cRPG

cRPG => Suggestions Corner => Topic started by: BD_Guard_Bane on May 22, 2011, 04:55:06 pm

Title: Cavalry stuff
Post by: BD_Guard_Bane on May 22, 2011, 04:55:06 pm
So, yes, cavalry is OP.

Prior to the last big patch, the amount of ranged spam kept them in check to a degree.

The arguments that cav only do so well due to unaware players are partly true, but it isn't just awareness. With a certain amount of cav, awareness won't help. The same goes for organisation. Anyway, cRPG shouldn't be balanced only for dedicated, organised clans or teams.
The argument that cav only do well on certain maps is also invalid, since any cav player can dismount and play as effective infantry with no penalties at all.

Currently its very easy to get a lot of kills as cavalry, with not much effort. Of course, its easier for some types of cavalry than others.
But I don't think buffing ranged is an answer. Currently ranged don't suffer the most from cavalry, infantry do. Since infantry are less able to protect ranged players from cav, ranged also suffer. Ranged do fine against cav, its just that the cav have killed the rest of their team.
Nor do I think nerfing the stats of horses in general, or nerfing the effects of the riding skill, are a good solution.

So, my suggestion is to make playing as cav more difficult, and to internally rebalance horses a bit. I think light cav (horses below destrier or warhorse maybe) should have to play a support role. At the moment, while some players do indeed perform a support role very effectively, the problem is that they don't have to. Lance or 1hand/shield + armoured horse cav can quite easily act completely alone and get lots and lots of kills.
Armoured horses should be far more effective than they are now. The only players I've seen get any use out of them are 1hand+shield cav, because they can combine horse and player durability. Horse archers also do quite well with them.

So:

1) Increase difficulty requirements of all light horses except sumpter, rouncey, and palfrey by 1. Also increase cataphract and charger difficulty by 1. So then you have Sumpter tier 2; Rouncey and Palfrey tier 3; Steppe and Desert tier 4; Courser, Arabian, Destrier, Warhorse, Large Warhorse tier 5; Cataphract, Charger, Mamluke, Plated Charger tier 6.

3-4 riding is quite low for dedicated cav. 5 riding (15 agi) becomes the standard for a dedicated cav player. This still leaves an option of playing a more strength or agility orientated character - not forcing cav to be agi stackers only.

2) Give tier 3-4 horses more variety and use.

Make the rouncey a cheap all rounder (increase its hp, armour and charge to courser level). Increase Palfrey speed by one, reduce manoeuvre by two.
Give the steppe horse more speed and less manoeuvre and more hp (+8,-7,+5, so 46,42,90). Give the desert horse one more manoeuvre.

3) Increase tier 6 (cata, charger, mamluke, plated) horses manoeuvre and speed by 2 points each. Increase their armour by 10 and hp by 15, and charge by 2.

4) Sort out warhorse and large warhorse. Give warhorse +1 manoeuvre, +5 armour, +5hp, and give large warhorse +1 speed, +5 armour, +10hp, +2 charge.

5) Include horse scale stat in equipment menu - it does have an effect in choosing a horse.

6) Increase price of all unarmoured horses by 25%, increase price of all armoured horses by 50%.

So then you'll see fewer players with the ubiquitous courser/arabian. You'll see more people choosing lower tier horses, and actually making a decent choice between them - rouncey for all round stats, palfrey for speed, or one tier up: steppe for speed and desert for manoeuvre.
You'll see even fewer armoured horses, but they'll actually be worth the cost for a change.
You'll also see cav nerfed, because of even more crippling costs, and higher difficulty. More common weaker horses (tier 2-4) will mean they die faster and are less effective.
Unarmoured horses will be forced to play more support roles and not charge around racking up kills. Armoured horses will be devastating, but so expensive people will cry.

None of that solves the issue that some types of cav are far more effective than others (both in cav vs cav and cav vs inf fights), but I'd rather see all cav nerfed (and some types hit far harder) than the current situation. It won't stop lance cav being more effective than all other types, or 1hand shield cav being more effective than 2hand cav, but then that's the way its always been (except for a brief period when lance rotation was locked).
This may also make horse archers more effective, since they'll be shooting weaker horses, and can afford far more upkeep than other cav.

Anyway, I'm sure you're glad you read all that. Discuss etc.
Title: Re: Cavalry stuff
Post by: Bulzur on May 22, 2011, 05:28:13 pm
The increased difficulty requirement would certainly be a good thing.
For points 2), 3) and 4), i must say i don't know at all how much impact thoses changes will have. But i believe there's people who knows who can tell us if it's balanced or not.

Point 6) seems a bit too much for the armoured. I'm sure +25% of price "only" would be enough, since their base price is already pretty high.

Glad to see people accepting the fact that cavs are overpowered at the moment, and trying to fix it, rather than completely nerfing them. We don't want another throwing case, we want to be more afraid of a group of 5 infantry than of 2 light cav.
Title: Re: Cavalry stuff
Post by: Dezilagel on May 22, 2011, 05:54:51 pm
Horses need their maneuver lowered drasticly and lances shortened abit imo.


 Check out this http://forum.c-rpg.net/index.php/topic,4970.0.html (http://forum.c-rpg.net/index.php/topic,4970.0.html) for more cav-related discussion. Would appreciate more debate of the subject :)

Good read op, (+1 fo' you^^)
Title: Re: Cavalry stuff
Post by: BD_Guard_Bane on May 22, 2011, 07:14:56 pm
Horses need their maneuver lowered drasticly and lances shortened abit imo.

I don't agree with the manoeuvre nerf thing. If you've ever used the Arabian Warhorse (50 manoeuvre), you'd know that if it didn't have that manoeuvre, it'd be useless. Its the weakest horse, it's agility allows it to avoid arrows and bolts at medium-long distance.

If you reduced the Courser's (42) manoeuvre, it'd also become useless, since the high speed would no longer be controllable effectively. The courser makes very wide turns as it is.

I think there is an misconception about manoeuvre created by cavalry players. Cav do not ride at full speed all the time. If you slow a horse down, it is easier to turn. The faster the horse is travelling, the harder it is to turn (and decelerate).
Good cavalry players know how to control the speed of their horse for the situation. It may seem like a courser can twist aside from your pike, but that's because the cav player is experienced and knows when to slow his horse and turn. Yes the manoeuvre stat helps, but both Courser users and Arabian Warhorse users generally know their horse quite well, and they know exactly when to slow down and make turns. Also, after a lot of experience, most cav players know the exact range of whatever weapon you're trying to kill them with.

I don't know about shortening lance length either. Yes, lance cav is the most effective type of cav by a long way. But it'd be kind of silly for them all to have really short lances.
I preferred the rotation lock, but I doubt that'll ever be brought back.
 
Title: Re: Cavalry stuff
Post by: EponiCo on May 22, 2011, 09:40:39 pm
What do you mean with supportive?
Because a horseman that stays close to infantry to protect them/kill enemies out of fights usually spends a lot of time riding at low speed close to all kind of melee and ranged weapons. You are simply going to take some hits, so the light horses aren't very useful for this.
In cav vs cav it's the other way round, the light horses can outmaneuver you and all your horse hp means nothing when a lance hits you.
So imo, that would be a better fix, reduce the ridiculous amount of damage lances do (which I don't know how it's caused, if they are really stacking str than higher riding requirement might help). There's really no reason a standing horsemen should oneshot a mailed guy with a lance stab, if they are at speed they get a huge damage bonus anyway. It might also mean that not every pass is a kill, just a hurt guy.
Title: Re: Cavalry stuff
Post by: Dezilagel on May 22, 2011, 09:46:25 pm
I don't agree with the manoeuvre nerf thing. If you've ever used the Arabian Warhorse (50 manoeuvre), you'd know that if it didn't have that manoeuvre, it'd be useless. Its the weakest horse, it's agility allows it to avoid arrows and bolts at medium-long distance.

If you reduced the Courser's (42) manoeuvre, it'd also become useless, since the high speed would no longer be controllable effectively. The courser makes very wide turns as it is.

I think there is an misconception about manoeuvre created by cavalry players. Cav do not ride at full speed all the time. If you slow a horse down, it is easier to turn. The faster the horse is travelling, the harder it is to turn (and decelerate).
Good cavalry players know how to control the speed of their horse for the situation. It may seem like a courser can twist aside from your pike, but that's because the cav player is experienced and knows when to slow his horse and turn. Yes the manoeuvre stat helps, but both Courser users and Arabian Warhorse users generally know their horse quite well, and they know exactly when to slow down and make turns. Also, after a lot of experience, most cav players know the exact range of whatever weapon you're trying to kill them with.

I don't know about shortening lance length either. Yes, lance cav is the most effective type of cav by a long way. But it'd be kind of silly for them all to have really short lances.
I preferred the rotation lock, but I doubt that'll ever be brought back.

Even if we appear to be disagreeing, I actually think were onto basically the same track.

The maneuver nerf should be combined with a major hp/armor buff (some increase in charge also) across the board to stop the silly circle-lancing that is going on atm (which is exactly the same thing as rotation lock tried to achieve!), and to redefine the role of a cav-charge, requiring cav to predict the movement of whatever they're going to charge, and making awareness once again an effective cav-counter. In return, cav-charges would be more deadly but also more importantly, harder to stop using ranged (2 arrows to kill an arabian is abit stupid imo).

Also, reducing maneuver instead of just adding rotation lock brings along the benefit that cav can actually side-lance, which is perfectly ok imho.

Lance length reduction should be nothing major, just enough to allow 1h spears or 2h awlpike to have the range to actually stop lancers (IF aiming for the horse ofc!).
Title: Re: Cavalry stuff
Post by: NuberT on May 23, 2011, 12:06:07 am
what about increasing difficulty for lances as well?

Heavy Lance 21 Str
Lance 19 Str
Light Lance 17 Str
Title: Re: Cavalry stuff
Post by: Tristan on May 23, 2011, 12:15:06 am
First of all very coherent OP. Nice read.

Secondly I support your suggestions.

A big +1!
Title: Re: Cavalry stuff
Post by: HentziTheHun on May 23, 2011, 01:41:18 am
Let poor horsemen in peace. They are nerfed enough.
Arabian Warhorse is already nerfed a lot.
Title: Re: Cavalry stuff
Post by: Bonze on May 23, 2011, 02:15:10 am


Everything is fine with heavy and light horses they dont need any buff or nerf .
the real problem with cav is the  unreal  300 °  thrust attack. :twisted:

Remove all lame ,bugged ,  fantasy,  no risk,   300 ° thrust attacks from lances. Make them couchable only.
Set new times for  couchable lances.  (2-8) sec
Problem with OP Cav solved.
Title: Re: Cavalry stuff
Post by: Akincibegi on May 23, 2011, 02:30:31 am
ppl always whining about classes.every time they cried cus of archery it get nerf at every patch.now they r cryin cus of cav.tell me wasnt cav the most powerful force in battlefields of medieval times?if u say yes so there is no need to nerf horses or skills.also it heavily nerfed.if u cant remember i can tell at first days sumpter was 1,palfrey rouncey steppe and rabian was 2,courser,sarranid and hunter for 3,warhorses for 4,charger and chatap for 5 and plated and mamaeluke was 6 riding.and they nerfed horse archery too.u could give 1/3 skill point to horse archery skill but now 1/6 and every archery nerf nerfed horse archery too.so u guys just stop crying and playin better.and i got a question in medieval times can a pikeman  kill a swordman with shield or 2h swordman in close fight?noo.admins talkin about items historical correct for adding mod but why they dont look to historical reality in wars?another didnt english longbowmen defeat french knights at agincourt?yes.so archery nerfs r sucks but thanks god bows r still good enough at a good player hand.horseman nerfs sucks too but horses and lances still powerful at good players hand.
btw u got 3 option:
1)go a high ground or get in a building,
2)get a pike(i know what u say my 2h sword got 2 slot and if i get pike too i cant use my xbow or whatelse like that.but damn if u got  a xbow or throwin stay at high ground with archers)
3)just become a cav and if u r thinnkin u r good fighter u ll be good cav too.


Everything is fine with heavy and light horses they dont need any buff or nerf .
the real problem with cav is the  unreal  300 °  thrust attack. :twisted:

Remove all lame ,bugged ,  fantasy,  no risk,   300 ° thrust attacks from lances. Make them couchable only.
Set new times for  couchable lances.  (2-8) sec
Problem with OP Cav solved.

bro in european cav style chouhing is the main cus of the weigth of lances but in east lances have less weigth and they mostly used as thrusting.and im asking again if cav thrustin unreal pikes in close fight is real?
Title: Re: Cavalry stuff
Post by: Bonze on May 23, 2011, 02:31:00 am
Yes, lance cav is the most effective type of cav by a long way.

Thats a joke?? 
1H Cav is more  powerful,  but you need skill, experience and teamwork.
Title: Re: Cavalry stuff
Post by: Sir_Mateusz on May 23, 2011, 03:40:13 am
Thats a joke?? 
1H Cav is more  powerful,  but you need skill, experience and teamwork.
Only when you bump slash infantry lol
Skilled lancer will not give you chance to get close enough to strike.
Title: Re: Cavalry stuff
Post by: BD_Guard_Bane on May 23, 2011, 03:48:47 am
Let poor horsemen in peace. They are nerfed enough.
Arabian Warhorse is already nerfed a lot.

I can understand why you didn't read past the first sentence, it was a pretty long post. But to make it clear, I didn't suggest any change to Arabian Warhorse's stats. I think its fine.
Also, this wouldn't really be a nerf, just an increase in difficulty and price. The stats I suggested changed aren't nerfs, they're mainly buffs or shifting around stat focus.

Thats a joke?? 
1H Cav is more  powerful,  but you need skill, experience and teamwork.

No, it isn't a joke. 1hand&shield cav can of course be very effective. Two players who do so very well are Merc_Lizardman and Merc_Phazey (or whatever that alt of his is called). Those two play very smart - they know how to support effectively, and they do very well.
I've seen others do well, some 22nd guys too.
But of course because of the way they have to play (they have to get closer and risk more than lance cav), they're not as able (though far more able than 2hand cav because of the shield, faster weapon, and usually longer range weapon) to rampage all over the map. And obviously in cav vs cav fights, lance cav have all the advantages.

Also, couchable only lances is silly.

(click to show/hide)

Yeah, cav was the most powerful force at certain times in history. So?

Also Akinci, yeah obviously I remember what horse requirements and stats used to be like. It doesn't make a difference. The game changes, the balance changes. Otherwise we might as well say 'remember that time when you could use GLA from horseback? Cav have been nerfed enough!'.
I don't want any stat nerfs to horses. I want armoured horses made better, and lower tier horses more common (and interesting). I want cav to be difficult again.
Light cavalry shouldn't be riding around with triple the kills of every other player. They should be support.

The historical realism argument is a bit suspect, since cRPG (and warband) take a lot of liberties with historical accuracy. The way I understand it, cRPG is aesthetically modelled on the medieval world.

And:

1) Not always an option. And it shouldn't really be the answer to cavalry dominance, I don't want to see more roof camping.
2) Not everybody wants to play a pikeman.
3) I am a cav player  :P  (also, its different skills, so a good fighter won't necessarily be good cav).

This isn't a suggestion to nerf horse stats. Its to rebalance horses, and make armoured horses worth the cost. Also, to raise difficulty and price to compensate for how easy it is to be cav.

Also, to restate another point: none of the suggestions will affect the issues of cav weapons. I don't see how you can realistically change lance effectiveness without changing game mechanics.




Title: Re: Cavalry stuff
Post by: Gurnisson on May 23, 2011, 03:51:05 am
Skilled lancer will not give you chance to get close enough to strike.

I keep away from lancers most of the time on my 1H cav alt, but when they come for me, they're not that hard to take down. You just have to use your head. :)
Title: Re: Cavalry stuff
Post by: Frell on May 23, 2011, 04:30:47 am
Ok. I rerolled and I chose cavalry and 1h/shield.

Ive had a lance for 15 minutes and I can already tell you they're over powered. Kills are ridiculously easy to get.

Thanks.
Title: Re: Cavalry stuff
Post by: Keshian on May 23, 2011, 04:54:01 am
I agree with giving a small hitpoint/armor buff to the horses.  The thing is the tier 2 and 3 horses have a rather high level of both maneuverability and speed (especially courser and arabian warhorse).  Part of the original problem was lowering agility requirement to 3 per riding skill, so raising the riding requirement is not going to fix the problem as most cav have over the requirement already because you can still do a balanced build and get 6-7 riding and each point in riding skill significantly increases the horse's speed and maneuverability. 

Prior to January patch throwers were not OP because most archers countered them because the archers were OP.  After the archer nerfs in January, it finally became apparent over the next few months that throwers were OP (by the way the thrower nerf was a trifle too harsh, coming from a guy who hates throwing).  So too OP throwers and everybody being able to be a pocket pikemen kept cavalry's basic OPness in check.  But now with most pikes gone except for a few dedicated pikemen with no other weapon and throwers nerfed badly and hybrid xbowmen/archers significantly reduced in amount of ammo, cavalry are having a field day of OPness.  I am hoping it doesn't take another 3 months, like they took with throwing, before balancing cavalry, Ia lso hope they don't go too overboard like they did with throwers.

My suggestion:  Make riding a 6 agility skill requirement again and reduce the riding requirement of all horses by 1  (I would love to see mounted infantry again with sumpter horse riders).  The few people who still want to ride the plated charger can, just as almost pure agility, but most people will have to do balanced builds and have 3-4 riding skill.  This can be accompanied by +20 hitpoints, +5 armor on all the unarmored horses and +2 speed, +2 maneuverability on all the armored horses.  We would see cav diversity on the battlefield again and there would be real tradeoffs for choosing riding skill as it would require a stronger commitment to agilty, so less hitting power and hitpoints.
Title: Re: Cavalry stuff
Post by: Sir_Mateusz on May 23, 2011, 05:00:38 am
Ok. I rerolled and I chose cavalry and 1h/shield.

Ive had a lance for 15 minutes and I can already tell you they're over powered. Kills are ridiculously easy to get.

Thanks.
I play lancer 543h (steam timer) and belive me they are not op. Maybe i am not so super-good-mega-skilled player as you are, but i know that you have to think hard to kill and not to get killed in battle, especialy last days because there is a lot of horsemans and this stupid, bad, very bad Horsefriendly archers ;D on the battlefield.
I remember when cav was sux and there were only few of us... good old times :)

@LOL i didnt ment Horsefriendly :D its a conspiracy!
Title: Re: Cavalry stuff
Post by: Damug on May 23, 2011, 05:04:49 am
My suggestion:  Make riding a 6 agility skill requirement again and reduce the riding requirement of all horses by 1  (I would love to see mounted infantry again with sumpter horse riders).  The few people who still want to ride the plated charger can, just as almost pure agility, but most people will have to do balanced builds and have 3-4 riding skill.  This can be accompanied by +20 hitpoints, +5 armor on all the unarmored horses and +2 speed, +2 maneuverability on all the armored horses.  We would see cav diversity on the battlefield again and there would be real tradeoffs for choosing riding skill as it would require a stronger commitment to agilty, so less hitting power and hitpoints.
The problem with requiring 6 agi per ride skill point is that to ride any of the 'armored' horses you wouldn't have the str to wear decent armor yourself, so you'd have a plated charger while wearing chainmail at most yourself.   That's even taking into consideration that you also suggest dropping the skill requirements for the various horses.
Title: Re: Cavalry stuff
Post by: Frell on May 23, 2011, 05:05:01 am
I will retract my statement. The less the players, the easier lancing is.
Title: Re: Cavalry stuff
Post by: Sir_Mateusz on May 23, 2011, 05:12:01 am
I will retract my statement. The less the players, the easier lancing is.
I disagree. Its not easier at all.  If there is less players they can see you coming for them easily - they are more vigilant :)
I dont mean any individuals, there are good player and not so good, i say generaly.
Title: Re: Cavalry stuff
Post by: Keshian on May 23, 2011, 07:09:51 am
The problem with requiring 6 agi per ride skill point is that to ride any of the 'armored' horses you wouldn't have the str to wear decent armor yourself, so you'd have a plated charger while wearing chainmail at most yourself.   That's even taking into consideration that you also suggest dropping the skill requirements for the various horses.

Not really, the warhorse to charger series would require 24 agility (4 riding), which still allows 12 to 15 strength depending on how many skill points you convert.  If you want to use heavier armor like the plate mail (though who would want to pay upkeep of plate mail and warhorse at same time, bankrupt in 2 maps), then you simply would have to make the tradeoff of converting 8 instead of 2 skill points and getting 15 strength.  You should have 2-3 less skill points in riding so that should make it slightly easier.

Courser/Arabian Warhorse would require 18 agility (3 riding) and you could have 18 to 21 strength depending on skill point conversion.

You get the real tradeoff, when you try to use plated charger/mameluke horses, which would now require 5 riding (30 agility), so you would be limited to 6 strength, most likely 9 strength as you would convert the skill points unless you want to ride around with a steel shield.  A real tradeoff that few will wish to do and would balance the fact that armored horses themselves are getting a couple extra points in speed and maneuverability.
Title: Re: Cavalry stuff
Post by: Damug on May 23, 2011, 07:17:18 am
You can't even use a light lance with 6 strength, and you can only use a light lance with 9 strength.  In effect, your suggestion would stop anyone from using the 'most armored' horses ever again.
Title: Re: Cavalry stuff
Post by: Digglez on May 23, 2011, 07:52:45 am
My suggestion:  Make riding a 6 agility skill requirement again and reduce the riding requirement of all horses by 1  (I would love to see mounted infantry again with sumpter horse riders).  The few people who still want to ride the plated charger can, just as almost pure agility, but most people will have to do balanced builds and have 3-4 riding skill.  This can be accompanied by +20 hitpoints, +5 armor on all the unarmored horses and +2 speed, +2 maneuverability on all the armored horses.  We would see cav diversity on the battlefield again and there would be real tradeoffs for choosing riding skill as it would require a stronger commitment to agilty, so less hitting power and hitpoints.

Controlling a warhorse is no more difficult then controlling a highly maneuverable thoroughbred.  The nonsense that a plated horse requires the most riding skill is just silly.

The horses need to be broken down into equal but separate tiers, armored and unarmored.  Arabian should cost as much and same riding requirement as plated charger.

Title: Re: Cavalry stuff
Post by: Bulzur on May 23, 2011, 10:57:33 am
Reverting back to 1 riding per 6 agility will actually increase the number of cav, since any 18 agi build can decide to put "just" three points in Riding and start wrecking havoc. Cavs won't be dedicated, since they "only" need a max of 5 skill points for it.
Don't think it's a good idea.
Title: Re: Cavalry stuff
Post by: Vibe on May 23, 2011, 11:31:20 am
As much as I DISAGREE with cav being OP, the changes suggested are okay.
Except for the increased cost one.
LEAVE MY GOLD ALONE D:
Title: Re: Cavalry stuff
Post by: Keshian on May 23, 2011, 07:50:52 pm
You can't even use a light lance with 6 strength, and you can only use a light lance with 9 strength.  In effect, your suggestion would stop anyone from using the 'most armored' horses ever again.

Then convert piints and go 9 strength, but in your assumption lies one of the main reasons cavalry is OP too.  That they have to use a lollance to rack up the kills.  If you are using an almost unkillable plated charger, just go 1her with shield on whoreback, if you really want to use a light lance you can, but you are not going to be using the ultimate outranging tool of the heavy lance on a plated charger.  Its called a tradeoff.  The normal lance and the heavy lance outrange all but the longest polearms, which combined with excess maneuerability and speed, any cav can turn around you just out of range and yet stab you OR just charge straight ahead and couch lance kill easily almost any 2her.
Title: Re: Cavalry stuff
Post by: ToxicKilla on May 23, 2011, 07:58:59 pm
I agree with most of this (I'm a cavalry player, 18 str 18 agi 6 riding, one handed/polearm), Apart from the cost. I believe the armoured horses are priced about right. Leave them. But increase price of unarmoured horses by 15% or so. As the extra speed makes up for the lower durability.  Which most people want the speed.
Title: Re: Cavalry stuff
Post by: polkafranzi on May 23, 2011, 08:24:52 pm
So, yes, cavalry is OP.

I read this first line and couldn't be bothered with the rest of the essay - seen it all before.  Toxic steam me if it's actually not another nerf cav speech pls.

EDIT:

20:25 - polkafranzi: http://forum.c-rpg.net/index.php/topic,6458.new.html#new
20:25 - polkafranzi: read my post
20:25 - Dam You: nope its not
20:25 - Dam You: it actually buffs it alot
20:25 - polkafranzi: :D
20:25 - Dam You: apart from the god damn fucking cost
20:25 - Dam You: apart from that
20:25 - Dam You: it means all horses are best at differant shiz
20:26 - Dam You: and
20:26 - Dam You: charger buffed

-_- and :) at same time
Title: Re: Cavalry stuff
Post by: Furax on May 23, 2011, 08:32:16 pm
Stop hating, especially you kesh, assuming uve been lanced in the ass while ur tunneling inn on some poor peasent one too many times and you would rather be the immortal god of everything owning all other classes and if anything kills you its OP and needs to be removed from the game.

And bane, grab a lance yourself and put up a fight instead of using that morningstar all over the place and QQ when you cant jumpslash all the lancer cav after uve been dehorsed by foolishly trying to outrange a lance.

Sorry, im just sick of all the fucking whine.
Title: Re: Cavalry stuff
Post by: polkafranzi on May 23, 2011, 08:35:43 pm
Stop hating, especially you kesh, assuming uve been lanced in the ass while ur tunneling inn on some poor peasent one too many times and you would rather be the immortal god of everything owning all other classes and if anything kills you its OP and needs to be removed from the game.

And bane, grab a lance yourself and put up a fight instead of using that morningstar all over the place and QQ when you cant jumpslash all the lancer cav after uve been dehorsed by foolishly trying to outrange a lance.

Sorry, im just sick of all the fucking whine.

that
Title: Re: Cavalry stuff
Post by: BD_Guard_Bane on May 23, 2011, 08:39:01 pm
I agree with giving a small hitpoint/armor buff to the horses.  The thing is the tier 2 and 3 horses have a rather high level of both maneuverability and speed (especially courser and arabian warhorse).  Part of the original problem was lowering agility requirement to 3 per riding skill, so raising the riding requirement is not going to fix the problem as most cav have over the requirement already because you can still do a balanced build and get 6-7 riding and each point in riding skill significantly increases the horse's speed and maneuverability. 

Prior to January patch throwers were not OP because most archers countered them because the archers were OP.  After the archer nerfs in January, it finally became apparent over the next few months that throwers were OP (by the way the thrower nerf was a trifle too harsh, coming from a guy who hates throwing).  So too OP throwers and everybody being able to be a pocket pikemen kept cavalry's basic OPness in check.  But now with most pikes gone except for a few dedicated pikemen with no other weapon and throwers nerfed badly and hybrid xbowmen/archers significantly reduced in amount of ammo, cavalry are having a field day of OPness.  I am hoping it doesn't take another 3 months, like they took with throwing, before balancing cavalry, Ia lso hope they don't go too overboard like they did with throwers.

My suggestion:  Make riding a 6 agility skill requirement again and reduce the riding requirement of all horses by 1  (I would love to see mounted infantry again with sumpter horse riders).  The few people who still want to ride the plated charger can, just as almost pure agility, but most people will have to do balanced builds and have 3-4 riding skill.  This can be accompanied by +20 hitpoints, +5 armor on all the unarmored horses and +2 speed, +2 maneuverability on all the armored horses.  We would see cav diversity on the battlefield again and there would be real tradeoffs for choosing riding skill as it would require a stronger commitment to agilty, so less hitting power and hitpoints.

Well, courser and arabian warhorse are tier 4 currently. I'd like to see them raised to tier 5 - 15 agility would then give cav players access to the three best light horses and two armoured horses. That way it doesn't limit builds too much - someone can still go for a strength focused build as a dedicated cav player. Of course, stopping at 15 agi/5 riding would still make their horses slower and less manoeuvrable than someone with 6 riding.
Also, I only suggested a hitpoint/armour buff for armoured horses, to make them more durable. Also the rouncey, but only to bring it up to courser level so it makes a basic all rounder (+5hp, +2 armour, +4 charge).
The other horses don't need any hp/armour buffs. They die fast to ranged, but they should (the lighter ones anyway). Well, they die fast to longbows, xbows, and throwing weapons at least, and the weaker ones like the Arabian die fast to anything.

The lower level horses don't have particularly high speed or manoeuvre. Of course, most players using them have high riding skill (5-7) and are trying to save money, so the horses perform better than their actual stats.

The reason why you rarely see mounted infantry with sumpters now is the cost. It used to be quite common (to get to the ruins on field by river before the enemy etc), but now no-one wants to risk a 4,700 gold piece of equipment breaking just to get somewhere and dismount. And of course with the level cap, people are planning their builds more specifically and carefully, and won't waste 2 points in riding just for transport. Actually, I wouldn't mind seeing the sumpter reduced by 1 difficulty - its a terrible horse anyway, only useful for transport.

Returning riding skill to 1/6 agi isn't a good idea. As Bulzur says, you'd see a lot more lower level cav - everyone will have a horse. The idea of anyone who wants to ride a plated charger having to be an agi stacker is lame. I want to see effective heavy cavalry, plated knights on plated horses. Obviously though this would be ridiculous if people could do it all the time, which is why I suggested a huge cost increase.
There's no reason why people should have to choose between an armoured horse and armour. Increasing the stats of the armoured horses wouldn't make up for it being useless to ride one wearing a linen shirt and using a sickle.

And bane, grab a lance yourself and put up a fight instead of using that morningstar all over the place and QQ when you cant jumpslash all the lancer cav after uve been dehorsed by foolishly trying to outrange a lance.

Sorry, im just sick of all the fucking whine.

Yeah, so you didn't read it either? Its ok, there were a lot of words. I'm not complaining about lances being the most effective weapon to use on a horse. That has always been the case, and I doubt it'll change. I choose to use 2handers from horseback because I enjoy it, not because its innately effective.
I don't try to jumpslash lance cav.

Well, either read it properly, or don't comment.

Title: Re: Cavalry stuff
Post by: Overdriven on May 24, 2011, 12:09:51 am
This is a general all answer post:

The reason a lance does so much damage is because of the speed bonus. Ever tried using one on the ground with limited strength? It doesn't do a lot of damage. So nerfing a lance either by cost of strength, or lowering damage is not the answer. And making the heavy lance cost the most strength makes no sense, it's longer, but has less damage than a light lance. A lot of lancers use the light lance, not the heavy lance. The only reason a heavy lance is  used is because of it's length makes sense against other cavalry. For killing infantry a light lance is better. So if you're going to suggest nerfs on that, at least get facts straight.

As for the suggestions on nerfing manoeuvrability, that's another suggestion that makes no sense. The OP writer said it well in that dedicated horsemen know how to manage their speed. A full speed courser cannot turn, simple. I use one as a HA and I can assure you, at full speed, if a lancer cuts across me, or a pikeman appears, I cannot turn out the way fast enough. The only reason I can usually is because I very rarely ride at full speed unless to get away from enemy horsemen whilst shooting them. When it comes to killing infantry, most cavalrymen will rarely use full speed and so it appears that their manoeuvring ability is far greater than it actually is.


Anyway, to the OP:

I can agree that cav does rampage a lot at the moment, but the changes need to be fine tuned to avoid major nerfing and I like the fact you have tried to consider this, unlike most threads of this type.

Increasing the riding requirement is a nice suggestion, but honestly I'm not sure it will help that much. Most dedicated cav players I know actually play with 6 riding anyway. Not 5 or even 4. So I don't think the changing of the tiers would make all that much of a difference to anyone. Increasing the stats won't make much difference either, dedicated cav players will always use the arabian/courser because of the untold advantages they always have. Also I think by doing all of this you'd actually be increasing the amount of cavalry out there, and buffing the horses in the process.

Increasing price is a no no. I'm a horse archer, that's the least costly form of cavalry there is. Yet on anything under a x3, often a x4, I can expect to be bleeding money with my courser as it is. The only way I make money even now is either getting on a damn good team or playing DTV where I can't use my horse. If you increase the cost by 25% it will be unmanageable to all those who have not got endless funds saved up.

It's an interesting post for a change. But I just don't think they are the right suggestions. Something else needs to be thought of and honestly, I think it lies in making infantry/throwing more able to combat cav, rather than nerfing cavalry.

However, one thing that I do suggest (not necessarily related to cav). Remove the slots/unsheathable stat from the Pike, but make it less wieldable except for a planned attack. Right now the pike is just to easy to use both in close combat and against infantry. I've seen people using it very effectively in close combat and it is still a very present threat on the battlefield. The only thing that stops it annoying me to much is that I'm a HA and can pump arrows into the guy using it. But I think by making it sheathable, but less effective as a close quarters weapon, you'd be balancing it's use far more and adding more of a threat to cavalry.
Title: Re: Cavalry stuff
Post by: tankmen on May 24, 2011, 02:14:08 am
if you nerf cav remove the ability to jump and swing as well thats what often kills me as cav is the completely plated 2h jumping over my horse and killing me
Title: Re: Cavalry stuff
Post by: EponiCo on May 24, 2011, 02:17:04 am
Love jumpslashers. Horses can't block, I do.
Title: Re: Cavalry stuff
Post by: Digglez on May 24, 2011, 05:03:01 am
if you nerf cav remove the ability to jump and swing as well thats what often kills me as cav is the completely plated 2h jumping over my horse and killing me

who says white men cant jump...jump 3ft vertical in 30lbs of gear with less than 3 athletics!
Title: Re: Cavalry stuff
Post by: Huey Newton on May 24, 2011, 05:21:48 am
if you nerf cav remove the ability to jump and swing as well thats what often kills me as cav is the completely plated 2h jumping over my horse and killing me

agreed
Title: Re: Cavalry stuff
Post by: Diavolo on May 24, 2011, 09:00:55 am
Stop hating, especially you kesh, assuming uve been lanced in the ass while ur tunneling inn on some poor peasent one too many times and you would rather be the immortal god of everything owning all other classes and if anything kills you its OP and needs to be removed from the game.

And bane, grab a lance yourself and put up a fight instead of using that morningstar all over the place and QQ when you cant jumpslash all the lancer cav after uve been dehorsed by foolishly trying to outrange a lance.

Sorry, im just sick of all the fucking whine.

Agree. However, I think the problem with cavalry now are all the cheap tricks. Bumpslashing shouldnt be possible at all. Jump slashing too. Dont know if this is possible to do though, but I have noticed that bumpslashing has been buffed (you can now do it faster at higher speeds, which means less chance of getting hit and more damage in your strike) since last time I played. (I was away for about half a year or so)

An other note about horses, they cost a LOT of money already. A courser costs the same as a transitional armor, thats a lot. This is in addition to armor and weapons who cost the same as infantry, but one also need a weapon for when on foot. This makes melee cav already the most expensive class to play in cRPG as it is. To make it easier to stop cavalry again I suggest buffing throwing back to some of its original power. This will make it a lot easier to take down melee cavalry.
Title: Re: Cavalry stuff
Post by: Torben on May 24, 2011, 11:59:49 am
Bane!  I love the Idea of youre post and hate all the trolling of idiots who seemingly dont like to read or are not up to the challange of understanding shit.

I´m putting up a similar post and id like you to contribute

Title: Re: Cavalry stuff
Post by: Riddaren on May 24, 2011, 12:50:18 pm
1. I agree.
2. Not sure what you mean by that exactly but I guess I agree.
3. Agreed.
4. Sounds fair.
5. I don't really care but it's a nice idea.
6. Sounds a bit expensive... specially for armoured horses (which I already find overpriced compared to their usefulness as a lancer).

"So, yes, cavalry is OP."
In what way is it OP? You could say that about anything. Seriously.
Being a cavalry lancer myself I can't even touch a good HA, pikeman or foot archer. Are they OP? Of course not. That is the way it should be. Some classes owns others.
Is cav OP because it is so easy to kill bad players? What kind of reasoning is that?

"Anyway, cRPG shouldn't be balanced only for dedicated, organised clans or teams."
Ironically melee cav is pretty much useless in organized battles in the presence of HA's or archers.
cRPG should be balanced by letting good players fight each other imo, not bad players.

"Prior to the last big patch, the amount of ranged spam kept them in check to a degree."
That is a big understatement. Cavalry players are kept in check all the time on all maps. As I said earlier, a good HA can humiliate a melee cav. 2 good foot archers will have no trouble defending vs 1 melee cav on open terrain even if the horse is armoured.

"The argument that cav only do well on certain maps is also invalid, since any cav player can dismount and play as effective infantry with no penalties at all."
Again, there is a big difference between HA and melee cav. Don't put them together. It's like comparing 2h with foot archery.
Anyway, your statement is obviously false as cavalry players most often are underdogs when fighting unmounted.

"Currently its very easy to get a lot of kills as cavalry, with not much effort. Of course, its easier for some types of cavalry than others."
You can say that for any class (except throwing) if you are good enough.
Title: Re: Cavalry stuff
Post by: BD_Guard_Bane on May 24, 2011, 01:24:51 pm
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I'll do this point by point.

1) Yeah, that was an opening statement. The rest of the post attempts to explain why. Also, class comparison isn't a particularly valid way to argue this, since cav aren't retarded enough to try to fight pikemen or foot archers alone. They just run away and go kill other people (I know I do). Horse archers are a slightly different situation - yeah, as long as they have arrows and aren't retarded, they'll beat other cav.

2) cRPG isn't an organised battle. Most players on any given map are not in clans. cRPG should definitely not be balanced by letting good players fight each other. 'Bad' players (new players or players who cba to dedicate the time to getting more skilled) should be able to have fun too.
Also I don't understand what you mean about life being balanced like that, so I'll ignore it.

3) Yes, true. The ability to have a pike as part of your standard loadout (for everyone) also kept cav in check. Also, I never mentioned anything about HA being able/not able to counter other cav. And as I said before, ranged do fine against cav, I agree.

4) Yeah, true, I didn't distinguish between types of cav. As I said at the end of the OP, none of it addresses the issues of weapon type on horseback (lance cav/1hand&shield cav/HA/2hand cav/xbow cav/jav cav). HA and melee cav are different, but they all share something in common - they use a horse. And my suggestions were all horse related.
As for cavalry being underdogs on foot, I don't see how its obviously true. I do fine as infantry. I put 7 points into riding - what else would I have put them in? Ironflesh? Or converted a few for an extra point somewhere? Sure, I'm very slightly at a disadvantage vs someone with more ironflesh, but all that means is I have to block better.
Most (if not all) of the top cavalry players do very well as infantry too.

5) Well, no. You can't say that for any class. The problem is that you don't have to be good at cav to get very high scores (until a good cav comes along and out-lances you). The only other classes I've seen able to sometimes match cavalry kills are 2handers or polearms (mainly using long polearms or one of those silly greatswords). And that doesn't happen often, and usually only for good players.
And once again, cRPG shouldn't be only balanced around the best players. It should aim for a situation where every class is fairly difficult and requires a level of skill to do well. Cavalry doesn't do that at the moment.

Edit: sorry, you edited :) The numbers refer to your points, not your numbered replies.
Title: Re: Cavalry stuff
Post by: Bulzur on May 24, 2011, 01:27:58 pm
"Prior to the last big patch, the amount of ranged spam kept them in check to a degree."
That is a big understatement. Cavalry players are kept in check all the time on all maps. As I said earlier, a good HA can humiliate a melee cav. 2 good foot archers will have no trouble defending vs 1 melee cav on open terrain even if the horse is armoured.
An HA is  using an horse you know. (facepalm) Reducing horse's effectiveness will help deal with thoses. And anyway, one cav alone shouldn't chase an ha, that's just suicide. Do you see archers keeping their bows and running toward shielders ?
If you need 2 archers to defend vs 1 cav, then there's something wrong.
Also, an armored cav can EASILY kill 2 archers, if it's a 1h with shield. Bump if they aim well for you, bump slash if they aimed too late, just slash if they jump away.
And if they block, then just ride in small circle around one, permanently bumping slashing him. Really easy.



"The argument that cav only do well on certain maps is also invalid, since any cav player can dismount and play as effective infantry with no penalties at all."
Again, there is a big difference between HA and melee cav. Don't put them together. It's like comparing 2h with foot archery.
Anyway, your statement is obviously false as cavalry players most often are underdogs when fighting unmounted.
Where is the difference between thoses 2 ? HA become archers with 4-5 PD and at least 6 WM on foot, so decent archers.
Cav become 1h/shielder OR poelarm user on foot, with 5 PS and 6 WM. Decent infantry.

Put a decent infantry or decent archer on a cav map. Do you think they can be decent there ? Nop.


"Currently its very easy to get a lot of kills as cavalry, with not much effort. Of course, its easier for some types of cavalry than others."
You can say that for any class (except throwing) if you are good enough.

Again, this is definitely trolling.
Just take an excellent infantry whatever it is. The time he takes to travel by foot to the ennemy, always checking sideways and behind him, a cavalry will have already raided the spawn and attacking others late infantry. Then, our excellent infantry faces too good infantry, he has to engage, and can maybe win, if he doesn't get bumped over by a cav. A good cavalry sees two good archers. Rha, let's just do as if i back away, kill some others, and i'll come back  to deal with them.

And what does an archer do ? Kill peasants (only 2-3 arrows, kill other archers (2-5 arrows), kill horses (3-7 arrows for unarmored one's, 7 for destrier), and wounds some people. During that time, a cav can effectively do much more effective damage to the ennemy team, and way more easily.
It IS comon knowledge, that at this moment, it's EASIER to get kills with cav, than with other gameplays, providing the same skill.
Title: Re: Cavalry stuff
Post by: Riddaren on May 24, 2011, 01:53:17 pm
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Thanks for the reply. I understand you better now and I believe we agree on most parts.
I had a feeling it was just another "I hate all other classes" kinda post. My mistake :oops:

"Most (if not all) of the top cavalry players do very well as infantry too."
Funny. Either I'm not a top cavalry player or I'm the only one who sucks on foot :wink:

But to be honest, a dismounted polearm cavalry player will fight as an underdog vs a 2 hander.
2H is simply the best in 1vs1 melee situations but I don't mind that. It's the way it should be.
Title: Re: Cavalry stuff
Post by: BD_Guard_Bane on May 24, 2011, 02:04:11 pm
But to be honest, a dismounted polearm cavalry player will fight as an underdog vs a 2 hander.
2H is simply the best in 1vs1 melee situations but I don't mind that. It's the way it should be.

Dunno, depends what the lance cav does. They have to make a sacrifice because of the slot system, so to use a high tier polearm and their lance they have to ditch the shield. I don't really see that as much of an cav-to-inf sacrifice, but then I'm 2hand cav so I don't use a shield anyway.

As for 2hand vs polearms, its another discussion :) (though I think both polearms and 2hand categories have silly weapons).
Title: Re: Cavalry stuff
Post by: Riddaren on May 24, 2011, 02:13:43 pm
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"If you need 2 archers to defend vs 1 cav, then there's something wrong."
Is it? I find it kinda realistic.

"Also, an armored cav can EASILY kill 2 archers, if it's a 1h with shield. Bump if they aim well for you, bump slash if they aimed too late, just slash if they jump away.
And if they block, then just ride in small circle around one, permanently bumping slashing him. Really easy."


Those 2 archers must be really stupid then because one archer alone is enough to headshot the horse. Even an armoured one. Really easy.

(click to show/hide)
Title: Re: Cavalry stuff
Post by: Overdriven on May 24, 2011, 02:16:43 pm
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I'll do this point by point.

1) Yeah, that was an opening statement. The rest of the post attempts to explain why. Also, class comparison isn't a particularly valid way to argue this, since cav aren't retarded enough to try to fight pikemen or foot archers alone. They just run away and go kill other people (I know I do). Horse archers are a slightly different situation - yeah, as long as they have arrows and aren't retarded, they'll beat other cav.

2) cRPG isn't an organised battle. Most players on any given map are not in clans. cRPG should definitely not be balanced by letting good players fight each other. 'Bad' players (new players or players who cba to dedicate the time to getting more skilled) should be able to have fun too.
Also I don't understand what you mean about life being balanced like that, so I'll ignore it.

3) Yes, true. The ability to have a pike as part of your standard loadout (for everyone) also kept cav in check. Also, I never mentioned anything about HA being able/not able to counter other cav. And as I said before, ranged do fine against cav, I agree.

4) Yeah, true, I didn't distinguish between types of cav. As I said at the end of the OP, none of it addresses the issues of weapon type on horseback (lance cav/1hand&shield cav/HA/2hand cav/xbow cav/jav cav). HA and melee cav are different, but they all share something in common - they use a horse. And my suggestions were all horse related.
As for cavalry being underdogs on foot, I don't see how its obviously true. I do fine as infantry. I put 7 points into riding - what else would I have put them in? Ironflesh? Or converted a few for an extra point somewhere? Sure, I'm very slightly at a disadvantage vs someone with more ironflesh, but all that means is I have to block better.
Most (if not all) of the top cavalry players do very well as infantry too.

5) Well, no. You can't say that for any class. The problem is that you don't have to be good at cav to get very high scores (until a good cav comes along and out-lances you). The only other classes I've seen able to sometimes match cavalry kills are 2handers or polearms (mainly using long polearms or one of those silly greatswords). And that doesn't happen often, and usually only for good players.
And once again, cRPG shouldn't be only balanced around the best players. It should aim for a situation where every class is fairly difficult and requires a level of skill to do well. Cavalry doesn't do that at the moment.

Edit: sorry, you edited :) The numbers refer to your points, not your numbered replies.

1. It's up to the infantry to adequately position themselves to catch the cavalry off guard. The same way cavalry positions itself for the best lance kill ect. If the infantry aren't smart enough to do this then they deserve to die. Having a couple of good pikemen or archers on a team when fighting cavalry makes a huge difference. Because they actually dedicate themselves to the cause. Rather than most infantry who are just in it for themselves.

2. I accept your point here.

3. See my previous post for suggestions about the pike. I think it would make a big difference.

4. Cavalry are under dogs on foot. The only ones who aren't are 1h+shielder cav. An HA on foot, or a Lancer on foot both lack the athletics or wpf in other skills to fight effectively against dedicated melee men. I don't have any 1h wpf, I put it all in archery. So if I go down I'm rather screwed. Lancers will have all their wpf in polearm, if they are only carrying a lance it's quite hard to fight effectively on foot.

There is a big difference between dedicated cav players, and players who are playing a melee/cav build. That distinction need to be made because unless a dedicated cav player is very good, they suck on foot.

5. I can accept this fact, but how could that possibly be changed? I don't think any of your suggestions will work, as I countered in my other post (to which you haven't replied. Seems you only like replying to the rants). I think the answer lies in doing something to other classes, not in doing something to cavalry.

EDIT:

I also agree that needing 2 archers is not unreasonable. On most maps archers can easily have the upper hand. All they need is 3 arrows in a lot of horses, 1 for a headshot. It's rare that it takes more than 3-4 arrows to take a horse down. And that's really not a lot of shooting.
Title: Re: Cavalry stuff
Post by: BD_Guard_Bane on May 24, 2011, 02:33:32 pm
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4. Yes, HA are at a disadvantage on foot, true. They can perform as foot archers, but at a disadvantage compared to a foot archer. As for melee, all archers are disadvantaged in melee.
I don't really understand (and have never seen a case) why a lancer would only be carrying a lance... unless they want to not be able to fight dismounted? They can carry a lance, a shield, and a 1 slot polearm, or a lance, shield and 1hander, or a lance and a 2 slot polearm. Two of those mean they can put all their wpf into polearms and not be at any disadvantage in melee.
All melee cav can perform effectively as infantry, with no real disadvantage.

5. Yep, I haven't replied to your comments yet because for once they were actually quite sensible, and I'm still thinking about them. It's harder to reply instantly to valid criticisms.
As for doing something to cavalry, even disregarding its balance compared to other classes, I still think horses need some internal balance. Armoured horses need to be made worth the cost (or worth anything at all, though 1hand/shield cav with armoured horses are increasing), and some horses need to be differentiated (steppe/desert, warhorse/large warhorse, to a lesser extent rouncey/palfrey). I'd also like there to be a valid choice apart from the tier 4 horses.
Title: Re: Cavalry stuff
Post by: Overdriven on May 24, 2011, 02:42:46 pm
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4. Yes, HA are at a disadvantage on foot, true. They can perform as foot archers, but at a disadvantage compared to a foot archer. As for melee, all archers are disadvantaged in melee.
I don't really understand (and have never seen a case) why a lancer would only be carrying a lance... unless they want to not be able to fight dismounted? They can carry a lance, a shield, and a 1 slot polearm, or a lance, shield and 1hander, or a lance and a 2 slot polearm. Two of those mean they can put all their wpf into polearms and not be at any disadvantage in melee.
All melee cav can perform effectively as infantry, with no real disadvantage.

Hmm most lancers I see do use dedicated lance. Nothing else. Lance and a shield and that's it. Mostly because a good lancer won't be downed off his horse for whatever reason. And if they are, it's generally considered that they'll just fight with a lance. Some I know use 1h, but they don't have any wpf in it.
Title: Re: Cavalry stuff
Post by: EponiCo on May 24, 2011, 03:11:41 pm
Leed, Kerrigan - GLA
Torben - LHB
Some others with 2h, 1h, spears and other stuff.
Title: Re: Cavalry stuff
Post by: Overdriven on May 24, 2011, 03:21:20 pm
Yes but those are some very good players. On the whole there aren't that many.
Title: Re: Cavalry stuff
Post by: tankmen on May 24, 2011, 04:04:05 pm
I understand where people are coming from with cavalry being op, but a lot of cavalry are nothing without there horse, and even if they do decent on the ground they are in most cases lacking something that a pure 2h(spammer) has, in my case its 0 athletics *real knights walked ;)* and I'm pure 1h. In fact there are times I am on a map and completely know I cant beat one of the infantry on there unless I'm on my horse... either due to there footwork or just base skill. But its a village map and rather than get piked or shot to death or my personal favorite jump slashed I choose to walk with the peasants on foot.

I am a horse men so please don't shoot my horse in the leg and kill my class :D
Title: Re: Cavalry stuff
Post by: Bulzur on May 24, 2011, 04:32:32 pm
One headshot to an armored horse isn't enough to take it down. I headshot a courser and it still needs another arrow before coming down.
And yes, i use a MW strong bow and bodkin arrows.   :rolleyes:
Actually, the best gameplay to kill horses is definitely xbows. Since one xbow headshot can kill pretty much anything, and even a normal shot will still take 70% of the health of the horse. I'm afraid sometimes cavs don't do the difference between incoming bolts or arrows. Can't blame them, the range thing disapear sometimes after the impact, so no way to notice it.

The thing is, saying 3 arrows are enough for a horse is definitely true most of the times, but one lance thrust is also enough for all archers. Do you think an archer has enough time to shoot 3 arrows on a horse before the cav comes and kill it ? Seriously ? And... we can't shoot arrows AND block down. As an archer, i must pass at least 20% of my short lifespan using a melee weapon just to down block, doing nothing else. And once you see an archer using a melee weapon, just run in bumpslash or couch. :S

And.... horses and cav are not EASY to shoot down at medium distance. This is just an asumption because when 4 archers focus you, one hits. "Ah, i got hit by thoses filthy my old friends medium distance, nerf range !". But that's 20%.


Kerrigan is definitely the deadliest i encountered. Evading arrows pretty easily, insane speed on that courser, and if you shoot the horse, running at you with a GLA to chop your head off. o_O

(click to show/hide)

Oh, and for all :
Difference between a strongbow foot archer and a strong bow HA ? : Riding and Horse archery (8)
Difference between a polearm cav and a polearm footman ? Riding only.
Title: Re: Cavalry stuff
Post by: Spawny on May 24, 2011, 04:36:44 pm
4. Cavalry are under dogs on foot. The only ones who aren't are 1h+shielder cav. An HA on foot, or a Lancer on foot both lack the athletics or wpf in other skills to fight effectively against dedicated melee men. I don't have any 1h wpf, I put it all in archery. So if I go down I'm rather screwed. Lancers will have all their wpf in polearm, if they are only carrying a lance it's quite hard to fight effectively on foot.

There is a big difference between dedicated cav players, and players who are playing a melee/cav build. That distinction need to be made because unless a dedicated cav player is very good, they suck on foot.

Hmm most lancers I see do use dedicated lance. Nothing else. Lance and a shield and that's it. Mostly because a good lancer won't be downed off his horse for whatever reason. And if they are, it's generally considered that they'll just fight with a lance. Some I know use 1h, but they don't have any wpf in it.

I strongly disagree with melee/cav being at a large disadvantage compared to dedicated melee. You can basically pick a very common 18/18 build or the even more common 15/21 or 21/15 builds and ram all points from IF into riding. Take out 1 point in athletics or someting to get the max out of your riding skill if you have to.
The difference with dedicated melee when fighting on foot: some HP (which is not going to make a huge difference unless you're in full heavy armour) and maybe a point in athletics or shield skill depending on your melee choice.
Lancers who don't bring melee weapons are either very confident they won't get any use out of their secondary polearm (be it due to bad melee skills or they're sure their horse won't get killed) or they just don't have the gold to pay the upkeep.
The only good cav I know who hardly ever brings a melee weapon is Oberyn.
Title: Re: Cavalry stuff
Post by: MouthnHoof on May 24, 2011, 05:26:10 pm
1. It's up to the infantry to adequately position themselves to catch the cavalry off guard. The same way cavalry positions itself for the best lance kill ect. If the infantry aren't smart enough to do this then they deserve to die. Having a couple of good pikemen or archers on a team when fighting cavalry makes a huge difference. Because they actually dedicate themselves to the cause. Rather than most infantry who are just in it for themselves.

4. Cavalry are under dogs on foot. The only ones who aren't are 1h+shielder cav. An HA on foot, or a Lancer on foot both lack the athletics or wpf in other skills to fight effectively against dedicated melee men. I don't have any 1h wpf, I put it all in archery. So if I go down I'm rather screwed. Lancers will have all their wpf in polearm, if they are only carrying a lance it's quite hard to fight effectively on foot.
#1 I call BS on that. A pike cannot attack cavalry, he is completely passive and need the cavalry player to be willing or stupid enough to get in range. I play support pike/polearm often and guess what, any cav that sees me facing in his general direction will simply ride around. The most I can do is keep them away from my pike radius till that moment when someone else engages me - archers (no shield), enemy infantry, another cav.

#4 I boldfaced the important part for you. Now, who's fault is that? You made a 1-dimensional min/max build, suck it up when you get to use your min side.
Title: Re: Cavalry stuff
Post by: Dezilagel on May 24, 2011, 06:03:34 pm
#1 I call BS on that. A pike cannot attack cavalry, he is completely passive and need the cavalry player to be willing or stupid enough to get in range. I play support pike/polearm often and guess what, any cav that sees me facing in his general direction will simply ride around. The most I can do is keep them away from my pike radius till that moment when someone else engages me - archers (no shield), enemy infantry, another cav.

#4 I boldfaced the important part for you. Now, who's fault is that? You made a 1-dimensional min/max build, suck it up when you get to use your min side.

+1

And also:

HA. ARE. CAV.

Saying cav is balanced because HA can beat them is not a valid argumant.

More on topic:

The issue with cav is not that they lack counters, it's that they force upon entire teams a certain style of play, something no other class does. And killing diversity is not balance.
Title: Re: Cavalry stuff
Post by: Michael on May 24, 2011, 08:33:37 pm
Quote
bro in european cav style chouhing is the main cus of the weigth of lances but in east lances have less weigth and they mostly used as thrusting

eastern lances were more spears than lances

that was what i suggested

light lance, normal lance, heavy lance - couchable only

war spear you can thrust



Quote
if they are really stacking str

From my experience 12 agi 4 riding sarranid horse 30 str 10 ps heavy lance 1 stab kill against everything
I had "only" 9 power strike and could kill everyone with a stab in the head
Title: Re: Cavalry stuff
Post by: Diavolo on May 24, 2011, 10:49:57 pm
The issue with cav is not that they lack counters, it's that they force upon entire teams a certain style of play, something no other class does. And killing diversity is not balance.

The issue with archers is not that they lack counters, it's that they force upon entire teams a certain style of play, something no other class does. And killing diversity is not balance.

Archers force people to use shields, or to cover themselves from the arrows (behind houses or such). Cavalry forces infantry to stay close to an obstacle, go as a group, bring a pike, play archer/xbow/thrower or tell their archer/xbow/thrower friends to kill the horses.

As you can see, archers force people to do just as much with their playstyle than cavalry does. And with cavalry you have a lot of options to choose from to defend yourself.

I will probably get flamed to death by this post, since Im saying something "bad" about archers, but so be it. I only bring the truth.
Title: Re: Cavalry stuff
Post by: Dezilagel on May 24, 2011, 11:16:16 pm
The issue with archers is not that they lack counters, it's that they force upon entire teams a certain style of play, something no other class does. And killing diversity is not balance.

Archers force people to use shields, or to cover themselves from the arrows (behind houses or such). Cavalry forces infantry to stay close to an obstacle, go as a group, bring a pike, play archer/xbow/thrower or tell their archer/xbow/thrower friends to kill the horses.

As you can see, archers force people to do just as much with their playstyle than cavalry does. And with cavalry you have a lot of options to choose from to defend yourself.

I will probably get flamed to death by this post, since Im saying something "bad" about archers, but so be it. I only bring the truth.

Archers : Do not force me to take a shield (it helps, but it's def not a req to fight archers, 2h can be considered "weak" vs them tho), allows me to pick whatever weapon I want to use, I can roam the map freely and ninja them, stick with the group and slug it out in a melee fest, or maybe aid my team in placing ladders or w/e, point is, I have a bunch of options. Same thing for my team, everyone and their playstyle can be effective.

Shielders: Do not force upon me a certain type of equipment, can be beat with any weapon (pure archers will have a harder time, but can atleast run away). I can feint them, crush them with a hammer, break their shields with an axe or whatever. I can flank, I can stick with the group, I can camp (for whatever reason...), - again a bunch of options. Same thing goes for my team, once again everyone and their playstyle can be effective.

2h/poles: I can beat them with any weapon of choice, (no class is really "weak" against them, shielders vs axes only plausible example). I can flank, stick with the group, camp, ninja etc... No playstyle restrictions. Same thing goes for the team, no special class or playstyle is needed (except for maybe skill? :p).

Cav then: Forces either me or teammates to use pikes for defence, force me/my team to use ranged to actually bring them down. Disallows major flanking or ninja, forces my team to stck together in a big blob, can not be ran from, encourages camping (boooring....+delay)... (Unsupported with pikes, infantry with shorter weapons are helpless, archers (non-roofcamping!), are weak to them due to lack of block and bump, 1h-shield cav is also very weak against lancers and HA...)

Don't get me wrong, I hate "friendly archers" just as much as you do, but atm they're quite balanced tbh

((lol forum))
Title: Re: Cavalry stuff
Post by: HarunYahya on May 25, 2011, 01:06:18 am
I totally disagree with you on this thread Bane.
I used to pay 1k gold every damn round to "repair" my sarranid horse when i was a cav.(I experienced my champ arabian warhorse got 1 hit killed by throwing dagger on its head btw.)
Considering increasing ranged spam these days,forcing cavalary to use shittier horses will make this game more imba.
They already forced lancers to equip lance or light lance with 175-180 cm long...they gave infantry 3 meters long pikes.
If you are a lancer / polearm build you cannot grab a shield and infantry weapon just in case your horse dies.So you have to choose between getting a shield and praying god to let your horse survive or getting an infantry weapon (GLA,LHB,Bec etc...) and praying god to let you survive on horse.
Afaik you use shield + morningstar on horse so changes on polearm builds may didn't effect your game experience.
Light horses die like cats in this game.If you throw a dagger to a horses head could it be insta kill ffs ? Horses are not cats but sadly in this game they die like cats...So if a light cav makes scores thats the retardness and unawareness of the enemy ranged units.With the speed bonus they can kill horses so easy.
I think slot system screwed the OP cav mechanics.They did quiet good,it is already hard to play as cav.It is always normal to get more kills in this situation because cav = mobile which gives the advantage to attack when they want and retreat if things go bad.If a cav not a retard he/shee will try to flank the enemy , attack them from the behind first wipe off the ranged.
Those tactics always work ;) That is why riders invented ! To surprise the enemy and change the course of the battle.
And increasing horses riding requirement and lances STR requirement doesn't seem logical to me.As a lancer , 21str 18 agi works best .
So it won't change anything =)
Title: Re: Cavalry stuff
Post by: EponiCo on May 25, 2011, 04:19:03 am
Yes but those are some very good players. On the whole there aren't that many.

This has nothing to do with player skill. As rider you are just going to miss x skill points from footman stats. That's the difference between 2, 3 levels at worst. HA are different since they have two skill centered on horses, the high attribute requirements and in melee also the lack of wpf.
Ofc, with horse cost you will have less money, but I've found it to be decently possible to maintain enough gear for when I loose the horse, at the time that happens shield users will have their shield broken, 2h will be hurt etc. anyway. And on a map where you can't use the horse (which was the original point), you can go in best melee gear.

Afaik you use shield + morningstar on horse so changes on polearm builds may didn't effect your game experience.

Actually, the slot system hit sword & board/2h cav the worst in retrospect. A pure lancer doesn't care, but a sword & board can't carry a lance just for fighting against cavalry. Ofc, they can just say screw you and buy a light crossbow. :P
Title: Re: Cavalry stuff
Post by: Diavolo on May 25, 2011, 08:43:11 am
I think that the solution is, like mentioned in an other thread, to reduce the charge ability of the horses. Then there will be less bumpslashing, and people are happy  :D
Title: Re: Cavalry stuff
Post by: Seawied on May 25, 2011, 08:53:05 am
I think that the solution is, like mentioned in an other thread, to reduce the charge ability of the horses. Then there will be less bumpslashing, and people are happy  :D

Reducing the damage done by charge is only half the problem. Reduce the speed an manueverability of all horses except the high end ones and they will be more balanced. Steppe horses that turn on a dime and coursers that are faster than a ferrari need to go.
Title: Re: Cavalry stuff
Post by: MouthnHoof on May 25, 2011, 11:32:11 am
Reducing the damage done by charge is only half the problem. Reduce the speed an manueverability of all horses except the high end ones and they will be more balanced. Steppe horses that turn on a dime and coursers that are faster than a ferrari need to go.
True
Title: Re: Cavalry stuff
Post by: Casimir on May 25, 2011, 11:43:12 am
If manouveability n speed are reduced charge and hit points should be increased. Else cavalry will be an expensive joke.
Title: Re: Cavalry stuff
Post by: BD_Guard_Bane on May 25, 2011, 12:53:56 pm
(click to show/hide)

I'm sorry but I have no sympathy for the argument that lance cav now have to choose between a shield and a 2 slot polearm :D
They can use a lance, a staff, and a shield. Or no shield and a poleaxe or something instead. No-shield on cav just means you have to play differently, and lots of lancers do fine without it (Leed and Torben for example).
And no, I don't use shield on horseback, and never have.

Yes, horses die fast, especially the lighter ones. But then I'm not suggesting any kind of stat nerf for horses. And I don't want a lance str requirement increase.

Maybe you're right that the horse riding requirement increase won't change anything (its a point that Overdriven made as well a few pages back). With 18 agility you can have 6 riding, which gives you all the horses. Even 7 riding will still give you the ability to use nearly every weapon and every piece of armour.
This is fine, I think - playing cav shouldn't restrict you to a completely agi stacked build. I do wonder though, how many cav players actually go to 6-7 riding. Certainly I'd imagine all the top lancer players do. But I've seen people talk about their builds with 4 riding, so I dunno.

Anyway, I also saw someone mention that horses should have their tier or requirements changed according to use/effectiveness, not just bling.
Maybe:

1: Sumpter
3: Rouncey/Palfrey
4: Steppe/Desert
5: Warhorse/Large Warhorse/Destrier
6: Cataphract/Charger
7: Mamluk/Plated Charger/Courser/Arabian Warhorse

would be better. Together with stat changes to make armoured horses actually worth their requirements.

Also, about the cost. A 15% or 25% cost increase would reduce the amount of cavalry you see, there's no doubt. Cav players won't play cav on every map (which is fine imo - as I said, every cav except HA can function fine as infantry). And I don't really see the problem with cost currently - I make money as a cav player. Sure, I don't have millions, but I'm nowhere near bankrupt.
Cav will also choose lower tier horses more often to save money. As long as their stats are changed so there's a choice to be made, this is good I think. All I see are coursers and arabian warhorses.


I think that the solution is, like mentioned in an other thread, to reduce the charge ability of the horses. Then there will be less bumpslashing, and people are happy  :D

That's the solution to removing 1hand/shield and 2hand cav from the game and forcing anyone who wants to play cav to be a lancer, yes.
Not to mention that most horses will rear whenever they hit a peasant.

Reducing the damage done by charge is only half the problem. Reduce the speed an manueverability of all horses except the high end ones and they will be more balanced. Steppe horses that turn on a dime and coursers that are faster than a ferrari need to go.

Yeah, reduce steppe horse's manoeuvre. Because that 38 speed stat, 85hp, and 14 armour will really make it worth buying once you reduce its limited ability to escape from faster horses (every other light horse except the sumpter) and ranged fire.

The tier 4 horse's stats are fine. Its just that their price and difficulty requirements do not in any way reflect their stats and worth when compared to other horses. They are (obviously) better than the lower tier horses, and far better than the higher tier ones too.
So buff armoured horses, shift some stats on the lighter horses for more variety and choice (and usefulness), increase cost and difficulty of tier 4 horses. Except maybe the destrier.

Most of the time you're not seeing a courser with 48 speed in battles. You're seeing a courser with 48 speed plus whatever bonus 6-7 riding gives it (and usually an heirloomed courser too). But you shouldn't change the stats on the assumption that everyone who uses it uses it heirloomed and with 6 riding.
Instead, alter the price and difficulty to reflect its stats (and potential stats).



 
Title: Re: Cavalry stuff
Post by: UrLukur on May 25, 2011, 02:20:42 pm

Most of the time you're not seeing a courser with 48 speed in battles. You're seeing a courser with 48 speed plus whatever bonus 6-7 riding gives it (and usually an heirloomed courser too). But you shouldn't change the stats on the assumption that everyone who uses it uses it heirloomed and with 6 riding.
Instead, alter the price and difficulty to reflect its stats (and potential stats).

Why ? 1h (swords, maces can use 12/15) are balanced around heirloomed 1h and 6 ps (5ps). Most people have those 6 ridding anyway, and balancing it around heirlooms is good idea (just like archers are balanced around heirloomed bows).
Title: Re: Cavalry stuff
Post by: Korgoth on May 25, 2011, 02:20:52 pm
I like all the stuff in the Original Post. Bane for president!
Title: Re: Cavalry stuff
Post by: BD_Guard_Bane on May 25, 2011, 02:41:03 pm
Why ? 1h (swords, maces can use 12/15) are balanced around heirloomed 1h and 6 ps (5ps). Most people have those 6 ridding anyway, and balancing it around heirlooms is good idea (just like archers are balanced around heirloomed bows).

Possibly every cav player has 6 riding. But its not certain. Maybe most have 4 or 5 and use other points for ironflesh or athletics or shield.

Personally, I'd rather items weren't balanced around heirlooms, but I don't use any, so I'm biased. 
Title: Re: Cavalry stuff
Post by: Overdriven on May 26, 2011, 02:11:57 pm
One headshot to an armored horse isn't enough to take it down. I headshot a courser and it still needs another arrow before coming down.
And yes, i use a MW strong bow and bodkin arrows.   :rolleyes:

The thing is, saying 3 arrows are enough for a horse is definitely true most of the times, but one lance thrust is also enough for all archers. Do you think an archer has enough time to shoot 3 arrows on a horse before the cav comes and kill it ? Seriously ? And... we can't shoot arrows AND block down. As an archer, i must pass at least 20% of my short lifespan using a melee weapon just to down block, doing nothing else. And once you see an archer using a melee weapon, just run in bumpslash or couch. :S

And.... horses and cav are not EASY to shoot down at medium distance. This is just an asumption because when 4 archers focus you, one hits. "Ah, i got hit by thoses filthy my old friends medium distance, nerf range !". But that's 20%.


A straight on headshot to a courser with my MS and bodkins kill it. Thing is head shots can be a bit glitchey...if you hit it slightly off it doesn't do as much. But I've also had plenty of people 1 shot my courser as well.

I used to play pure archer before I went HA and all I can say is, you can put 3 arrows in a horse no problem, even with it charging down. If you are a good archer, you don't stand in the open letting a horseman bump you over and over. The best archers tend to find spots near walls ect where they can't be outflanked and if a horse charges them it means death. If you don't have the time to put 3 arrows in a horse, then you aren't playing right. Because there is always time. On nearly every map there's some form of cover to shoot from.

And no, that is not an assumption. Once you play long enough you learn the leads. A lot of archer can put 3 arrows into a horse at long range no problem. Admittedly it's harder now with the giant arc of an arrow, but it's still easy. I've seen plenty of archer who don't even aim for the horse at long range, they aim for the rider and they hit the rider.

#4 I boldfaced the important part for you. Now, who's fault is that? You made a 1-dimensional min/max build, suck it up when you get to use your min side.

So suck it up when you get lanced in the head because you're not smart enough to avoid it? Simple solution.

Possibly every cav player has 6 riding. But its not certain. Maybe most have 4 or 5 and use other points for ironflesh or athletics or shield.

Personally, I'd rather items weren't balanced around heirlooms, but I don't use any, so I'm biased.

I think most dedicated builds have 6 riding. Dedicated lancers and HA tend to, partly because it means if your horse is downed you can jump back up on any other horse that is lying around, a useful thing in a fight.

I don't think items should be balanced around heirlooms either. Base attributes are the most important, people heirloom different things and therefore it's impossible to judge who uses what and what is balanced.

I am up for the idea or re-tiering the horses related to ability and use rather than bling. I think upping the arabian and courser tiers would make a big difference. That way only dedicated cav would use them. However, their stats don't need to be changed. They have those stats for a reason, I think upping the difficulty would be enough of a change.
Title: Re: Cavalry stuff
Post by: Bulzur on May 26, 2011, 02:40:15 pm
A straight on headshot to a courser with my MS and bodkins kill it. Thing is head shots can be a bit glitchey...if you hit it slightly off it doesn't do as much. But I've also had plenty of people 1 shot my courser as well.

I used to play pure archer before I went HA and all I can say is, you can put 3 arrows in a horse no problem, even with it charging down. If you are a good archer, you don't stand in the open letting a horseman bump you over and over. The best archers tend to find spots near walls ect where they can't be outflanked and if a horse charges them it means death. If you don't have the time to put 3 arrows in a horse, then you aren't playing right. Because there is always time. On nearly every map there's some form of cover to shoot from.

And no, that is not an assumption. Once you play long enough you learn the leads. A lot of archer can put 3 arrows into a horse at long range no problem. Admittedly it's harder now with the giant arc of an arrow, but it's still easy. I've seen plenty of archer who don't even aim for the horse at long range, they aim for the rider and they hit the rider.

I assume the horse was running in straight line to you, so our arrow had an awesome speed bonus. Else, it just doesn't. And shooting like this is "very" dangerous. If you fail, you're dead. If the cav is smart, you're dead.

3 arrows in a long distance horse, no problem ? I thought GK were good cav, but you sir, really don't know how to move your horse if you think it's easy. It's not a question of "how good is the archer", it's a "no matter how good the archer is, if the cav is good, you have no chance". Take for example, Guard_Bifi, GK_Kerrigan, Legio_Veleno. 2 good cav, one good ha. They don't get bothered the slightest by arrows, even in mid distance, cause they know what they do.
And that's the problem, as an archer, i know what i have to do, but i know that if i'm facing one of thoses i have to depend on luck, wich sucks.

Btw, i laughed at the "once you play long enough you learn the leads". But don't take it personnaly of course.

Also, spots near walls are overrated. Or you only face cav bots.
Title: Re: Cavalry stuff
Post by: Overdriven on May 26, 2011, 02:46:19 pm
I assume the horse was running in straight line to you, so our arrow had an awesome speed bonus. Else, it just doesn't. And shooting like this is "very" dangerous. If you fail, you're dead. If the cav is smart, you're dead.

3 arrows in a long distance horse, no problem ? I thought GK were good cav, but you sir, really don't know how to move your horse if you think it's easy. It's not a question of "how good is the archer", it's a "no matter how good the archer is, if the cav is good, you have no chance". Take for example, Guard_Bifi, GK_Kerrigan, Legio_Veleno. 2 good cav, one good ha. They don't get bothered the slightest by arrows, even in mid distance, cause they know what they do.
And that's the problem, as an archer, i know what i have to do, but i know that if i'm facing one of thoses i have to depend on luck, wich sucks.

Btw, i laughed at the "once you play long enough you learn the leads". But don't take it personnaly of course.

Also, spots near walls are overrated. Or you only face cav bots.

Yes but it is up to you to not fail  :P

Lol I wasn't talking about me having my horse downed. I tend to avoid all archers and focus on 2H, pikemen and other cav unless I know for a fact I can out shoot the archer from horse back. I was talking about me being a foot archer and shooting down horses.

You're talking about 3 of the best cav players out there. Can you really expect to take them down easily? Just like a good player of any other build, they aren't going to be easy. What I'm talking about, and what this discussion needs to focus on, is average players. The majority of CRPG is average players. If you based all balance around the best players, then every class/weapon would be nerfed to hell.

Why did you laugh at that? It's a fact. You learn how to lead the shot to a horse at any range and can hit it easily if you know how to do this. You may lose a couple of arrows in the process due to factoring in changes of direction ect, but tbh I value those lost arrows as worth it when that cav goes down.

No they aren't: walls, trees, barrels, wagons. Anything that is an obstacle puts a cav man off. If they are stopped in their tracks then they tend to die very quickly so it's up to you to exploit those barriers. Even a slight hill helps because it slows cavalry down just that little bit longer for you to put an extra arrow in them.
Title: Re: Cavalry stuff
Post by: Bulzur on May 26, 2011, 06:10:25 pm
Realy didn't catch my point.

1st : Don't take cavs for noobs. If you're near a wall, they can charge you, riding next to the wall all the way, thus not something. Or, they can charge you, then slow down, turn, and lance you. Since you can't jump back (wall), you have to block. If you block, you're an easy prey for a 1h cav who will bump slash you to death in small circles.
If you're near a corner, then you can't jump sideways, so a cav comes, couch, and you're dead.
The only way to evade cav is to go on a roof AND break the ladder (else the horse can go there too  :shock: ). Wich is... kinda lame... (the fact that we need to get on a roof).
At the moment, i see less and less nobb cavs going in straight lines, guess they're improving. And how do you archer can improve to get a cav in mid distance who randomly goes left or right or jump ? Nah... you can't... you're already estimating his trajectory following is head direction, if he changes it suddenly, you're doomed. Thus.... Luck.

2nd : Archers role is to take down the cavs at medium distance. If we can't because the cav is too good, no matter how skillfull the archer is, then there's a problem. I've played archer for quite a long time now, and made it my duty to kill ha, then cav. So i'm really used to killing them. And yeah, i'm not specially bad at what i'm doing, and can't really improve since i'm already at the best. So when i can't shoot an HORSE at medium distance, for 5 consecutive shots, who's not even riding an arabian, then there's something wrong going there. Cause when i miss the first time, he'll just get closer. Then i miss again, and then i have one last shot. Which can't kill the horse. So... *RIP*


3rd :
Fact : Noob cavalry owns noob archer. Good cavalry owns good archer. Excellent cavalry owns excellent archer EXCEPT if archer gets lucky.


(click to show/hide)
Title: Re: Cavalry stuff
Post by: Gurnisson on May 26, 2011, 06:19:33 pm
Ah.. how i wich strategus was back so people could actually see me topping the scoreboard and know my damn name. -_-

Indeed, though I guess most of the guys who've already played strategus know your name, at least.
Title: Re: Cavalry stuff
Post by: Seawied on May 26, 2011, 08:01:48 pm
If manouveability n speed are reduced charge and hit points should be increased. Else cavalry will be an expensive joke.

agreed. This would be a more than fair trade off.


(click to show/hide)
Anyway, I also saw someone mention that horses should have their tier or requirements changed according to use/effectiveness, not just bling.
Maybe:

1: Sumpter
3: Rouncey/Palfrey
4: Steppe/Desert
5: Warhorse/Large Warhorse/Destrier
6: Cataphract/Charger
7: Mamluk/Plated Charger/Courser/Arabian Warhorse

This change would also be helpful for the general community
Title: Re: Cavalry stuff
Post by: AzureSkys on May 26, 2011, 08:15:39 pm
The solution is to make the horse tired after a few charges. If the map doesn't have a river, stream, or lake and plant life, the player will have to equip a bucket, canteen, and bag of oats and take a break in the shade for a few minutes.
Title: Re: Cavalry stuff
Post by: Seawied on May 26, 2011, 08:17:25 pm
The solution is to make the horse tired after a few charges. If the map doesn't have a river, stream, or lake and plant life, the player will have to equip a bucket, canteen, and bag of oats and take a break in the shade for a few minutes.


:lol: nice trolling. You successfully got me on that first line.
Title: Re: Cavalry stuff
Post by: Riddaren on May 26, 2011, 09:25:45 pm
If manouveability n speed are reduced charge and hit points should be increased. Else cavalry will be an expensive joke.

That is for sure.

---

But to be honest I don't see why horses needs a nerf in any way. If anything, armoured horses needs a buff. Both a decrease in cost and an increase in stats.

If horses are soo fast and manuverable why not increase the running speed of infantry and arrows? That would be a better option.

No matter what FPS game I play I rather play at high speed (or with more damage dealt and taken) than the opposite. It's simply more fun, challenging and competetive.
If I want a slow game I just play a turn based game. Oh wait... Maybe that is the solution?!

Why nerf the speed little by little with every patch, let's just make it turn based already!  :wink:



Speed nerfs excluded I think the game is more fun and balanced than ever as it is right now... just don't make it even slower.