Think its silly that people go to range to get kills, playing as an archer does not feel rewarding at all, unlike besting an enemy with melee.
Personally i have really hard time getting valour.
But then again, i never try to get it. I just wanna win :)
edit: What do you prefer? Win or valour...? :)
you are advertising your lack of brains :lol:
Sniger: hated banner balance since birth, always expressed how he hated clan stacking, joins kalmarunion..
:rolleyes:(click to show/hide)
I HATE RANGED AND I'M GUNNA SAY IT'S EASY TO PLAY ON EVERY THREAD I CAN
Sniger: hated banner balance since birth, always expressed how he hated clan stacking, joins kalmarunion..
:rolleyes:(click to show/hide)
You might want to take a look at your own thread before making such accusations, genius.
Panos, he left nords because im pretty sure it was because he hated the idea of clan stacking and banner balance am i rite? im sure i remember this being the reason.
Don`t forget to mention he was a nord once
Isn't 'join a clan' the default reply to anyone who complains about banner balance? :wink: Far better to get it over with and join a clan instead of becoming embittered on a game you like.ok i might as well just edit my post hahah :)
Example of the cycle:
Player join the server as [polearm].
Player do well with his clan.
remove Horse ranged
Score system: Players score is based on raw output damage as well as some proximity.
It's not based on raw, it's based on the amount your opponent actually ends up taking.
Valour: Players achieve "valour" that is a high-score reward. The round score is calculated at end of round and the players who scored the highest (in this round) will be rewarded with multiplier increase. Winning a round and gaining valour will yield +2 multiplier, losing a round but gaining valour will keep you from losing your current multiplier.
To get valour you need to obtain greater than 2.8x the average score gained for each player on your team.
P.S: wtf is this, mod is ded is censored too? :P
Change or remove valour and the score-system
To get valour you need to obtain greater than 2.8x the average score gained for each player on your team.
I think thats broken. Players using low damage weapons compeating against players with high damage weapons. Player will pick high damage weapon.That's precisely why I changed it from raw damage, to effective. Because high damage cut generates higher raw damage values, but often ends in the same or less effective damage than pierce/blunt. The current system rewards whatever it is that allows an individual to do the most effective damage in a single round, which is often not your high base damage weapons.
which is often not your high base damage weapons.
I think people like Sniger are the reason things like Lysenkoism exist.(click to show/hide)
the real cRPG paradox: shit players think they are good, so when they do bad (which they always do) they think everyone else is cheating, tryharding, or game mechanics are imbalanced, then for some reason decide to post about it, assuming somehow that they have profound insight on game design (instead of realizing they are just shit)
http://en.wikipedia.org/wiki/Dunning–Kruger_effect (http://en.wikipedia.org/wiki/Dunning–Kruger_effect)
From now on i will only try to get valour. I do no longer care about winning.