cRPG

Strategus => Strategus General Discussion => Topic started by: GOBBLINKINGREATLEADER on October 27, 2014, 04:23:39 pm

Title: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: GOBBLINKINGREATLEADER on October 27, 2014, 04:23:39 pm
Sorry for spamming you a link to this page. Poll coming shortly. Please vote for all options that you agree with. Only vote once for each category--I.E. don't vote yes to more crime and yes to less crime.

The poll is just for general subjects, if you have something specific that isn't addressed there then post it in a response to the thread.

Hey guys use this thread to give devs a good source of feedback in the form of votes and stated opinions so that they can see our final opinions before strat 6 is released. Link your friends!
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: GOBBLINKINGREATLEADER on October 27, 2014, 04:48:57 pm
Fixing it so that you can vote enough times in a second here.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: CrazyCracka420 on October 27, 2014, 04:49:32 pm
Radio buttons don't lend well to multiple choices, check boxes are what you wanted (mr. fancy pants)
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: GOBBLINKINGREATLEADER on October 27, 2014, 04:54:18 pm
Poll fixed and re-added.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Snufalufagus on October 27, 2014, 05:10:55 pm
Can't vote, but would vote casual!  More of an xp thing with fun donkey wars and such!
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Balikar on October 27, 2014, 05:38:16 pm
Time slot system for battles.  I get the fact that people live all over the world.  I'd suggest battle settings split into four six hour blocks, based on GMT.  Midnight to six AM, six AM to 12 PM, 12 PM to 6 PM, and 6 PM to 12 AM.  Each strat player is required to select the time that best suits them.  This is their night time settings.  I'd suggest a restriction that you can only change it once every 7 days.  Similar to the hero There's also a cushion of 1-3 hours on each side of the window that a battle could be slotted, just in case there is overflow.

Basically, if two people in the same slot are involved in a battle, the battle takes place in that time frame via a time slot battle.  Right now, battles are scarce, and people need to worry about whether or not they will make it for their battle.  Battles at 4 AM, or 9 AM, or 11 AM... suck.  The person that builds the army should get a say in when the fight takes place. 

Reinforcement window stays the same.  This way ambushes can still happen.  The fight happens during 'prime time' but caravans are still at risk. 

The community can say, all battles should be during this window, but each community can decide when the window will be.

Shitty scenario 1:  If 'A' attacks 'B', and 'A' has 12 am to 6 am, 'B' has 12 PM to 6 PM, it shifts the battle to an equally awkward time slot for both parties.

Shitty scenario 2:  A's is 12 PM to 6 PM, B's is 6 PM to 12 AM, that's what the overflow is for.  Battle takes place in the overflow window between the two. 

thoughts?
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Keshian on October 27, 2014, 06:06:17 pm
Can you add devs that actually enforce the rules?  Right now the basic message i got from Harald and cmpx is they don't care enough about cheating on strategus (or strategus in general for that matter to do real changes) so they will not enforce anything anymore.  Cheat as much as you like, item bombing etc.  they will reset but change little to nothing and not monitor in any way.  I think its because because EU strat always dies and they don't care about NA.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Malgalad on October 28, 2014, 12:04:29 am
 :idea: Decrease loom point requirement of light armor.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: KaMiKaZe_JoE on October 28, 2014, 12:08:06 am
I would ditch the crime mechanic entirely, replacing it with a simple cap to the number of troops that you can put inside a fief, which increases based in the fief type.

I would automate trade between fiefs, ala Rome Total War. Allow faction leaders to chose which fief their cities trade with, maybe. Or, simply make it an "oprn/closed" option, plus an adjustable tax.

You could either overlay this ontop of the current trade system, or replace it.

I would find an alternate means of generating ticks. As I've bitched before: fighting in the battle server to make troops makes no sense and effectively isolates the mechanic from the Strat map.

I would do the battle tine-slit automated thing, as Frank suggests.

I would eliminate item degradation, and make items not be less than normal loom level.

I've elsewhere suggested that you systematize valor into something that generates troops. That's a maybe.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Balikar on October 28, 2014, 02:19:50 am
I would eliminate item degradation, and make items not be less than normal loom level.

I'd have to say that item degradation is needed.  Items need to pass out of the system, and get replaced.  I do however, agree that it needs to degrade slower.  I'd drop them one level per battle they are used in, not two.  That enables more battles, especially with the current gear prices. 
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Yoshi on October 28, 2014, 03:58:07 am
I think that Strat should be more casual in general so that people are able to keep playing without having to put as much time and effort into it. It would let more people be able to fight more so you don't have as many factions sitting around and farming for late game. It would also allow for smaller factions (like Yoshi :P) to be able to put up a fight against larger ones.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: elvis1325 on October 28, 2014, 04:03:46 am
I think that Strat should be more casual in general so that people are able to keep playing without having to put as much time and effort into it. It would let more people be able to fight more so you don't have as many factions sitting around and farming for late game. It would also allow for smaller factions (like Yoshi :P) to be able to put up a fight against larger ones.
No, no, no. The problem is, WE need to be bigger no lives and spend our day farming strat ticks and shit. We need MORE time and effort, not less. We need to become less like plebs and more like full time crpg strat lords. Strategus separates the peasants from the men. I will grow a neckbeard if I have to, I will conform to strategus not t'other way 'round.

Edit: Don't worry, I voted for casual strat.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Jona on October 28, 2014, 04:38:58 am
More fiefs would just make fiefs useless with the low amount of players we have over here.

I voted for fewer fiefs, and am quite curious why most people seemed to have voted for more fiefs. Fewer fiefs allows for the fewer people in our community to be able to actually manage them, and of course there is more conflict when you are fighting over a more limited resource.

Things I would like to see implemented:

1) An "appoint steward" function. This basically allows you to appoint a non-existent person to run your fief for you, which really just means that you can manage your fief from anywhere on the map. With the crpg community as a whole shrinking, especially those who could give a rat's ass about strat, it would be nice for anyone who owns a fief to be able to leave the fief and go on trade runs and such (assuming those will be as necessary as they are now in future iterations of strat) without the risk of getting intercepted and having their fief raped. Maybe this ability can only be used once per week and will only last 12 hours or something so you can leave the fief for only short periods of time... maybe all of your fief management actions also take a certain amount of time before they are done (those carrier pigeons take time to fly, after all).

2) Fiefs have pre-determined economies at the beginning of strat. Perhaps don't even allow respeccing or further changing of their economy at all (maybe allow for increasing the prosperity, but keep the goods' price the same). This way, if you need a sell village in the southeast, but X Y and Z factions own all of them, you need to work out a deal or go to war with them in order to be able to use it. This will hopefully lead to more conflict as factions seek to expand their economies.

3) Anything that promotes conflict.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: cup457 on October 28, 2014, 06:36:47 am
if there is 2 or 3 fiefs for a 10 man clan they might actually be encourage to go fight for more
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Sparvico on October 28, 2014, 06:43:28 am
3) Anything that promotes conflict.

(click to show/hide)
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: FRANK_THE_TANK on October 28, 2014, 07:47:56 am
Remove the tick system completely.

How many fucking times must it be said.

All thine hard work was a bad idea, replaced with a good idea. Replaced with an idea that can totally replace strat ticks altogether. Fuck them off!!!

Also more fiefs would be retarded as fuck.

So long as Fisdnar stands I'm cool with getting rid of a shit load of fiefs, like half of them. Especially the "DOOM FORTS".

----

Siege gear should cost next to nothing, or nothing. It's fundamental to the fun of a siege battle and it should just be fucking available. When you attack a fief you should just be given a 50 of each type of ladder. And defenders should get free shit as well, siege shields, spikes etc etc.

Let's increase fun, decrease micro management and unfuck this game!
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Artyem on October 28, 2014, 10:23:36 am
I would like to see more fiefs, even with the declining population, it might encourage more border skirmishes / wars.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: FRANK_THE_TANK on October 28, 2014, 01:23:30 pm
I would like to see more fiefs, even with the declining population, it might encourage more border skirmishes / wars.

Ready access to troops without ticks or micro management, a fast moving economy and cheap gear as well as having battles only occure during prime time and in limited amounts as well as fixing the spawn time and boosting the max time for battles will result in what you wish.

But more fiefs and a larger play area won't.

Less fiefs = more reliance on trade with others = more drama = more killing.

This strat round the Free Peasants have been ultra idle and we're all actually both sorry and disappointed about that. But due to the massive up scalling in costs this round. We've only been able to slowly equip ourselves and the level of micromanagement is spastic. You basically need 11 people to effectively trade, equip and manage fiefs. Look at the squids! They just let fiefs more or less rot and defend them via near by armies. It's a smart tactic but a big well organised group could fuck them economically without really having to do much damage to their forces. If their economy was successfully burnt you could smash into them as upkeep begins to become the primary goal instead of getting nice heavy gear.

1k of plate shouldn't cost millions.

Another issue with the price increase that was obvious from the very beginning is that it only favours the ultra huge clans.

Cheaper gear = more participation from small clans and higher threat level from those clans. It also decrease micro management by decreasing the amount of trade runs.

A 1.5k army should be able to be equipped with at least 600 units of full plate with 1-1.5 mill of strat silver.

Anyway, I can rant about this shit for a very long time. We've all seen it.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: CrazyCracka420 on October 28, 2014, 03:23:48 pm
I would like to see more fiefs, even with the declining population, it might encourage more border skirmishes / wars.

Umm that would be the opposite.  The more fiefs there are, the less reason there is to go to war and fight for fiefs.  As it stands right now, there's enough fiefs for the active players to just sit in them comfortably and never fight.  Less fiefs means there is going to be a lot more fighting for the fewer resources to go around.

Not sure why retards are voting for more fiefs, but it makes sense with the attitude people have towards strategus ("ooh I got a fief, let's sit in it and pet our pretty ponies"). 

Making a non-existent char "Steward" of a fief would be perfect so you can have a fief owner still move around the map.  Everything should be made more casual and more player/faction friendly (i.e. faction management should be easier).  Make it easier to manage fiefs so you can't get item bugged and gear bombed.  I like the idea of making troop limits on fief types.  I like the idea of gear costing less (if we have less fiefs, we're going to need people to be able to gear up armies, at least low level armored armies, without having fiefs.

Also why we're at it, why not make gold something that is lootable? 

Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Balikar on October 28, 2014, 03:33:29 pm
What about increasing the duration for the battle? 

Right now, it's near impossible to use up all the tickets for a battle.  When we fill a 50 man roster with 25 guys, so many tickets end up wasted.  Not to mention it gives defenders an even greater advantage.   Last night's battle between the Squids/LCOH (Tommy's) was a perfect example.  If it was a 50/50 battle, LCOH probably would have won.  62% of the attacking force was wasted because the rosters were roughly 30 people a piece.  It's just a thought.  We're seeing a LOT of 'large' armies (1500-2000 men) vanish because of roster support, in one way or another.  I'd like to see the tickets get used. 

Looking down the pipe, when you attack a 4000+ castle with a 4000+ army, the battle is already pretty long...  and would be increased, but sadly, the need for those army sizes (increased duration) is actually there simply to get the spawn timers of the other team up to flag cap. 
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: GOBBLINKINGREATLEADER on October 28, 2014, 04:02:23 pm
Or you could just reduce the delay added to respawns each time you die?
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Balikar on October 28, 2014, 04:13:20 pm
Or you could just reduce the delay added to respawns each time you die?

Ultimately the same result, so I'd take it.  Thanks Daruvian.  ;-) 
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Balikar on October 28, 2014, 04:38:07 pm
Pseudonyms are an awesome addition.  However, if we're fighting under a fake name, shouldn't the banner go to a default banner?  Think about it.  Right now, if a person wants to fight against their clan, or alliance, they can use a pseudonym.  But how many times do you see a pseudonym failure because of a banner...  Hell I've done it. 
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: GOBBLINKINGREATLEADER on October 28, 2014, 04:53:51 pm
I'm not a fan of pseudonyms at all after experiencing Strat 5. So far what we have seen come about from pseudonyms:

People using them to make outrageous names that either contain curse words, spoilers about shows like Game of Thrones, or stupid transient bullshit tied to no RP or anything of interest at all.

I.E. "JAIMEKILLSNEDWITHCROSSBOW", "REKT5DAYZxDxD6969"

And they are correlated to a loss in overall activity on the Strat map, I personally think they detract from roleplay, and soften lines between factions. I miss Strat 4 where people fought to created alliances and fought to fill their rosters, and always could tell where people's allegiances were. Now we don't see big wars to the same extent, and the struggle for mercenaries has deteriorated (in a very small part) because you can't even tell who is fucking play for who sometimes.

Remove them, they're fucking stupid.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Lt_Anders on October 28, 2014, 09:18:54 pm
I'm not a fan of pseudonyms at all after experiencing Strat 5. So far what we have seen come about from pseudonyms:

People using them to make outrageous names that either contain curse words, spoilers about shows like Game of Thrones, or stupid transient bullshit tied to no RP or anything of interest at all.

I.E. "JAIMEKILLSNEDWITHCROSSBOW", "REKT5DAYZxDxD6969"

And they are correlated to a loss in overall activity on the Strat map, I personally think they detract from roleplay, and soften lines between factions. I miss Strat 4 where people fought to created alliances and fought to fill their rosters, and always could tell where people's allegiances were. Now we don't see big wars to the same extent, and the struggle for mercenaries has deteriorated (in a very small part) because you can't even tell who is fucking play for who sometimes.

Remove them, they're fucking stupid.

I disagree. They are wonderful for what they are intended to do. Unfortunately, since there is roll calls, etc. a single TS spy can figure out who's who, or based on playstyle and character.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Little Lord Lollipop on October 29, 2014, 01:12:57 am
Revert everything changed in strat 5...then you're getting somewhere
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Bryggan on October 29, 2014, 05:44:35 am
Make it so you can manage your fief completely from anywhere (except take stuff out obviously).  But selling stuff in the fief (for rotten gear or to control crime) and transferring stuff to others in the fief should be done anywhere.  That way all the active players aren't trapped in their fiefs.

And fiefs should make money.  We had a fief or two, and there was no way the taxes would pay for the gear of the garrison.  There is better money in trading, and you have an army you can actually use.  So, on top of taxes, fief owners should get paid rents or something.  Less for villages and more for towns and somewhere in between for castles.

If people can make money on their fiefs, and don't have to be there all the time, they might want to conquer more fiefs.

And get rid of crafting.  I hate having to wander around the whole damn map just to equip my army.  So just make everything +3 and save us a whole lot of time.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Smoothrich on October 29, 2014, 07:43:04 am
I have a good idea. How about improving the pace of Strategus by making sure better armies costs relatively less as the round goes on. Like its some dark ages shit at the start with low resource yields from every fief and lower manpool reserves in cities. As the round goes on, castle armories begin making loomed items instead of -2, cities begin overflowing with regenerating population that you can recruit in armies or use in good production, corruption fees go up for big factions and trade blocs but less for smalerl ones. Make it easier to macro an economy for smaller elite armies or hilarious horde tactics, or go full cash/troops in a couple fiefs to get rich and hope your broke but ticket farming neighbor doesn't betray you. Value of gear used up is automatically distributed to all players at the end of the battle based on points earned, with faction officers and top killers getting the biggest shares, then trickled down to faction grunts and then the last minute pub trash, so anyone who participates in strat get increasingly more gold to spend on better gear for more battles, even dedicated mercs will be able to maintain good geared if small strat armies by playing enough battles.

Also STRAT POWER based on XP earned/performance in strat battles, money made through trade, and battles won or lost under your command. Raise your STRAT POWER LEVEL by doing any of those things, to increase expanded skills like from single player. Pro mercs can blow all their STRAT POWER on permanent boosts in Ironflesh or Riding, while people who like making money or leading armies on the Strat map can level crap like Barter or Training to make more profit or passively gain more troops over time. Real minor bonuses all around but fun little perks that would make ppl more willing to do any necessary but tedious crap. Casual mercs would get way less overall STRAT POWER, but would focus it on combat only anyways, instead of STRAT DOT SPEED or whatever. This system could reward random funny things like consistently rank 10 mercs get "elite" status and automatically rise in STRAT POWER and bigger automatic shares of "loot" gold after victories, and killing them gives you more XP and loot in the battle itself.

Let clan leaders set a minimum offer if you fight for them, or mercs apply with their minimum price to fight for you. Most people getting paid up front equally, but pros can just demand high fees from either side and hope someone sperged enough to blow their gold on hiring you before the other guys can.

Enable a system for elite mercs or the top fighters/commanders/trade jews in a faction to show up to battles with their own individual gear as pro status symbols of wealth, skill, and swag. A good player deserves his favorite overpowered weapon +3'd, a sperging commander deserves a unique stupid hat, and a KD whore cav superstars deserve a uniquely named horse with upgradable stats. The hordes of bads can get all the crappy ugly themed armors that shitty clans love. As the round goes on you can arm your Hero with more expensive or heirloomed levels of gear. This should be prohibitively expensive to maintain unless you own lots of land, do lots of trade, or personally kill so many bads every battle that you never run out of loot share. Let multiple players attach to an army as officers, providing buffs on the map and restricted gear in the battle. So it feels like you can lose a war and go from a petty baron who always rode his favorite loomed horse to a shitty conscript in someone else's army in order to begin saving cash to get revenge.

Basically make playing Strat battles more rewarding for individuals, and a casual but plentiful source of Strat gold for everybody, so you can still be real useful without doing gay trade shit, and everyone can benefit from endless war to make gold.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Kalp on October 29, 2014, 09:07:45 am
After 5 iterations I would like too see completly new random generated map, even with islands. Move possible at sea [battles at sea - just map with 2 large ships] Also new maps for villages, castles, cities [don't say that 100% new].

But this is only my dream  :lol:
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Casimir on October 29, 2014, 01:02:27 pm
Faster movement, cheaper troops and increased recruitment rates will help keep the game interesting.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Mr.K. on October 29, 2014, 01:51:47 pm
Corsair mentioned this, but I've had similar ideas. Remove looming of items and change it to themed villages and cities. Make travelling a part of the game and not just for trading. For example:

Want to buy Plate armor? Go to Dhirim.
Need some arabian horses? Tulga has them loomed and discounted.
Want to throw some axes? Shapeshte will cover your needs.

This would allow trading of gear, not only goods. It would make some villages and cities more important than some others. We could also have huge trade cities that don't produce gear, but produce huge amounts of goods. The gear would be automatically updated as time goes by. Cities wouldn't start at -2 but -4 so buying broken gear wouldn't be worth it. First you'd be able to get some cloth armors at +0, then +3, quickly evolving in to chain mail. After that it should slow down to keep the battles without plate, but not because we can't afford it, but because it just isn't "invented" yet. Same for weapons ofc and more importantly cavalry. Horses should be quite easy to acquire, but armored horses would be harder and not available in the beginning. The movement speed should be slowed down so getting gear from the other end of the map would be more of a challenge and you'd be stuck mostly to what you can get near you. Unless you have some independent traders buying and selling gear for you at profit.

Then there's the option of having a all together new map. It would make the above concept even more fun. New map to explore, not knowing what each fief would have. Kalp mentioned boats, which could be a lot of fun as well, even without sea battles. Quite expensive and hard to acquire, but allowing quick movement from one spot to another.

Most importantly though it should be less about tickets and trade and more about moving on the map, having fun. No more strat ticks, no more minmaxing prices and production. You could still do trade, just that you'd have more options to do it - with the gear, not only goods. Goods you could buy in certain predetermined spots. The only thing the fief owner could do is to collect taxes. Crime should still be there, but high crime should return the fief to AI so it wouldn't work as a defensive tool. When AI gets the fief it'd be reset to 0% crime and all the points used would be lost within 48 hours.

Hopefully devs will read some of these ideas at least.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: ARN_ on October 29, 2014, 04:17:40 pm
As the activity and interested is decreasing in both EU and NA I say that we must combine the EU and NA map. Because as things are right now the few active people are spread to thin in proportion to how large the maps are. Merging the maps will also encourage more diplomacy between the EU and NA :D
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Algarn on October 29, 2014, 04:38:26 pm
As the activity and interested is decreasing in both EU and NA I say that we must combine the EU and NA map. Because as things are right now the few active people are spread to thin in proportion to how large the maps are. Merging the maps will also encourage more diplomacy between the EU and NA :D

and will increase the ammount of shitposts on diplomacy forums, the insults, shitty battles, etc ... Better wait for a new XP gain formula, having fun in strat is impossible since strat 4, I mean the end, when grey order was assaulting Coalition's castles. Great times I had shooting tincans when archery was mighty back then.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Balikar on October 29, 2014, 04:39:09 pm
As the activity and interested is decreasing in both EU and NA I say that we must combine the EU and NA map. Because as things are right now the few active people are spread to thin in proportion to how large the maps are. Merging the maps will also encourage more diplomacy between the EU and NA :D

Totally disagree.  Battle times would be horrible for both sides. 
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Jack1 on October 29, 2014, 04:47:59 pm
1. Lower item prices, people always have more fun in plate.

2. Lower the amount of feifs. Not removing whole areas but more thinning out the major areas.

3. Remove crime.

4. Remove night time. People only use it to be dicks.

Oh yeah, also make strat battles just clear day weather. It sucks playing 1.5 hr strat battles always getting shot through fog.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: ARN_ on October 29, 2014, 05:55:11 pm
Totally disagree.  Battle times would be horrible for both sides.
Why would it, NA would have their side/places and EU theirs. It will be like this strat just instead of having 2 maps with a lot less fiefs we have one full map with both EU and NA
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: MURDERTRON on October 29, 2014, 06:11:40 pm
Keep crime because it adds opportunity and discourages AFKing.  Don't raise the troop recruitment speed, because that will just aid AFKing.  Raise troop upkeep significantly to prevent people from just sitting around with standing armies.  Funnel all of the battles into 8 hour windows, centralized around prime time for that region and remove night time.  Lower prices.  Keep NA and EU maps entirely separate.  Make it so all mercenaries are hired by AI for both sides, but give people from the factions in the battle auto hired to their proper side first.  Add payouts for mercs, so mercs will just be mercs, not allies.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Bryggan on October 29, 2014, 08:13:58 pm
Also STRAT POWER based on XP earned/performance in strat battles, money made through trade, and battles won or lost under your command. Raise your STRAT POWER LEVEL by doing any of those things, to increase expanded skills like from single player. Pro mercs can blow all their STRAT POWER on permanent boosts in Ironflesh or Riding, while people who like blah blah blah...

I had suggested army caps based on renown.  This wouldn't work unless people were able to leave their fiefs, which would need a person completely able to manage their fiefs when they are not in so they can go fight battles.  This would stop people from sitting in their fiefs doing nothing but making money until the end of strat.  So you could have filthy rich merchants with 100 shiny troops and 5000 donkeys making money for their factions while the warlords spend that money on gear for constant squabbling with their neighbours.  Or smaller factions can do a bit of both trading and fighting.

You could still reinforce, but after the battle the troops will have to be transferred back or they wander off gradually.  This could also lead to mercenary armies; guys who fight a lot and get higher troop caps and then will fight for other factions.  An idea I personally really, really like.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Falka on October 29, 2014, 08:23:33 pm
Introduce a restriction of heavy armors and heavy horses. Let's say no more than 300 armors heavier than 18 kg. Lesser clans aren't able to afford plate armors and army in full plate has always an edge over the other side in medium armors, even if they're equal in every other aspect (roster, commanding and so on). UIf was - and probably will be in the next strat - superior in the terms of numbers, quality of roster and commanding, they don't need better gear on the top of that.

I think more casual approach to the strat should be encoraged, less micromanaging, less time consuming, more fun for smaller clans.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Kalp on October 29, 2014, 09:45:56 pm
Oh I forgot to mention - fix cav spawns  :wink:
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Sandersson Jankins on October 29, 2014, 09:55:48 pm
Smoothrich's idea of STRAT POWER seems pretty cool. Ideally it would increase involvement on the map from people wanting to kick major ass during battles. It might not work as well as hoped, but it'd still be a small boon at worst.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Jona on October 29, 2014, 11:13:49 pm
Can we just turn strat into a big game Risk, please? Every faction is awarded the same amount of troops/gold at the beginning of strat. Every faction is given a single fief at the beginning of strat, either by being voted in or by a roll of the metaphorical dice (read: random distribution of fiefs). Every hour/day/week/w.e. each faction is given X number of troops at their fief. The more fiefs a faction earns the more troops per hour/day/week they recruit. Trading and the acquiring of gold/goods/gear remains more or less the same. Battles are fought the same, with the battles replacing the rolling of dice in Risk. Strat ticks will be changed so that an individual player's strat income will be [Base gold value]/[number of players in faction]. Right now everyone can make 10g (I think?) per hour from strat ticks alone. This means that a faction with 10 players will make 100g per hour while a single man faction will only make 10g. With the new strat tick setup every faction will make the same amount of gold per tick, however it will be divided up amongst their players. So if the base gold value is 1k per tick, then a one man faction will have the only guy in that faction making 1000g per tick, while a 10 man faction will see each member gaining 100g per tick.


Pros:
1) Every strat faction is on equal footing in terms of number of troops available.
2) With some minor tweaks to the trading system as a whole, every faction can be on almost-equal footing with regards to the gear they have available, assuming they have at least a handful of dedicated members. Obviously strat will always favor larger factions, but this approach can help negate their massive advantage.
3) Everyone loves Risk.

Cons:
1) Without any tweaks to the trading system larger factions will be able to send fully plated armies against smaller factions' leather armies.
2) The revised strat tick system would be highly abusable if you have half of your members in their own factions. There would have to be new restrictions set in place for making factions, or trading between factions to counter this.
3) Big factions will QQ.
4) People who don't like Risk will QQ. (Hah, yeah right... fuck them everyone loves Risk).
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: StonedSteel on November 02, 2014, 06:13:30 pm
Can we just turn strat into a big game Risk, please? Every faction is awarded the same amount of troops/gold at the beginning of strat. Every faction is given a single fief at the beginning of strat, either by being voted in or by a roll of the metaphorical dice (read: random distribution of fiefs). Every hour/day/week/w.e. each faction is given X number of troops at their fief. The more fiefs a faction earns the more troops per hour/day/week they recruit. Trading and the acquiring of gold/goods/gear remains more or less the same. Battles are fought the same, with the battles replacing the rolling of dice in Risk. Strat ticks will be changed so that an individual player's strat income will be [Base gold value]/[number of players in faction]. Right now everyone can make 10g (I think?) per hour from strat ticks alone. This means that a faction with 10 players will make 100g per hour while a single man faction will only make 10g. With the new strat tick setup every faction will make the same amount of gold per tick, however it will be divided up amongst their players. So if the base gold value is 1k per tick, then a one man faction will have the only guy in that faction making 1000g per tick, while a 10 man faction will see each member gaining 100g per tick.


Pros:
1) Every strat faction is on equal footing in terms of number of troops available.
2) With some minor tweaks to the trading system as a whole, every faction can be on almost-equal footing with regards to the gear they have available, assuming they have at least a handful of dedicated members. Obviously strat will always favor larger factions, but this approach can help negate their massive advantage.
3) Everyone loves Risk. EXCEPT 90% OF STRAT FACTIONS IN THIS MOD

Cons:
1) Without any tweaks to the trading system larger factions will be able to send fully plated armies against smaller factions' leather armies.
2) The revised strat tick system would be highly abusable if you have half of your members in their own factions. There would have to be new restrictions set in place for making factions, or trading between factions to counter this.
3) Big factions will QQ.
4) People who don't like Risk will QQ. WHICH IS ABOUT 90% OF THIS MOD

Jona...this entire strat round has been ruined by people WHO CANT HANDLE TAKING ANY RISK, if it is even slightly risky, EVEN IF U HAVE THE GEAR ADVANTAGE, THE MERC ADVANTAGE, you could give most NA clans all the advantages you want, even then they DONT take any risks.

We currently have the largest factions on the map, allied together, trading together, with FULL merc support...AND THEY STILL DONT TAKE RISK.

Basically this is thee whiniest most pathetic fucking war community there has ever been...mostly because its NOT a war community, this IS AN MMO community, who couldnt handle real wars or real risk if their life depended on it.

this community wants to just have fun, no risk, no drama, everyones a winner in XP battles, so just stick to them, and let FCC make the wars \ take the risks.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: GOBBLINKINGREATLEADER on November 02, 2014, 06:26:36 pm
Join the Gay God and help these people find their courage, Plumbo. Or stop bitching. Your choice.

Deuteronomy 31:6-8
Be strong and courageous. Do not be afraid or terrified because of them, for the LORD your God goes with you; he will never leave you nor forsake you."  Then Moses summoned Joshua and said to him in the presence of all Israel, "Be strong and courageous, for you must go with this people into the land that the LORD swore to their forefathers to give them, and you must divide it among them as their inheritance.  The LORD himself goes before you and will be with you; he will never leave you nor forsake you. Do not be afraid; do not be discouraged."

This community has lot it's sight of Gay God, and as such lost its courage.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Smoothrich on November 02, 2014, 07:00:28 pm
Jona...this entire strat round has been ruined by people WHO CANT HANDLE TAKING ANY RISK, if it is even slightly risky, EVEN IF U HAVE THE GEAR ADVANTAGE, THE MERC ADVANTAGE, you could give most NA clans all the advantages you want, even then they DONT take any risks.

We currently have the largest factions on the map, allied together, trading together, with FULL merc support...AND THEY STILL DONT TAKE RISK.

Basically this is thee whiniest most pathetic fucking war community there has ever been...mostly because its NOT a war community, this IS AN MMO community, who couldnt handle real wars or real risk if their life depended on it.

this community wants to just have fun, no risk, no drama, everyones a winner in XP battles, so just stick to them, and let FCC make the wars \ take the risks.

Yep this is a major flaw which is why some of the ideas I suggest mean it isn't risk vs reward, but risk = reward. In fact there shouldn't be that much of a risk at all, except for prestige and forums honor.

low risks + high rewards - shit bugs = more battles = fun.

Fighting should give everyone who plays in the battle or attacks/defend on the Strat map gold returns instead of horrible broken gear spam or privately paid cRPG gold. Winning or losing battles should give you another bonuses like having a buffed Strat merc or dot so people care more about participating than winning, since a few losses now can bring you an edge later.

Strat battles should still give loads of XP but the rework of that system makes it real easy to come up to softcaps after 36 at most 37 and rushes everyone to 35. XP was a big draw for strat battles, but seems less important now. But all that XP should be used for something good.. like Strat battle only stat bonuses or strat map buffs. Become a real STRAT HERO out on campaign instead of just a mirror reflection of ur pubstomping min max battle server playstyle.

And ultimately the real risk will be your clan of AFK non fighting cowards will swiftly be outclassed by the battle hardened armies of clans like say FCC if they are constantly "on campaign" and have loads of developed Strat heros. Make the risk NOT fighting instead of losing the fights to begin with.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: KaMiKaZe_JoE on November 02, 2014, 11:27:13 pm
I had suggested army caps based on renown.  This wouldn't work unless people were able to leave their fiefs, which would need a person completely able to manage their fiefs when they are not in so they can go fight battles.  This would stop people from sitting in their fiefs doing nothing but making money until the end of strat.  So you could have filthy rich merchants with 100 shiny troops and 5000 donkeys making money for their factions while the warlords spend that money on gear for constant squabbling with their neighbours.  Or smaller factions can do a bit of both trading and fighting.

You could still reinforce, but after the battle the troops will have to be transferred back or they wander off gradually.  This could also lead to mercenary armies; guys who fight a lot and get higher troop caps and then will fight for other factions.  An idea I personally really, really like.

Loolol that reminds me i just left my army in a fief for an hour or two today. Gonna check when I got a computer later, but I think they all ded now.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: BaleOhay on November 03, 2014, 07:03:21 pm
FCC best strat clan!!
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Jaren on November 24, 2014, 05:19:58 pm
I miss my foreign EU/Other loves, things just aren't the same without a constant fear of just having to deal with the shitty in-between battle times for this damnable globe.
Less fiefs, more forced mobility/conflict, sometimes shitty play hours, but overall the better experience. From what I've enjoyed at least.

Down with split campaigns, up with world-1-map at war.

Just too few of us split up and what do remain bicker like hormonal teen girls.

Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: BoneSaw on November 27, 2014, 04:59:54 pm
I like the current poll results I see already. Seems most of us are of one mind on the major issues. Three cheers for your poll Goblin King!
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Built on November 28, 2014, 05:53:48 pm
Things I would like to see in Strat 6:

More fiefs (NA).
Those of us who PAY ATTENTION would notice that EU has nigh on double the amount of fiefs that NA has, like the rest of veluca/TEH NORDS and what have you. I feel that having more fiefs would allow smaller groups to get started in strat as they could go after some of the new lands that no one has "Historic claim to" or anything like that. Additionally it would also open up more trade and empire options for the older groups.

More Incentive (Universal).
Talking to people over the past weeks about strat has boiled down to "no one plays because there is no incentive to move pixels on a map" with which most respond "But theres battles!" which receives the reply of "Anyone can merc into those if their good". What I am getting after is there needs to be more involvement or reason to do strat aside from PINK TEXT if you own something and then xp battles. Maybe add like a system where based on start participation you pay fewer repairs or maybe get more gold and xp in game (because we totally are not all sitting on mount Everest of gold or anything) or maybe make a system to get looms out of strat -giant shrug- I don't know, pick something. Be worse than Adenoid Hinkle (Censorship is bad) and level cap those who don't participate in strat at like 34 or something.

More mechanics
a couple things i think would be really neat to have in strat if the devs have the time:
Boat system, making rivers less worthless.
Enhanced trade mechanics, what we have is good but the guys a million miles away have something better.
Item limitation (?) It would be kind of cool if like nord fiefs couldn't buy sabers and scimitards and shit. etc
More shit to do with the damn build sites, like little palisades or whatever, a fucking battering ram would be fly as hell.
Barbarian hordes (?) Being that the GOBBLINKING is kill or something, it would be neat if there was like npc armies that would attack fiefs every so often to at least provide a battle. of course on the raid setting because no one wants to lose a castle to the AI at 5 in the morning.

Yeah that pretty much sums it up. maybe work on the faction system a bit?
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Built on November 30, 2014, 07:21:31 am
this entire strat round has been ruined by people WHO CANT HANDLE TAKING ANY RISK,

We currently have the largest factions on the map, allied together, trading together, with FULL merc support...AND THEY STILL DONT TAKE RISK.

Basically this is thee whiniest most pathetic fucking war community there has ever been...mostly because its NOT a war community, this IS AN MMO community, who couldnt handle real wars or real risk if their life depended on it.


Alright then Plumbo, first off let me start with asking if you fought in a war where your life and the lives of your wife or husband or of your children were at risk, if your home was at risk, etc. if you have please let me borrow your time machine. So the big factions are at peace, in history there have been great times of peace and great times of war. You don't take risks because risks are illogical. No one wants to lose anything because they like have those things and therefore no one takes risks, BOO FUCKIN HOO. God forbid people think in a logical manner holy shit what a fucking concept.

 As opposed to what everyone else has to say about war, Bismarck is obviously the most correct, as "War is simply diplomacy by another means", and thus far diplomacy has worked.

 there is more to strat than "fun battles" or "pink text" there is diplomacy, contracts, a whole other game that no one seems to have the fucking aptitude to play. You want a war? bring back the Gobblin king, go and tell all of NA to invade EU, go fucking start one your hypocritical cunt. Don't bitch about there being no war when the players of strat wanted it that way.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Built on December 01, 2014, 10:14:42 pm
Let me just stop you there. Whether or not you are at war in this game, you are risking your personal relationships with these people by being a huge fucking nerd you bundle of sticks. Really, do you want your husband or wife or children knowing this is what you do with your time? Like what the fuck is wrong with you?

Oh fantastic a critic for the critic, pay heed Havelle that criticizing the criticisms of a critic can oft be seen in the wrong context. This was directed at Plumbo complaining about the CRPG community being full of people "who couldnt handle real wars or real risk if their life depended on it." My retort was simply saying that if he fought in a war in which there was real risk and what have you I would like to borrow his time machine as one of those has not happened for most of us westerns in a long long time.

What does this even mean

See Above

Worked for what? Are we playing united nations or a shitty multiplayer Warband campaign? All I know is that when I played that game, interacting with the wooden avatars with poorly implemented personalities was not fun. Its basically the same in multiplayer, nobody knows what they're doing and everybody has a poorly implemented personality

Thus far diplomacy has worked to keep the nerds happy with holding their fiefs and stacking their virtual coins to the heavens.

Excuse me sir, but I went to Oxford to study this game. I know the ins and outs. I have a masters in Bad Browser Based Fucking Video Game Studies.

Citations

The GOBBLIN KING is too busy fingering his girlfriend and smoking weeds. Please suggest something realistic you head-in-the-clouds-piece-of-Nicole-Kidman - bundle of sticks-shit.

Sorry I do not creep on him like you do.

And this is where I draw the line, that's a fucking ugly word. Good day sir.

There are many uglier and frankly this one is the only one that gets a rise out of anyone anymore, thus with bigger animals we use bigger guns.

Are you even trying?
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Sparvico on December 01, 2014, 10:52:48 pm
Less fiefs=more incentive for conflict over said fiefs.
Cheaper gear=greater ability for even small factions to field capable armies in attack and defense of said fiefs.
Pretty much everything else follows that.

This strat had fewer players than any previous strat, and much much less fighting. The only way you get more fighting in the next strat is if you make them fight for resources and fiefs. Scarcity breeds competition. A concept that is literally as old as the dust.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Sandersson Jankins on December 01, 2014, 11:00:38 pm

ayyyy lmao
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Built on December 02, 2014, 06:33:14 am
Hey, Havelle, would you like a beer?
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Built on December 02, 2014, 05:55:09 pm
I'd love one, actually.

I'd get you one, you seem like a pretty chill dude. Sadly I don't have any.
Title: Re: Ultimate Strat 5 Feedback Thread W/ Poll
Post by: Sparvico on December 02, 2014, 10:34:00 pm
I'd get you one, you seem like a pretty chill dude. Sadly I don't have any.

Typical rasvid, empty promises and broken dreams.