I guess this is sanctioned by the Donkey Crew, right? :?
I think most of the footage came from their official youtube page, but I could be wrong.
https://www.youtube.com/user/MeleeBattlegrounds/videos
First he praises me like a donkey lord, then he shows everyone the truth by presenting my horrible way of talking.
The cynicism is strong in this one.
Oh hey guys, look! Fog is still in the game.Even better, we added an additional fog/mist for good measure: visitors can't see pics , please register or login
Even better, we added an additional fog/mist for good measure: visitors can't see pics , please register or login
(http://i.imgur.com/b6tDL8E.png)
Does the physics engine mean we may occasionally be able to swat Arrows out of the air? Just curious.Based on what they've said about the moddability that they're seeking to achieve, I wouldn't be surprised if it was the type of thing that is possible through mods.
Looking at this video and some of the posts here reminds me that it's easy to forget how little the average crpg player (and perhaps even forum user) knows about M:BG and the MELEE devs.
Seeing how the only ones that have any idea what is going on bought into it a while back, not many of us know what is going on. 60 bucks was a little too steep for most, especially considering how young some of our player base may be. I personally didn't throw money at them ways back since there was nothing to show for it at the time... if they had this near-alpha working then, I might have backed it. Hopefully this Kickstarter is a little more affordable.(click to show/hide)
I asked for my investment back, and now I kind of regret it :/
i think its complete enough to put on Steam early access :P :lol: :lol: :lol:
I go on the forums pretty much every day and still know next to nothing about M:BG or the devs. I watched one or two of the videos they posted on Twitter, including the one in the OP, but it hasn't revealed much. We just don't see much of what they're up to on the forums.
I also agree that it is very hard to justify coming up with 60 bucks for a video game that might be completed a year or two down the road when you are a full time college student working for practically minimum wage. It comes down to the realm of adult practicality where you question yourself "do I want to buy 300 more packs of Ramen so I don't starve, or spend that money on this game I might be able to play a year and a half from now?" As much as I would have liked to divulge in that, it's very hard to. We live in a rough economic climate.
Hopefully there is a Kickstarter with the option to donate lower amounts, I think the most I would be willing to give away without much thought to a project I truly wanted would be $20. $30 starts to get into the area where my Jewish ancestry kicks in and asks me whether I want the game to be made, or if I want to keep the shekels more. The possibility of smaller donation amounts seems like a solid marketing objective considering the average playerbase of the cRPG and Warband communities. The whole "$60 all or nothing" deal was disappointing but I guess necessary, I can't begin to understand where you guys were coming from because I haven't been there before. So yes please Kickstarter, great idea to help you guys out!
60 bucks was a little too steep for mostIt's not steep at all if you divide that 60 bucks by the hours of free entertainment that cRPG provided you with and then compare that value to any other entertainment.
Like Umbra said, all you needed to pay was 15 usd. The 60 usd option was for people wanting to invest into the game and possibly make a profit.
You really need to make a FB and Twitter page for M:BG guys (like it or not).
IIRC when the options to invest first came up I think it was only $60, then a few weeks later they put up a cheaper limited time optionThis.
It's not steep at all if you divide that 60 bucks by the hours of free entertainment that cRPG provided you with and then compare that value to any other entertainment.You forgot:
Cinema: 8 bucks an hour
cRPG + 60 bucks investment for the team that made it: 0,02 bucks an hour
Cheapskates
You forgot:
Giving a group of people in your community(cRPG) a head start on their careers... priceless.
Supporting the indie dev industry/protesting the mainstream dev industry... nearly priceless.
Lombardsoup you dont have a clue, but thanks for coming.
Ive got nothing to do with it, but I'll have your $60. Thanks for coming.
Not troll, but ignorant to most melee battlegrounds cos it's so secret.
1. Is it a mod or an actual stand-alone game that will cost money?
2. If it's a stand-alone game that will cost money will Taleworlds sue if it becomes successful?
Not troll, but ignorant to most melee battlegrounds cos it's so secret.lol. Although you admitted it with your fourth word, I was still surprised to read the rest of the post.
1. Is it a mod or an actual stand-alone game that will cost money?
2. If it's a stand-alone game that will cost money will Taleworlds sue if it becomes successful?
3. Will anyone even touch it after Bannerlord is releasedBannerlord has some questionable features and will continue to be a single-player focused game, so unless they (M:BG devs) fuck something up, most likely.
so unless they (M:BG devs) fuck something up, most likely.
rather than *just* being a bitch about me not knowing.Why is everyone always so ready to assume a negative tone (and therefore meaning?) Shouldn't the default have been some reinforcement of the point made in my previous post, the one you referred to?
Why is everyone always so ready to assume a negative tone (and therefore meaning?) Shouldn't the default have been some reinforcement of the point made in my previous post, the one you referred to?
exactly. wait and see until full release. or wait and see until the first "lets plays" pop up. just wait and see until whenever you feel comfortable :wink:
So uh.. *scratches head and awkwardly kicks at something on the ground* can I like... buy my investment back now?(click to show/hide)
Well chadz,
Part of me truly does want to believe this is completely legitimate and will be finished. But then I look at the realities of the internet, and cringe knowing I've been successfully duped by other communities touting similar projects. I guess I have no choice but to wait and see?
Sorry but those are non refundable, read the ToS
Rest assured, he'll be put to work
You got it all wrong. He probably means "Can I invest right now?". Because it appears that he is not an investor at this time.
Sorry but those are non refundable, read the ToS
Rest assured, he'll be put to work
You got it all wrong. He probably means "Can I invest right now?". Because it appears that he is not an investor at this time.
Both wrong. I was refunded my investment a while back because I was seeing no progress with the Mod or the Development of the game. Now I guess I feel kinda silly about it, and was asking if I could re-purchase (but I'm sure I won't be able to).
Invest in my kickstarter. I'm making an egg salad. If I get enough backers, it will be dolphin eggs.
I just hope this game keeps the whole stripped down, arcade style I've grown to love.
Also that everyone comes too. I want to grow old with this community and bully your children someday.
I'm kind of curious how having a *true* physics engine might change the play style in attacking/defending in directional combat games or how far stuff will get implemented in M:BG.Well, I think I am save when I say that Melee has 8 attack and block directions right now. Not sure if that is something that's still up to change tho...
So right now in warband you have 4 attack directions and 4 defend directions along with the ability to block/chamber attacks with your own attack. Also you have the ability in Warband to block side attacks from either direction (not sure with every weapon) by moving your character's stance. For example I can hold block left and turn right into a swing and block from the opposite direction.
Now what might be interesting (dunno how this would play out) but what if holds (before releasing) might block shots if it hits the swing line? So let us say skippy_the_knight was swinging a a right attack toward you while you were holding a 2H stab, but during his swing you moved the stab direction toward the ground and connected the weapon. Or what if stab held at someones head or touching their body actually connects before the release rather than going thru the body. You can basically keep someone at a distance with a longer weapon if something like this was implemented.
i'm curious how this might play out or if it won't really even be implemented to this degree...
edit: uranaus
So if someone stabs, but points their stab upward to the face, you won't be able to block it with a downblock? You'd have to use a up block?
Well, I think I am save when I say that Melee has 8 attack and block directions right now. Not sure if that is something that's still up to change tho...
And well timed attacks can/do work as a block.
About the "touching" thing, dunno really. We haven't been able to play with long polearms yet and those would be most suitable for it. Good example would be the "walk through pike" that warband has.
IIRC, the idea was to have full 360 degree attack dirs, rather than the 8 we have now. We'll see how this pans out. Regardless, it's already better than WotR/WotV and somehow more skilly than Chivalry.
IIRC, the idea was to have full 360 degree attack dirsThis. I like this.
8 total or 8 of each? If so how does that work. Are you saying there is some sort of left/up, rightup, leftdown, and rightdown swings and blocks (corners?)8 each. 8 attack directions with 8 fitting block directions.
my old ass won't be able to handle that much stuff going on I tink...gonna need autoblock 2.0 enhanced version
8 each. 8 attack directions with 8 fitting block directions.
But it ain't as bad as it sounds. The game will (probably) differ between a full block where you hit the full appropriate block and a "half block" where you generally got the right direction of the block but "just" parry due to the physics. Something like that...
But as ptx wrote, everything is more or less still changing and moving. I'm just trying to give a general idea about it.
I think the 360° thing is different than one might think - iirc the animations are supposed to blend in a way that it looks like a 360° system but with 8 directions? That's just me more guessing than knowing tho.
Technically it is 12 attack animations: 2 for [45,135,225,315]º and one for [0,90,180,270]º, where 315-45º are considered overheads, 45-135º right swing, and so on. When you attack, the engine blends between the closest two animations, the balance between them depending on the exact attack angle.
The "360° system" for the lack of a better term, is already working. I'll quote an older message from the alpha forum:
It took me way too long to wrap my head around how those angles corresponded to those swings. Generally speaking, a coordinate system is set up as follows:
90
|
|
|
180 ------------------ 0
|
|
|
270
in academics, so it took me far longer than I would like to admit to realize that the 0/360 degrees point was at the top. I'm too much (or maybe too little) of a nerd, apparently.
It took me way too long to wrap my head around how those angles corresponded to those swings. Generally speaking, a coordinate system is set up as follows:Our exposure to the warband module system has all made us a bit crazy. I worry about chadz and cmp sometimes..
90
|
|
|
180 ------------------ 0
|
|
|
270
in academics, so it took me far longer than I would like to admit to realize that the 0/360 degrees point was at the top. I'm too much (or maybe too little) of a nerd, apparently.