cRPG

cRPG => General Discussion => Topic started by: HarunYahya on April 02, 2014, 02:40:49 pm

Title: Old cRPG Battle vs New cRPG Battle Poll !
Post by: HarunYahya on April 02, 2014, 02:40:49 pm
Old cRPG:
-Every class had it's role in battlefield . (Just like in real medieval battlefields.)
-New player friendly. Even if you fail to play the game you could contribute by being part of the formation. (Just like real medieval battlefields.)
-It was unbalanced,realistic and fun. (Just like real medieval battlefields.)
-Usage of terrain and formation was the main point. (Just like real medieval battlefields.)
-Tactical game.
-Even if your team has lesser skilled fighters,you could win by using right tactics as a team. (Just like real medieval battlefields. P.S: Agincourt)
-Multipliars had it's meaning,team with x5 could milk it by holding a defensive ground and forceing enemy team with x1 to initiate the battle
-Epic times where you hold a high ground with multi and taunt the enemy at chat,accusing them of cowardice
-Clans were effective because of their organized formations and inspiring others in the team to be a part of that formation
-Epic group charges that make you feel like you are actually there (Just like in medieval movies )
-Random and big open field maps where tacticians shine

New cRPG:
-Forcing people to have high KDR rather than anything else.
-New players treated like moving targets,totally useless and forcing them to quit playing or just leech.
-Still unbalanced just not realistic and fun anymore
-No time to use terrain or formations, rush to the flag and fight there
-Hack'n Slash based game no tactics or anything,go kill and profit.
-Rounds end too quickly no matter what you do.
-Clans are only good if they have good KDR.
-No organized group activity at all. Just some good individual duels to enjoy
-Close quarters CoD inspired maps with secret passages and shit



Summary: You removed realism and turned this game into Call of Duty : Medieval Warfare. Let's see if the community is happy about it.

(click to show/hide)
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: LordBerenger on April 02, 2014, 02:51:49 pm
There's a reason (or reasons) why CRPG never tops over 100 players on servers (except for strat rarely) nowadays.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: jack786 on April 02, 2014, 02:55:14 pm
Good points, I agree. But why is there no give them run option in poll?
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Kafein on April 02, 2014, 02:57:09 pm
Harunyahya's idea of fun is quite literally waiting.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: bruce on April 02, 2014, 03:04:31 pm
I remember the old open field maps with 200 players on pecores server I think. Open field, people standing in formation, then shooting and stuff. Was epic. CRPG has never been that good since.

Also removal of swingable long voulge, over-restrictive slots, screw you balancing team :P
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: HarunYahya on April 02, 2014, 03:06:18 pm
Harunyahya's idea of fun is quite literally waiting.
Nope , i just think in order to have fun playing a medieval rpg game is actually playing in Medieval terms instead of fighting modern warfare with swords and bows.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Macropus on April 02, 2014, 03:09:58 pm
People always tend to overestimate the past versions because they were "newer" players back then and therefore had more fun and enjoyment of the game.
However, if we try to look objectively at this matter, the new c-rpg is much, much better overall.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: HarunYahya on April 02, 2014, 03:13:07 pm
People always tend to overestimate the past versions because they were "newer" players back then and therefore had more fun and enjoyment of the game.
I agree to this.
However, if we try to look objectively at this matter, the new c-rpg is much, much better overall.
Please explain me why ?
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Falcom on April 02, 2014, 03:13:34 pm
Useless stupid poll ever
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Tzar on April 02, 2014, 03:22:16 pm
Ehhh.... ive just got sick of the game, played too much.

Doenst matter what class i respec into, i always get sick of the game after sometime :)

Old days where fun because 60% of the server sucked really bad, an you could mayhem huge crowds of people without getting killed.

People learned to block, an people now mostly play classes that they can farm kdr with, since multi is so fuckin stupid compared to the good old aoe xp/gold era.

I do agree on the map rotation, its plain an boring, and yes we have to many siege like maps on eu1
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Kafein on April 02, 2014, 03:28:12 pm
Nope , i just think in order to have fun playing a medieval rpg game is actually playing in Medieval terms instead of fighting modern warfare with swords and bows.

I prefer playing rather than trying to imagine I'm having fun when really I'm not.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Moncho on April 02, 2014, 03:29:40 pm
Old cRPG battle (what I remember):
A lot of the time mindless charges (just like today), where they get shot to pieces by much stronger ranged and extremely more OP cav than nowadays. (fun tiems!)
After a few rounds of this, sometimes someone would take charge and there will be some "tactics" (that is, stand close together in a shieldwall with spears and wait for the enemy to mindless charge)
Once in a blue moon both teams do "tactics", then it's a game of who gets tired of waiting first, standing in a shieldwall, the cav fighting each other, and ranged having a fun time.
Delaying by certain classes after the clash has happened and it's time to pick off the stragglers (we all know it, it has been discussed over 9000 times on this forum).

Just because you only remember those last ones which you apparently liked (I did not like to wait 4 minutes then be in a big formation, its like being dead for most of the round, yay fun) does not make it the norm. Nostalgia goggles are a bitch.

Nowadays it is imo better, flags are a big improvement, less open maps make cav slightly less broken, ranged is in a better place than it was, ...
Overall a better game, the shame is that people have played it far too much and get tired of it and leave, its after all an old mod for an obscure game
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: //saxon on April 02, 2014, 03:37:21 pm
so your saying

old cRPG was like an in depth "War" game (Battlefield 3)

and

New cRPG is just an arcade "War" game (Call of Duty)

all the facts are true that you stated here but i liked this one the best because of the good memories it brings to mind.
-Multipliars had it's meaning,team with x5 could milk it by holding a defensive ground and forceing enemy team with x1 to initiate the battle
Teamchat: "don't charge we have x5, they have x1, just stay here."
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: LordBerenger on April 02, 2014, 03:39:04 pm


People learned to block,

Not really. They just slowed down the combat speed which makes it easier to block because everything is old people combat speed.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: HarunYahya on April 02, 2014, 03:47:26 pm
don't charge we have x5, they have x1, just stay here."
EXP BARN !!!!11111
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Leshma on April 02, 2014, 03:48:00 pm
People always tend to overestimate the past versions because they were "newer" players back then and therefore had more fun and enjoyment of the game.
However, if we try to look objectively at this matter, the new c-rpg is much, much better overall.

Have you played the old version?
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: HarunYahya on April 02, 2014, 03:50:18 pm
Old cRPG battle (what I remember):
A lot of the time mindless charges (just like today), where they get shot to pieces by much stronger ranged and extremely more OP cav than nowadays. (fun tiems!)
After a few rounds of this, sometimes someone would take charge and there will be some "tactics" (that is, stand close together in a shieldwall with spears and wait for the enemy to mindless charge)
Once in a blue moon both teams do "tactics", then it's a game of who gets tired of waiting first, standing in a shieldwall, the cav fighting each other, and ranged having a fun time.
Delaying by certain classes after the clash has happened and it's time to pick off the stragglers (we all know it, it has been discussed over 9000 times on this forum).

Just because you only remember those last ones which you apparently liked (I did not like to wait 4 minutes then be in a big formation, its like being dead for most of the round, yay fun) does not make it the norm. Nostalgia goggles are a bitch.

Nowadays it is imo better, flags are a big improvement, less open maps make cav slightly less broken, ranged is in a better place than it was, ...
Overall a better game, the shame is that people have played it far too much and get tired of it and leave, its after all an old mod for an obscure game
That was the only fun part of this game. 50 people doing same thing in order to win. Waiting 4 minutes hoping you won't get shot and trying to cover your ranged,hoping they soften the enemy ranks...

We are playing simple deathmatch now. Sorry i do not enjoy this.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: woody on April 02, 2014, 03:52:33 pm
Personally as a beginner I found following tanks around the battlefield as they slaughtered hordes of peasants a bit crap.

Maybe reason less players now its an old game that has not been marketed for years? My own opinion is without changes this mod would now be dead.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Moncho on April 02, 2014, 03:58:33 pm
That was the only fun part of this game. 50 people doing same thing in order to win. Waiting 4 minutes hoping you won't get shot and trying to cover your ranged,hoping they soften the enemy ranks...

We are playing simple deathmatch now. Sorry i do not enjoy this.
Thing is, it was not an option, it was the only option, if you did not do it you were not alive to fight, you had been picked off far before reaching that.
Remember GK? The cav clan that was after 10 seconds was always spawnraping, so that you had to spawn instantly and move as a big blob immediately or you were dead?
It had some good things too, but the most important one cannot be recovered: it was NEW, and so people enjoyed it more. Also, for slightly skilled people who had been playing for a while, they were the kings, heavy armour, high levels, a bunch of peasants who could not block or afford any decent equipment, of course that was fun for the knights, now the proportion of knights vs peasants has tilted a lot in the other direction, to the point that peasants hardly even exist.
Also, if you want tactics, feel free to try some strategus battles, that is much more what you are describing than EU1.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Macropus on April 02, 2014, 04:02:18 pm
Please explain me why ?
Well, because I liked most of the patchnotes since the time I started playing, which easily means the mod has been becoming better and better.

(for me ofc, but I also assume most people agree with me on general ideas of what's better for the mod, at least I've never seen a patch having mostly negative feedback from players)

Have you played the old version?
Yes, I have played the version older than current, is that what you mean?
I don't see how my logic couldn't be applied to any earlier versions though.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Penitent on April 02, 2014, 04:12:14 pm
Adding the flags was a huge boost to gameplay.  Having an objective makes tactics more relevant, and team cohesion more important.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Gravoth_iii on April 02, 2014, 04:16:21 pm
Rofl, wtf is this. Old crpg, how old? Clearly not back in pre-multiplier so after that change, and i dont think theres been any changes to formations since then afaik. I dont see how there was more realism back then, and i dont remember any formations. New player friendly, i dont know about that, its always been hard for peasants but now the average skill has simply gone up by a lot which is something you cant really change with patches. Game was never realistic and unbalanced does not = fun. Kiting archers with massive damage was not fun, maybe you like it i dunno.

Feels like you are talking about a different game, or just picking out 2 or 3 cool things that happened in the past and then blame that the game has changed, while its actually the community that is changing. No one takes command, and no one listens anyways. Formations do happen but they have never been effective except on rare occasions.

Also the reason why the servers arent hitting a 100 players is because the mod is OLD! The fact that it still occasionally hits 100+ players is pretty damn awesome.


(click to show/hide)
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: San on April 02, 2014, 04:27:25 pm
I miss some of the old maps, but that's pretty much it. (and awlpike with shield). There's less waiting around for ranged on rooftops, HX riding around, people camping on the edge of the map, and kiting melee/ranged heroes trying to 1v1 15 people. Nowadays when I die, I think "there was nothing I could've done there" more rarely and instead think "I should have done X, Y, or Z" much more often, which is a good thing.

I also generally preferred 20-60 players on a server (nowadays more like 50-80), where you weren't just fodder and could see how your actions influenced the round as a whole. When there were too many people on, one could play 2x better or worse and nothing would really change


You can take initiative yourself with the commander poll, setting flags over your head, etc., but it sounds like you merely want to act as a cog in a greater machine. You have more tools to succeed with more tactical and organized play, but if players who value those things don't utilize these tools, people who couldn't care less sure won't. I'm surprised that no one really made a clan for the purpose of using commander chat effectively and leading the team.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Cow_ on April 02, 2014, 04:28:46 pm
I miss the EU_Melee back in the days
Had so much fun there!  :lol:
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: LordBerenger on April 02, 2014, 04:45:17 pm
Pre multipliers, pre upkeep and lvling up being easier and not having hardcaps at certain levels where when it was really good imo. Going back 2 basics with a few tweaks would be good.

Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Tzar on April 02, 2014, 04:47:39 pm
Not really. They just slowed down the combat speed which makes it easier to block because everything is old people combat speed.

True, also dont forgot turn rate nerf....
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Gravoth_iii on April 02, 2014, 04:50:12 pm
There are no hardcaps? soft cap is 36, but you can potentially hit 37 right? Also pre-upkeep was horrible, imagine it now. Everyone would be playing cav/tincan or both.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: BlueKnight on April 02, 2014, 04:55:37 pm
True, also dont forgot turn rate nerf....
I'd call it turn rate 'adjustment'. Am I really the only one thinking that turn rate change was a good one? It took away shietload of bullshit from the game.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Miwiw on April 02, 2014, 04:56:23 pm
There is no old and no new crpg. It is one version that is getting fixed and improved. Wouldn't ever want to play crpg as it was in late 2010/2011.

edit: Improvements can be good and bad, they certainly can be bad in a subjective view, not everyone can like every change. That doesnt mean the game doesnt get improved or gets better.
It certainly got better  tho.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: LordBerenger on April 02, 2014, 05:03:28 pm
There are no hardcaps? soft cap is 36, but you can potentially hit 37 right? Also pre-upkeep was horrible, imagine it now. Everyone would be playing cav/tincan or both.

It still takes a ton of time compared to before.

True, also dont forgot turn rate nerf....

Turn rate nerf. Lance angle nerf. Removal of ladders. Slots added (if there had to be a slot system only really special weapons should be using them such as flamberge etc...).

Oh and big nerfs. Courser speed nerf (its 46 lol...fastest horse ingame and 46 speed) and combat speed slowed down heavily from early days. It's old people crpg now. Zero reflexes needed.


Only major good things that have been added since then are flags (although it needs a serious fix and shouldn't spawn so easily), clan banners (although they should be free and not be another gold sink and the banner slots won't be available for everyone if they were free is BS as so few players play nowadays and lots of existing clans are dead/inactive) and marketplace + STF.

Besides that changes since 2010 suck.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Leshma on April 02, 2014, 05:18:23 pm

Yes, I have played the version older than current, is that what you mean?
I don't see how my logic couldn't be applied to any earlier versions though.

I'm referring to pre-upkeep cRPG.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Gravoth_iii on April 02, 2014, 05:20:38 pm
Compared to before, do you mean the time when people hit level 40+? Because that was some crazy shit, i dont think i want that back.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: phnxhdsn on April 02, 2014, 05:34:12 pm
The reason they have to use flags is because of Horse-ranged, I think HA's need a massive accuracy nerf as i know i can ride full speed and still be like 90% accurate with my 18/22 build... Because ages ago when they were considered one of the worst classes meant that only really good HA could do well with it, Now everyone wants to play it because it's extremely good, and that's why in the current state of the game flags are needed. Also that's a pretty biased argument towards old-cRPG there are plenty of good things about the game now, but i have to agree with a lot of the points..
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: LordBerenger on April 02, 2014, 06:22:16 pm
Compared to before, do you mean the time when people hit level 40+? Because that was some crazy shit, i dont think i want that back.

Because a montone non-crazy 50-60 players max at prime time is soooo much better where so much is balanced? Lol. Bows were a major pain in the ass. Throwing Lances were the weapon of God. Arbalests were a true bitch. 2h swords could strike you before you could even react with incredible power. Lancers had a superior lancing angle and striked heavy and fast, katanas and 1h swords could spam you insanely fast. Tincan armors that actually defended yourself quite well...

High dmg crushthrough.... Everything was so powerful that for every class there was always something that your specific class were superior in others to and that made you unique.

Now it's ''hmm should i go 18/21 2H great sword build or 21/18 hmmmm hmmm..''


And with upkeep implemented it lost some of the RPG-esque feeling to it because what you grinded/fought hard for isn't really yours as it's like you're constantly paying an overpriced loan for it.




Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Gravoth_iii on April 02, 2014, 06:35:42 pm
Because a montone non-crazy 50-60 players max at prime time is soooo much better where so much is balanced? Lol. Bows were a major pain in the ass. Throwing Lances were the weapon of God. Arbalests were a true bitch. 2h swords could strike you before you could even react with incredible power. Lancers had a superior lancing angle and striked heavy and fast, katanas and 1h swords could spam you insanely fast. Tincan armors that actually defended yourself quite well...

High dmg crushthrough.... Everything was so powerful that for every class there was always something that your specific class were superior in others to and that made you unique.

Now it's ''hmm should i go 18/21 2H great sword build or 21/18 hmmmm hmmm..''


And with upkeep implemented it lost some of the RPG-esque feeling to it because what you grinded/fought hard for isn't really yours as it's like you're constantly paying an overpriced loan for it.

The balancing doesnt have anything to do with the player amount decreasing. Its just a really old mod and people are getting bored.

Pre-upkeep wasnt fun once people had grinded their gear. The choices were "should i go plate archer, plate 2h+thrower (throwing oneshot anything that wasnt plate) or plate cav with either crushthrough morningstar or oneshot 180 degree lance cav. 1h's were never used iirc. Everything was insanely powerful, fortunately the average skill level was quite low at the time, but if we went back to that it would be hell.

I agree i loved the rpg feeling of finally getting my gear and all that, but in the long run it just didnt work.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: NJ_Legion_Icedtea on April 02, 2014, 06:43:32 pm
Personally I would love to see big shieldwalls, nice formations and tactics used.

However the main problem for this is not anything to do with the actual game or maps its because no one can force someone to play a certain way, if someone wants to run off and 'Rambo' then no one can stop them
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Tydeus on April 02, 2014, 06:53:25 pm
This forum could use a few more of these posted throughout the place.

visitors can't see pics , please register or login


Feel free to reminisce, just don't forget to come back to reality, afterwards.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Teeth on April 02, 2014, 07:02:09 pm
So much rose tinted nostalgia glasses bullshit going on in this thread. Now when you said old cRPG Battle I thought of the pre-upkeep, pre-slot system and proximity xp aka 2010. However you are talking about multipliers so you are basically talking about the current meta. I have no clue what you think explains the immense difference in enjoyment you had between multiplier system a while a go and multiplier system now, because there haven't been any real game changing changes. The only explanation then is a really bad case of nostalgia glasses.

Now when talking about 2010 cRPG I would definitely agree that a battle round was a much more epic experience. The game has obviously improved immensely in nearly every aspect since those times, I can't take anyone seriously who denies that, I just don't think the multiplier system has proven to be an improvement over the proximity xp at all. To illustrate 2010 Battle, here is a little clip.

(click to show/hide)

I loved how any open map caused two shieldwalls to be formed, with usually a short skirmish until one side charged. Then this intense melee clusterfuck would follow to decide who wins. No groups of archers taking potshots from the edge of the map, no hiding crossbowmen, no 2h duellists trying their best to avoid helping the team. In my opinion this is much better than these days, where I have extreme trouble to even find any cohesion in my team to stick to as a pikeman. It's just spread out everywhere and we will see what happens. Proximity xp caused epic situations where chat communication would cause an entire team to move in one direction, you saw players like Phazh winning rounds by doing solid pub commanding. A change to the xp system is a must in my opinion, however that in itself won't bring back the same vibe. Of course the player skill has changed, but also the ease of getting a shield or a ranged sidearm or a back up anti cav weapon has dropped of a cliff. Nearly everybody had a shield in the old days and many had a ranged sidearm, people could pull a pike out of their arse, that versatility made group fighting much more effective. No doubt nowadays everybody would be too afraid to get shot to make open maps work even if there was proximity xp.

Oh I think I got it now. You seem to think that the early appearance of flags is the only reason that we do not have any team cohesion these days anymore which is just plainly retarded. Team cohesion has been mostly gone for like 2 years now and literally nothing changed in that regard since early flags.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: San on April 02, 2014, 07:33:38 pm
XP system will get changed when the dev who's doing it feels like finishing, lol. Teeth, NA is still like that, since we just lemming W key until 2 blobs meet most of the time, or 4 blobs in 2 different clash locations.

Let's go back to old cRPG #s.

Old armour soak, randomization, ranged penetration, few limb modifiers from ranged:

Arbalest on 70 body armour:
old: 26-63
now:  28-36

35p, 6PD, 150 wpf bow on 70 armour
old: 3-33
now: 15-19

7PS, 40 cut, 150 wpf, 70 armour
old: 3-26
now: 9-14

This does not take into account damage bonuses from speed, holds, etc, so melee damage is on the low end. Averages are closer than they appear for the melee #s due to the way damage against armour scales at the highest and lowest ends as well as the soak/reduce differences.

If you want to go back to dice rolls and have your life decided by random 1shots or glances, be my guest. Before the armour soak change, I quit to the steel pick, since I would randomly glance on good swings otherwise (had a 9PS character back then). I wasn't there for proximity, though, and didn't really care about slots back then. I think slots are pretty good for giving some underused weapons the light of day, but I wouldn't care if the system was changed or removed, really.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: CrazyCracka420 on April 02, 2014, 07:54:31 pm
You're also talking about archers that were way more powerful (no slot system, and a lot faster/harder hitting projectiles, closer to native than we have now, amongst other things).  Horses that had ridiculously low riding requirements.  Lances that could stab in over a 180 degree arc.  Bar mace that had crush through, archers camping on rooftops (and ladders breaking making it impossible to reach said archers). 

Overall the game is being improved with every patch.  Sometimes they take a step back, but they are overall taking strides forward over time. 
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Nordwolf on April 02, 2014, 08:35:54 pm
I'd call it turn rate 'adjustment'. Am I really the only one thinking that turn rate change was a good one? It took away shietload of bullshit from the game.

It took away shietload of bullshit from the game.

It took away
:(
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: PsychoTwins on April 02, 2014, 08:36:43 pm
Now to take OP's post and show how this can easily be flipped when you choose what you want.

OLD CRPG IS WORSE CUZ:
-OMG SO MANY PEOPLE.
-ARCHERS CAN KITE EVERYONE? THIS IS BS
-HA's DO SOOO MUCH DMG WTFTFTF???!?!?
-PIKES CAN HIT THROUGH WALLS THAT IS CHEATING
-HOLY SHIT CAV IS SO GOD DAMN OP AMIRITE?

New CRPG:
HA's are weaker and cant delay maps because of flags.
Archers are more balanced (IMO, which is the right opinion right?)
Cav has been nerfed about 9 times, still good when used by a good player, but some drawbacks
Pikes can not do stupid bs hits as easily.
Less people so tactics do actually work better and each individual matters.
Player skill average is way higher now so thats why noobs get wrecked, but that happened to all of us.

-TL;DR
All you did was take a few points that may have been kinda cool in the past, without looking at the problems that caused huge amounts of QQ threads.
Biased opinion is biased.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: _GTX_ on April 02, 2014, 08:51:30 pm
Actually combat has been slowed down a lot and C-rpg is actually a lot more about teamwork now than it was back then(woo....... no, i prefer solo heroes more, but i have to settle with teamwork). So i actually think there are more teamwork now, than there was back then. 

This is ofc only regarding the infantry, dont know much about ranged/cav back then.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Teeth on April 02, 2014, 09:10:23 pm
Perhaps compared to the days of 250 wpf combat has been slowed down, but I am fairly sure that combat is currently as fast if not faster than it ever was in 2011.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Tydeus on April 02, 2014, 09:24:45 pm
Perhaps compared to the days of 250 wpf combat has been slowed down, but I am fairly sure that combat is currently as fast if not faster than it ever was in 2011.
Aside from just a few minor exceptions, I certainly agree. Probably what has caused the feeling of things "slowing down" the most, is simply that player skill has increased. It takes significantly longer to kill anyone that you run into, simply because they can actually block now. It's rare that I actually run into someone that clearly struggles with manual blocks.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Matey on April 02, 2014, 09:43:45 pm
pah. old crpg didnt even have multipliers.

as for recent crpg vs current crpg... or more specifically the flags spawning soon as opposed to not... its way better with the flags. when flags took forever to show up you would have guys kiting around the map endlessly almost every round. people hiding in the middle of nowhere while everyone looks for em. as for "less formations and teamwork" and all that... the flags dont show up instantly, you have plenty of time to get your team together and organized for the big push at the flags... if anything this mode encourages a lot more blobbing and centralized fighting than previously.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Kafein on April 02, 2014, 10:49:29 pm
There are no hardcaps? soft cap is 36, but you can potentially hit 37 right? Also pre-upkeep was horrible, imagine it now. Everyone would be playing cav/tincan or both.

I don't think so. Cav players would all be wearing plate, no doubt. But for footmen ? Not really.
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Kafein on April 02, 2014, 11:02:47 pm
There are no hardcaps? soft cap is 36, but you can potentially hit 37 right? Also pre-upkeep was horrible, imagine it now. Everyone would be playing cav/tincan or both.

I don't think so. Cav players would all be wearing plate, no doubt. But for footmen ? Not really.

Perhaps compared to the days of 250 wpf combat has been slowed down, but I am fairly sure that combat is currently as fast if not faster than it ever was in 2011.

The one thing that significantly increased combat length was the soak/reduce change. But then again, it had to be done otherwise we would still have those RNG glances.

Also lol @ berenger rambling about "nerfs" when really everything has been nerfed, usually (certainly not always) with good reason. It's not a good idea to have weapons so fast they get free double hits. It's not a good idea to have a long crushthrough weapon that can be used effectively outside of advantageous situations. It's not a good idea to have 4D weapons so long you can cover a street all by yourself and so powerful you can spam its hiltslashes (trust me I know, I was the worst Looney Tunes Axe abuser). Amusingly enough nobody ever mentions the Lance of Compensation in these threads, perhaps because with this one the problem was so obscenely obvious even the thickest nostalgia glasses do not hide it.


Edit : dat doublepost
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: li379041890 on April 03, 2014, 04:22:08 pm
play strat and this make up the "cons" you state for new cRPG
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Normanguy on April 03, 2014, 07:47:46 pm
I preferred the old c-rpg to be honest.

Go back to this with lots new gear items and things
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: the real god emperor on April 03, 2014, 09:03:40 pm
i would prefer the current crpg at 2011 , so i could start this massive adventure from the beginning again  :D
Title: Re: Old cRPG Battle vs New cRPG Battle Poll !
Post by: Kalam on April 03, 2014, 11:17:29 pm
Old cRPG:
-Every class had it's role in battlefield . (Just like in real medieval battlefields.)
-New player friendly. Even if you fail to play the game you could contribute by being part of the formation. (Just like real medieval battlefields.)
-It was unbalanced,realistic and fun. (Just like real medieval battlefields.)
-Usage of terrain and formation was the main point. (Just like real medieval battlefields.)
-Tactical game.
-Even if your team has lesser skilled fighters,you could win by using right tactics as a team. (Just like real medieval battlefields. P.S: Agincourt)
-Multipliars had it's meaning,team with x5 could milk it by holding a defensive ground and forceing enemy team with x1 to initiate the battle
-Epic times where you hold a high ground with multi and taunt the enemy at chat,accusing them of cowardice
-Clans were effective because of their organized formations and inspiring others in the team to be a part of that formation
-Epic group charges that make you feel like you are actually there (Just like in medieval movies )
-Random and big open field maps where tacticians shine

New cRPG:
-Forcing people to have high KDR rather than anything else.
-New players treated like moving targets,totally useless and forcing them to quit playing or just leech.
-Still unbalanced just not realistic and fun anymore
-No time to use terrain or formations, rush to the flag and fight there
-Hack'n Slash based game no tactics or anything,go kill and profit.
-Rounds end too quickly no matter what you do.
-Clans are only good if they have good KDR.
-No organized group activity at all. Just some good individual duels to enjoy
-Close quarters CoD inspired maps with secret passages and shit



Summary: You removed realism and turned this game into Call of Duty : Medieval Warfare. Let's see if the community is happy about it.

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There was no tactical game if you were the one person out of ten who could block. Just sayin'. Just rush in and kill as many as you can. I believe the tactical emphasis was a result of community culture rather than mechanics. There were a lot more players who were flavor role-players back then, I think that encouraged that sort of thing. The older players have become too jaded for anything of the sort currently, and I have no idea what the newer players think besides "hahahaha dataxedoe".

I am NOT saying that is a bad thing. Just a different thing.