That's my main point, in native everyone has the same build and access to the same weapons, anyone can kill anyone. Back then 'spam' was actually a tactic, because only really good timing and footwork against a hesitant opponent made it possible. Crpg currently (and a bit in the past) re-defined 'spam' in warband, as a build and weapon choice that just allows you to attack twice before your opponent, with footwork perhaps playing a role but frequently not relevant with facehugging.
Dying in lots of hits doesnt make you skillful in crpg, it means you've picked a minmax build and gearset. I think of how careless some 'top' crpg players are in this mod and how many hits they take during their rampage, when you just know a sarranid short sword would hack them down in 2 hits in native.
Crpg is 'friendly mode' for people who want to learn how to block without worrying about ranged or dying in few hits, Native is 'lethality mode' where everything kills you really fast if you let it. Blocking is really the only transferable skill you can take from crpg to Native, since the crpg definition of spam and footwork dont work the moment you're stuck with the same build as everyone else.
Went on a 10 kill rampage against archers on native, got the greatest gear you could buy, then got 1shot in melee xD back to leather armour. Everyone should give native another go it's crazy!
You're right heskey, but..
In native multiplayer - I play it when i die too much in crpg - I easily get to the top of the scoreboard with many times 60/15, and thats when you have a GS or a GLA in native. when you can block well and spaz, plus dodge arrows its a piece of cake in native, abuse 2h stabs by aiming up and down while face hugging and you get a kill, or just slash randomly. most 1-2 hits vs the most heavy armour.
we should duel sometime on The_Ludus