cRPG

cRPG => General Discussion => Topic started by: imisshotmail on August 29, 2014, 07:24:31 am

Title: Cavalry being reared from the side
Post by: imisshotmail on August 29, 2014, 07:24:31 am
Is there no way this could be fixed? it's so fucking stupid.

https://www.youtube.com/watch?v=-RUJgnhTh20

This is what I mean.
Title: Re: Cavalry being reared from the side
Post by: ZigZag on August 29, 2014, 07:26:24 am
what mod makes all the weapons in the game into lightsabers?
Title: Re: Cavalry being reared from the side
Post by: imisshotmail on August 29, 2014, 07:27:48 am
what mod makes all the weapons in the game into lightsabers?
my own textures so I don't have blurry, hard to differentiate weapons on lowest settings.
Title: Re: Cavalry being reared from the side
Post by: MURDERTRON on August 29, 2014, 07:41:52 am
Horses should get reared from all directions.  And by ranged.  And by rain. 
Title: Re: Cavalry being reared from the side
Post by: Tanken on August 29, 2014, 08:03:41 am
You should be ashamed of yourself for using such a shitty mod. Also, why the fuck do you have no foliage on anything.
Title: Re: Cavalry being reared from the side
Post by: no_rules_just_play on August 29, 2014, 08:15:26 am
Using mods to gain an unfair advantage, quitting even before your falling character hits the ground and being a general bundle of sticks. Shame on you.
Title: Re: Cavalry being reared from the side
Post by: Panos_ on August 29, 2014, 08:22:26 am
Not only you exploit by using coloured textures, you GTX before you die aswell.

hahaha, what a sore loser.
Title: Re: Cavalry being reared from the side
Post by: Legs on August 29, 2014, 08:22:35 am
IMHO it's perfectly reasonable for armored horses to rear and giggle in embarrassment when you tickle their bum with a little stick.

Unless you have a problem with some friendly homosexual inter-species bumtickling... you racist.
Title: Re: Cavalry being reared from the side
Post by: San on August 29, 2014, 08:46:48 am
I think it's a ping problem. You can get reared when turning away if the polearm manages to touch the front of your horse. Ping probably messed up how it appeared to you.
Title: Re: Cavalry being reared from the side
Post by: imisshotmail on August 29, 2014, 08:53:53 am
I think it's a ping problem. You can get reared when turning away if the polearm manages to touch the front of your horse. Ping probably messed up how it appeared to you.

I don't think it's ping because it happens to lots of people even those with good ping, I posted this thread because I was talking to Rohypnol about it, it was happening to him a lot today and I saw it from my perspective so it's not just client side.
Title: Re: Cavalry being reared from the side
Post by: Artyem on August 29, 2014, 08:55:45 am
It's definitely a problem for me, playing with an average of 80 ping and I constantly get reared from the side.
Title: Re: Cavalry being reared from the side
Post by: imisshotmail on August 29, 2014, 08:56:13 am
also any one complaining about textures is a mad bad.

In cRPG, there is a word for players who aren't good: "scrub." Everyone begins as a scrub---it takes time to learn the game to get to a point where you know what you're doing. There is the mistaken notion, though, that by merely continuing to play or "learn" the game, that one can become a top player. In reality, the "scrub" has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He's lost the game before he's chosen his build. He's lost the game even before the decision of which game is to be played has been made. His problem? He does not play to win.
Title: Re: Cavalry being reared from the side
Post by: Rhaelys on August 29, 2014, 09:21:36 am
Yup, and please fix cav not getting reared when hit in the front.
Title: Re: Cavalry being reared from the side
Post by: Wolfsblood on August 29, 2014, 10:19:47 am
i have 9 ping and ive had this happen to me. i think however its more because a polearmer  will wrap their stab around the horse making the tip come into contact with the front of the horse.
Title: Re: Cavalry being reared from the side
Post by: Grumbs on August 29, 2014, 01:13:49 pm
also any one complaining about textures is a mad bad.

In cRPG, there is a word for players who aren't good: "scrub." Everyone begins as a scrub---it takes time to learn the game to get to a point where you know what you're doing. There is the mistaken notion, though, that by merely continuing to play or "learn" the game, that one can become a top player. In reality, the "scrub" has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He's lost the game before he's chosen his build. He's lost the game even before the decision of which game is to be played has been made. His problem? He does not play to win.

A scrub is someone who has to squeeze every bit of advantage they can out of the game in order to do well. A good player doesn't need to cheat, he is better than the average player without mods and so never bothers to install them
Title: Re: Cavalry being reared from the side
Post by: Ikarus on August 29, 2014, 01:30:58 pm
big minus for using own textures for ingame advantage, that´s like drawing a dot onto your monitor center point with a marker so you´re better in FPS games (some "pros" did that on CS, bleh) and telling others that they´re stupid cause they´re not using that "advantage"...shame on you :I

BUT. But, I have to agree, getting reared because some peasant with a FORK is tickling your horse from the side is Big Time Major League Bullshit, so that´s a +1 for your post. Warhorses were TRAINED to withstand these small attacks (a lot of animal cruelty back then), so it´s not even realistic, if anybody dares to say so.

sadly, people just LOVE to blame cav for everything so nothing will change. That was another reason why I switched from cav to range. Nothing will change, because they´d nerf cav into infinity if they could. You´re just wasting your breath here  :|
Title: Re: Cavalry being reared from the side
Post by: The_Bloody_Nine on August 29, 2014, 01:32:00 pm
how about playing to have fun while winning?
Title: Re: Cavalry being reared from the side
Post by: no_rules_just_play on August 29, 2014, 01:32:37 pm

So as a 'good player' you still need to cheat in order to beat those 'scrubs'? I think it might be the other way around...
Title: Re: Cavalry being reared from the side
Post by: Johnnyfirs on August 29, 2014, 01:41:56 pm
visitors can't see pics , please register or login


Seriously guys, he even films himself GTXing.
Title: Re: Cavalry being reared from the side
Post by: BASNAK on August 29, 2014, 01:51:37 pm
lmao best bait I've seen in a long time.
Title: Re: Cavalry being reared from the side
Post by: Bronto on August 29, 2014, 02:02:14 pm
No, it only becomes bait after everyone proves him wrong, then to save face it turns into, I was just trolling bros lolololololol jokes on you lolololol.
Title: Re: Cavalry being reared from the side
Post by: Penitent on August 29, 2014, 02:07:51 pm
[Q][Q][V]  Fuck yoU!!
Title: Re: Cavalry being reared from the side
Post by: Strudog on August 29, 2014, 02:10:05 pm
i don't really know why people do this, you can see the weapons fine (maybe not ranged projectiles on the floor) and also do you not want to immerse yourself into the Medieval combat game, roleplaying as a knight or Saracen rather than a jedi from Star wars, its not like this game is anywhere near being competitive that you need to change the textures so that you can get that extra edge over someone else.

In regards to the side rearing, complain about it all you want, but when a horse runs full force into a pike shouldn't it be 1 hit? rather than the 3+ hits it takes at the moment, count yourselves lucky that this is just a minor inconvenience for cav rather then for pikemen who see countless horses ride away once they have been reared.
Title: Re: Cavalry being reared from the side
Post by: Aprikose on August 29, 2014, 02:18:10 pm
Using mods to gain an unfair advantage, quitting even before your falling character hits the ground and being a general bundle of sticks. Shame on you.

thats no advantage...its pain
Title: Re: Cavalry being reared from the side
Post by: EyeBeat on August 29, 2014, 02:30:45 pm
Fix it so infantry do not get bumped from the side then.
Title: Re: Cavalry being reared from the side
Post by: Tojo on August 29, 2014, 02:55:13 pm
I threw up in my mouth a little bit after watching that disgusting video!

And yes its when polearms "wrap" their weapon and hit the front of horse.
Title: Re: Cavalry being reared from the side
Post by: Kafein on August 29, 2014, 02:55:45 pm
For having tested it, colored weapons is perfectly fine. It doesn't bring a massive advantage as some people claim. It also is a decent fix for the ultimate stupidity which is the existence of nighttime. For me it's not about a competitive edge (otherwise I'd be rocking a level 35 polearm build in fully loomed armor) but rather about being able to play in enjoyable conditions (i.e. seeing what is going on).

Modded foliage, transparent walls and such, those are the real cheats.
Title: Re: Cavalry being reared from the side
Post by: Tiger on August 29, 2014, 03:02:48 pm
If you were stabbed by a pitchfork in real life in your ribs, I think you'd get reared too.
Title: Re: Cavalry being reared from the side
Post by: IR_Kuoin on August 29, 2014, 03:06:32 pm
This thread has revealed to everyone that you are a massive tryhard, not that anyone didn't think so from before visitors can't see pics , please register or login
Title: Re: Cavalry being reared from the side
Post by: Johnnyfirs on August 29, 2014, 03:46:58 pm
No, it only becomes bait after everyone proves him wrong, then to save face it turns into, I was just trolling bros lolololololol jokes on you lolololol.

Reminds me of...
visitors can't see pics , please register or login
Title: Re: Cavalry being reared from the side
Post by: Tydeus on August 29, 2014, 04:06:26 pm
A scrub is someone who has to squeeze every bit of advantage they can out of the game in order to do well. A good player doesn't need to cheat, he is better than the average player without mods and so never bothers to install them
Perhaps.

While I don't wish to condone the lightsaber mod, it's certainly the case that he's good enough to not need the mod in order to do well, yet chooses to use it because it does provide an advantage.

As to the OP. It's definitely a problem worsened by ping and possibly, solely due to ping. Even though rohypnol has 25~ ping, that's still 25ms delay at 30-60 kmh or 8.3m/s - 16.7m/s which is still 20 - 40 centimeters covered every 25 milliseconds with a mere 25 ping. Still think it has nothing to do with ping?

Edit: also, that's only the location of his horse, the character hitting him will also have a few cm difference in his location, as well as the extension of his weapon.
Title: Re: Cavalry being reared from the side
Post by: Falka on August 29, 2014, 04:14:25 pm
(click to show/hide)

 :lol: :lol: :lol: :lol: :lol: Nice quiting before you got killed, you had to practice it a lot I'm sure :wink: and no doubt your KDR is very, very high, right? 8-)

PS. Poor GTX brought so much hate upon his head while there's plenty of players who do exactly the same and no one cares :P
Title: Re: Cavalry being reared from the side
Post by: Algarn on August 29, 2014, 04:16:34 pm
His kd is above 3.5:1, I know why now.
Title: Re: Cavalry being reared from the side
Post by: Grumbs on August 29, 2014, 04:37:39 pm
Perhaps.

While I don't wish to condone the lightsaber mod, it's certainly the case that he's good enough to not need the mod in order to do well, yet chooses to use it because it does provide an advantage.

As to the OP. It's definitely a problem worsened by ping and possibly, solely due to ping. Even though rohypnol has 25~ ping, that's still 25ms delay at 30-60 kmh or 8.3m/s - 16.7m/s which is still 20 - 40 centimeters covered every 25 milliseconds with a mere 25 ping. Still think it has nothing to do with ping?

Edit: also, that's only the location of his horse, the character hitting him will also have a few cm difference in his location, as well as the extension of his weapon.

I'm more concerned with highlighting obstacles in neon green and removing foliage (if he has). That gives an unreasonable advantage and is close to wallhacking if for most people there is an element of concealment involved. Kind of similar if the lightsaber mod makes it easier to see players in fog/night
Title: Re: Cavalry being reared from the side
Post by: pepejul on August 29, 2014, 04:39:32 pm
reared by rear should be funnier.....
Title: Re: Cavalry being reared from the side
Post by: MURDERTRON on August 29, 2014, 04:49:33 pm
The angle should probably be reduced to somewhere between 30 and 45 degrees in front, but I don't know if it's adjustable and Tydeus hates cav so it's not going to happen anyway.  They'll probably just nerf cav again instead.  Maybe horses should take damage from bumps too?  Yeah, let's go with that.
Title: Re: Cavalry being reared from the side
Post by: Macropus on August 29, 2014, 04:50:44 pm
Is there no way this could be fixed? it's so fucking stupid.

https://www.youtube.com/watch?v=-RUJgnhTh20

This is what I mean.
Didn't you know your color mode isn't only visual? It also changes the pitchfork making it The Lightning Pitchfork of Zeus, so it not only can rear a horse from the side, but even rape you on distance.

Anyway, the spear guy is out of sight at the moment he reared the horse, but from my perspective it looked like a borderline legitimate rear, nothing to whine about here, you scrub.
Title: Re: Cavalry being reared from the side
Post by: MURDERTRON on August 29, 2014, 04:52:17 pm
Didn't you know your color mode isn't only visual? It also changes the pitchfork making it The Lightning Pitchfork of Zeus, so it not only can rear a horse from the side, but even rape you from distance.

Anyway, the spear guy is out of sight at the moment he reared the horse, but from my perspective it looked like a borderline legitimate rear, nothing to whine about here, you scrub.

You can also shoot beams out of it anytime you swing, but you have to have full health, of course.
Title: Re: Cavalry being reared from the side
Post by: chesterotab on August 29, 2014, 05:00:57 pm
this is a pretty shit example of nonsense horse rearing, looks like a legit rear in the video.

observe this highly detailed depiction of the actual issue. the pink arrow is a horse, the stickman stabs with his red line spear from that crazy angle and the horse still rears.
visitors can't see pics , please register or login


the only solution is to cause instant death to the spear user for being dumb enough to try to stop a grown warhorse during a full speed charge. Or add a class specific perk called "Equestrian Rage" which allows the rider to magically disappear from the game if he hits disconnect.
Title: Re: Cavalry being reared from the side
Post by: Macropus on August 29, 2014, 05:05:50 pm
observe this highly detailed depiction of the actual issue. the pink arrow is a horse, the stickman stabs with his red line spear from that crazy angle and the horse still rears.
visitors can't see pics , please register or login

That is not true. Horses don't get reared from this angle.
Title: Re: Cavalry being reared from the side
Post by: KaMiKaZe_JoE on August 29, 2014, 05:13:11 pm
No, pls, nerf me more.
Title: Re: Cavalry being reared from the side
Post by: MURDERTRON on August 29, 2014, 05:36:24 pm
Also get rid if Hoplite rearing.
Title: Re: Cavalry being reared from the side
Post by: San on August 29, 2014, 05:38:14 pm
Also get rid if Hoplite rearing.

 :rolleyes:
Title: Re: Cavalry being reared from the side
Post by: Joseph Porta on August 29, 2014, 05:53:47 pm
also any one complaining about textures is a mad bad.

In cRPG, there is a word for players who aren't good: "scrub." Everyone begins as a scrub---it takes time to learn the game to get to a point where you know what you're doing. There is the mistaken notion, though, that by merely continuing to play or "learn" the game, that one can become a top player. In reality, the "scrub" has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He's lost the game before he's chosen his build. He's lost the game even before the decision of which game is to be played has been made. His problem? He does not play to win.

Huh
Title: Re: Cavalry being reared from the side
Post by: Jona on August 29, 2014, 06:43:32 pm
The angle should probably be reduced to somewhere between 30 and 45 degrees in front, but I don't know if it's adjustable and Tydeus hates cav so it's not going to happen anyway.  They'll probably just nerf cav again instead.  Maybe horses should take damage from bumps too?  Yeah, let's go with that.

I would assume that the inherent issue is that the angle of attack isn't something that the warband engine acknowledges. My guess is that as long as you hit the front hitbox(es) of the horse, then it will be reared, regardless of what direction the attack came from.*

visitors can't see pics , please register or login


If the polearm user can hit the front of the horse from this angle before hitting its flank, then I guess this could result in a 'legitimate' rear. Annoying for the cav player, of course, but I don't think there is any real way to avoid this.



*All of this is just complete conjecture of course, since I never looked at any code. I have learned that the warband engine is pretty stupid in most regards, so believing it can determine incoming attack directions would be a bad assumption. I could be wrong, and would kind of like to be wrong... only means that the engine is smarter than I think and that more can be done to improve issues like this.

Title: Re: Cavalry being reared from the side
Post by: Dolphin on August 29, 2014, 06:50:04 pm
Honestly OP GTFO you are a cheating.

I cant be only one to think he is blatant asshole, cheating like this.
Title: Re: Cavalry being reared from the side
Post by: Tydeus on August 29, 2014, 06:57:15 pm
An entire page and not a single person actually acknowledged the top post. Is it really so hard to imagine that it's not the system, but a combination of how flawed human perception is and the nature of playing games online (being subject to varying delays.)

*All of this is just complete conjecture of course, since I never looked at any code. I have learned that the warband engine is pretty stupid in most regards, so believing it can determine incoming attack directions would be a bad assumption. I could be wrong, and would kind of like to be wrong... only means that the engine is smarter than I think and that more can be done to improve issues like this.
It can (sweetspots for horizontal swings rely solely upon this feature), and I'm fairly certain that it does play a role in whether or not a horse gets reared. I'm not 100% sure if the angle is checked, but it would be rather easy to test. Just have some guy with an awlpike start releasing stabs making sure not to change his orientation, then have a low armor horse ride along side him at about a 60 degree angle (meaning both players should roughly be facing the same direction). Do this a few times, if the horse takes damage(remember, glances don't rear) at one of its front hitcapsules and isn't reared, then the angle does matter.
Title: Re: Cavalry being reared from the side
Post by: GOBBLINKINGREATLEADER on August 29, 2014, 07:25:09 pm
As someone who has done like 11 generations of cavalry, this happens to me and it is frustrating. People that are 90* to my right or left rear me pretty often.
Title: Re: Cavalry being reared from the side
Post by: Grumbs on August 29, 2014, 07:44:29 pm
How can cav complain about such a thing with a straight face? Cav is still a relatively OP playstyle and I don't think anything has changed in that regard
Title: Re: Cavalry being reared from the side
Post by: Ikarus on August 29, 2014, 07:56:07 pm
Seems kind of a weird complaint and I don't see how its any different than before. How can cav complain about such a thing with a straight face? Cav is still a relatively OP playstyle.
You should play cav for some generations and see for yourself how "OP" it is  :mrgreen:
Title: Re: Cavalry being reared from the side
Post by: BlindGuy on August 29, 2014, 08:05:56 pm
I'm a massive cheaty cunt who also whines: here is a vid of me cheating and then raging when even THAT isn't enough to let me insta win:

https://www.youtube.com/watch?v=-RUJgnhTh20

This is what I mean.

Nice, really nice. Uninstall you twatcunt.
Title: Re: Cavalry being reared from the side
Post by: Butan on August 29, 2014, 08:15:05 pm
As long as it doesnt get reared from behind, whats the problem?

With the current manoeuvrability of horses, if you limited the rear angle from 90° to 60 or 45° to each side, it would be pretty easy to bump/dodge spearmen without problems (as long as the horse survive).

Title: Re: Cavalry being reared from the side
Post by: Fearvich on August 29, 2014, 08:22:15 pm
Tydeus and Lubu making sense and staying on topic.
I don't see the issue. Everyone loves heirloom texture, but hates color texture.
It's the same thing.
Invis flora may be questionable, but I turned my flora black to help my old POS computer run better. Am I a twatcunt? :(
ALSO complaining about disco before death because tryhard is ironic. You want that kill so badly? For what? Tryharding?
Title: Re: Cavalry being reared from the side
Post by: Tydeus on August 29, 2014, 09:11:32 pm
You should play cav for some generations and see for yourself how "OP" it is  :mrgreen:
Yeah, it's just so hard. You must have missed this:
My performance since the patch. This will get cut by half in the long run more likely than not. Bump slash nerf is well needed and damage imo may need to be reduced a little bit more.
visitors can't see pics , please register or login

Almost a 12:1 k:d ratio on a level 30 character.

Man, cav sure has it tough.
Title: Re: Cavalry being reared from the side
Post by: Teeth on August 29, 2014, 09:54:02 pm
Though I did a little chuckle over the blatant troll bait that this video is, OP is still a massive scrub.
Title: Re: Cavalry being reared from the side
Post by: Sandersson Jankins on August 29, 2014, 10:02:29 pm
This happens to enemy cav that I'm rearing and it is the most hilarious booty-chatter ever. Please keep this wonderful, no doubt fully intended feature.
Title: Re: Cavalry being reared from the side
Post by: Tojo on August 29, 2014, 10:31:48 pm
Yeah, it's just so hard. You must have missed this:Almost a 12:1 k:d ratio on a level 30 character.

Man, cav sure has it tough.

You balancers don't take into account that San is really good at cav so yea he's going to have a really good score. Why San acts like the average player is going to get that score, I don't know.

If you start playing cav now all the veteran cav players are going to rape you...hard. It's a class that takes time to learn and has a much higher skill cap then infantry or archers.
Title: Re: Cavalry being reared from the side
Post by: Jack1 on August 29, 2014, 10:32:07 pm
he was well ahead of you before when he stabbed you in the video. if you look at the ground you slide back after you're stopped from your ping.
Title: Re: Cavalry being reared from the side
Post by: Kafein on August 30, 2014, 12:01:11 am
That is not true. Horses don't get reared from this angle.

Visually, they can. They should not, but they do.
Title: Re: Cavalry being reared from the side
Post by: Tydeus on August 30, 2014, 12:44:50 am
You balancers don't take into account that San is really good at cav so yea he's going to have a really good score. Why San acts like the average player is going to get that score, I don't know.

If you start playing cav now all the veteran cav players are going to rape you...hard. It's a class that takes time to learn and has a much higher skill cap then infantry or archers.
No, we do. San's still human though, meaning that anything he does, even if it might seem "unrealistic," says something about the potential of what he's playing. This is true for anyone. Balancing by only considering the average, while ignoring the best players or what the actual potential of something is, would be a prime example of bias born from things like short sightedness, naivete, ignorance or more specifically, a blatant disregard of the facts. What's more though, is that even if you focus on average performance, the average cav still gets nearly twice the k:d of melee.

Don't be confused though, just because you can get more kills/fewer deaths as cav, doesn't mean we're going to nerf it. It does however, mean that classes aren't equal(at least not in some boring sense), of course we don't intend for them to be, either.
Title: Re: Cavalry being reared from the side
Post by: MURDERTRON on August 30, 2014, 12:51:08 am
Yeah, it's just so hard. You must have missed this:Almost a 12:1 k:d ratio on a level 30 character.

Man, cav sure has it tough.

So one of the best players in the game is getting a higher K:D by playing one of the most expensive classes in the game with presumably everything loomed, and you're crying imbalance?  If it was a shit player getting a 12:1 K:D, then you'd have a problem.  However, you're also taking a very small sample size into account, this is clearly only over a couple of maps.  On the average, not every player will disconnect or change characters when they get to a map not suitable for cav.  Or he goes to a map and its raining and his hits only do half the damage he's used to.  10 bucks says he can't maintain that high of a ratio until he gets 1000 kills or 100 deaths.  The worst part though, is that I believe most of this "testing" was done when you made your archery nerf and archery was nearly useless because you accidentally overnerfed it.

Your tests are anything but scientific, so please stop pretending they are.
Title: Re: Cavalry being reared from the side
Post by: San on August 30, 2014, 01:05:41 am
There weren't that many great players when I was on and it was for a good hour after the previous patch. That post was only for bump slash nerf =/= 1h cav unviable. My cav performance is usually 3-4.5:1 no matter what weapon I use. Unloomed would be ~3.

I think it's hard to agree what people consider "good" for cav. Is it being able to excel in every situation, having a good kd/score (I personally use this primarily with some secondary factors), difficulty when fighting aware opponents, etc. Some people accept high kd as the nature of cav and focus on how difficult it is to fight certain aware opponents, while I look at score/kd and worth as a unit compared to a single other unit/battle power in a group.
Title: Re: Cavalry being reared from the side
Post by: Chosen1 on August 30, 2014, 01:11:40 am
visitors can't see pics , please register or login
Title: Re: Cavalry being reared from the side
Post by: Thomek on August 30, 2014, 02:06:36 am
Love it when cav players complains. Easily most powerful class by far.

They must be incredibly stupid.


It's ok that cav is powerful though, as long as it's not too many of them. That's why it should and can be much more expensive than now.
Title: Re: Cavalry being reared from the side
Post by: Kaoklai on August 30, 2014, 02:44:32 am
Yeah, it's just so hard. You must have missed this:Almost a 12:1 k:d ratio on a level 30 character.

Man, cav sure has it tough.

Cavalry is op/gay/whatever, but kd with 71 kills doesn't mean shit.  That's like, what, 7 maps maximum for not-new-player cav. Don't bring up kd unless it's >800 kills, otherwise you're the cRPG equivalent of a fat girl taking high angle photos. 
Title: Re: Cavalry being reared from the side
Post by: Tydeus on August 30, 2014, 03:01:22 am
Cavalry is op/gay/whatever, but kd with 71 kills doesn't mean shit.  That's like, what, 7 maps maximum for not-new-player cav. Don't bring up kd unless it's >800 kills, otherwise you're the cRPG equivalent of a fat girl taking high angle photos.
Were I not trying to focus on the actual potential, I would agree. The class does generally outperform others in k:d, as made apparent by the fact that the only class to get anywhere near 9:1 k:d (I believe 9.2:1 was Rohypnol's record) for the character's gen(at least that I have ever heard of, and I can't recall proof of melee even getting 5:1 for a gen), was mounted. Which is a reminder I had hoped people would have recalled upon seeing the screenshot.

tldr; k:d itself generally isn't a reason we use to nerf something, it's only an indicator, a "red flag" if you will.
Title: Re: Cavalry being reared from the side
Post by: Leshma on August 30, 2014, 03:07:34 am
Isn't OP BADPLAYER? Sure looks like him.
Title: Re: Cavalry being reared from the side
Post by: Xant on August 30, 2014, 04:01:10 am
Where can I download those texture mods?
Title: Re: Cavalry being reared from the side
Post by: imisshotmail on August 30, 2014, 05:17:54 am
Where can I download those texture mods?

i can't be bothered uploading my own textures but just download openBRF and replace the textures you want yourself, should be a guide on taleworlds mod forums how to do it.


Love it when cav players complains. Easily most powerful class by far.

They must be incredibly stupid.


It's ok that cav is powerful though, as long as it's not too many of them. That's why it should and can be much more expensive than now.

I'm not even complaining about cavalry being weak? I always say how cav needs to be nerfed, it's just this is 100% buggy shit and nothing to do with balance. Also you're a fucking idiot if you think gold cost does anything to stop people using items.
Title: Re: Cavalry being reared from the side
Post by: Sir_Firebus on August 30, 2014, 05:22:29 am
lel
Title: Re: Cavalry being reared from the side
Post by: cup457 on August 30, 2014, 05:24:00 am
Isn't OP BADPLAYER? Sure looks like him.
yes
Title: Re: Cavalry being reared from the side
Post by: FRANK_THE_TANK on August 30, 2014, 05:26:01 am
I think it's a ping problem. You can get reared when turning away if the polearm manages to touch the front of your horse. Ping probably messed up how it appeared to you.

This
Title: Re: Cavalry being reared from the side
Post by: GOBBLINKINGREATLEADER on August 30, 2014, 05:33:12 am
Please stop trying to use this thread for constructive conversation.
Title: Re: Cavalry being reared from the side
Post by: ROHYPNOL on August 30, 2014, 09:03:23 am
Yeah, it's just so hard. You must have missed this:Almost a 12:1 k:d ratio on a level 30 character.
visitors can't see pics , please register or login

Man, cav sure has it tough.

Don't post pictures of someone's kdr that only has 70 kills, that proves no point. That is like 2 maps of kills... Hurry someone jump on your alt get 1 kill and post that shit up!

Also glances still do rear horses sometimes, even from the side.

Were I not trying to focus on the actual potential, I would agree. The class does generally outperform others in k:d, as made apparent by the fact that the only class to get anywhere near 9:1 k:d (I believe 9.2:1 was Rohypnol's record) for the character's gen(at least that I have ever heard of, and I can't recall proof of melee even getting 5:1 for a gen), was mounted. Which is a reminder I had hoped people would have recalled upon seeing the screenshot.

tldr; k:d itself generally isn't a reason we use to nerf something, it's only an indicator, a "red flag" if you will.

If I can get 5.5 kdr with poles and 1k kills and 5.4kdr 2h only 326 kills before respec im sure that others have had it... and yes I do have proof. My best ever gen with cav was 10.5kdr but that was back when

cav was truly OP. Now I would say it is pretty balanced tbh. There are select few cav that can continually top the boards, but they are going to do that with everything and have been playing the game for

years. There is a huge gap between heavy can and light cav. Light cav seem pretty much useless while heavy cav is damn near the only thing you can do to even play your build. It is pretty expensive to ride

around on an arabian  for it to get shot out from under you in 1 to 2 shots. If you want to cut some cav down, get rid of those lame ass couching lances that require nothing to use them. Reminds me much like 

people picking up crossbows that do not have anything in them. Focus on fixing the completely broken stuff, like no skill into couching lances to use them and no skill into crossbows to use them before we

destory anymore builds. Put some sort of wpf requirement on them, problem solved.
Title: Re: Cavalry being reared from the side
Post by: Ikarus on August 30, 2014, 10:51:29 am
Short STF rumbles are not really a proof for OPness, Tydeus

But hands up, I´ll just stop here. I admit, I´ve never played heavy 1hcav seriously so I don´t know how op it is, I mostly played destrier with lance and it became really frustrating lately (glance cav) but maybe I just suck now, what-eveeer

Do what y´all want and think that is right

@Ilovehotmail: stop playing picasso-mode, reinstall normal textures
Title: Re: Cavalry being reared from the side
Post by: ImElias on September 02, 2014, 08:36:45 am
You're quite an artist with your light saber mod. I aspire to be like you some day, I hope you appreciate my 2D art attempt.

visitors can't see pics , please register or login


By your logic an animal should have a fork thrust into it's gut, yet run through it.

If this was "fixed", as you ask. It would look just as ridiculous as these people swinging two handed weapons, poleaxes, huge weapons in general, like they're weightless nerf toys.
Title: Re: Cavalry being reared from the side
Post by: imisshotmail on September 02, 2014, 08:47:53 am
visitors can't see pics , please register or login
Title: Re: Cavalry being reared from the side
Post by: Tanken on September 02, 2014, 08:50:38 am
Since I actually went back and read the thread, the only other thing I have to throw in here, which seems to have been hashed a lot, is that this is primarily ping based. The other thing, something about a 60 degree angle. It's possible, but the animation doesn't always reliably portray where the actual hit is taking place. So, while a long spear for example appears to be hitting you in the side of the horse, it could actually be toward the front causing it to rear.

I play with 20 ping and attempt to rear cavalry every chance I get. I hear every so often people complaining that my weapon was nowhere near them. For me, it was a perfect rear, which leads me to believe it's more ping and perspective than anything.
Title: Re: Cavalry being reared from the side
Post by: MURDERTRON on September 02, 2014, 08:54:35 am
The K:D as potential debate is pretty worthless overall.  I mean, was Roh's 9:1 for a generation from 1 to 31?  What were the parameters?  Did he play siege, Strategus or DTV at all to bypass the low level where he clearly can't do that well?  Did he respec from 33 to 32 for the 8th time that month, which resets your K:d but starts you fresh at level 32.

K:D is a worthless measure of potential unless the parameters are clearly defined and standardized, because there are so many ways to change your K:D, intentionally or not.
Title: Re: Cavalry being reared from the side
Post by: imisshotmail on September 02, 2014, 08:56:19 am
Since I actually went back and read the thread, the only other thing I have to throw in here, which seems to have been hashed a lot, is that this is primarily ping based. The other thing, something about a 60 degree angle. It's possible, but the animation doesn't always reliably portray where the actual hit is taking place. So, while a long spear for example appears to be hitting you in the side of the horse, it could actually be toward the front causing it to rear.

I play with 20 ping and attempt to rear cavalry every chance I get. I hear every so often people complaining that my weapon was nowhere near them. For me, it was a perfect rear, which leads me to believe it's more ping and perspective than anything.

I've done this on duel with multiple people, being the one rearing, being reared or just watching 2 separate people do it to each other and it is easily repeatable and the same every time. I don't think it is ping based as much it is wonky game mechanics, where rearing a horse is dependent on the angle you stab it from (ie. the front) but if you stab into the side and spin you can get that same angle. Unfortunately I don't think this can be changed,
Title: Re: Cavalry being reared from the side
Post by: Tanken on September 02, 2014, 09:05:56 am
I've done this on duel with multiple people, being the one rearing, being reared or just watching 2 separate people do it to each other and it is easily repeatable and the same every time. I don't think it is ping based as much it is wonky game mechanics, where rearing a horse is dependent on the angle you stab it from (ie. the front) but if you stab into the side and spin you can get that same angle. Unfortunately I don't think this can be changed,

You mean in from the side, right? Not into the side? Because if so, I agree with you, and that's probably why a lot of people get confused. While your weapon may seem to be going at a direct angle, a lot of times the "hit box" on it is arcing outward if you're making a drastic movement with it and I don't think people realize that.
Title: Re: Cavalry being reared from the side
Post by: Teeth on September 02, 2014, 12:39:38 pm
The K:D as potential debate is pretty worthless overall.  I mean, was Roh's 9:1 for a generation from 1 to 31?  What were the parameters?  Did he play siege, Strategus or DTV at all to bypass the low level where he clearly can't do that well?  Did he respec from 33 to 32 for the 8th time that month, which resets your K:d but starts you fresh at level 32.

K:D is a worthless measure of potential unless the parameters are clearly defined and standardized, because there are so many ways to change your K:D, intentionally or not.
True, especially as cav, your willingness to K/D whore matters extremely much, probably the most important thing is whether you cherry pick the maps you play as cav. I personally like to play as much cav as I can when I play cav, playing in difficult circumstances makes you a better cav. This means you go 15/5 all the time instead of 20/0 as death is sometimes fairly unavoidable. Whether you only play with 80 players on or also with populations of 30. Whether you aim solely for easy kills or go for the targets that can make the enemy team win. Whether you rush the spawn or not. Whether you charge awlpikers just for the challenge or not. Or even worse, whether you disconnect when you are about to die or not.

Skill only gets you so far with K/D as cav, the rest is pure scrubbery.

As for STF K/D bursts, I got a K/D of 9.5 as Spetum infantry at 76 kills recently. I wasn't aware that was worth a screenshot.
Title: Re: Cavalry being reared from the side
Post by: MURDERTRON on September 02, 2014, 04:31:26 pm
I've done this on duel with multiple people, being the one rearing, being reared or just watching 2 separate people do it to each other and it is easily repeatable and the same every time. I don't think it is ping based as much it is wonky game mechanics, where rearing a horse is dependent on the angle you stab it from (ie. the front) but if you stab into the side and spin you can get that same angle. Unfortunately I don't think this can be changed,

I'm not sure how many capsules make up a horse, but I'm sure rearing can be and should be limited to less of them, unless the angle is reduced.  Or maybe a combination of both, though not as extreme.

The other thing that is highly annoying is the glance rear, which I believe was said to have been eliminated.  And the 0 damage rear, which somehow isn't a glance.
Title: Re: Cavalry being reared from the side
Post by: SirCymro_Crusader on September 02, 2014, 07:49:47 pm
Well this has been a bad thread for hotmails infamy bar, I believe your gif applies more to yourself than anyone else
Title: Re: Cavalry being reared from the side
Post by: darmaster on September 02, 2014, 08:05:35 pm
I'm sorry but i don't see what is the problem with a class that requires additional 40k gold being "by far the most powerful"
Title: Re: Cavalry being reared from the side
Post by: BlindGuy on September 02, 2014, 08:07:03 pm
My problem with this whole thread is that a nub makes a bad move and takes stupid risk, it doesn't pay off so he ALT+f4's, posts his fucking tears here and instead of just laughing we are discussing it.
Title: Re: Cavalry being reared from the side
Post by: Teeth on September 03, 2014, 10:53:22 am
I'm sorry but i don't see what is the problem with a class that requires additional 40k gold being "by far the most powerful"
We don't want a grind2win game.
Title: Re: Cavalry being reared from the side
Post by: Corsair831 on September 03, 2014, 02:47:33 pm
We don't want a grind2win game.

^this
Title: Re: Cavalry being reared from the side
Post by: BlindGuy on September 03, 2014, 03:29:22 pm
We don't want a grind2win game.

2l8
Title: Re: Cavalry being reared from the side
Post by: Spleen on September 03, 2014, 05:14:51 pm
srsly dude...

you did it all wrong

can just replace all the non-collision grasses with dry leaves (or atleast that worked 2 years ago, go ask cmp if it still works :D)

cause how the hell do you manage to play with that green stuff everywhere?

http://forum.melee.org/general-discussion/to-crush-your-enemies-see-them-driven-before-you/
Title: Re: Cavalry being reared from the side
Post by: MURDERTRON on September 03, 2014, 05:24:58 pm
We don't want a grind2win game.

Could have fooled us.  Considering high level builds get exponentially stronger each level.

I'm sitting comfortably at 34, but I'd hate to even think how disgusting a planned level 37 build would be.
Title: Re: Cavalry being reared from the side
Post by: Gmnotutoo on September 03, 2014, 06:52:14 pm
You should be ashamed of yourself for using such a shitty mod. Also, why the fuck do you have no foliage on anything.

Did you tell Xeen that?
Title: Re: Cavalry being reared from the side
Post by: Tojo on September 03, 2014, 07:18:11 pm
Could have fooled us.  Considering high level builds get exponentially stronger each level.

I'm sitting comfortably at 34, but I'd hate to even think how disgusting a planned level 37 build would be.

Murder came in like a rekking ball and teeth got rekt
Title: Re: Cavalry being reared from the side
Post by: BlindGuy on September 03, 2014, 07:28:25 pm
Only nubs and scrubs go past 32, likewise only nubs and scrubs use horses, armor, and weapons that are not a joke.

visitors can't see pics , please register or login


EDIT: I saw joke, but my stick with nails thru it has claimed more victims than ebola, so... yeah, its for cereal.
Title: Re: Cavalry being reared from the side
Post by: Algarn on September 04, 2014, 02:05:21 pm
Only nubs and scrubs go past 32, likewise only nubs and scrubs use horses, armor, and weapons that are not a joke.

visitors can't see pics , please register or login


EDIT: I saw joke, but my stick with nails thru it has claimed more victims than ebola, so... yeah, its for cereal.

If you want to kill tincans with clubs and pitchforks, go on strat. I personally prefer having some weapon that is slightly better than a club.
Title: Re: Cavalry being reared from the side
Post by: elvis1325 on September 04, 2014, 02:21:08 pm
If you want to kill tincans with clubs and pitchforks, go on strat. I personally prefer having some weapon that is slightly better than a club.
It is slightly better than a club. It has spikes in the club.  :D
Title: Re: Cavalry being reared from the side
Post by: CrazyCracka420 on September 04, 2014, 07:14:57 pm
The K:D as potential debate is pretty worthless overall.  I mean, was Roh's 9:1 for a generation from 1 to 31?  What were the parameters?  Did he play siege, Strategus or DTV at all to bypass the low level where he clearly can't do that well?  Did he respec from 33 to 32 for the 8th time that month, which resets your K:d but starts you fresh at level 32.

K:D is a worthless measure of potential unless the parameters are clearly defined and standardized, because there are so many ways to change your K:D, intentionally or not.

Agreed.  Or not playing battle maps when it's not a good map for cavalry.  Or leaving when you're clearly on a shitty team. 
Title: Re: Cavalry being reared from the side
Post by: Tanken on September 04, 2014, 08:02:10 pm
Did you tell Xeen that?

The only mod Xeen uses is an aimbot.

I don't think even he could stoop this low.
Title: Re: Cavalry being reared from the side
Post by: ROHYPNOL on September 05, 2014, 01:02:28 am
The K:D as potential debate is pretty worthless overall.  I mean, was Roh's 9:1 for a generation from 1 to 31?  What were the parameters?  Did he play siege, Strategus or DTV at all to bypass the low level where he clearly can't do that well?  Did he respec from 33 to 32 for the 8th time that month, which resets your K:d but starts you fresh at level 32.

K:D is a worthless measure of potential unless the parameters are clearly defined and standardized, because there are so many ways to change your K:D, intentionally or not.

Hey you know as well as I do, I never get past level 31...  :D

Tydues here is another worthless 70 kill kdr marker you can stash in your books next time you go to balance...
visitors can't see pics , please register or login