cRPG

cRPG => General Discussion => Topic started by: RipperX on September 09, 2014, 11:57:28 pm

Title: [Video] Melee: Battlegrounds - First Glimpse
Post by: RipperX on September 09, 2014, 11:57:28 pm

Hope you enjoy the video lads. Grats to chadz for having a huge penis.

/Hugs
RipX
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: GOBBLINKINGREATLEADER on September 10, 2014, 12:07:08 am
I hope I get accepted into the alpha/beta. I applied months ago. Exciting nerd stuff.


ty chadz
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Molly on September 10, 2014, 12:09:57 am
I guess this is sanctioned by the Donkey Crew, right?  :?
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Artyem on September 10, 2014, 12:11:11 am
I guess this is sanctioned by the Donkey Crew, right?  :?

I think most of the footage came from their official youtube page, but I could be wrong.

https://www.youtube.com/user/MeleeBattlegrounds/videos
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: chadz on September 10, 2014, 12:21:39 am
First he praises me like a donkey lord, then he shows everyone the truth by presenting my horrible way of talking.

The cynicism is strong in this one.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: RipperX on September 10, 2014, 12:25:58 am
I think most of the footage came from their official youtube page, but I could be wrong.

https://www.youtube.com/user/MeleeBattlegrounds/videos

yes, directly from their official youtube chan! Most of my subs are hardcore RPGers, figured they needed to see this.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: RipperX on September 10, 2014, 12:26:42 am
First he praises me like a donkey lord, then he shows everyone the truth by presenting my horrible way of talking.

The cynicism is strong in this one.

/bows to donkey lord
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: NejStark on September 10, 2014, 12:48:40 am
You really need to make a FB and Twitter page for M:BG guys (like it or not).
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Tanken on September 10, 2014, 12:54:43 am
Oh hey guys, look! Fog is still in the game.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Ozin on September 10, 2014, 01:01:04 am
Oh hey guys, look! Fog is still in the game.
Even better, we added an additional fog/mist for good measure: visitors can't see pics , please register or login
 (http://i.imgur.com/b6tDL8E.png)
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Tanken on September 10, 2014, 01:04:30 am
Does the physics engine mean we may occasionally be able to swat Arrows out of the air? Just curious.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Protemus on September 10, 2014, 01:14:57 am
What, I thought you said you'll interview chadz, the guy who talked sounded like a normal human being and nothing like a donkey, where's the donkey overlord, WHAT HAVE YOU DONE WITH REAL chadz ???

About the game itself however, it looks promising and I would gladly buy it to support you and your donkey crew, even more if Horse Archer class will be viable there. Thumbs up and good luck.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 10, 2014, 01:20:40 am
"Work in progress"

heeeeeeeeeeeeeeeeeeell nah not touchin dis

edit: at least until there's an actual product worth investing in, not alpha/beta testing for any sum of money
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: RipperX on September 10, 2014, 02:51:56 am
Even better, we added an additional fog/mist for good measure: visitors can't see pics , please register or login
 (http://i.imgur.com/b6tDL8E.png)

THAT.is.so.sexy.

*Initiates Fog Porn*

/BBL
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 10, 2014, 02:53:57 am
Next you'll tell me the fog nerfs armor via rust

...probably should have stopped typing
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Tydeus on September 10, 2014, 02:58:11 am
Does the physics engine mean we may occasionally be able to swat Arrows out of the air? Just curious.
Based on what they've said about the moddability that they're seeking to achieve, I wouldn't be surprised if it was the type of thing that is possible through mods.

Looking at this video and some of the posts here reminds me that it's easy to forget how little the average crpg player (and perhaps even forum user) knows about M:BG and the MELEE devs.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Screaming Idiot on September 10, 2014, 03:16:57 am
looks like cRPG but less choppy

bannerlord is coming too

the pressure increases
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Jona on September 10, 2014, 05:07:17 am
Looking at this video and some of the posts here reminds me that it's easy to forget how little the average crpg player (and perhaps even forum user) knows about M:BG and the MELEE devs.

Seeing how the only ones that have any idea what is going on bought into it a while back, not many of us know what is going on. 60 bucks was a little too steep for most, especially considering how young some of our player base may be. I personally didn't throw money at them ways back since there was nothing to show for it at the time... if they had this near-alpha working then, I might have backed it. Hopefully this Kickstarter is a little more affordable.

(click to show/hide)
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Tanken on September 10, 2014, 05:09:14 am
Seeing how the only ones that have any idea what is going on bought into it a while back, not many of us know what is going on. 60 bucks was a little too steep for most, especially considering how young some of our player base may be. I personally didn't throw money at them ways back since there was nothing to show for it at the time... if they had this near-alpha working then, I might have backed it. Hopefully this Kickstarter is a little more affordable.

(click to show/hide)

I asked for my investment back, and now I kind of regret it :/
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 10, 2014, 05:26:17 am
I asked for my investment back, and now I kind of regret it :/

lol, lesson learned.  Would be more inclined to donate if:

1. Development had a solid schedule with clear goals (ie "this will be done on date x")
2. A no BS full refund in case the game is dropped, or the devs decide to be douchebags and try to run off with the money
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Clockworkkiller on September 10, 2014, 05:32:25 am
i think its complete enough to put on Steam early access :P :lol: :lol: :lol:




Also i can listen to chadz speaking all day
"Wegisters, itll wegister the hit"


Wegister
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: GOBBLINKINGREATLEADER on September 10, 2014, 05:58:24 am
I go on the forums pretty much every day and still know next to nothing about M:BG or the devs. I watched one or two of the videos they posted on Twitter, including the one in the OP, but it hasn't revealed much. We just don't see much of what they're up to on the forums.

I also agree that it is very hard to justify coming up with 60 bucks for a video game that might be completed a year or two down the road when you are a full time college student working for practically minimum wage. It comes down to the realm of adult practicality where you question yourself "do I want to buy 300 more packs of Ramen so I don't starve, or spend that money on this game I might be able to play a year and a half from now?" As much as I would have liked to divulge in that, it's very hard to. We live in a rough economic climate.

Hopefully there is a Kickstarter with the option to donate lower amounts, I think the most I would be willing to give away without much thought to a project I truly wanted would be $20. $30 starts to get into the area where my Jewish ancestry kicks in and asks me whether I want the game to be made, or if I want to keep the shekels more. The possibility of smaller donation amounts seems like a solid marketing objective considering the average playerbase of the cRPG and Warband communities. The whole "$60 all or nothing" deal was disappointing but I guess necessary, I can't begin to understand where you guys were coming from because I haven't been there before. So yes please Kickstarter, great idea to help you guys out!
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 10, 2014, 06:10:45 am
i think its complete enough to put on Steam early access :P :lol: :lol: :lol:




lol no product to invest in!  I'd shit money into this if it wasn't a crock.   Also need a more secure means of investing.  Little leery of the whole Kickstarter thing.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: no_rules_just_play on September 10, 2014, 09:58:11 am
Is lombardsoup a troll guys?
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Andswaru on September 10, 2014, 10:01:53 am
http://forum.melee.org/na-%28official%29/unban-request-lombardsoup-63424/

says it all :p
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Umbra on September 10, 2014, 10:23:05 am
I go on the forums pretty much every day and still know next to nothing about M:BG or the devs. I watched one or two of the videos they posted on Twitter, including the one in the OP, but it hasn't revealed much. We just don't see much of what they're up to on the forums.

I also agree that it is very hard to justify coming up with 60 bucks for a video game that might be completed a year or two down the road when you are a full time college student working for practically minimum wage. It comes down to the realm of adult practicality where you question yourself "do I want to buy 300 more packs of Ramen so I don't starve, or spend that money on this game I might be able to play a year and a half from now?" As much as I would have liked to divulge in that, it's very hard to. We live in a rough economic climate.

Hopefully there is a Kickstarter with the option to donate lower amounts, I think the most I would be willing to give away without much thought to a project I truly wanted would be $20. $30 starts to get into the area where my Jewish ancestry kicks in and asks me whether I want the game to be made, or if I want to keep the shekels more. The possibility of smaller donation amounts seems like a solid marketing objective considering the average playerbase of the cRPG and Warband communities. The whole "$60 all or nothing" deal was disappointing but I guess necessary, I can't begin to understand where you guys were coming from because I haven't been there before. So yes please Kickstarter, great idea to help you guys out!

There was a 15$ (i think) option where you just get the game itself on release. Thats what i did
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 10, 2014, 11:57:13 am
Destined for development hell once Bannerlord is out.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Teeth on September 10, 2014, 12:27:58 pm
60 bucks was a little too steep for most
It's not steep at all if you divide that 60 bucks by the hours of free entertainment that cRPG provided you with and then compare that value to any other entertainment.

Cinema: 8 bucks an hour
cRPG + 60 bucks investment for the team that made it: 0,02 bucks an hour

Cheapskates
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Grumbs on September 10, 2014, 12:52:02 pm
$60 for a punt is still steep. They would have more success with kickstarter with a $15-$20 price

We're basically throwing money away until the game is actually realised and in a playable state. You will only get diehard fans to part with $60

I get that if we look at it in terms of paying for our past cRPG enjoyment it is pennies, but as an investment in a new game $15-$20 would be better
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Apsod on September 10, 2014, 01:06:57 pm
Like Umbra said, all you needed to pay was 15 usd. The 60 usd option was for people wanting to invest into the game and possibly make a profit.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Grumbs on September 10, 2014, 01:10:36 pm
Like Umbra said, all you needed to pay was 15 usd. The 60 usd option was for people wanting to invest into the game and possibly make a profit.

IIRC when the options to invest first came up I think it was only $60, then a few weeks later they put up a cheaper limited time option
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Daunt_Flockula on September 10, 2014, 01:15:30 pm
You really need to make a FB and Twitter page for M:BG guys (like it or not).

He is right, though I don't even like Twitter and the numerous likes of it. Publicity nowadays means more than anything else.

Also consider contacting sites like Rock Paper Shotgun once you guys arrive at the point of beta runs and publishing feature trailers (wise-ass mode off; Blockula flies away).
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Molly on September 10, 2014, 01:16:31 pm
IIRC when the options to invest first came up I think it was only $60, then a few weeks later they put up a cheaper limited time option
This.
It started out with the €50 investment, later on there was an option to fund for less.
A question of terminology. The high price option was the investment and the low price option was a funding.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Rebelyell on September 10, 2014, 01:32:06 pm
at least give him access to Melee forum so he can hype people's up
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Tydeus on September 10, 2014, 02:36:06 pm
It's not steep at all if you divide that 60 bucks by the hours of free entertainment that cRPG provided you with and then compare that value to any other entertainment.

Cinema: 8 bucks an hour
cRPG + 60 bucks investment for the team that made it: 0,02 bucks an hour

Cheapskates
You forgot:
Giving a group of people in your community(cRPG) a head start on their careers... priceless.
Supporting the indie dev industry/protesting the mainstream dev industry... nearly priceless.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 10, 2014, 05:04:03 pm
You forgot:
Giving a group of people in your community(cRPG) a head start on their careers... priceless.
Supporting the indie dev industry/protesting the mainstream dev industry... nearly priceless.

lol dev head start.  Need something more than a video.

That said most entertainment simply isn't worth the price of entry.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: NejStark on September 10, 2014, 05:41:23 pm
Lombardsoup you dont have a clue, but thanks for coming.

Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Molly on September 10, 2014, 06:00:19 pm
I think he doesn't realize that we're already playing the pre-alpha and that it already is... how much... 18 months... in the making.

It ain't just a video.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Rebelyell on September 10, 2014, 06:03:19 pm
Any changes after last devblog?
I deleted my client after last pc cleaning.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 10, 2014, 06:10:18 pm
Lombardsoup you dont have a clue, but thanks for coming.



Not wet even with aphrodisiacs, considering I've seen too many indie games get abandoned halfway over the past 20 years.

Assuming this isn't some trollsy bullshit, I might have to give you asshats quite a bit more than $60.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: NejStark on September 10, 2014, 06:11:07 pm
Ive got nothing to do with it, but I'll have your $60. Thanks for coming.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 10, 2014, 06:13:14 pm
Ive got nothing to do with it, but I'll have your $60. Thanks for coming.

lol no
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 10, 2014, 06:22:37 pm
Not troll, but ignorant to most melee battlegrounds cos it's so secret.

1. Is it a mod or an actual stand-alone game that will cost money?
2. If it's a stand-alone game that will cost money will Taleworlds sue if it becomes successful?

3. Will anyone even touch it after Bannerlord is released
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Daunt_Flockula on September 10, 2014, 06:23:45 pm
At least one very similar counterpart (that being War of the Roses) has already spawned and it is not sued (which wouldn't be justified anyway). The team is building everything themselves, primarily the engine. I don't see anything they are doing legally wrong.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Tydeus on September 10, 2014, 06:26:25 pm
Not troll, but ignorant to most melee battlegrounds cos it's so secret.

1. Is it a mod or an actual stand-alone game that will cost money?
2. If it's a stand-alone game that will cost money will Taleworlds sue if it becomes successful?
lol. Although you admitted it with your fourth word, I was still surprised to read the rest of the post.

1. Stand-alone. They built/are building their own engine from the ground up.
2. It will cost money and TW won't be able to sue as nothing has been stolen.
3. Will anyone even touch it after Bannerlord is released
Bannerlord has some questionable features and will continue to be a single-player focused game, so unless they (M:BG devs) fuck something up, most likely.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Daunt_Flockula on September 10, 2014, 06:27:03 pm
I believe the final product will have its distinguished look in the end. These are just very early showcases after all.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 10, 2014, 06:30:42 pm
so unless they (M:BG devs) fuck something up, most likely.

You want me to trust them.

...

If four years playing crpg has taught me anything, its to not do this
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Tydeus on September 10, 2014, 06:55:12 pm
rather than *just* being a bitch about me not knowing.
Why is everyone always so ready to assume a negative tone (and therefore meaning?) Shouldn't the default have been some reinforcement of the point made in my previous post, the one you referred to?
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 10, 2014, 06:57:44 pm
Why is everyone always so ready to assume a negative tone (and therefore meaning?) Shouldn't the default have been some reinforcement of the point made in my previous post, the one you referred to?

Its because the board is essentially 4chan with swords.  Every single comment should be taken with a grain (more like several tons) of cynicism.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: chadz on September 10, 2014, 07:01:54 pm
Game concepts cannot be patented, and that is good, because otherwise the one and only shooter we'd be playing would be Wolfenstein and the only RTS would be Dune.. or probably not even that.

It's undeniable that our game is inspired by Warbands gameplay, just like WotR is. And there's nothing wrong with that. Every piece of art is created, every line of code is typed by us, and the game feels very different. What we are doing is in no way illegal, and also in no way immoral.

lombardsoup, I'm not really understanding where you're going with this :wink:
I mean, we are not even OFFERING you the option to pay for it right now.

You don't even have to defend yourself; There is nothing wrong with NOT wanting to buy M:BG. It just shows us that we have to do better, and I am sure that within a year we have created something that you can't resist buying :wink:

And if not, we won't hold it against you. We'll hold it against ourselves.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 10, 2014, 07:15:06 pm
Well chadz,

Part of me truly does want to believe this is completely legitimate and will be finished.  But then I look at the realities of the internet, and cringe knowing I've been successfully duped by other communities touting similar projects.  I guess I have no choice but to wait and see?
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: chadz on September 10, 2014, 07:17:16 pm
exactly. wait and see until full release. or wait and see until the first "lets plays" pop up. just wait and see until whenever you feel comfortable :wink:
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Tanken on September 10, 2014, 07:36:12 pm
exactly. wait and see until full release. or wait and see until the first "lets plays" pop up. just wait and see until whenever you feel comfortable :wink:

So uh.. *scratches head and awkwardly kicks at something on the ground* can I like... buy my investment back now?

(click to show/hide)
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 10, 2014, 08:05:09 pm
So uh.. *scratches head and awkwardly kicks at something on the ground* can I like... buy my investment back now?

(click to show/hide)

Sorry but those are non refundable, read the ToS

Rest assured, he'll be put to work
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Kafein on September 10, 2014, 08:26:04 pm
Well chadz,

Part of me truly does want to believe this is completely legitimate and will be finished.  But then I look at the realities of the internet, and cringe knowing I've been successfully duped by other communities touting similar projects.  I guess I have no choice but to wait and see?

I believe many of those that invested or donated did so as a sort of compensation for all the good time they had playing cRPG. At least I did, and I still think I should give more. Trusting the donkey crew with a whole new videogame is another issue. But personally I know they know what the end product should be like. Which is already a great advantage over a huge majority of the competition. Their creativity was not mutilated by game design courses, they aren't restricted by a producer. While this may not warrant a commercially successful release, I have good reasons to believe I will like the game when it comes out.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Daunt_Flockula on September 10, 2014, 08:44:30 pm
Sorry but those are non refundable, read the ToS

Rest assured, he'll be put to work

You got it all wrong. He probably means "Can I invest right now?". Because it appears that he is not an investor at this time.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 10, 2014, 08:46:36 pm
You got it all wrong. He probably means "Can I invest right now?". Because it appears that he is not an investor at this time.

So child/donkey labor?
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Tom Cruise on September 10, 2014, 09:40:32 pm
Good to see the money is being spent well.

(click to show/hide)
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: pepejul on September 10, 2014, 10:02:49 pm
How much ?  :shock:
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: CrazyCracka420 on September 10, 2014, 10:21:15 pm
I totally understand if people were not in a position to give away $60 (that's the way I looked at it).  But for me it wasn't so much an investment, as it was a hand-out to try and get a great game developed.  I justified it by the amount of hours I've put into c-rpg (which is likely rivaling the amount of hours I put into counter-strike from 2000 to 2006) and it was a no brainer.  Even if the devs too our money and spent it on booze and hookers I would have been okay with it.  But even the small chance they could make an amazing game was enough for me to jump on board. 

Pro tip: chadz turn into your swings   8-)
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Digglez on September 10, 2014, 10:48:03 pm
interesting stuff with the physics.  Does this mean you'll be able to poke corpses with your weapons and move them around? Make walls/mounds of dead people?
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Bittersteel on September 11, 2014, 12:24:18 am
Woah, easy there Dracula.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 11, 2014, 01:05:32 am
You know what will help development?  Krems devs.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: kwhy on September 11, 2014, 01:22:32 am
I'm kind of curious how having a *true* physics engine might change the play style in attacking/defending in directional combat games or how far stuff will get implemented in M:BG.

So right now in warband you have 4 attack directions and 4 defend directions along with the ability to block/chamber attacks with your own attack.  Also you have the ability in Warband to block side attacks from either direction (not sure with every weapon) by moving your character's stance.  For example I can hold block left and turn right into a swing and block from the opposite direction.

Now what might be interesting (dunno how this would play out) but what if holds (before releasing) might block shots if it hits the swing line?   So let us say skippy_the_knight was swinging a a right attack toward you while you were holding a 2H stab, but during his swing you moved the stab direction toward the ground and connected the weapon.  Or what if stab held at someones head or touching their body actually connects before the release rather than going thru the body.  You can basically keep someone at a distance with a longer weapon if something like this was implemented.

i'm curious how this might play out or if it won't really even be implemented to this degree...

edit: uranaus

Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Tanken on September 11, 2014, 01:32:07 am
Sorry but those are non refundable, read the ToS

Rest assured, he'll be put to work

You got it all wrong. He probably means "Can I invest right now?". Because it appears that he is not an investor at this time.

Both wrong. I was refunded my investment a while back because I was seeing no progress with the Mod or the Development of the game. Now I guess I feel kinda silly about it, and was asking if I could re-purchase (but I'm sure I won't be able to).
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 11, 2014, 01:40:42 am
Both wrong. I was refunded my investment a while back because I was seeing no progress with the Mod or the Development of the game. Now I guess I feel kinda silly about it, and was asking if I could re-purchase (but I'm sure I won't be able to).

Its probably safer to just wait until distribution, assuming it ever gets there

And that earlier comment was just a (very) half assed attempt to joke around on my part
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: MURDERTRON on September 11, 2014, 03:34:23 am
Invest in my kickstarter.  I'm making an egg salad.  If I get enough backers, it will be dolphin eggs.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Clockworkkiller on September 11, 2014, 04:38:53 am
Invest in my kickstarter.  I'm making an egg salad.  If I get enough backers, it will be dolphin eggs.

i will, but what will i get if i donate over $100
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: ETOR_Holokron on September 11, 2014, 07:28:08 am
This Game has my blessing, may it blossom into a shield maiden donkey!!!!!!
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: RipperX on September 11, 2014, 09:13:15 am
I just hope this game keeps the whole stripped down, arcade style I've grown to love.

Also that everyone comes too. I want to grow old with this community and bully your children someday.

Whats exciting about M:BG is the fact that even in its infant stages ie. Early Alpha, the gameplay is fluid and fun and OMFG skill based! Most alfas are barely even playable let alone fun to begin with, it takes time to mold and polish. I think there is a lot of potential here, and chadz and the lads have a pretty good track record with cRPG, it was only a matter of time before they would eventually focus on a new project. I for one am shitting with excitement!

With regards to people saying anything about TW sueing, writing your own engine from scratch isn't an easy feat, and essentially building a game from the ground up is an undertaking, but those willing to do that are the ones who end up making great games. I believe Mount & Blade originally was started by 2 people? Look what DOOM did for the FPS, look what UO did for the MMO. Every good game in existence has inspired someone to write code at one point or another and grow a new project based on ideas and inspiration from previous projects; that's called being an artist, whether you paint, write, sing, code, play instruments everyone gets inspiration and ideas.

Just my 2 cents.

/Tits
RipX



Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Molly on September 11, 2014, 10:36:50 am
I'm kind of curious how having a *true* physics engine might change the play style in attacking/defending in directional combat games or how far stuff will get implemented in M:BG.

So right now in warband you have 4 attack directions and 4 defend directions along with the ability to block/chamber attacks with your own attack.  Also you have the ability in Warband to block side attacks from either direction (not sure with every weapon) by moving your character's stance.  For example I can hold block left and turn right into a swing and block from the opposite direction.

Now what might be interesting (dunno how this would play out) but what if holds (before releasing) might block shots if it hits the swing line?   So let us say skippy_the_knight was swinging a a right attack toward you while you were holding a 2H stab, but during his swing you moved the stab direction toward the ground and connected the weapon.  Or what if stab held at someones head or touching their body actually connects before the release rather than going thru the body.  You can basically keep someone at a distance with a longer weapon if something like this was implemented.

i'm curious how this might play out or if it won't really even be implemented to this degree...

edit: uranaus
Well, I think I am save when I say that Melee has 8 attack and block directions right now. Not sure if that is something that's still up to change tho...
And well timed attacks can/do work as a block.
About the "touching" thing, dunno really. We haven't been able to play with long polearms yet and those would be most suitable for it. Good example would be the "walk through pike" that warband has.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Clockworkkiller on September 11, 2014, 12:10:51 pm
So if someone stabs, but points their stab upward to the face, you won't be able to block it with a downblock? You'd have to use a up block?
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Digglez on September 11, 2014, 09:12:38 pm
So if someone stabs, but points their stab upward to the face, you won't be able to block it with a downblock? You'd have to use a up block?

You cant block thurst attacks, you parry them...hopefully that will be a function of this game
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Zerkain on September 11, 2014, 09:47:36 pm
 Terrain where templars are fighting is travertine?
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: kwhy on September 11, 2014, 11:44:47 pm
Well, I think I am save when I say that Melee has 8 attack and block directions right now. Not sure if that is something that's still up to change tho...
And well timed attacks can/do work as a block.
About the "touching" thing, dunno really. We haven't been able to play with long polearms yet and those would be most suitable for it. Good example would be the "walk through pike" that warband has.

8 total or 8 of each?  If so how does that work.  Are you saying there is some sort of left/up, rightup, leftdown, and rightdown swings and blocks (corners?)

my old ass won't be able to handle that much stuff going on I tink...gonna need autoblock 2.0 enhanced version
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: [ptx] on September 12, 2014, 01:02:21 am
IIRC, the idea was to have full 360 degree attack dirs, rather than the 8 we have now. We'll see how this pans out. Regardless, it's already better than WotR/WotV and somehow more skilly than Chivalry.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: lombardsoup on September 12, 2014, 01:06:07 am
IIRC, the idea was to have full 360 degree attack dirs, rather than the 8 we have now. We'll see how this pans out. Regardless, it's already better than WotR/WotV and somehow more skilly than Chivalry.

All three of those other games are left click spam, so you really don't have to do much to beat them in the gameplay department.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Macropus on September 12, 2014, 01:06:27 am
IIRC, the idea was to have full 360 degree attack dirs
This. I like this.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Molly on September 12, 2014, 09:00:37 am
8 total or 8 of each?  If so how does that work.  Are you saying there is some sort of left/up, rightup, leftdown, and rightdown swings and blocks (corners?)

my old ass won't be able to handle that much stuff going on I tink...gonna need autoblock 2.0 enhanced version
8 each. 8 attack directions with 8 fitting block directions.
But it ain't as bad as it sounds. The game will (probably) differ between a full block where you hit the full appropriate block and a "half block" where you generally got the right direction of the block but "just" parry due to the physics. Something like that...
But as ptx wrote, everything is more or less still changing and moving. I'm just trying to give a general idea about it.
I think the 360° thing is different than one might think - iirc the animations are supposed to blend in a way that it looks like a 360° system but with 8 directions? That's just me more guessing than knowing tho.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Ozin on September 12, 2014, 01:11:57 pm
8 each. 8 attack directions with 8 fitting block directions.
But it ain't as bad as it sounds. The game will (probably) differ between a full block where you hit the full appropriate block and a "half block" where you generally got the right direction of the block but "just" parry due to the physics. Something like that...
But as ptx wrote, everything is more or less still changing and moving. I'm just trying to give a general idea about it.
I think the 360° thing is different than one might think - iirc the animations are supposed to blend in a way that it looks like a 360° system but with 8 directions? That's just me more guessing than knowing tho.

The "360° system" for the lack of a better term, is already working. I'll quote an older message from the alpha forum:
Technically it is 12 attack animations: 2 for [45,135,225,315]º and one for [0,90,180,270]º, where 315-45º are considered overheads, 45-135º right swing, and so on. When you attack, the engine blends between the closest two animations, the balance between them depending on the exact attack angle.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: kwhy on September 12, 2014, 05:07:16 pm
Looking at the video of the guys moving or *running* around in the arena looking map....

Is there some type of sprint mechanism in place or being played with in Melee Battlegrounds?

After putting some hours into BOE mod and using their sprint mechanism (before they nerfed the attack swing) this seems like a huge step in solving what amounts to *keeping range in check*.

Whats the word on movement in M:BG?  the video looks like there is a huge speed boost on some players. 
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Jona on September 12, 2014, 11:22:29 pm
The "360° system" for the lack of a better term, is already working. I'll quote an older message from the alpha forum:

It took me way too long to wrap my head around how those angles corresponded to those swings. Generally speaking, a coordinate system is set up as follows:

                90
                 |
                 |
                 |
180 ------------------ 0
                 |
                 |
                 |
               270

in academics, so it took me far longer than I would like to admit to realize that the 0/360 degrees point was at the top. I'm too much (or maybe too little) of a nerd, apparently.
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: CrazyCracka420 on September 12, 2014, 11:40:32 pm
It took me way too long to wrap my head around how those angles corresponded to those swings. Generally speaking, a coordinate system is set up as follows:

                90
                 |
                 |
                 |
180 ------------------ 0
                 |
                 |
                 |
               270

in academics, so it took me far longer than I would like to admit to realize that the 0/360 degrees point was at the top. I'm too much (or maybe too little) of a nerd, apparently.

Way too much of a nerd. Watch one hour of the x-games and you'll know what a 360 is :)

Kudos for admitting it.  Now it's my turn.  I never really realized that a pickle is just a pickled cucumber.  One time when I was drinking with friends I asked if pickles grew on a bush or in the ground  :oops:
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Siiem on September 13, 2014, 12:00:59 am
THIS BETTER FUCKING PAY OFF.

my old friend
Title: Re: [Video] Melee: Battlegrounds - First Glimpse
Post by: Ozin on September 13, 2014, 12:42:23 am
It took me way too long to wrap my head around how those angles corresponded to those swings. Generally speaking, a coordinate system is set up as follows:

                90
                 |
                 |
                 |
180 ------------------ 0
                 |
                 |
                 |
               270

in academics, so it took me far longer than I would like to admit to realize that the 0/360 degrees point was at the top. I'm too much (or maybe too little) of a nerd, apparently.
Our exposure to the warband module system has all made us a bit crazy. I worry about chadz and cmp sometimes..