Every time the old community maps get brought up they're shot down lol. Maybe we can have different maps for NA.
The map rotation is complete garbage. Bring back more community maps instead of fucking open plains, ruins, villages. We could use more city maps. Its annoying dealing with cav and kiting archers everyday.
While you're at it, make it rain once a week.
Oh wow, i feel so motivated now to do as you say and spend yet another couple dozen hours on making and editing maps just for you! For free, too!
Oh wow, i feel so motivated now to do as you say and spend yet another couple dozen hours on making and editing maps just for you! For free, too!
This mod deserves more open maps, amirite.
Can't even play decently on these maps nowday, I'm working my ass off to kill something in those damn Nord towns and shit.
POWAH TO THE HORSE ARCHERY *fist up*
But there is an easy pattern to tell for what makes bad maps that most people I know agree with. Hills are awful. Elevated camping positions are awful. Flat ground with no cover is awful. Narrow pathways/corridors are awful.
The map rotation is complete garbage. Bring back more community maps instead of fucking open plains, ruins, villages. We could use more city maps. Its annoying dealing with cav and kiting archers everyday.
While you're at it, make it rain once a week.
Oh wow, i feel so motivated now to do as you say and spend yet another couple dozen hours on making and editing maps just for you! For free, too!
We need more open maps, most of the maps we play now are counter-strike-esque (i.e. hallways, alleys, and other tight choke points that are a hindrance to cavalry).
I despise your class, your forum-avatar, your attitude, your looks, your valorwhoring at the end of each round, your posts and everything you like.
Oh wow, i feel so motivated now to do as you say and spend yet another couple dozen hours on making and editing maps just for you! For free, too!
someone IRL text me and be like "hey come get a free blowjob daruvian"
Fips, is there a way I can see the pool of maps that exist and then personally make my recommendations?
The rotation first then new maps. Everyone I talk to loves the old ATS community server maps! Bring em back and take out 75 percent of the ones we use now.I have looked through all of them twice now, a few are salvagable but not really anything special, most are absolutely terrible for reasons eloquently provided by imisshotmail. Find the ATS map pack, and directly specify which ones you want added after careful consideration how they would play. Good luck with finding anything.
on a serious note: make a swamp map. Shallow pools, dead trees, a couple large unbroken pieces of land. Add docks and bridges and maybe some wooden shacks.Does it look anything like this?
There are literally about six conflicting opinions within two pages of this thread, everybody wants different shit. The OP's opinion must be the dumbest here though. There are many, many urban maps in the rotation, no open plains whatsoever and the number of villages is quite limited to ones that play well. 90% of the feedback I have received is exactly the opposite, too many urban and/or enclosed maps. Which I find good points and there are some changes pending.
http://forum.melee.org/scene-editing/battle-map-rotation-overhaul/
There, I started something a while ago, though I regret it already. If anyone can actually be bothered to write something constructive instead of the usual 'make it better' or 'add old maps' I might just pick up the slack. Not that it will matter, as map rotation will always be shit in the eyes of most.
I have looked through all of them twice now, a few are salvagable but not really anything special, most are absolutely terrible for reasons eloquently provided by imisshotmail. Find the ATS map pack, and directly specify which ones you want added after careful consideration how they would play. Good luck with finding anything.
Does it look anything like this?(click to show/hide)
(click to show/hide)
My first Drawing of a map lol. I'm no artist but here you go Daruvian.(click to show/hide)
Yeah, that one was taken out of the NA map rotation along with many others. You should play on na1 before saying anything. EU1 has a much larger diversity of maps.Yeah, no. EU 1 rotation = NA 1 rotation. It takes one map picture for you to jump the most outrageous conclusions.
Can we please, please have an NA player administer map rotation in NA, not an EU player that never plays on NA1 so doesnt have to deal with the shitty choices. EU1 has a much better map rotation than NA because of this. I wouldn't even be adverse to changing NA1 map rotation to EU1's map rotation.
Fips, is there a way I can see the pool of maps that exist and then personally make my recommendations?In case you have not seen it, this post contains a bunch:
I think you lost all creditability by having 'Rivendale' map in a rotation, utter piece of shit.I think your feedback is useless and twatty. You do understand that fixing the map rotation is not my job and that I'd gladly save the time and walk away? I didn't add it, played it once, didn't seem particularly problematic then. So take your shit elsewhere and provide actual feedback. Though I can probably see the potential issue with the map from the overview screen.
Wes. Got bored and decided it's about time I learn this map editor.What module are you using for mapping that you spawn with that gear? It's best to use a copied cRPG module because there are a bunch of additional props you can use. Mapping guide is your friend.
Super Early Alpha PRE-ORDER FOR EARLY ACCESS AND GET THE RECON ARMOR PERMUTATION(click to show/hide)(click to show/hide)
First time. Please be gentle. :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops:(click to show/hide)
http://forum.melee.org/scene-editing/battle-map-rotation-overhaul/
There, I started something a while ago, though I regret it already. If anyone can actually be bothered to write something constructive instead of the usual 'make it better' or 'add old maps' I might just pick up the slack.
And when you do imisshotmail, keep in mind that they are other aspects of gameplay than making maps only be beneficial for cav :lol:
In general, height adds more to game play than it deters.
Almost all the maps in the rotation should be very flat, but with lots of cover to protect from cavalry and ranged, that is how all the good maps are that the majority of people like.
Yes because cover works when people are abusing graphics to remove most of it.... its because of scenery removing idiots we need hills and stairs to act as cover for ranged and infantry.
Is there any actual reasoning behind why they are instantly shot down? Mostly all of us think they are fun, and the odds of us all being wrong and the 2 or 3 people reviewing them being right are pretty small.
Why is it that all of the EU guys shoot down us NA? Is it possible to give a North American player the power to edit only NA map scenes/rotations? That way you don't have to deal with us and you can spread the resources to the other half of the community.Find me the guy, I don't have the power to provide him with access to anything but I can and I am willing to directly implement the changes he comes up with to the NA 1 rotation. I am talking about zero interference or effort from my side and this person assuming responsibility for a one time overhaul. I guess he can try to reach out to the devs to get direct access, but this will be quicker for now.
Hey! If they want to add 40 maps that would mean i have to add 40 maps to the code.If you get me up to date .py files I'll do it, don't worry.
You monster. Tell em to add 4 maps. =/
Assumptions
If you get me up to date .py files I'll do it, don't worry.
Bariyye and Pueblo Village are already in the "To remove" list in that other thread.Removed them now from the rotation, still takes a server restart though. I intended to do the entire thing much quicker, but then I had some places to be and university was starting, so it's mostly pending except for simple removals and additions. Those are easy. Removed Burning of the Ships, Pueblo Village, Prison Riot, Barriye and Rivendell. Added Domremy, Citadel Ruins and Covered Crossing.
Any idea when those changes will happen to the servers?
I'll help daruvian since we are best friends !!!In that case you should read this thread for some other NA's input, because I doubt your desire for even more city maps will be much appreciated.
What module are you using for mapping that you spawn with that gear? It's best to use a copied cRPG module because there are a bunch of additional props you can use. Mapping guide is your friend.
http://forum.melee.org/scene-editing/peasant_woman%27s-simple-and-easy-guide-to-making-a-playable-map-for-crpg/
Removed them now from the rotation, still takes a server restart though. I intended to do the entire thing much quicker, but then I had some places to be and university was starting, so it's mostly pending except for simple removals and additions. Those are easy. Removed Burning of the Ships, Pueblo Village, Prison Riot, Barriye and Rivendell. Added Domremy, Citadel Ruins and Covered Crossing.
In that case you should read this thread for some other NA's input, because I doubt your desire for even more city maps will be much appreciated.