Author Topic: Cavalry being reared from the side  (Read 9246 times)

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Offline Tydeus

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Re: Cavalry being reared from the side
« Reply #30 on: August 29, 2014, 04:06:26 pm »
+1
A scrub is someone who has to squeeze every bit of advantage they can out of the game in order to do well. A good player doesn't need to cheat, he is better than the average player without mods and so never bothers to install them
Perhaps.

While I don't wish to condone the lightsaber mod, it's certainly the case that he's good enough to not need the mod in order to do well, yet chooses to use it because it does provide an advantage.

As to the OP. It's definitely a problem worsened by ping and possibly, solely due to ping. Even though rohypnol has 25~ ping, that's still 25ms delay at 30-60 kmh or 8.3m/s - 16.7m/s which is still 20 - 40 centimeters covered every 25 milliseconds with a mere 25 ping. Still think it has nothing to do with ping?

Edit: also, that's only the location of his horse, the character hitting him will also have a few cm difference in his location, as well as the extension of his weapon.
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Offline Falka

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Re: Cavalry being reared from the side
« Reply #31 on: August 29, 2014, 04:14:25 pm »
+4
(click to show/hide)

 :lol: :lol: :lol: :lol: :lol: Nice quiting before you got killed, you had to practice it a lot I'm sure :wink: and no doubt your KDR is very, very high, right? 8-)

PS. Poor GTX brought so much hate upon his head while there's plenty of players who do exactly the same and no one cares :P
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Offline Algarn

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Re: Cavalry being reared from the side
« Reply #32 on: August 29, 2014, 04:16:34 pm »
+1
His kd is above 3.5:1, I know why now.

Offline Grumbs

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Re: Cavalry being reared from the side
« Reply #33 on: August 29, 2014, 04:37:39 pm »
+2
Perhaps.

While I don't wish to condone the lightsaber mod, it's certainly the case that he's good enough to not need the mod in order to do well, yet chooses to use it because it does provide an advantage.

As to the OP. It's definitely a problem worsened by ping and possibly, solely due to ping. Even though rohypnol has 25~ ping, that's still 25ms delay at 30-60 kmh or 8.3m/s - 16.7m/s which is still 20 - 40 centimeters covered every 25 milliseconds with a mere 25 ping. Still think it has nothing to do with ping?

Edit: also, that's only the location of his horse, the character hitting him will also have a few cm difference in his location, as well as the extension of his weapon.

I'm more concerned with highlighting obstacles in neon green and removing foliage (if he has). That gives an unreasonable advantage and is close to wallhacking if for most people there is an element of concealment involved. Kind of similar if the lightsaber mod makes it easier to see players in fog/night
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Offline pepejul

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Re: Cavalry being reared from the side
« Reply #34 on: August 29, 2014, 04:39:32 pm »
0
reared by rear should be funnier.....
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Offline MURDERTRON

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Re: Cavalry being reared from the side
« Reply #35 on: August 29, 2014, 04:49:33 pm »
0
The angle should probably be reduced to somewhere between 30 and 45 degrees in front, but I don't know if it's adjustable and Tydeus hates cav so it's not going to happen anyway.  They'll probably just nerf cav again instead.  Maybe horses should take damage from bumps too?  Yeah, let's go with that.
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Offline Macropus

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Re: Cavalry being reared from the side
« Reply #36 on: August 29, 2014, 04:50:44 pm »
-1
Is there no way this could be fixed? it's so fucking stupid.

https://www.youtube.com/watch?v=-RUJgnhTh20

This is what I mean.
Didn't you know your color mode isn't only visual? It also changes the pitchfork making it The Lightning Pitchfork of Zeus, so it not only can rear a horse from the side, but even rape you on distance.

Anyway, the spear guy is out of sight at the moment he reared the horse, but from my perspective it looked like a borderline legitimate rear, nothing to whine about here, you scrub.

Offline MURDERTRON

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Re: Cavalry being reared from the side
« Reply #37 on: August 29, 2014, 04:52:17 pm »
+2
Didn't you know your color mode isn't only visual? It also changes the pitchfork making it The Lightning Pitchfork of Zeus, so it not only can rear a horse from the side, but even rape you from distance.

Anyway, the spear guy is out of sight at the moment he reared the horse, but from my perspective it looked like a borderline legitimate rear, nothing to whine about here, you scrub.

You can also shoot beams out of it anytime you swing, but you have to have full health, of course.
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Offline chesterotab

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Re: Cavalry being reared from the side
« Reply #38 on: August 29, 2014, 05:00:57 pm »
0
this is a pretty shit example of nonsense horse rearing, looks like a legit rear in the video.

observe this highly detailed depiction of the actual issue. the pink arrow is a horse, the stickman stabs with his red line spear from that crazy angle and the horse still rears.
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the only solution is to cause instant death to the spear user for being dumb enough to try to stop a grown warhorse during a full speed charge. Or add a class specific perk called "Equestrian Rage" which allows the rider to magically disappear from the game if he hits disconnect.
« Last Edit: August 29, 2014, 05:04:16 pm by chesterotab »

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Offline Macropus

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Re: Cavalry being reared from the side
« Reply #39 on: August 29, 2014, 05:05:50 pm »
+1
observe this highly detailed depiction of the actual issue. the pink arrow is a horse, the stickman stabs with his red line spear from that crazy angle and the horse still rears.
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That is not true. Horses don't get reared from this angle.

Offline KaMiKaZe_JoE

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Re: Cavalry being reared from the side
« Reply #40 on: August 29, 2014, 05:13:11 pm »
+2
No, pls, nerf me more.
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Offline MURDERTRON

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Re: Cavalry being reared from the side
« Reply #41 on: August 29, 2014, 05:36:24 pm »
-3
Also get rid if Hoplite rearing.
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Offline San

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Re: Cavalry being reared from the side
« Reply #42 on: August 29, 2014, 05:38:14 pm »
0

Offline Joseph Porta

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Re: Cavalry being reared from the side
« Reply #43 on: August 29, 2014, 05:53:47 pm »
+1
also any one complaining about textures is a mad bad.

In cRPG, there is a word for players who aren't good: "scrub." Everyone begins as a scrub---it takes time to learn the game to get to a point where you know what you're doing. There is the mistaken notion, though, that by merely continuing to play or "learn" the game, that one can become a top player. In reality, the "scrub" has many more mental obstacles to overcome than anything actually going on during the game. The scrub has lost the game even before it starts. He's lost the game before he's chosen his build. He's lost the game even before the decision of which game is to be played has been made. His problem? He does not play to win.

Huh
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Offline Jona

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Re: Cavalry being reared from the side
« Reply #44 on: August 29, 2014, 06:43:32 pm »
0
The angle should probably be reduced to somewhere between 30 and 45 degrees in front, but I don't know if it's adjustable and Tydeus hates cav so it's not going to happen anyway.  They'll probably just nerf cav again instead.  Maybe horses should take damage from bumps too?  Yeah, let's go with that.

I would assume that the inherent issue is that the angle of attack isn't something that the warband engine acknowledges. My guess is that as long as you hit the front hitbox(es) of the horse, then it will be reared, regardless of what direction the attack came from.*

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If the polearm user can hit the front of the horse from this angle before hitting its flank, then I guess this could result in a 'legitimate' rear. Annoying for the cav player, of course, but I don't think there is any real way to avoid this.



*All of this is just complete conjecture of course, since I never looked at any code. I have learned that the warband engine is pretty stupid in most regards, so believing it can determine incoming attack directions would be a bad assumption. I could be wrong, and would kind of like to be wrong... only means that the engine is smarter than I think and that more can be done to improve issues like this.

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