The shield skill bonus was tweaked so that it's impossible to make your shield invulnerable. How exactly it was tweaked, I don't remember (I may even never have seen it).
A functional frontal lobe could have helped you in not making the mistake of EXPLOIT EVERYTHING THAT IS EXPLOITABLE a second time after being caught.
.1 + 0.06 * shield skill
I was under the impression that a good 3/4ths of the builds in this mod are just gimmicks and troll builds.
If you look at every possible build individually, way more than 3/4 would be completely useless. But obviously that's not what you are talking about.
Shields are useless
I made a proposal that may help a bit with extra effectiveness for high shield skill with the shield wall bonus (providing +2 to +4 to other shielders at high levels) and better scaling of shield bash damage to not deal 0 damage in almost all cases to light-medium armour, but voting has been a little inactive lately. I want it so lower shield players shouldn't notice anything, but higher shield skill players would have some extra utility without directly buffing them.
-Faster movement speed while holding blocks
-Lower effective shield weight
-Resistance to block stun/crushthrough (I still feel there is a bug where shields behave lighter than their weight stat indicates for these purposes)
-Better coverage against melee and ranged (lateral coverage against melee is too ping-dependent right now, and lateral "forcefield" against ranged is nonexistent for anything but HRS/huscarl shield)
OP 15/30 builds excepted
I believe shield works the same as melee blocking outside of turning your side block to block attacks to your side/behind. I forget what was said about the forcefield, and I don't know the specifics over how much it increases per point in shield.
-Faster movement speed while holding blocks
-Lower effective shield weight
These were asked, and I believe these would break WSE or the server or something. I also asked for the possibility of shield skill having a larger effect on shield speed, too, and that can't be done.
-Increased shield bash capability (damage/reach/speed/recovery time/etc) like you mentioned
-Resistance to block stun/crushthrough (I still feel there is a bug where shields behave lighter than their weight stat indicates for these purposes)
I believe it could work, but I think crushthrough and block stun should have their place for more of an incentive to use heavier shields.
-Better coverage against melee and ranged (lateral coverage against melee is too ping-dependent right now, and lateral "forcefield" against ranged is nonexistent for anything but HRS/huscarl shield)
Shields are useless, you get hit less without them
I find it strange I block more crush thru attacks with no shield then with. The big heavy shields really are shit. I shouldn't get hit in the head with Arrow when holding a heavy board shield over my head, elite cab and the fast offensive ones are OK bit break way to easy
Jona probably remembers the time he went up a ladder ahead of me and blocked a held Long Maul overhead (from Bicep I think?) with his 1.8kg Spathion (this was his 1h alt), then the same guy crushed through my 5kg Knightly Heater. I have 21 str, I don't think Jona's guy has more than that. It would have been funny if this wasn't the norm.
.1 + 0.06 * shield skill
I admit, Jona and Phew are pretty annoying to fight :(
There are feints and other tricks that are most effective with a shield, too.Feints with a shield are much easier to read imo, since with a 1h no shield, there is only the arm movement, but with a shield, its pretty obvious when it starts dropping giving an easier read of your attacks.
If you go STR shielder you rage cuz of being slow,
Everythings been nerfed to shit in this mod. nofunallowed.jpg
Would be cool.
Damnit...
As a non-shielder (who does rarely play as a shielder alt) I kind of have to agree to disagree on this point. If you have variable range then shield bash becomes super useful in a fight, since your opponent would never know how long your range is on it until they are hit with it, and even then it might be hard to judge its true range, espeically since I doubt the animation would be tweaked at all depending on skill. Be awfully unfair to have the same animation but giving different ranges to different players... your opponent just won't have any clue as to how close they can be to you. More damage would be nice, but also having an effective non-blockable attack is kinda unfair for all the other classes who don't have one. The 'bitch slap' nudge with a shield can occasionally do somewhat significant damage to lightly armored players, but other than that it does effectively none. There is little reason why getting smacked with a shield would do damage while getting smacked with the pommel of a sword or shaft of a polearm doesn't. Perhaps improving the recovery time would be acceptable. Whenever I play a shielder, all I want from my shieldbash is for the range to make sense. I oftentimes bash through my enemy and end up hitting my ally or a different enemy who was standing behind him... leading to many accidental tks in siege during moshpits on the walls. It is times like these when shieldbash seems to have a massive range (at least long enough to hit through someone, apparently) and yet when I try and hit someone at that range (the range that corresponds to the fully extended animation) it never connects. I think it is simply a matter of optimizing the animation to make active hitbox to line up better with it. It kind of feels like the old 1hand stab at the moment.
Yyyyyyyyyyyyeeeeeeeeeeeeeeeessssssssssssssssss, please yes!
:evil: Dangit! Shield weight barely seems to even matter, as phew mentioned. I can block nearly any long maul or great maul hit with confidence with my 18 str (6 PS) and weight 3 axe, but I can never manage to block (with confidence anyways) either with my 6 shield skill and weight 5 knightly heater or even my weight 8 huscarls shield.
While side coverage in melee would be nice, I imagine it would be pretty difficult, if at all possible, to tweak without breaking melee combat. Oftentimes I will swing (overhead) at someone from behind and if I am standing a little too close, my weapon will collide with the shield that they are holding IN FRONT of them before the back of their head. It rarely ever happens, but I can only imagine the funkiness that could ensue if the same proved true for side swings all the time. Also ranged have a hard enough time hitting shielders (at least archers, anyways... throwers can just hit you once your shield breaks after a few hits, and crossbows can just shoot you through the shield half the time). Shields shouldn't be a "hold RMB for invincibility" item. They should require at least some skill to use effectively, which they currently do. You gotta aim at the archers shooting you... if there are two archers, well... aim at the right one at the right time!
What he said... Unfortunately chadz and his overlord friends made agility useless past like 9-12 because they want the game to be all about tin can bullshit... But then they increased upkeep so you have a bunch of strength characters running around in medium armor... The dev team on the mod is full retard.
They had a good think like 3 years ago when new people could actually get into the mod and have a chance at being decent. But with the admins constantly banning people from team wounding accidentally and just because some baby cries about it pushes people away. I'll always remember the days of 0 upkeep and 600+ people playing on like 10 different servers... Sadly its down to only like 1-200 now.
But when you make a game/mod designed for individuality and interesting builds being viable and nerf everything to shit except strength and hire children as mods. Thats what happens.
I still love the mod and its still probably my 2nd most played game of all time. But i hope bannerlord will have some character progression akin to CRPG in multiplier. Probably not but hopefully.
Sorry jona, shield bash is worthless right now.
With nudges you flying halfway cross the map but if you bash a dude in the face nothing really happens
I been crush thru and shut tgru the heaviest shields in the game.
With 7 athletics guys in full plate can zoom right past be and hit me in the side NP. Just wearing a heavy board shield and no armor.
Gives free hits for your teammates while ganking
Only polearm nudge and 1h defensive nudge can push you same or longer than the defensive shield shove. Bashing without transferring much movement is better than the long shoves in most cases. That's why I prefer the attacking nudge as shielder.
Blocking overheads from crushthrough weapons should always be avoided, and it's most of the time very easy to do so with the combination of short length, slow speed and horrible turn-rate. Even while ganked maneuvering away from the maul shouldn't be too hard. You can't shoot through a steel shield, and most of the great infantry shields have high resistance and will not be penetrated either. High HP, low resistance shields are weak against it, but they're more durable shields that will follow you through the whole battle, even if you take several axe hits, making you able to face archers late in the battle without scavenging for a new shield.
Either you have bad connection or you're terrible at facing even relatively close to where your opponent is.
Sigh, shield bashing is such a shitty mechanic you just phase the guy and get hit teammates, besides most teammates are fucking morons, nudged halfway across the field is fucking retarded with any class. And yes, overheads should be avoided however it cannot be helped considering everyone is faster than you except if you have an extreme troll build. Anyway you look at it 2h and pole arm are far superior than shield. 40 gen Shielder and still dogshit
behold(click to show/hide)
Sigh, shield bashing is such a shitty mechanic you just phase the guy and get hit teammates, besides most teammates are fucking morons, nudged halfway across the field is fucking retarded with any class. And yes, overheads should be avoided however it cannot be helped considering everyone is faster than you except if you have an extreme troll build. Anyway you look at it 2h and pole arm are far superior than shield. 40 gen Shielder and still dogshit
Im 18-21 shielder and not many people are faster than me. I guess i just face mostly strength players
Total fucking lie , most players are going at least 7 now, if your carrying a shield and armor your def slower, if your nude with a shield your one shorted so who gives a fuck
Total fucking lie , most players are going at least 7 now, if your carrying a shield and armor your def slower, if your nude with a shield your one shorted so who gives a fuck