cRPG

cRPG => General Discussion => Topic started by: Leshma on November 10, 2014, 11:37:46 pm

Title: Player numbers
Post by: Leshma on November 10, 2014, 11:37:46 pm
Are servers more populated after revival patch than before and by how much revival patch improved the population? Haven't been playing for a long time so I have no idea how it was few months ago, but for standards a year ago before I took last break population is kinda sparse.
Title: Re: Player numbers
Post by: Voncrow on November 10, 2014, 11:42:04 pm
I usually play around 4-6 pm cst, which is the beginning of NA primetime, so I may be a bit inaccurate on how the NA population is faring. But from my perspective it looks about the same as before the patch. After it came out there were a lot of people but from what I've seen it has died down.
Title: Re: Player numbers
Post by: Algarn on November 10, 2014, 11:45:31 pm
Basically, the population is roughly the same, I doubt the "revival patch" revived anything. A nerf on horse archers would have been enough for having some people back on servers.
Title: Re: Player numbers
Post by: lombardsoup on November 10, 2014, 11:47:34 pm
Are servers more populated after revival patch than before and by how much revival patch improved the population? Haven't been playing for a long time so I have no idea how it was few months ago, but for standards a year ago before I took last break population is kinda sparse.

Around 30-70+ a night, more on weekends.  People have their obligations, we can't play all the time.
Title: Re: Player numbers
Post by: Grumbs on November 11, 2014, 12:20:39 am
Well there were some good things in the patch (more gear, free respecs, mounted ranged nerfs) but some bad at the same time. The servers got 10x harder to play for everyone except the pro's. Higher levels just makes builds too strong..too much power put into each player's hands and the ones who will exploit it the best are the ones who need the levels the least
Title: Re: Player numbers
Post by: Prpavi on November 11, 2014, 12:55:08 am
Numbers are poor to say the least
Title: Re: Player numbers
Post by: Moncho on November 11, 2014, 01:00:42 am
This afternoon when I played there were 100ish people on conquest/siege. I haven't seen the server that full in a long while, not sure if it is the patch or that I tend to play during less busy hours but I loved it, reminded me why I used to love this game so much.
Title: Re: Player numbers
Post by: Clockworkkiller on November 11, 2014, 01:03:19 am
Patch really killed Crpg for me (not that I was playing much before the patch) people just move so fast and swing so fast I cannot keep up. What's the point of playing if enemy attacks are little more than high speed blurs? I can't even do basic blocking, much less fight properly
Title: Re: Player numbers
Post by: karasu on November 11, 2014, 01:10:45 am
P.e., today at some point you had 100+ players on eu_2 (conquest map), 30 on eu_1 and maybe 15 on dtv.
Title: Re: Player numbers
Post by: lombardsoup on November 11, 2014, 01:14:18 am
P.e., today at some point you had 100+ players on eu_2 (conquest map), 30 on eu_1 and maybe 15 on dtv.

lol, police brutality event bringing everyone together

I DO NOT REGRET PARTICIPATING
Title: Re: Player numbers
Post by: darmaster on November 11, 2014, 04:26:55 am
It's an old game, you wouldn't try to revive pong, you wouldn't download a car; necromancy is a crime.
Title: Re: Player numbers
Post by: _Zetan_ on November 11, 2014, 04:39:14 am
I tried to adjust to new c-rpg but man it sucks ass. I really hate it, but like the people that play if that makes sense. I just don't play as much and find myself looking for other games.  I think even if they bring back horse archery I think its to late to fix the damage. People are moving on thanks to the patch of desolation.
Title: Re: Player numbers
Post by: LordBerenger on November 11, 2014, 05:34:53 am
Patch really killed Crpg for me (not that I was playing much before the patch) people just move so fast and swing so fast I cannot keep up. What's the point of playing if enemy attacks are little more than high speed blurs? I can't even do basic blocking, much less fight properly

Lul. Imagine if most of these new players with that mindset played in 2010. Where Katana Ninja spammers were really spammers.

But then again everything was OP (like MW2 before patches) so it cancelled out eachother.
Title: Re: Player numbers
Post by: AwesomeHail on November 11, 2014, 07:32:50 am
Well there were some good things in the patch (more gear, free respecs, mounted ranged nerfs) but some bad at the same time. The servers got 10x harder to play for everyone except the pro's. Higher levels just makes builds too strong..too much power put into each player's hands and the ones who will exploit it the best are the ones who need the levels the least

this. the min-maxer got even more things to play with. In strat almost every UIF member has an optimized build at their level, and then there are the morningstar 1hitters like varadin or banditosir. honestly armor doesnt really matter against them, and i notice it in siege or eu 1 also. Those who arent playing with a min-maxed build or dont meet the required 18-21 str are just doomed to be 1-2hit by near to everyone.

(click to show/hide)
Title: Re: Player numbers
Post by: BlindGuy on November 11, 2014, 08:06:46 am
Patch really killed Crpg for me (not that I was playing much before the patch) people just move so fast and swing so fast I cannot keep up. What's the point of playing if enemy attacks are little more than high speed blurs? I can't even do basic blocking, much less fight properly

Turn off weapon trails. Your welcome.

this. the min-maxer got even more things to play with. In strat almost every UIF member has an optimized build at their level, and then there are the morningstar 1hitters like varadin or banditosir. honestly armor doesnt really matter against them, and i notice it in siege or eu 1 also. Those who arent playing with a min-maxed build or dont meet the required 18-21 str are just doomed to be 1-2hit by near to everyone.

(click to show/hide)

Dude, this is a thread about cRPG, not Strat, WGAF about that broken shit unless you have some serious aspergers. Also:
armor doesnt really matter against anyone

Armour is the crutch of the weak in mind and deed.
Title: Re: Player numbers
Post by: WITCHCRAFT on November 11, 2014, 10:16:35 am
It's an old game, you wouldn't try to revive pong, you wouldn't download a car; necromancy is a crime.

You take that back right this second!!!

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Limited time offer! Click here for details. (http://forum.melee.org/game-admin-feedback/%28na%29-witchcraft-a-hot-elf-princess/msg1092479/#msg1092479)
Title: Re: Player numbers
Post by: Radament on November 11, 2014, 01:21:28 pm
It's an old game, you wouldn't try to revive pong, you wouldn't download a car; necromancy is a crime.

after you posted this , i googled pong and i was amazed how that game entertained me more than Oblivion.
Title: Re: Player numbers
Post by: Leshma on November 11, 2014, 01:49:14 pm
Lul. Imagine if most of these new players with that mindset played in 2010. Where Katana Ninja spammers were really spammers.

But then again everything was OP (like MW2 before patches) so it cancelled out eachother.

Right now only 2H is OP (and that new poleaxe with silly stats). When I saw dood on Siege server spamming 2h sword like a boss, I knew something was terribly wrong.

Weren is shielder and not xbow...
Title: Re: Player numbers
Post by: Utrakil on November 11, 2014, 01:52:17 pm
after you posted this , i googled pong and i was amazed how that game entertained me more than Oblivion.
You had to google pong?!?!?!
Damn are you that young or am I that old ?
Title: Re: Player numbers
Post by: Leshma on November 11, 2014, 01:58:08 pm
Pong is that old table tennis game, right? And Pang is the game where you're a little boy blowing bubbles?
Title: Re: Player numbers
Post by: Radament on November 11, 2014, 05:16:31 pm
You had to google pong?!?!?!
Damn are you that young or am I that old ?

 i know what pong is , i just wanted to find a playable version of it  :mrgreen:

pang is the one where you must shoot balls with that harpoon yes.
Title: Re: Player numbers
Post by: IG_Saint on November 11, 2014, 06:32:30 pm
Right now only 2H is OP (and that new poleaxe with silly stats). When I saw dood on Siege server spamming 2h sword like a boss, I knew something was terribly wrong.

Weren is shielder and not xbow...

Wait what, how did this work? You saw me spamming nabs on the siege server, ergo 2h is OP?..
Title: Re: Player numbers
Post by: Leshma on November 11, 2014, 06:59:18 pm
More like, my 37 body armor and 60 hp can soak 3 throwing lances. My point is, melee is now OP compared to everything else. Nothing easier than to make 27/18 pure melee build and spam.
Title: Re: Player numbers
Post by: IG_Saint on November 11, 2014, 07:01:45 pm
So now it's melee? Just now it was 2h...Oh and I have 24/18 slightly hybrid build.
Title: Re: Player numbers
Post by: Apsod on November 11, 2014, 07:46:32 pm
It's an old game, you wouldn't try to revive pong, you wouldn't download a car; necromancy is a crime.
  :lol:
(click to show/hide)
Title: Re: Player numbers
Post by: Uumdi on November 11, 2014, 08:54:07 pm
What's the max level now?  I haven't been around in ages, but was hoping to bring some new blood into the game.  You guys are scaring me with the facts, haha


I knew I shouldn't have retired before I quit crpg.  I was butthurt that Canary and San were 35 - now they don't have wasted points either.
Title: Re: Player numbers
Post by: Leshma on November 11, 2014, 09:02:54 pm
So now it's melee? Just now it was 2h...Oh and I have 24/18 slightly hybrid build.

2H is a bit easier than polearms. I do have shield skill but stopped carrying it, useless. Ranged is weak, can't even hurt me with light armor.
Title: Re: Player numbers
Post by: rufio on November 11, 2014, 09:09:59 pm
im playing quite abit again since the new respec option, servers seem abit fuller imo
Title: Re: Player numbers
Post by: SyderOne on November 12, 2014, 12:45:43 pm
i see fulled but eu2 ... eu1 is like always or worse
Title: Re: Player numbers
Post by: Umbra on November 12, 2014, 12:50:16 pm
EU2 regurarly has double EU1 numbers. Which is suprising since they nerfed the HA to the ground
Title: Re: Player numbers
Post by: Leshma on November 12, 2014, 02:05:21 pm
Siege/conquest is a serious game mode where Druzhina, Grey and Germans (Eques, Norse) play. EU1 usually have clan stacks (Vanguards/Barabe) and good people from Krems on the other side :D

Think that ranged damage should be changed a bit, this patch was too harsh. They probably thought it is going to draw the masses to the game, but it only alienated ranged players which is a shame. They may be scoundrels, but they are ten times more intelligent and funny to have around than your typical 14-year old 2H sperglord.
Title: Re: Player numbers
Post by: rufio on November 12, 2014, 06:33:56 pm
eu 1 is so empty because range is dominant imo
Title: Re: Player numbers
Post by: Protemus on November 12, 2014, 09:26:06 pm
EU2 regurarly has double EU1 numbers. Which is suprising since they nerfed the HA to the ground

That's because HA wasn't the problem, you paid to kill the class and now that it's unplayable you've found your next victim - 2handers and once it gets nerfed too, there will be another target and so on and so on, but nothing will help in the end.

cRPG is doomed to slow and painful death (2010 - 1015) RIP in pieces.
Title: Re: Player numbers
Post by: Grumbs on November 12, 2014, 09:47:02 pm
That's because HA wasn't the problem, you paid to kill the class and now that it's unplayable you've found your next victim - 2handers and once it gets nerfed too, there will be another target and so on and so on, but nothing will help in the end.

cRPG is doomed to slow and painful death (2010 - 1015) RIP in pieces.

What happened to not qqing when HA got the inevitable nerfs? The problem with HA/HX is simply that it allows people to deal damage while putting themselves at comparitavely little risk. It allows people who aren't that good at the game to make up for their shortcomings while at the same time allows people who are good at the game to play in a lazy and risk averse way. The only person who has fun is the HA, while you can have fun trying to kill a 2 hander with any class because you are involved in the action. Your inputs determine the outcome, as you can always outplay a 2 hander regardless of class (well in melee :D)
Title: Re: Player numbers
Post by: Leshma on November 12, 2014, 10:30:02 pm
eu 1 is so empty because range is dominant imo

Have you played on EU1 recently? I've seen some very deadly archers from the past who aren't deadly anymore. EU1 these days is mostly melee fest, unless some skilled cavs show up but even they must be very careful. EU1 these days mostly feels like old Melee only server (which could be the reason for low population, because that server was fun for first 15 minutes).
Title: Re: Player numbers
Post by: Uumdi on November 13, 2014, 08:41:25 am
I honestly thought ranged was fine where it was 2-3 years ago, back when you could jump-shot and kite, and that's coming from a dedicated pole user.  Oh well.

Hopped on and played a few hours the other day and had a blast.  The respec system is a wonderful thing.
Title: Re: Player numbers
Post by: Umbra on November 13, 2014, 09:17:52 am
That's because HA wasn't the problem, you paid to kill the class and now that it's unplayable you've found your next victim - 2handers and once it gets nerfed too, there will be another target and so on and so on, but nothing will help in the end.

cRPG is doomed to slow and painful death (2010 - 1015) RIP in pieces.

Who is "you", and paid what?
Title: Re: Player numbers
Post by: Sagar on November 26, 2014, 12:46:28 pm
cRPG 2012.
(click to show/hide)
Title: Re: Player numbers
Post by: Gravoth_iii on November 26, 2014, 01:21:23 pm
eu 1 is so empty because range is dominant imo

On very few maps are ranged beating infantry, most of the time they make the team lose by being useless.
Title: Re: Player numbers
Post by: Leshma on November 26, 2014, 01:34:45 pm
cRPG 2012.
(click to show/hide)

cRPG November/December 2010.

200 people on Pecores server most of the time, Siege server 80-120 people all the time. Strategus alive.

It is old and you can't change that.
Title: Re: Player numbers
Post by: Erasmas on November 26, 2014, 02:03:30 pm
This. ^^

I sticked to my old build, which is definitely STR build and I find it harder to play. I mean - folks are dyin' of my Moningstar as usual, but it is more difficult to hit'em. This is due to 1. Increased number of speed and spam chars 2. less people on server which makes it more difficult for 2nd line 2h.
Title: Re: Player numbers
Post by: Leshma on November 27, 2014, 03:05:47 pm
I can safely say there isn't more than 100 souls playing this mod on EU side. 70% of that number goes to siege servers (mostly DRZ/Grey/Kalmar). EU1 crew is sad state of affairs. Remnants of Mercs clan (mostly French members), Krems and 10 randoms.

Whole day same people play the game at this point. Question is, for how long?
Title: Re: Player numbers
Post by: Rebelyell on November 27, 2014, 04:05:41 pm
For me there is no goal or reason to play, I just play a bit from time to time for fun.
I believe that is the case for most oldmy old friends, we don't have influx of new players because game is old, mod is old and there is many good games around nowdays.
you have to deal with it and stop that balamefest.
Title: Re: Player numbers
Post by: lombardsoup on November 27, 2014, 05:26:33 pm
I can safely say there isn't more than 100 souls playing this mod on EU side. 70% of that number goes to siege servers (mostly DRZ/Grey/Kalmar). EU1 crew is sad state of affairs. Remnants of Mercs clan (mostly French members), Krems and 10 randoms.

Whole day same people play the game at this point. Question is, for how long?

Likely less than your earlier prediction of one year left
Title: Re: Player numbers
Post by: Leshma on November 27, 2014, 05:30:01 pm
Yeah, that was before I started playing again.
Title: Re: Player numbers
Post by: zoecoco1992 on November 29, 2014, 08:11:25 am
I will not join a room which has less than 30 players a side (or 60 players in server, not include the bot mode)
So right now I only play in stratBattle but one day I would quit again( forever) because even stratBattle is lacking players
I would rather play prophesy of pendor or 1257's thousand men batttle because at least its a war not some kind of street fight
Title: Re: Player numbers
Post by: Torost on November 29, 2014, 02:41:11 pm
If they just patch the game already, so I can play my mounted thrower I would be playing.
As it is , it is no use...

Maybe infantryplayers play abit more with the new patch, but lost alot of ranged/cav players in the process.
Title: Re: Player numbers
Post by: hellou on November 29, 2014, 05:26:59 pm
Want people play, give them new challenge. Dont give people same Wienerschnitzel for years every day and then wonder why they dont visit your restaurant anymore.

1. Make attack speed faster than turn around speed (weniger Behindertenkombat)
2. People around you (and walls) should not disable swings but instead of this even get hurt (take care of theirselves)
3. Buff shielders, this class is just no fun, low damage bad shields, low reach...
4. Remove siege maps from conquest server let maybe only the native siege desert map
5. Fix problems with conquest maps, f. ex. people break gates at flags they cant conquer at that time because the gates are undefended.
6. Make upkeep for heavy endgame armor less but impact on movement more like it was before Fasader has stolen the looms.
Back to the roots!
Title: Re: Player numbers
Post by: zoecoco1992 on November 29, 2014, 05:30:43 pm
If they just patch the game already, so I can play my mounted thrower I would be playing.
As it is , it is no use...

Maybe infantryplayers play abit more with the new patch, but lost a lot of ranged/cav players in the process.

I agree with you about losing ranged players because 10, 20 players total you can't play range or it will be a quick lose or a quick win.
But cav players still there last night I saw a team with 3 cav slaughter 10 inf's team ( with several archers)...
Title: Re: Player numbers
Post by: San on November 29, 2014, 05:31:54 pm
Next patch is just taking forever, lol.
Title: Re: Player numbers
Post by: Krex on November 29, 2014, 05:59:43 pm

4. Remove siege maps from conquest server let maybe only the native siege desert map

Its the siegeserver,not the conquest server.ffs.
Title: Re: Player numbers
Post by: Kafein on November 29, 2014, 07:08:00 pm
It's an old game, you wouldn't try to revive pong, you wouldn't download a car; necromancy is a crime.

As far as I know, necromancy isn't actually a crime, but cemetery desecration is.
Title: Re: Player numbers
Post by: lombardsoup on November 30, 2014, 12:46:57 am
Was fun while it lasted
Title: Re: Player numbers
Post by: Leshma on November 30, 2014, 01:05:15 am
Was buggy, rage inducing and hella gay while it lasted :lol: