what mod makes all the weapons in the game into lightsabers?my own textures so I don't have blurry, hard to differentiate weapons on lowest settings.
I think it's a ping problem. You can get reared when turning away if the polearm manages to touch the front of your horse. Ping probably messed up how it appeared to you.
also any one complaining about textures is a mad bad.
In cRPG, there is a word for players who aren't good: "scrub." Everyone begins as a scrub---it takes time to learn the game to get to a point where you know what you're doing. There is the mistaken notion, though, that by merely continuing to play or "learn" the game, that one can become a top player. In reality, the "scrub" has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He's lost the game before he's chosen his build. He's lost the game even before the decision of which game is to be played has been made. His problem? He does not play to win.
Using mods to gain an unfair advantage, quitting even before your falling character hits the ground and being a general bundle of sticks. Shame on you.
No, it only becomes bait after everyone proves him wrong, then to save face it turns into, I was just trolling bros lolololololol jokes on you lolololol.
A scrub is someone who has to squeeze every bit of advantage they can out of the game in order to do well. A good player doesn't need to cheat, he is better than the average player without mods and so never bothers to install themPerhaps.
(click to show/hide)
Perhaps.
While I don't wish to condone the lightsaber mod, it's certainly the case that he's good enough to not need the mod in order to do well, yet chooses to use it because it does provide an advantage.
As to the OP. It's definitely a problem worsened by ping and possibly, solely due to ping. Even though rohypnol has 25~ ping, that's still 25ms delay at 30-60 kmh or 8.3m/s - 16.7m/s which is still 20 - 40 centimeters covered every 25 milliseconds with a mere 25 ping. Still think it has nothing to do with ping?
Edit: also, that's only the location of his horse, the character hitting him will also have a few cm difference in his location, as well as the extension of his weapon.
Is there no way this could be fixed? it's so fucking stupid.Didn't you know your color mode isn't only visual? It also changes the pitchfork making it The Lightning Pitchfork of Zeus, so it not only can rear a horse from the side, but even rape you on distance.
https://www.youtube.com/watch?v=-RUJgnhTh20
This is what I mean.
Didn't you know your color mode isn't only visual? It also changes the pitchfork making it The Lightning Pitchfork of Zeus, so it not only can rear a horse from the side, but even rape you from distance.
Anyway, the spear guy is out of sight at the moment he reared the horse, but from my perspective it looked like a borderline legitimate rear, nothing to whine about here, you scrub.
observe this highly detailed depiction of the actual issue. the pink arrow is a horse, the stickman stabs with his red line spear from that crazy angle and the horse still rears.
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Also get rid if Hoplite rearing.
also any one complaining about textures is a mad bad.
In cRPG, there is a word for players who aren't good: "scrub." Everyone begins as a scrub---it takes time to learn the game to get to a point where you know what you're doing. There is the mistaken notion, though, that by merely continuing to play or "learn" the game, that one can become a top player. In reality, the "scrub" has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He's lost the game before he's chosen his build. He's lost the game even before the decision of which game is to be played has been made. His problem? He does not play to win.
The angle should probably be reduced to somewhere between 30 and 45 degrees in front, but I don't know if it's adjustable and Tydeus hates cav so it's not going to happen anyway. They'll probably just nerf cav again instead. Maybe horses should take damage from bumps too? Yeah, let's go with that.
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*All of this is just complete conjecture of course, since I never looked at any code. I have learned that the warband engine is pretty stupid in most regards, so believing it can determine incoming attack directions would be a bad assumption. I could be wrong, and would kind of like to be wrong... only means that the engine is smarter than I think and that more can be done to improve issues like this.It can (sweetspots for horizontal swings rely solely upon this feature), and I'm fairly certain that it does play a role in whether or not a horse gets reared. I'm not 100% sure if the angle is checked, but it would be rather easy to test. Just have some guy with an awlpike start releasing stabs making sure not to change his orientation, then have a low armor horse ride along side him at about a 60 degree angle (meaning both players should roughly be facing the same direction). Do this a few times, if the horse takes damage(remember, glances don't rear) at one of its front hitcapsules and isn't reared, then the angle does matter.
Seems kind of a weird complaint and I don't see how its any different than before. How can cav complain about such a thing with a straight face? Cav is still a relatively OP playstyle.You should play cav for some generations and see for yourself how "OP" it is :mrgreen:
I'm a massive cheaty cunt who also whines: here is a vid of me cheating and then raging when even THAT isn't enough to let me insta win:
https://www.youtube.com/watch?v=-RUJgnhTh20
This is what I mean.
You should play cav for some generations and see for yourself how "OP" it is :mrgreen:Yeah, it's just so hard. You must have missed this:
My performance since the patch. This will get cut by half in the long run more likely than not. Bump slash nerf is well needed and damage imo may need to be reduced a little bit more.Almost a 12:1 k:d ratio on a level 30 character.
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Yeah, it's just so hard. You must have missed this:Almost a 12:1 k:d ratio on a level 30 character.
Man, cav sure has it tough.
That is not true. Horses don't get reared from this angle.
You balancers don't take into account that San is really good at cav so yea he's going to have a really good score. Why San acts like the average player is going to get that score, I don't know.No, we do. San's still human though, meaning that anything he does, even if it might seem "unrealistic," says something about the potential of what he's playing. This is true for anyone. Balancing by only considering the average, while ignoring the best players or what the actual potential of something is, would be a prime example of bias born from things like short sightedness, naivete, ignorance or more specifically, a blatant disregard of the facts. What's more though, is that even if you focus on average performance, the average cav still gets nearly twice the k:d of melee.
If you start playing cav now all the veteran cav players are going to rape you...hard. It's a class that takes time to learn and has a much higher skill cap then infantry or archers.
Yeah, it's just so hard. You must have missed this:Almost a 12:1 k:d ratio on a level 30 character.
Man, cav sure has it tough.
Yeah, it's just so hard. You must have missed this:Almost a 12:1 k:d ratio on a level 30 character.
Man, cav sure has it tough.
Cavalry is op/gay/whatever, but kd with 71 kills doesn't mean shit. That's like, what, 7 maps maximum for not-new-player cav. Don't bring up kd unless it's >800 kills, otherwise you're the cRPG equivalent of a fat girl taking high angle photos.Were I not trying to focus on the actual potential, I would agree. The class does generally outperform others in k:d, as made apparent by the fact that the only class to get anywhere near 9:1 k:d (I believe 9.2:1 was Rohypnol's record) for the character's gen(at least that I have ever heard of, and I can't recall proof of melee even getting 5:1 for a gen), was mounted. Which is a reminder I had hoped people would have recalled upon seeing the screenshot.
Where can I download those texture mods?
Love it when cav players complains. Easily most powerful class by far.
They must be incredibly stupid.
It's ok that cav is powerful though, as long as it's not too many of them. That's why it should and can be much more expensive than now.
Isn't OP BADPLAYER? Sure looks like him.yes
I think it's a ping problem. You can get reared when turning away if the polearm manages to touch the front of your horse. Ping probably messed up how it appeared to you.
Yeah, it's just so hard. You must have missed this:Almost a 12:1 k:d ratio on a level 30 character.
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Man, cav sure has it tough.
Were I not trying to focus on the actual potential, I would agree. The class does generally outperform others in k:d, as made apparent by the fact that the only class to get anywhere near 9:1 k:d (I believe 9.2:1 was Rohypnol's record) for the character's gen(at least that I have ever heard of, and I can't recall proof of melee even getting 5:1 for a gen), was mounted. Which is a reminder I had hoped people would have recalled upon seeing the screenshot.
tldr; k:d itself generally isn't a reason we use to nerf something, it's only an indicator, a "red flag" if you will.
Since I actually went back and read the thread, the only other thing I have to throw in here, which seems to have been hashed a lot, is that this is primarily ping based. The other thing, something about a 60 degree angle. It's possible, but the animation doesn't always reliably portray where the actual hit is taking place. So, while a long spear for example appears to be hitting you in the side of the horse, it could actually be toward the front causing it to rear.
I play with 20 ping and attempt to rear cavalry every chance I get. I hear every so often people complaining that my weapon was nowhere near them. For me, it was a perfect rear, which leads me to believe it's more ping and perspective than anything.
I've done this on duel with multiple people, being the one rearing, being reared or just watching 2 separate people do it to each other and it is easily repeatable and the same every time. I don't think it is ping based as much it is wonky game mechanics, where rearing a horse is dependent on the angle you stab it from (ie. the front) but if you stab into the side and spin you can get that same angle. Unfortunately I don't think this can be changed,
The K:D as potential debate is pretty worthless overall. I mean, was Roh's 9:1 for a generation from 1 to 31? What were the parameters? Did he play siege, Strategus or DTV at all to bypass the low level where he clearly can't do that well? Did he respec from 33 to 32 for the 8th time that month, which resets your K:d but starts you fresh at level 32.True, especially as cav, your willingness to K/D whore matters extremely much, probably the most important thing is whether you cherry pick the maps you play as cav. I personally like to play as much cav as I can when I play cav, playing in difficult circumstances makes you a better cav. This means you go 15/5 all the time instead of 20/0 as death is sometimes fairly unavoidable. Whether you only play with 80 players on or also with populations of 30. Whether you aim solely for easy kills or go for the targets that can make the enemy team win. Whether you rush the spawn or not. Whether you charge awlpikers just for the challenge or not. Or even worse, whether you disconnect when you are about to die or not.
K:D is a worthless measure of potential unless the parameters are clearly defined and standardized, because there are so many ways to change your K:D, intentionally or not.
I've done this on duel with multiple people, being the one rearing, being reared or just watching 2 separate people do it to each other and it is easily repeatable and the same every time. I don't think it is ping based as much it is wonky game mechanics, where rearing a horse is dependent on the angle you stab it from (ie. the front) but if you stab into the side and spin you can get that same angle. Unfortunately I don't think this can be changed,
I'm sorry but i don't see what is the problem with a class that requires additional 40k gold being "by far the most powerful"We don't want a grind2win game.
We don't want a grind2win game.
We don't want a grind2win game.
We don't want a grind2win game.
You should be ashamed of yourself for using such a shitty mod. Also, why the fuck do you have no foliage on anything.
Could have fooled us. Considering high level builds get exponentially stronger each level.
I'm sitting comfortably at 34, but I'd hate to even think how disgusting a planned level 37 build would be.
Only nubs and scrubs go past 32, likewise only nubs and scrubs use horses, armor, and weapons that are not a joke.
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EDIT: I saw joke, but my stick with nails thru it has claimed more victims than ebola, so... yeah, its for cereal.
If you want to kill tincans with clubs and pitchforks, go on strat. I personally prefer having some weapon that is slightly better than a club.It is slightly better than a club. It has spikes in the club. :D
The K:D as potential debate is pretty worthless overall. I mean, was Roh's 9:1 for a generation from 1 to 31? What were the parameters? Did he play siege, Strategus or DTV at all to bypass the low level where he clearly can't do that well? Did he respec from 33 to 32 for the 8th time that month, which resets your K:d but starts you fresh at level 32.
K:D is a worthless measure of potential unless the parameters are clearly defined and standardized, because there are so many ways to change your K:D, intentionally or not.
Did you tell Xeen that?
The K:D as potential debate is pretty worthless overall. I mean, was Roh's 9:1 for a generation from 1 to 31? What were the parameters? Did he play siege, Strategus or DTV at all to bypass the low level where he clearly can't do that well? Did he respec from 33 to 32 for the 8th time that month, which resets your K:d but starts you fresh at level 32.
K:D is a worthless measure of potential unless the parameters are clearly defined and standardized, because there are so many ways to change your K:D, intentionally or not.