Chinese meta is rather different from both EU and NA which makes their perception of balance very different, even more so than the already noticable differences between EU and NA. To be honest I'd dare to explain their different perception of balance even from a very different mentality towards life itself. EU and NA players largely come from very individualistic western cultures, whereas in Chinese culture the well-being of the group is much more prominent. From what I have seen from the Chinese servers and from what I read in the OP, I can sense a greater love for being a part of a bigger machine, making the clan or team win.
Balance is not a simple nerf , but extruding the advantage of every unit,so everyone can play well in there advantage, the way is balanced
Shanghai is right that this is not the approach that has been taken by the balance team. The balance team tries to make individuals more able to have a chance against everyone, so you can do well in many situations by smart and skillfull play. What Shanghai wants is rock-paper-scissor balance, where the team versus team is properly balanced, but where an individual player can get hard-countered and properly fucked by his counters.
so that will be a scence all the raiders form a line and charge together like real historical battle
This for example. I think this wouldn't be very fun or interesting, because the only thing you can do is hope that you are lucky enough to not be the one that rides into a spear. It makes your ability or decisions largely irrelevant. It's like linebattles in Napoleonic Wars, utterly boring and random from an individual perspective.
Apart from me preferring the individualistic approach, I do not understand how Shanghai envisions a more team based balance to work. Are all the Chinese players always on voice communication doing tactics with eachother during play on public servers? In EU and NA the teams as a whole cannot effectively communicate so a team based balance is very bad, because players cannot coordinate cav charges, shieldwalls, or shooting horse-archers. Everybody does what he likes best, therefore individually based balance fits much better.
Maybe there are some opposed words, like this is a game , not history.You are just thinking of your own class, making your class strong , nerf others.Yes,this is a game ,that everyone every class reached their historical and deserved strength.THIS IS BALANCE,not based on you are scaring of rangers or raiders or something others, and nerf those class to unplayable
Also, I do indeed think that this is a game and not history. Balancing to historical strengths is terrible because the game is very different from real battle in countless of very important ways, one of them being that this game should be fun for everyone.