The whole production team came to me! !
You make the group in the end how many people? So many people have things to a game of balance? Do you think the balance is to weaken certain occupations? Let the bow and slingshot same weak. Let the horse and turtle slow. Doing so in order to please those infantry players? Ye also counted as a game?
Said hundreds of times, why do you listen to?
Balance is not weakened, but we are strong, we can be very good to play, while also balancing the
Strengthen the power of a bow to shoot commoner 1-2 down, shot down Leather 3,4. Number bundle of 30 arrows. Why weaken the power of riding and shooting like that? To see what kind of riding and shooting history
2 Free plus point, the full liberalization of all shields! ! ! You are not afraid of a remote thing? Then you are open to shield ah! ! Mind you how to turn, but turn ah? There will be a shield array level to push the state of the group after the opening of the shield!
3 All cavalry are fast forwarding to strengthen the horse before the revision 3 speed, and flexibility greatly reduced! Reduced to the extent of donkey! Meanwhile collision damage increased significantly. This is consistent with reality and the real cavalry play, there will be cavalry group assault after such changes!
After more than 3:00 whole changes will allow us more united than ever before! Play more in line with the history!
Here is estimated that some people jump out what to say, this is the game is not history. You people saying this subtext is that you do not want to weaken playing career, the best you are Superman playing career, others are flies, are you a slap shot dead. This is a game that gives all occupations to achieve the desired strength. This also really balanced, and not some coward afraid of other occupations will require authors to fundamentally weaken other occupations can not play!
Dear game balance team:
How many valuable men in your team?Can You really make a balanced Balance?Balance is not a simple nerf,to make a bow like a boy's slingshot, to make a horse like a tortoise on beach, to please those so called major infantry player?Is this a game balance or a politicial balance?
I said several times, please incline the head and listen:
EZ LAUGHS +1 FIRST POSTFXXK MAO~
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FXXK MAO~
I live in Japan these days and log on to the Chinese server when I play at night (though I still have 270 ping :cry:).
It's and incredibly fun server, and plays completely differently than NA_Battle.
I'd love to experience it with a playable ping.
I'm gonna go buy some beers and log on.
Gan bei!
(Also, where is the Chinese server located?)
Feng Cheng Cheng is a god of crpg, he cannot be beaten. If he could play on other servers with even 100 ping i think everyone would GTX, best melee and ranged crpg player in the world.
Saddens me that other players in EU and NA have never seen him in action or fought him, yet they still consider themselves 'good' at the game. If only they knew true power
If 0PING, Chinese players will destroy you everyone
Chinese people should have an imput on balance, since their player base is as important as ours in terms of population. Sadly, almost no chinese player speaks english.Cough, Cough, I'm chinese. Like one of those chinese gaming dudes.
Horse is not monkey, nor is it chicken!!!YES :mrgreen:
We really need Shanghai Brave in the balance team.
Dear game balance team:visitors can't see pics , please register or login
How many valuable men in your team?Can You really make a balanced Balance?...
3rd, all the horse speed should increased to the speed of +3 heirloomed courser
...and decrease their manuver same as the donkey,also slighty increase the charge damage, so that will be a scence all the raiders form a line and charge together like real historical battle.
Balance is not a simple nerf , but extruding the advantage of every unit,so everyone can play well in there advantage, the way is balancedShanghai is right that this is not the approach that has been taken by the balance team. The balance team tries to make individuals more able to have a chance against everyone, so you can do well in many situations by smart and skillfull play. What Shanghai wants is rock-paper-scissor balance, where the team versus team is properly balanced, but where an individual player can get hard-countered and properly fucked by his counters.
so that will be a scence all the raiders form a line and charge together like real historical battleThis for example. I think this wouldn't be very fun or interesting, because the only thing you can do is hope that you are lucky enough to not be the one that rides into a spear. It makes your ability or decisions largely irrelevant. It's like linebattles in Napoleonic Wars, utterly boring and random from an individual perspective.
Maybe there are some opposed words, like this is a game , not history.You are just thinking of your own class, making your class strong , nerf others.Yes,this is a game ,that everyone every class reached their historical and deserved strength.THIS IS BALANCE,not based on you are scaring of rangers or raiders or something others, and nerf those class to unplayableAlso, I do indeed think that this is a game and not history. Balancing to historical strengths is terrible because the game is very different from real battle in countless of very important ways, one of them being that this game should be fun for everyone.
seeing the powerful horse archer in the mighty mongolian army?If your powerful mongolian horse archer were to be implemented in this game, it would go downhill pretty fast...
We really need a chinese player in the balance team.take a chinese archer in balance team (or any other archer before do this kind of unlogic patch )
Balance is not a simple nerf , but extruding the advantage of every unit,so everyone can play well in there advantage, the way is balanced
Please make game speed faster for more fun.Shut up, I'm not korean gamer (http://youtu.be/IdR9blVOtH8) . I already have problem to focus at these fucking agiwhoresgayswordsmacrofeitersandco. :lol:
I will say the balance is good. Mongolians were good at fight with thousands of them. Yes, if you can act like them every shot on head, you will still be powerful. Before the balance change, a heavy armed cavs were so scared to the archers. (my experience) Light cavalry had no chances to survive (one or two shot will kill the horse). Shanghai just explained his points. For example, the suggestion on horses, many other Chinese players disagree with that. For me, the balance team could have a test on that.
For the archers, I would say there is no longer having a bulid like "pure archers". 10 draw is no longer as powerful as before. In my opinion, that is a good news.
Feng Cheng Cheng is a god of crpg, he cannot be beaten. If he could play on other servers with even 100 ping i think everyone would GTX, best melee and ranged crpg player in the world.
Saddens me that other players in EU and NA have never seen him in action or fought him, yet they still consider themselves 'good' at the game. If only they knew true power
We really need a chinese player in the balance team.
Chinese meta is rather different from both EU and NA which makes their perception of balance very different, even more so than the already noticable differences between EU and NA. To be honest I'd dare to explain their different perception of balance even from a very different mentality towards life itself. EU and NA players largely come from very individualistic western cultures, whereas in Chinese culture the well-being of the group is much more prominent. From what I have seen from the Chinese servers and from what I read in the OP, I can sense a greater love for being a part of a bigger machine, making the clan or team win.
Shanghai is right that this is not the approach that has been taken by the balance team. The balance team tries to make individuals more able to have a chance against everyone, so you can do well in many situations by smart and skillfull play. What Shanghai wants is rock-paper-scissor balance, where the team versus team is properly balanced, but where an individual player can get hard-countered and properly fucked by his counters.
This for example. I think this wouldn't be very fun or interesting, because the only thing you can do is hope that you are lucky enough to not be the one that rides into a spear. It makes your ability or decisions largely irrelevant. It's like linebattles in Napoleonic Wars, utterly boring and random from an individual perspective.
Apart from me preferring the individualistic approach, I do not understand how Shanghai envisions a more team based balance to work. Are all the Chinese players always on voice communication doing tactics with eachother during play on public servers? In EU and NA the teams as a whole cannot effectively communicate so a team based balance is very bad, because players cannot coordinate cav charges, shieldwalls, or shooting horse-archers. Everybody does what he likes best, therefore individually based balance fits much better.
Also, I do indeed think that this is a game and not history. Balancing to historical strengths is terrible because the game is very different from real battle in countless of very important ways, one of them being that this game should be fun for everyone.
Not only communism, but also because of Taoism, which is much less individualistic than Christianity which formed Western society.
You don't think Western society is more individualistically oriented as a whole than Chinese society?
Not only communism, but also because of Taoism, which is much less individualistic than Christianity which formed Western society.
You don't think Western society is more individualistically oriented as a whole than Chinese society?
Not only communism, but also because of Taoism, which is much less individualistic than Christianity which formed Western society.
You don't think Western society is more individualistically oriented as a whole than Chinese society?
Well, it is not entirely about China being expectionally unindividualistic, but also about western society being exceptionally individualistic compared to everything I know from pretty much any other culture. Aside from that I have done a minor about Modern China at my university and I have a Chinese roommate, which together with the aforementioned exceptional individuality of western society makes me feel pretty comfortable with the statement I made. lol.
Eastern society as a whole, pretty much the near east to the far east, have societies where it is the norm to sacrifice many personal freedoms for the good of the group. This is the reason why communism never really took over in the west, because our society favors( or it id) individual choice and the presumption that a person should be able to control their own future.
Not only communism, but also because of Taoism, which is much less individualistic than Christianity which formed Western society.
You don't think Western society is more individualistically oriented as a whole than Chinese society?
Eastern society as a whole, pretty much the near east to the far east, have societies where it is the norm to sacrifice many personal freedoms for the good of the group. This is the reason why communism never really took over in the west, because our society favors( or it id) individual choice and the presumption that a person should be able to control their own future.
Not only communism, but also because of Taoism, which is much less individualistic than Christianity which formed Western society.
You don't think Western society is more individualistically oriented as a whole than Chinese society?
Nice post, good to know CHN has some reasonable players. :wink:
If your western values have made you so individualistic, why are you talking about 1.4 billion individuals like they are all the same?I am not. I said western society as a whole is more individualistic, which leaves room for huge variation without shaking the claim. You seem to have an irratical fear for generalization, but communicating about any group becomes very difficult without it.
this is MASSIVELY ignorant of chinese society. for starters the most popular religion is and always has been in china, local ancestor type worship things (although in modern times they are not taken all that seriously compared to the past)Defining any religion in China is very difficult, with the line between Taoism and folk religions being very blurry with many ancient practices or beliefs being incorporated, the same even goes for the line between Chinese Buddhism and folk religions. Comparing the number of Taoists and Buddhists depends entirely on the definition you use for either, with many Chinese adhering to religious concepts and beliefs that fall outside of strict definitions. Taoism has taken on the ancestral veneration and family values stemming from folk religions and Confucianism early on. I used Taoism as a broad definition of religious traditions that aim at harmony, stability, humility and leading a simple life. I agree that Taoism has been formed by Chinese folk religion and classing some types of folk religion under Taoism is hardly perfect, but I am not the first one to do it. If it makes you feel more comfortable you can supplant my usage of Taoism with 'Chinese folk religion', but then you have an even wider range of beliefs that does similar or even worse injustices.
taosim as a whole is extremely varying too, with a large amount of local folk religions being classed under taoism when infact they are very different to what people might consider that so the "influence" taoism had on china can not be stated in such easy terms.
taoism also isnt even as popular as buddhism in china, do you consider that to be less individualistic than christianity? you're just hugely ignorant and racist to spout shit about things you don't know.
china has more variety and individualities in itself than all of europe
cup, your intelligence is showing. Hide your shame.
why do you still take damage from 2h and pole weapons on side swings when the person is past you. shouldn't they bounce?
Saw a Shanghai Brave thread, fucking had to come read.
Two little things:
1/ I will be interested to see if anyone from China bought MBG, since with their copyright laws, they would probably have the game debugged and re-released in under a month from actual release.
2/ Chinese playerbase who are forumactive need to do more to represent: get more of their guys onto the forum, who cares if their english is bad, we have been dealing with psycopath Russ and Yanks for years and we can mostly decipher what they mean, and it's not like google translate doesn't work in China. Then they can express their opinions. Because we all know and love it when Shanghai Brave comes in to tell us about the genetic makeup of horses (And here I thought they were chickens for all these years!), they are just one person, and I doubt they take a poll of the opinions of everyone in CHN before they come and post here.
Also, incline the fucking head and listen you ignorant cunts, fucking horses are neither monkeys nor chickens, you fucking got that?
I will say you know too little about China, especially the CRPG players. We do have people in forum. But we have our own Chinese "forum" to share. M&B is a good game and CRPG also. It is no doubt that all the CRPG players bought the keys. My own experience, this game is very good which worth that little key cost. The cost of key is just around 60 RMB. As I know, a lot of player on M&B bought the keys.
True, except he was talking about M:BG not MB, Melee: Battle Ground is the new game produced by chadz and his crew right now, there was a fund raising about a year ago(?) when you can invest into the M:BG project and pre-order the game.
As far as I know, there's probably around 10 Chinese players donated, I'm not entirely sure though...
Plus the CRPG section of MB China forum had been pretty cold for a while now...
technically I'm not a balancer but
I AM a Chinese guy on the item advisors team :D
too bad I'm from california, speak only basic Cantonese, and have been completely westernized.
Got killed by two hits with a katana a few seconds ago, 46 body armor, 18 str + 6 if. What kind of bullshit is it ?
That's my main point, in native everyone has the same build and access to the same weapons, anyone can kill anyone. Back then 'spam' was actually a tactic, because only really good timing and footwork against a hesitant opponent made it possible. Crpg currently (and a bit in the past) re-defined 'spam' in warband, as a build and weapon choice that just allows you to attack twice before your opponent, with footwork perhaps playing a role but frequently not relevant with facehugging.
Dying in lots of hits doesnt make you skillful in crpg, it means you've picked a minmax build and gearset. I think of how careless some 'top' crpg players are in this mod and how many hits they take during their rampage, when you just know a sarranid short sword would hack them down in 2 hits in native.
Crpg is 'friendly mode' for people who want to learn how to block without worrying about ranged or dying in few hits, Native is 'lethality mode' where everything kills you really fast if you let it. Blocking is really the only transferable skill you can take from crpg to Native, since the crpg definition of spam and footwork dont work the moment you're stuck with the same build as everyone else.(click to show/hide)
Come Wolfpack siege server some time, high pop and really cool maps. Defenders get sick advantages in defense, but limited lives (so they dont rambo outside the castle), check it out some time!
And that's what's so interesting, ranged is so much more powerful on native, and there are so so so many more ranged players, add to that the fact that a good chunk of infantry have some form of throwing. And yet, you can do really really well with a shieldless weapon on those servers. It's almost like without a community that thinks if they QQ enough the game will be changed, people actually learn to adapt and play *around* the classes that can kill them.