded the fuck out of before being decent? I've heard a lot about morrowind but you can never be sure with nostalgia being a huge factor.
Everything is better in morrowind except combat.
Seriously the "dice-rolling" style of combat is morrowind is retarded. In a fps game, if I visibly hit a enemy it should connect and the enemy take damage.
Not in morrowind, even of your visibly hitting. The games hidden dice roll makes you fail like a tard
Is the game any better in general or is it also dependant on being modded the fuck out of before being decent? I've heard a lot about morrowind but you can never be sure with nostalgia being a huge factor.I can only say that to me nostalgia is not a factor at all. I didn't play Morrowind before some years ago when it should've been very outdated. And it was still one of the best RPGs I have ever played. Still is. Definitely in top three in regards to lore, freedom, atmosphere, story and setting. I've taken it up many times since, once a year or so.
In the beginning I tried all the different graphics mods to bring it more up to date but quickly realized that Morrowind is best kept vanilla (and I will emphasize this, nothing beats the atmosphere of the old-school RPG visual design)Yup, all that ENB crap looks really, really awful in motion.
The main storylines were meh. But the dwemer stuff is awesome. Just reading up on all books and shit on them. Shame next TES if it's in crappy Black Marsh won't touch on the Dwemer subject i bet. Atleast not much at all.
The whole of Tamriel should be explorable instead of just one region. I'm aware of just how steep hardware requirements would be, but I'd like to see an ambitious game after the crap that was ESO.It has nothing at all to do with hardware requirements. Huge worlds are not a problem. The problem is meaningful content and creating diverse areas and NPCs.
It has nothing at all to do with hardware requirements. Huge worlds are not a problem. The problem is meaningful content and creating diverse areas and NPCs.
Inb4 next TES game is the last and they instead just make biiiig expansions every year or less to cover 1 new region
I usually just use trainers for the most important skills like combat before going adventuringNot trainers as in cheat tools of course, but in-game NPC trainers if there was any doubt..
As long as they leave cliff racers out of the equation.... :?(click to show/hide)
I just used the mod that completely removed them, probably the only thing I didn't like about that game lol.
https://youtu.be/3HNNuJaD7Qs?t=23
It's hilarious to compare Morrowind with Oblivion. Went from one of the most unique, interesting settings to the blandest imaginable setting.
It'd be amazing to have a modernized Morrowind, but after seeing Fallout 4, I don't think we can expect anything of that quality again from Bethesda.
I occasionally checked on the progress of big mods like Morroblivion and Skyrrowind or whatever they're calling em these days, attempts to port Morrowind into respectively Oblivion and Skyrim engines, but I don't think either of those were ever finished.
Mass Effect style dialogues with Morrowind-esque gameplay and world would be the best game ever (plus better combat.)
I completely disagree, unless you don't mean what I think you mean when you mention dialogues. Mass Effect had decent dialogue options by modern (Fallout 4) standards, but they were vastly inferior to the freedom that Morrowind's dozens of actually different dialogue options offered you. Worse yet, it's basically an industry-wide regression. What happened? Fully voice-acted dialogues which severely increased the effort needed to make interesting conversations. Case in point, The Witcher 3 is probably the game with the most (in length) recorded dialogue ever, but it doesn't even come close to Morrowind in terms of dialogue options. The only successful game in recent memory which had dialogue at comparable levels of quality and content is Pillars of Eternity, and that one is only partially voice-acted.Morrowind dialogue was like surfing Wikipedia, each NPC being a computer terminal used to access it. Witcher 3 dialogue >>>>> Morrowind dialogue.
As for gameplay, if you ignore combat it's true. Combat in Morrowind was trash tier though.
ZzzTake athletics as major skill and train it and the speed attribute, you'll have insane running speeds as it gets higher (swimming is the fastest way to train this besides trainers). Also bear in mind that running speed is tied to armor choice and how much gear you're carrying (even if not overburdened, it's tied to proportion between carried weight and maximum carry weight), another reason why I prefer light armor (remember Unarmored is also a skill in Morrowind, and quite efficient, my current character has higher armor rating with just clothing than with most mundane armors).
Downloaded it on steam and got the Graphics/Sound Overhaul mod and tried playing. Running speed is insanely low, shits pretty rough. I never know if my spear is in range of a enemy or just missing and whenever I crash (due to minimizing the game) I get a audio loop bug and am forced to restart my computer.
Take athletics as major skill and train it and the speed attribute, you'll have insane running speeds as it gets higher (swimming is the fastest way to train this besides trainers). Also bear in mind that running speed is tied to armor choice and how much gear you're carrying (even if not overburdened, it's tied to proportion between carried weight and maximum carry weight), another reason why I prefer light armor (remember Unarmored is also a skill in Morrowind, and quite efficient, my current character has higher armor rating with just clothing than with most mundane armors).
I usually start my new characters by finding the Boots of Blinding Speed (very easy to get a hold of), make a resist magic spell (eventually combined with the Cuirass of the Saviour's Hide which gives 60% spell res (also incredibly easy to get a hold of and the best light armor chest piece throughout the entire game) and you'll be faster than you've probably been in any game you've played (while not suffering from the blindness curse on the boots).
As for hitting enemies, it's tied to your Agility attribute, so get that up as fast as possible (I recommend focusing on it at character creation). It's supposed to represent enemies and yourself doing dodge moves. I usually don't leave Balmora before I've made enough gold to pay trainers to train me in Agility-bound skills getting it beyond the threshold where I'll hit anything. It's a classic new player grievance but it actually doesn't need to get very high before you start connecting most of your attacks. Plenty of trainers around Balmora btw.
It doesn't matter which skills you tag as major and minor, you can max them all, but a good advice for efficient levelling is taking the ones that will make your early game easier (such as athletics, acrobatics, main weapon and main armor type), and to be sure to have all the attributes (strength, endurance, personality, will, intelligence etc) covered.
If you're not afraid of a bit of crafting and breaking the game's economy early on, you can also take Alchemy and Mercantile, it may be a good way for new players to buy the skills they want from trainers before heading out and exploring the world (can be a bit boring though unless you think it's fun to play a city merchant type character for a while). With Mercantile you can sell items for more than you give for them, and already in Balmora you can earn gold on alchemical ingredients which you can then make potions of and earn as much gold as you want. This is not necessary at all though, if you build your character decently you can go on adventure instantly, good places to start for quests is the various guilds and factions in Balmora.
One of the community patches should fix your CTD on exit problem, think it's the 'code patch'.
Alright so if I'm going for base attributes I train non-primary/secondary skills then level up?
I remade my character and playing in Windowed mode so my game doesn't crash anymore.
@voncrow, you can completely nullify the blindness effect of the Boots of Blinding Speed if you have 100% spell res.
I usually cast a spell that's 100% magic resist for 3 seconds while I put the boots on. Maybe it's because it's only 3 seconds or maybe it's a bug. Either way, boots of blinding speed are really useful second only to my 100 jump and 100 acrobat spell.I use 100% magic resist for 1 second. I think I used to use 2 seconds in the past, but never had any problems.
Alright so I'm actually having a great time playing Morrowind. I've never played more than a few hours into it and so far I'm liking it. I understand what people are saying about the world and the things within it being better than newer games. I just love the look of the weapons and armors, especially the shiny glow they get when enchanted. Also, the sounds and visuals of spells are awesome. The only thing I have a problem with is the running speed sucks and I'm a bit overwhelmed by all my options when choosing what skills to level, haha.
So far I was able to get some good loot from the Redoran vault in Vivec like glass pauldrons and an ebony shortsword. I also was able to get a daedric longbow for finding an ebony mine. I really like that the game allows you to get high level loot even as a really low level. Sadly, I feel really OP with my new equipment.
Playing a Dunmer and doing it...legit. No Imperial Cult, all the way to the Almsivi Church. Proper, dark elf.That's how I always end up doing it aswell. The guilds are also the Emperor's pawns and Morag Tong > Dark Brotherhood. Drive those animals and mongrel dogs N'wah from Vvardenfell. Only RPG I don't play human actually, in particular I find elves emasculated. But the Dunmer are great, most interesting culture in TES, perhaps except for the Akaviri with their vampiric serpent folk and monkey people.
That's how I always end up doing it aswell. The guilds are also the Emperor's pawns and Morag Tong > Dark Brotherhood. Drive those animals and mongrel dogs N'wah from Vvardenfell. Only RPG I don't play human actually, in particular I find elves emasculated. But the Dunmer are great, most interesting culture in TES, perhaps except for the Akaviri with their vampiric serpent folk and monkey people.
You can also use taunts to make them attack you, hence you not getting into trouble with the law for killing them.
The awful combat, slowness of movement and terrible UI are really taking a toll on my interest to keep playing.
There is mods for all of that.(you can even get a mod that makes combat like skyrim where all you have to do is "hit" the person with the weapon to get the damage done)are*
The awful combat, slowness of movement and terrible UI are really taking a toll on my interest to keep playing.
The whole drag and drop business is silly when you can only ever have two containers open at a time. Right click to use, left click to transfer would have been so great. Also, not opening a selection popup when there are fewer than five units in a stack. Even better, not having any kind of selection popup whatsoever and just let you hold LMB to transfer more items.
Any combat mod recommendation? I'm interested in Gratuitous Violence because it's more lightweight than Combat Extended.
are*
No but in all seriousness I just don't think the game is for me, the whole running into everything blind situation for quests doesn't suit me. Don't get me wrong I don't want to be guided the whole time but a general direction would at least be nice, and Morrowind certainly doesn't give that.
The trick is to actually read the dialogues and sign posts. If you still can't find your way around the main quest then you are what is wrong with today's games.Not being able to follow a map isn't doing anything wrong, boo hoo, I can't find the thing that I've been given undetailed directions for. Whereas I do agree that the games now a days lead you directly where you want to go with no effort having to be put in at all. I don't like those games, but I think maybe something like a large ring around the area so I can at least know the general area of where I'm supposed to be looking instead of having to follow written instructions which are obviously not the best way to locate anything in any game or in real life. I can't remember what instructions were there but it told me to find some guy in a hut and told me to go south or some shit like that, I went south and looked in every place I could find and still found nothing.
instead of having to follow written instructions which are obviously not the best way to locate anything in any game or in real life.
Obviously the best way would be teleporting you to the objective. Or better, complete the quest for you and give you the reward.
Obviously the best way would be teleporting you to the objective. Or better, complete the quest for you and give you the reward.Well, tbh, the quest journal in Morrowind is trash. GL resuming a game in progress after a couple of weeks of not playing.
While signing Kumbaya.singing*
I think maybe something like a large ring around the area so I can at least know the general area of where I'm supposed to be looking instead of having to follow written instructions which are obviously not the best way to locate anything in any game or in real life.
Anyways, I honestly recommed doing at least one playthrough of Morrowind blind, without looking at the internet for help or tricks or exploits or etc.
Obviously the best way would be teleporting you to the objective. Or better, complete the quest for you and give you the reward.yes plz
How do you think people gave directions in RL before the internet, and still do on most of the globe? Face it, you've just been conditioned by pointing arrows and quest markers in practically every rpg or sandbox game of the past decade and a half, and your brain gets frustrated because it's not handed the objective on a silver platter. There was a Skyrim mod that was attempting to rewrite all the quest direction boxes and remove all information from the compass hud except the cardinal directions, but from what I gathered it was a lot of work and even then it didn't really mesh well. That game was built from the ground up as a "follow the quest marker" simulator, defeating most of the purpose behind exploration, which always struck me as strange for sandbox games. I suppose there would be players like you whining about it if it wasn't the way it was. If there's one thing Bethesda do well it's appeal to the lowest common denominator.
Anyways, I honestly recommed doing at least one playthrough of Morrowind blind, without looking at the internet for help or tricks or exploits or etc.
Retrospectively, the only thing really wrong with Oblivion with respect to Skyrim is the in-your-face leveling. Everything else bar cosmetics was better in Oblivion.
I didn't play either for the writing though. It's mostly in its RPG mechanics that Skyrim is inferior to Oblivion.
Retrospectively, the only thing really wrong with Oblivion with respect to Skyrim is the in-your-face leveling. Everything else bar cosmetics was better in Oblivion.
You weren't playing with Oscuro's overhaul? Most of the good dungeons are from the overhaul.Wait, that changes the dungeons as well? Might have been that, then...
Wait, that changes the dungeons as well? Might have been that, then...Yes, I'm afraid so. But I agree, Oscuro made some great dungeons.
Well, some of it is better in Oblivion but some things ain't. First, province of Cyrodiil is incredibly dull. Grass fields everywhere, which makes random placement of daedra shrines even more obviously work of C&P designer.
Then cities. Not just that they are closed entities which sucked compared to previous games, but they are also boring and pretty much the same. Very few (those at the north) have some variation, rest are pretty much the same. Town square in the middle, houses left and right, few castles. If there's a river put a wooden bridges. Didn't spend much time in those cities myself.
Dungeons are baad, a lot worse than Morrowind and that is where I think Skyrim is better than both predecessors (dungeons in Skyrim are quite neat, interesting and varied, have few env. traps, not bad). Daedra shrines are dull in every game, it is the nature of them. Doubt Bethsoft can make them interesting.
Then comes the worst part of game world, oblivion... that is pain in the ass. Traversing oblivion really depicted hell nicely because it is incredibly dull, repeating and feels like grinding every damn second you spend there. Hates that portion of the game.
Bandits suck, randomly spawned, no logic used whatsoever. Vanilla game constantly spawns glass armored bandits for bigger part of the game and that looks hilarious and makes no freaking sense.
Mechanically, Oblivion was better than Skyrim. Had few interesting side quests (main quest is utter garbage, but slightly better than viking dragon slaying story of Skyrim). But the world of Oblivion felt fake, you could see the cheap way they designed it straight to use of SpeedTree to generate foliage. It was like scale model of grassy hill we used to make from clay in third grade. Not to mention worst thing about it. Felt incredibly small and you could easily reach world boundaries, something you can't do in Morrowind due to nature of game world (being an island or smaller continent).
But my biggest pet peeve with Oblivion despite horrible main story, mostly boring quests, game world feeling off... was lack of levitation. In late Morrowind game I never used my foot, it was either flying or jumping high for the lulz. That change was done because of bloody consoles, no other reason for it really. Since this day levitation isn't possible in modern TES nor we have proper streaming of data to allow huge cities being open. Fuck Gamebryo!
Even if not by much, and even if Oblivion had the occasional dialogue option (however meaningless), I think it had even worse writing than Skyrim.
One thing I do miss is the DLC houses/keeps, I always remember walking up to my very own castle guarded by my own personal order of Knights, it was pretty fucking awesome. Same thing with that Wizard tower, the location and just the way it looked was really really good. The landscaping and just general feel of Oblivion is just so much better in comparison to Skyrim.
oh cool you can play as a bear now