Author Topic: [Video] Melee: Battlegrounds - First Glimpse  (Read 6169 times)

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Offline [ptx]

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Re: [Video] Melee: Battlegrounds - First Glimpse
« Reply #75 on: September 12, 2014, 01:02:21 am »
+1
IIRC, the idea was to have full 360 degree attack dirs, rather than the 8 we have now. We'll see how this pans out. Regardless, it's already better than WotR/WotV and somehow more skilly than Chivalry.

Offline lombardsoup

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Re: [Video] Melee: Battlegrounds - First Glimpse
« Reply #76 on: September 12, 2014, 01:06:07 am »
+1
IIRC, the idea was to have full 360 degree attack dirs, rather than the 8 we have now. We'll see how this pans out. Regardless, it's already better than WotR/WotV and somehow more skilly than Chivalry.

All three of those other games are left click spam, so you really don't have to do much to beat them in the gameplay department.

Offline Macropus

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Re: [Video] Melee: Battlegrounds - First Glimpse
« Reply #77 on: September 12, 2014, 01:06:27 am »
0
IIRC, the idea was to have full 360 degree attack dirs
This. I like this.

Offline Molly

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Re: [Video] Melee: Battlegrounds - First Glimpse
« Reply #78 on: September 12, 2014, 09:00:37 am »
0
8 total or 8 of each?  If so how does that work.  Are you saying there is some sort of left/up, rightup, leftdown, and rightdown swings and blocks (corners?)

my old ass won't be able to handle that much stuff going on I tink...gonna need autoblock 2.0 enhanced version
8 each. 8 attack directions with 8 fitting block directions.
But it ain't as bad as it sounds. The game will (probably) differ between a full block where you hit the full appropriate block and a "half block" where you generally got the right direction of the block but "just" parry due to the physics. Something like that...
But as ptx wrote, everything is more or less still changing and moving. I'm just trying to give a general idea about it.
I think the 360° thing is different than one might think - iirc the animations are supposed to blend in a way that it looks like a 360° system but with 8 directions? That's just me more guessing than knowing tho.
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Offline Ozin

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Re: [Video] Melee: Battlegrounds - First Glimpse
« Reply #79 on: September 12, 2014, 01:11:57 pm »
+2
8 each. 8 attack directions with 8 fitting block directions.
But it ain't as bad as it sounds. The game will (probably) differ between a full block where you hit the full appropriate block and a "half block" where you generally got the right direction of the block but "just" parry due to the physics. Something like that...
But as ptx wrote, everything is more or less still changing and moving. I'm just trying to give a general idea about it.
I think the 360° thing is different than one might think - iirc the animations are supposed to blend in a way that it looks like a 360° system but with 8 directions? That's just me more guessing than knowing tho.

The "360° system" for the lack of a better term, is already working. I'll quote an older message from the alpha forum:
Technically it is 12 attack animations: 2 for [45,135,225,315]º and one for [0,90,180,270]º, where 315-45º are considered overheads, 45-135º right swing, and so on. When you attack, the engine blends between the closest two animations, the balance between them depending on the exact attack angle.

Offline kwhy

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Re: [Video] Melee: Battlegrounds - First Glimpse
« Reply #80 on: September 12, 2014, 05:07:16 pm »
0
Looking at the video of the guys moving or *running* around in the arena looking map....

Is there some type of sprint mechanism in place or being played with in Melee Battlegrounds?

After putting some hours into BOE mod and using their sprint mechanism (before they nerfed the attack swing) this seems like a huge step in solving what amounts to *keeping range in check*.

Whats the word on movement in M:BG?  the video looks like there is a huge speed boost on some players. 
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Re: [Video] Melee: Battlegrounds - First Glimpse
« Reply #81 on: September 12, 2014, 11:22:29 pm »
+1
The "360° system" for the lack of a better term, is already working. I'll quote an older message from the alpha forum:

It took me way too long to wrap my head around how those angles corresponded to those swings. Generally speaking, a coordinate system is set up as follows:

                90
                 |
                 |
                 |
180 ------------------ 0
                 |
                 |
                 |
               270

in academics, so it took me far longer than I would like to admit to realize that the 0/360 degrees point was at the top. I'm too much (or maybe too little) of a nerd, apparently.
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Re: [Video] Melee: Battlegrounds - First Glimpse
« Reply #82 on: September 12, 2014, 11:40:32 pm »
+1
It took me way too long to wrap my head around how those angles corresponded to those swings. Generally speaking, a coordinate system is set up as follows:

                90
                 |
                 |
                 |
180 ------------------ 0
                 |
                 |
                 |
               270

in academics, so it took me far longer than I would like to admit to realize that the 0/360 degrees point was at the top. I'm too much (or maybe too little) of a nerd, apparently.

Way too much of a nerd. Watch one hour of the x-games and you'll know what a 360 is :)

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Offline Siiem

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Re: [Video] Melee: Battlegrounds - First Glimpse
« Reply #83 on: September 13, 2014, 12:00:59 am »
0
THIS BETTER FUCKING PAY OFF.

my old friend

Offline Ozin

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Re: [Video] Melee: Battlegrounds - First Glimpse
« Reply #84 on: September 13, 2014, 12:42:23 am »
+3
It took me way too long to wrap my head around how those angles corresponded to those swings. Generally speaking, a coordinate system is set up as follows:

                90
                 |
                 |
                 |
180 ------------------ 0
                 |
                 |
                 |
               270

in academics, so it took me far longer than I would like to admit to realize that the 0/360 degrees point was at the top. I'm too much (or maybe too little) of a nerd, apparently.
Our exposure to the warband module system has all made us a bit crazy. I worry about chadz and cmp sometimes..