Harunyahya's idea of fun is quite literally waiting.Nope , i just think in order to have fun playing a medieval rpg game is actually playing in Medieval terms instead of fighting modern warfare with swords and bows.
People always tend to overestimate the past versions because they were "newer" players back then and therefore had more fun and enjoyment of the game.I agree to this.
However, if we try to look objectively at this matter, the new c-rpg is much, much better overall.Please explain me why ?
Nope , i just think in order to have fun playing a medieval rpg game is actually playing in Medieval terms instead of fighting modern warfare with swords and bows.
-Multipliars had it's meaning,team with x5 could milk it by holding a defensive ground and forceing enemy team with x1 to initiate the battleTeamchat: "don't charge we have x5, they have x1, just stay here."
People learned to block,
don't charge we have x5, they have x1, just stay here."EXP BARN !!!!11111
People always tend to overestimate the past versions because they were "newer" players back then and therefore had more fun and enjoyment of the game.
However, if we try to look objectively at this matter, the new c-rpg is much, much better overall.
Old cRPG battle (what I remember):That was the only fun part of this game. 50 people doing same thing in order to win. Waiting 4 minutes hoping you won't get shot and trying to cover your ranged,hoping they soften the enemy ranks...
A lot of the time mindless charges (just like today), where they get shot to pieces by much stronger ranged and extremely more OP cav than nowadays. (fun tiems!)
After a few rounds of this, sometimes someone would take charge and there will be some "tactics" (that is, stand close together in a shieldwall with spears and wait for the enemy to mindless charge)
Once in a blue moon both teams do "tactics", then it's a game of who gets tired of waiting first, standing in a shieldwall, the cav fighting each other, and ranged having a fun time.
Delaying by certain classes after the clash has happened and it's time to pick off the stragglers (we all know it, it has been discussed over 9000 times on this forum).
Just because you only remember those last ones which you apparently liked (I did not like to wait 4 minutes then be in a big formation, its like being dead for most of the round, yay fun) does not make it the norm. Nostalgia goggles are a bitch.
Nowadays it is imo better, flags are a big improvement, less open maps make cav slightly less broken, ranged is in a better place than it was, ...
Overall a better game, the shame is that people have played it far too much and get tired of it and leave, its after all an old mod for an obscure game
That was the only fun part of this game. 50 people doing same thing in order to win. Waiting 4 minutes hoping you won't get shot and trying to cover your ranged,hoping they soften the enemy ranks...Thing is, it was not an option, it was the only option, if you did not do it you were not alive to fight, you had been picked off far before reaching that.
We are playing simple deathmatch now. Sorry i do not enjoy this.
Please explain me why ?Well, because I liked most of the patchnotes since the time I started playing, which easily means the mod has been becoming better and better.
Have you played the old version?Yes, I have played the version older than current, is that what you mean?
Not really. They just slowed down the combat speed which makes it easier to block because everything is old people combat speed.
True, also dont forgot turn rate nerf....I'd call it turn rate 'adjustment'. Am I really the only one thinking that turn rate change was a good one? It took away shietload of bullshit from the game.
There are no hardcaps? soft cap is 36, but you can potentially hit 37 right? Also pre-upkeep was horrible, imagine it now. Everyone would be playing cav/tincan or both.
True, also dont forgot turn rate nerf....
Yes, I have played the version older than current, is that what you mean?
I don't see how my logic couldn't be applied to any earlier versions though.
Compared to before, do you mean the time when people hit level 40+? Because that was some crazy shit, i dont think i want that back.
Because a montone non-crazy 50-60 players max at prime time is soooo much better where so much is balanced? Lol. Bows were a major pain in the ass. Throwing Lances were the weapon of God. Arbalests were a true bitch. 2h swords could strike you before you could even react with incredible power. Lancers had a superior lancing angle and striked heavy and fast, katanas and 1h swords could spam you insanely fast. Tincan armors that actually defended yourself quite well...
High dmg crushthrough.... Everything was so powerful that for every class there was always something that your specific class were superior in others to and that made you unique.
Now it's ''hmm should i go 18/21 2H great sword build or 21/18 hmmmm hmmm..''
And with upkeep implemented it lost some of the RPG-esque feeling to it because what you grinded/fought hard for isn't really yours as it's like you're constantly paying an overpriced loan for it.
I'd call it turn rate 'adjustment'. Am I really the only one thinking that turn rate change was a good one? It took away shietload of bullshit from the game.:(
It took away shietload of bullshit from the game.
It took away
Perhaps compared to the days of 250 wpf combat has been slowed down, but I am fairly sure that combat is currently as fast if not faster than it ever was in 2011.Aside from just a few minor exceptions, I certainly agree. Probably what has caused the feeling of things "slowing down" the most, is simply that player skill has increased. It takes significantly longer to kill anyone that you run into, simply because they can actually block now. It's rare that I actually run into someone that clearly struggles with manual blocks.
There are no hardcaps? soft cap is 36, but you can potentially hit 37 right? Also pre-upkeep was horrible, imagine it now. Everyone would be playing cav/tincan or both.
There are no hardcaps? soft cap is 36, but you can potentially hit 37 right? Also pre-upkeep was horrible, imagine it now. Everyone would be playing cav/tincan or both.
Perhaps compared to the days of 250 wpf combat has been slowed down, but I am fairly sure that combat is currently as fast if not faster than it ever was in 2011.
Old cRPG:
-Every class had it's role in battlefield . (Just like in real medieval battlefields.)
-New player friendly. Even if you fail to play the game you could contribute by being part of the formation. (Just like real medieval battlefields.)
-It was unbalanced,realistic and fun. (Just like real medieval battlefields.)
-Usage of terrain and formation was the main point. (Just like real medieval battlefields.)
-Tactical game.
-Even if your team has lesser skilled fighters,you could win by using right tactics as a team. (Just like real medieval battlefields. P.S: Agincourt)
-Multipliars had it's meaning,team with x5 could milk it by holding a defensive ground and forceing enemy team with x1 to initiate the battle
-Epic times where you hold a high ground with multi and taunt the enemy at chat,accusing them of cowardice
-Clans were effective because of their organized formations and inspiring others in the team to be a part of that formation
-Epic group charges that make you feel like you are actually there (Just like in medieval movies )
-Random and big open field maps where tacticians shine
New cRPG:
-Forcing people to have high KDR rather than anything else.
-New players treated like moving targets,totally useless and forcing them to quit playing or just leech.
-Still unbalanced just not realistic and fun anymore
-No time to use terrain or formations, rush to the flag and fight there
-Hack'n Slash based game no tactics or anything,go kill and profit.
-Rounds end too quickly no matter what you do.
-Clans are only good if they have good KDR.
-No organized group activity at all. Just some good individual duels to enjoy
-Close quarters CoD inspired maps with secret passages and shit
Summary: You removed realism and turned this game into Call of Duty : Medieval Warfare. Let's see if the community is happy about it.(click to show/hide)