XP system will get changed when the dev who's doing it feels like finishing, lol. Teeth, NA is still like that, since we just lemming W key until 2 blobs meet most of the time, or 4 blobs in 2 different clash locations.
Let's go back to old cRPG #s.
Old armour soak, randomization, ranged penetration, few limb modifiers from ranged:
Arbalest on 70 body armour:
old: 26-63
now: 28-36
35p, 6PD, 150 wpf bow on 70 armour
old: 3-33
now: 15-19
7PS, 40 cut, 150 wpf, 70 armour
old: 3-26
now: 9-14
This does not take into account damage bonuses from speed, holds, etc, so melee damage is on the low end. Averages are closer than they appear for the melee #s due to the way damage against armour scales at the highest and lowest ends as well as the soak/reduce differences.
If you want to go back to dice rolls and have your life decided by random 1shots or glances, be my guest. Before the armour soak change, I quit to the steel pick, since I would randomly glance on good swings otherwise (had a 9PS character back then). I wasn't there for proximity, though, and didn't really care about slots back then. I think slots are pretty good for giving some underused weapons the light of day, but I wouldn't care if the system was changed or removed, really.