cRPG

cRPG => Suggestions Corner => Topic started by: Hirlok on July 21, 2014, 08:38:09 pm

Title: Valor killed the mod. Remove plox.
Post by: Hirlok on July 21, 2014, 08:38:09 pm
Suggestion: anyone not near flags at the end of round should be automatically excluded from valor.

Valor whores fighting their 1vs1 dick comparisions in some corner of the map with total disregard for team and fatherland should not be encouraged.
Title: Re: Valor killed the mod. Remove plox.
Post by: Little Lord Lollipop on July 21, 2014, 09:03:35 pm
As a my old friendcher who would rather kite than fight, I do not support this message.
Title: Re: Valor killed the mod. Remove plox.
Post by: Hirlok on July 21, 2014, 09:12:46 pm
As a my old friendcher who would rather kite than fight, I do not support this message.

you are forgiven. it is in your nature.
Title: Re: Valor killed the mod. Remove plox.
Post by: Palurgee on July 21, 2014, 09:23:43 pm
you know what else we should do? remove fun
Title: Re: Valor killed the mod. Remove plox.
Post by: Hirlok on July 21, 2014, 09:24:39 pm
you know what else we should do? remove fun

is already not allowed and perma-bannable.
Title: Re: Valor killed the mod. Remove plox.
Post by: Sniger on July 21, 2014, 10:01:45 pm
hahahahahaha

its funny cos ive said the same for a long time. now some other dude is saying exactly the same...

HAHAHAHAHAHAHAHAHAHAHAAHAHAHA
Title: Re: Valor killed the mod. Remove plox.
Post by: LordLargos on July 22, 2014, 07:27:38 am
Flags should only come up when a kiting archer/ horse ranged/ useless hiding KD whore is left. How do we implement this? Force them to register like sex offenders.
Title: Re: Valor killed the mod. Remove plox.
Post by: Soldier_of_God on July 22, 2014, 07:15:53 pm
Suggestion: anyone not near flags at the end of round should be automatically excluded from valor.

Valor whores fighting their 1vs1 dick comparisions in some corner of the map with total disregard for team and fatherland should not be encouraged.

Suppose a lancer is chasing an annoying horse archer, or someone goes and kills someone afk at the other side of the map? or perhaps another fight is already taking place and your teammate survives a 2v1 away from the flag?

think more about it and i might come around, but it seems like this was not well thought out.
Title: Re: Valor killed the mod. Remove plox.
Post by: Phew on July 28, 2014, 04:14:47 pm
Battle already encourages cowardly tactics, and valor only encourages them further. Almost every single round there is some cav with no chance of winning the round wasting a bunch of time trying to pick off stragglers while everyone has to wait for the flag to raise. And that cav almost always gets valor, despite totally ignoring the objective.

Once the flags have been up for 30s, if you don't die within x meters of the flag (or win), you should be excluded from the opportunity to get valor. Valor should be a reward for heroics NEAR THE OBJECTIVE, not on the other side of the map.
Title: Re: Valor killed the mod. Remove plox.
Post by: Chris_P_Bacon on July 31, 2014, 12:36:03 am
Suggestion: anyone not near flags at the end of round should be automatically excluded from valor.

Valor whores fighting their 1vs1 dick comparisions in some corner of the map with total disregard for team and fatherland should not be encouraged.
I agree with this only if it's an amount of time after the flags pop up, as Phew suggests. What if the flags pop up within a few seconds of killing the last member of the enemy team. Ooooo sorry no valour for anybody this round GG SPOOKFANS
Title: Re: Valor killed the mod. Remove plox.
Post by: Bryggan on July 31, 2014, 01:24:57 am
Have it so when the flags go up, no more points are calculated for valour.  So the brave heroic guy who charges in and smites his enemies in a rage of fury will get it, while the valour whore who wanders around carefully choosing weak/easy/afk/distracted targets won't get any.

But I also think that most of the guys at the end of the round are worried about their KD rates.  You should also get -2 kills if you survive to the end of the round on the losing team.
Title: Re: Valor killed the mod. Remove plox.
Post by: Tojo on August 01, 2014, 05:02:51 am
There are too many factors in between both sides of the argument. This is not really a black and white decision.
Title: Re: Valor killed the mod. Remove plox.
Post by: Soldier_of_God on August 04, 2014, 02:23:27 am
Valor is an interesting concept: reward the people with the most points.
Pros: People who do the most damage get reductions in round penalties.
Cons: People end up ramboing to wrack up points, and end up whacking their teammates like retards.

There was a system that rewarded team cohesion before; all people in an area gained money and xp for sticking together; if you weren't working together you didn't get money.
Pros: people ended up sticking together. everyone made money, though not as good as now.
Cons: people who's role did not lend to sticking in a mob (archers, horse archers, cavalry), ended up getting the short end of the stick.

My proposal:
Give all people who stay in a group a full multiplier more than what they currently have, up to a maximum of 5. this also eliminates the paltry x1 sum which everyone hates.  This will encourage people to stay together more, increase the overall money pool for losers (thereby reducing the penalties that require some to use less expensive gear), and reduce the overall rage factor. At the same time, the x5  capped team will rambo more, which ultimately will give an edge to the loosing team for staying together.
exp: a team loses, but all teammates that stay together are x2 instead of x1.
exp2: a team is on a winning streak at an x4, stay together making x5, but win again. everyone gains an x5, together or not.

Pros: Reduces ramboing, ragefactor on loosing a round, makes the game slightly easier on high cost builds or for new players with little money, as well as increases team cohesion.
Cons: no more valor, meaning every loss is a loss indeed, makes xp and gold gain quicker for the losers/lower end players thereby potentially causing an imbalance, and with overall LOWER the amount of xp and money players on the high end make, making them more likely to use less expensive gear. (may be a pro)

Apart from that, there is one problem which remains, and that is team attacks and team kills. Each reported Team attack should cost the offender 100 gold. That will make people think twice about it, along with the kicking system it will really discourage it altogether.
Title: Re: Valor killed the mod. Remove plox.
Post by: Tydeus on August 04, 2014, 06:18:46 am
Valour removed, did I save the mod?

(click to show/hide)
Title: Re: Valor killed the mod. Remove plox.
Post by: Huscarlton_Banks on August 04, 2014, 07:45:58 am
Valour removed, did I save the mod?

(click to show/hide)

#1 savior of crpg.

Except that you haven't removed fun yet. (hurry pls)

If the goal is to get people on flags, just have no (positive) points for hitting people unless the attacker or the target is on the flag while they're up.

I'd suggest point multipliers > x1 for fighting on the flags, but that'd indirectly punish people who died earlier, unless there's two separate chances for valor (actually not too bad of an incentive).
Title: Re: Valor killed the mod. Remove plox.
Post by: Teeth on August 04, 2014, 08:22:56 am
It's a real issue on EU with a few players making a career out of running to the edge of the map and farming valour from chasers while losing by flags. I was thinking of disabling valour for players that survive while their team loses.
Title: Re: Valor killed the mod. Remove plox.
Post by: Molly on August 04, 2014, 10:01:38 am
Why not just remove it completely? Permanently?

Valour created problems where none were... stupid "feature" is stupid.
Title: Re: Valor killed the mod. Remove plox.
Post by: Huscarlton_Banks on August 04, 2014, 10:30:42 am
Outside of banner-stacking and epeen, valour is the only mechanism that makes trying hard seem rewarding though.

Otherwise there's just no point in trying at all if the other team is obviously roflstomping yours, since exp/gold/upkeep is entirely tick based.
Title: Re: Valor killed the mod. Remove plox.
Post by: Kafein on August 04, 2014, 10:35:26 am
Why not just remove it completely? Permanently?

Valour created problems where none were... stupid "feature" is stupid.

I disagree, multi created far more problems, including those that you attribute to valor.
Title: Re: Valor killed the mod. Remove plox.
Post by: Macropus on August 04, 2014, 04:18:38 pm
Cons: People end up ramboing to wrack up points, and end up whacking their teammates like retards.
Bullshit. Teamhits reduce your score significantly, making it much harder to get valour.

Valour in general is a great feature, I don't get how can anyone have any problems with that, except for the delaying issue.
Otherwise there's just no point in trying at all if the other team is obviously roflstomping yours, since exp/gold/upkeep is entirely tick based.
This
Title: Re: Valor killed the mod. Remove plox.
Post by: Macropus on August 04, 2014, 04:40:31 pm
Wont comment on battle, but for siege i think it's an issue when you see people deliberately avoid the flag just to chase kills and score.

I rarely get valor, but never once have i felt i did more for the team on the occasions i got it, i'm normally just as amazed as everyone else.
Do you think all the people who aren't defending the flag properly are hunting for valour? I don't think so, considering that usually only 2-3 people get valour.
And weirdly enough, I always know when I'm likely to get valour basing on how well I did in the round.
Title: Re: Valor killed the mod. Remove plox.
Post by: LordLargos on August 04, 2014, 05:41:02 pm
You got your wish. Valour has become a very rare occurrence.
Title: Re: Valor killed the mod. Remove plox.
Post by: Bryggan on August 04, 2014, 06:04:00 pm
Valour is fine.  The people who regularly get it rarely delay, and for people like us for whom its a rare occurence it's a nice 'high five' from the game.  And in NA it seems that a lot of the delayers aren't getting valour (not enough people out of the main group to fight I guess), it seems their biggest concern is their KD rating.  So I still say punish the survivors (of the losing team)- give them no valour, and a -1 death.

The Spartans had the right idea: http://en.wikipedia.org/wiki/Aristodemus_of_Sparta
Title: Re: Valor killed the mod. Remove plox.
Post by: MURDERTRON on August 04, 2014, 06:36:19 pm
Both the multi system with valor and the proximity to damage systems are severely flawed.  The only fair way to distribute experience is to do it based on YouTube views for 360 no scope trick shot kills.
Title: Re: Valor killed the mod. Remove plox.
Post by: CrazyCracka420 on August 05, 2014, 05:59:37 pm
It is possible;
Have a global variable/reg server side for when won by flags.
Add a check in the valour code for: if won by flags and player alive and if on winning team or not.
If on the losing team, no valour.

(click to show/hide)
Title: Re: Valor killed the mod. Remove plox.
Post by: Bryggan on August 06, 2014, 01:36:59 am
Siege shouldn't have valour.  Usually the guy most useful to the team is the guy who turtles up and forces his way through the choke point so the guys behind him can get through while the enemy hacks him to pieces.  Or the guy alone at the flags just blocking and running around in circles keeping the banner up until the rest of the defenders get there.

Maybe points could be awarded for being in the flag zone while it's between top and bottom?