I would eliminate item degradation, and make items not be less than normal loom level.
I think that Strat should be more casual in general so that people are able to keep playing without having to put as much time and effort into it. It would let more people be able to fight more so you don't have as many factions sitting around and farming for late game. It would also allow for smaller factions (like Yoshi :P) to be able to put up a fight against larger ones.No, no, no. The problem is, WE need to be bigger no lives and spend our day farming strat ticks and shit. We need MORE time and effort, not less. We need to become less like plebs and more like full time crpg strat lords. Strategus separates the peasants from the men. I will grow a neckbeard if I have to, I will conform to strategus not t'other way 'round.
More fiefs would just make fiefs useless with the low amount of players we have over here.
3) Anything that promotes conflict.
I would like to see more fiefs, even with the declining population, it might encourage more border skirmishes / wars.
I would like to see more fiefs, even with the declining population, it might encourage more border skirmishes / wars.
Or you could just reduce the delay added to respawns each time you die?
I'm not a fan of pseudonyms at all after experiencing Strat 5. So far what we have seen come about from pseudonyms:
People using them to make outrageous names that either contain curse words, spoilers about shows like Game of Thrones, or stupid transient bullshit tied to no RP or anything of interest at all.
I.E. "JAIMEKILLSNEDWITHCROSSBOW", "REKT5DAYZxDxD6969"
And they are correlated to a loss in overall activity on the Strat map, I personally think they detract from roleplay, and soften lines between factions. I miss Strat 4 where people fought to created alliances and fought to fill their rosters, and always could tell where people's allegiances were. Now we don't see big wars to the same extent, and the struggle for mercenaries has deteriorated (in a very small part) because you can't even tell who is fucking play for who sometimes.
Remove them, they're fucking stupid.
As the activity and interested is decreasing in both EU and NA I say that we must combine the EU and NA map. Because as things are right now the few active people are spread to thin in proportion to how large the maps are. Merging the maps will also encourage more diplomacy between the EU and NA :D
As the activity and interested is decreasing in both EU and NA I say that we must combine the EU and NA map. Because as things are right now the few active people are spread to thin in proportion to how large the maps are. Merging the maps will also encourage more diplomacy between the EU and NA :D
Totally disagree. Battle times would be horrible for both sides.Why would it, NA would have their side/places and EU theirs. It will be like this strat just instead of having 2 maps with a lot less fiefs we have one full map with both EU and NA
Also STRAT POWER based on XP earned/performance in strat battles, money made through trade, and battles won or lost under your command. Raise your STRAT POWER LEVEL by doing any of those things, to increase expanded skills like from single player. Pro mercs can blow all their STRAT POWER on permanent boosts in Ironflesh or Riding, while people who like blah blah blah...
Can we just turn strat into a big game Risk, please? Every faction is awarded the same amount of troops/gold at the beginning of strat. Every faction is given a single fief at the beginning of strat, either by being voted in or by a roll of the metaphorical dice (read: random distribution of fiefs). Every hour/day/week/w.e. each faction is given X number of troops at their fief. The more fiefs a faction earns the more troops per hour/day/week they recruit. Trading and the acquiring of gold/goods/gear remains more or less the same. Battles are fought the same, with the battles replacing the rolling of dice in Risk. Strat ticks will be changed so that an individual player's strat income will be [Base gold value]/[number of players in faction]. Right now everyone can make 10g (I think?) per hour from strat ticks alone. This means that a faction with 10 players will make 100g per hour while a single man faction will only make 10g. With the new strat tick setup every faction will make the same amount of gold per tick, however it will be divided up amongst their players. So if the base gold value is 1k per tick, then a one man faction will have the only guy in that faction making 1000g per tick, while a 10 man faction will see each member gaining 100g per tick.
Pros:
1) Every strat faction is on equal footing in terms of number of troops available.
2) With some minor tweaks to the trading system as a whole, every faction can be on almost-equal footing with regards to the gear they have available, assuming they have at least a handful of dedicated members. Obviously strat will always favor larger factions, but this approach can help negate their massive advantage.
3) Everyone loves Risk. EXCEPT 90% OF STRAT FACTIONS IN THIS MOD
Cons:
1) Without any tweaks to the trading system larger factions will be able to send fully plated armies against smaller factions' leather armies.
2) The revised strat tick system would be highly abusable if you have half of your members in their own factions. There would have to be new restrictions set in place for making factions, or trading between factions to counter this.
3) Big factions will QQ.
4) People who don't like Risk will QQ. WHICH IS ABOUT 90% OF THIS MOD
Jona...this entire strat round has been ruined by people WHO CANT HANDLE TAKING ANY RISK, if it is even slightly risky, EVEN IF U HAVE THE GEAR ADVANTAGE, THE MERC ADVANTAGE, you could give most NA clans all the advantages you want, even then they DONT take any risks.
We currently have the largest factions on the map, allied together, trading together, with FULL merc support...AND THEY STILL DONT TAKE RISK.
Basically this is thee whiniest most pathetic fucking war community there has ever been...mostly because its NOT a war community, this IS AN MMO community, who couldnt handle real wars or real risk if their life depended on it.
this community wants to just have fun, no risk, no drama, everyones a winner in XP battles, so just stick to them, and let FCC make the wars \ take the risks.
I had suggested army caps based on renown. This wouldn't work unless people were able to leave their fiefs, which would need a person completely able to manage their fiefs when they are not in so they can go fight battles. This would stop people from sitting in their fiefs doing nothing but making money until the end of strat. So you could have filthy rich merchants with 100 shiny troops and 5000 donkeys making money for their factions while the warlords spend that money on gear for constant squabbling with their neighbours. Or smaller factions can do a bit of both trading and fighting.
You could still reinforce, but after the battle the troops will have to be transferred back or they wander off gradually. This could also lead to mercenary armies; guys who fight a lot and get higher troop caps and then will fight for other factions. An idea I personally really, really like.
this entire strat round has been ruined by people WHO CANT HANDLE TAKING ANY RISK,
We currently have the largest factions on the map, allied together, trading together, with FULL merc support...AND THEY STILL DONT TAKE RISK.
Basically this is thee whiniest most pathetic fucking war community there has ever been...mostly because its NOT a war community, this IS AN MMO community, who couldnt handle real wars or real risk if their life depended on it.
Let me just stop you there. Whether or not you are at war in this game, you are risking your personal relationships with these people by being a huge fucking nerd you bundle of sticks. Really, do you want your husband or wife or children knowing this is what you do with your time? Like what the fuck is wrong with you?
What does this even mean
Worked for what? Are we playing united nations or a shitty multiplayer Warband campaign? All I know is that when I played that game, interacting with the wooden avatars with poorly implemented personalities was not fun. Its basically the same in multiplayer, nobody knows what they're doing and everybody has a poorly implemented personality
Excuse me sir, but I went to Oxford to study this game. I know the ins and outs. I have a masters in Bad Browser Based Fucking Video Game Studies.
The GOBBLIN KING is too busy fingering his girlfriend and smoking weeds. Please suggest something realistic you head-in-the-clouds-piece-of-Nicole-Kidman - bundle of sticks-shit.
And this is where I draw the line, that's a fucking ugly word. Good day sir.
I'd love one, actually.
I'd get you one, you seem like a pretty chill dude. Sadly I don't have any.