cRPG

cRPG => General Discussion => Topic started by: epoch on March 16, 2014, 09:40:06 pm

Title: Whats the new shield skill mechanic
Post by: epoch on March 16, 2014, 09:40:06 pm
So i used to run 13 shield skill on one of my character, And I just came back from being away for like a year.
I just respeced my 13 shield guy because all my characters were reset to no skill but still lvl 30 and my shield is now taking dmg even though the website still says that each shield skill adds 8% to dmg reduction so 13 should be 104%. But clearly it isnt, Whats the new math or cap. As the respec didnt tell me.


I would also like to ask the Admins to let me reroll my character again as the website doesn't state the effectiveness of the skill correctly and now my build is useless. Name on the character is Donatello_TMNT

THANKS GUYS!!!!


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Title: Re: Whats the new shield skill mechanic
Post by: Tiger on March 16, 2014, 09:44:30 pm
They changed the skill point system a little, which I didn't look into too much, but all you needed to do was just add in the skill points again yourself, because they just reset everyone's points for them to recalculate everything and adjust their points to the new system.

Sorry I didn't answer your question much, I just play and feel what stats are right for me :o
Title: Re: Whats the new shield skill mechanic
Post by: epoch on March 16, 2014, 09:56:49 pm
I added a picture so you can see what im talking about... it clearly shows that 13 shield skill should give me 104% dmg reduction and there for no shield should take dmg, Yet my shield does.
Title: Re: Whats the new shield skill mechanic
Post by: Kafein on March 16, 2014, 09:59:55 pm
The shield skill bonus was tweaked so that it's impossible to make your shield invulnerable. How exactly it was tweaked, I don't remember (I may even never have seen it).
Title: Re: Whats the new shield skill mechanic
Post by: epoch on March 16, 2014, 10:02:36 pm
The shield skill bonus was tweaked so that it's impossible to make your shield invulnerable. How exactly it was tweaked, I don't remember (I may even never have seen it).

Yeah, I've found that out lol but it doesn't say how on the character building sheet. Which has led to rebuilding my shield build which is not not effective. That is why I am asking for a respec.
Title: Re: Whats the new shield skill mechanic
Post by: Kafein on March 16, 2014, 10:24:53 pm
A functional frontal lobe could have helped you in not making the mistake of EXPLOIT EVERYTHING THAT IS EXPLOITABLE a second time after being caught.
Title: Re: Whats the new shield skill mechanic
Post by: Sniger on March 16, 2014, 10:35:05 pm
A functional frontal lobe could have helped you in not making the mistake of EXPLOIT EVERYTHING THAT IS EXPLOITABLE a second time after being caught.

 :lol:
Title: Re: Whats the new shield skill mechanic
Post by: San on March 16, 2014, 11:03:06 pm
 .1 + 0.06 * shield skill
Title: Re: Whats the new shield skill mechanic
Post by: Taser on March 16, 2014, 11:12:17 pm
.1 + 0.06 * shield skill

So you need 15 shield skill now.

Interdasting.
Title: Re: Whats the new shield skill mechanic
Post by: Moncho on March 16, 2014, 11:14:44 pm
About time that was made public. So now it is even less worth it going over your minimum shield requirement... Well that's an extra 2 points I will have available for IF then.
And interesting that at 5 shield skill the old and new values coincide
Title: Re: Whats the new shield skill mechanic
Post by: San on March 16, 2014, 11:27:22 pm
I made a proposal that may help a bit with extra effectiveness for high shield skill with the shield wall bonus (providing +2 to +4 to other shielders at high levels) and better scaling of shield bash damage to not deal 0 damage in almost all cases to light-medium armour, but voting has been a little inactive lately. I want it so lower shield players shouldn't notice anything, but higher shield skill players would have some extra utility without directly buffing them.

Extreme shield skill users see their shield breaking around twice as fast as before or more.
Title: Re: Whats the new shield skill mechanic
Post by: dreadnok on March 16, 2014, 11:28:51 pm
Shields are useless, you get hit less without them
Title: Re: Whats the new shield skill mechanic
Post by: Kafein on March 16, 2014, 11:31:24 pm
Extreme shield skill is just a gimmick/troll build anyway, even before this change. The extra durability doesn't bring anything even half as important as more HP, more damage or more speed. And yes, some people do well with very high shield skill builds, but that doesn't mean those builds would not be better with less shield and more everything else.
Title: Re: Whats the new shield skill mechanic
Post by: DrTaco on March 17, 2014, 12:30:17 am
I was under the impression that a good 3/4ths of the builds in this mod are just gimmicks and troll builds.
Title: Re: Whats the new shield skill mechanic
Post by: Kafein on March 17, 2014, 12:39:10 am
I was under the impression that a good 3/4ths of the builds in this mod are just gimmicks and troll builds.

If you look at every possible build individually, way more than 3/4 would be completely useless. But obviously that's not what you are talking about.
Title: Re: Whats the new shield skill mechanic
Post by: epoch on March 17, 2014, 04:29:16 am
If you look at every possible build individually, way more than 3/4 would be completely useless. But obviously that's not what you are talking about.


What he said... Unfortunately chadz and his overlord friends made agility useless past like 9-12 because they want the game to be all about tin can bullshit... But then they increased upkeep so you have a bunch of strength characters running around in medium armor... The dev team on the mod is full retard.

They had a good think like 3 years ago when new people could actually get into the mod and have a chance at being decent. But with the admins constantly banning people from team wounding accidentally and just because some baby cries about it pushes people away. I'll always remember the days of 0 upkeep and 600+ people playing on like 10 different servers... Sadly its down to only like 1-200 now.

But when you make a game/mod designed for individuality and interesting builds being viable and nerf everything to shit except strength and hire children as mods. Thats what happens.

I still love the mod and its still probably my 2nd most played game of all time. But i hope bannerlord will have some character progression akin to CRPG in multiplier. Probably not but hopefully.
Title: Re: Whats the new shield skill mechanic
Post by: Sniger on March 17, 2014, 04:05:42 pm
Shields are useless

behold
(click to show/hide)
Title: Re: Whats the new shield skill mechanic
Post by: Phew on March 17, 2014, 04:35:17 pm
I made a proposal that may help a bit with extra effectiveness for high shield skill with the shield wall bonus (providing +2 to +4 to other shielders at high levels) and better scaling of shield bash damage to not deal 0 damage in almost all cases to light-medium armour, but voting has been a little inactive lately. I want it so lower shield players shouldn't notice anything, but higher shield skill players would have some extra utility without directly buffing them.

I like this line of thinking (higher skill=more utility). I have 7 shield skill and a +3 shield, and my shield out-lives me 99% of the time; between swings that go around/through the block, crushthrough, and kicks, generally I consider myself lucky if the shield absorbed enough hits to actually break. I'd even advocate shield durability not be at all modified by shield skill; with higher skill you simply gain more utility (you'd have to up base durability, obviously). I can think of all kinds of bonuses that shield skill could unlock:
-Faster movement speed while holding blocks
-Lower effective shield weight
-Increased shield bash capability (damage/reach/speed/recovery time/etc) like you mentioned
-Resistance to block stun/crushthrough (I still feel there is a bug where shields behave lighter than their weight stat indicates for these purposes)
-Better coverage against melee and ranged (lateral coverage against melee is too ping-dependent right now, and lateral "forcefield" against ranged is nonexistent for anything but HRS/huscarl shield)

The above would make it easier for shielders to "lead the charge" and protect allies behind them. As it stands now, shielders are typically at the rear of the advance because they are the slowest troops (OP 15/30 builds excepted). And like dread mentioned, shields are a huge liability in a 1v1 melee fight, so if this paradigm is going to be maintained, then shielders should at least be given the capabilities to properly support their teammates.
Title: Re: Whats the new shield skill mechanic
Post by: San on March 17, 2014, 04:50:06 pm
Quote
-Faster movement speed while holding blocks
-Lower effective shield weight

These were asked, and I believe these would break WSE or the server or something. I also asked for the possibility of shield skill having a larger effect on shield speed, too, and that can't be done.

Quote
-Resistance to block stun/crushthrough (I still feel there is a bug where shields behave lighter than their weight stat indicates for these purposes)

I believe it could work, but I think crushthrough and block stun should have their place for more of an incentive to use heavier shields.

Quote
-Better coverage against melee and ranged (lateral coverage against melee is too ping-dependent right now, and lateral "forcefield" against ranged is nonexistent for anything but HRS/huscarl shield)

I believe shield works the same as melee blocking outside of turning your side block to block attacks to your side/behind. I forget what was said about the forcefield, and I don't know the specifics over how much it increases per point in shield.

Quote
OP 15/30 builds excepted

Haha, it's fun, you should try it.
Title: Re: Whats the new shield skill mechanic
Post by: Phew on March 17, 2014, 05:14:20 pm
I believe shield works the same as melee blocking outside of turning your side block to block attacks to your side/behind. I forget what was said about the forcefield, and I don't know the specifics over how much it increases per point in shield.

Well, it's that "turning your side block" that gives manual blocking massive 180+ deg coverage against sideswings. Yet if you turn your shield into the tip of the weapon (away from the player), you get smacked. It's counter-intuitive. Manual blocking generally makes physical sense, whereas shield blocking doesn't seem to have anything to do with actual physics.

The ranged forcefield is weird. Even only a few shield points give you a great forcefield extending down to your feet; even bucklers can protect your legs/feet pretty well from the front. However, the lateral forcefield is awful, and appears to only be a function of shield width (not shield skill).

Whenever I play high agility builds, I always just murder myself with my own speed (donating massive speed bonus to my opponents' attacks). They are good for disciplined players like yourself, but since I only play siege and am used to respawns, I do risky shit like trying to outstab people with much longer weapons. Also, the new sideswing sweetspots are glancy enough with 7PS and 33cut now, I wouldn't want to make it even worse.

Title: Re: Whats the new shield skill mechanic
Post by: Jona on March 17, 2014, 06:17:36 pm
-Faster movement speed while holding blocks
-Lower effective shield weight

Would be cool.

These were asked, and I believe these would break WSE or the server or something. I also asked for the possibility of shield skill having a larger effect on shield speed, too, and that can't be done.

Damnit...

-Increased shield bash capability (damage/reach/speed/recovery time/etc) like you mentioned

As a non-shielder (who does rarely play as a  shielder alt) I kind of have to agree to disagree on this point. If you have variable range then shield bash becomes super useful in a fight, since your opponent would never know how long your range is on it until they are hit with it, and even then it might be hard to judge its true range, espeically since I doubt the animation would be tweaked at all depending on skill. Be awfully unfair to have the same animation but giving different ranges to different players... your opponent just won't have any clue as to how close they can be to you. More damage would be nice, but also having an effective non-blockable attack is kinda unfair for all the other classes who don't have one. The 'bitch slap' nudge with a shield can occasionally do somewhat significant damage to lightly armored players, but other than that it does effectively none. There is little reason why getting smacked with a shield would do damage while getting smacked with the pommel of a sword or shaft of a polearm doesn't. Perhaps improving the recovery time would be acceptable. Whenever I play a shielder, all I want from my shieldbash is for the range to make sense. I oftentimes bash through my enemy and end up hitting my ally or a different enemy who was standing behind him... leading to many accidental tks in siege during moshpits on the walls. It is times like these when shieldbash seems to have a massive range (at least long enough to hit through someone, apparently) and yet when I try and hit someone at that range (the range that corresponds to the fully extended animation) it never connects. I think it is simply a matter of  optimizing the animation to make active hitbox to line up better with it. It kind of feels like the old 1hand stab at the moment.

-Resistance to block stun/crushthrough (I still feel there is a bug where shields behave lighter than their weight stat indicates for these purposes)

Yyyyyyyyyyyyeeeeeeeeeeeeeeeessssssssssssssssss, please yes!

I believe it could work, but I think crushthrough and block stun should have their place for more of an incentive to use heavier shields.

 :evil: Dangit! Shield weight barely seems to even matter, as phew mentioned. I can block nearly any long maul or great maul hit with confidence with my 18 str (6 PS) and weight 3 axe, but I can never manage to block (with confidence anyways) either with my 6 shield skill and weight 5 knightly heater or even my weight 8 huscarls shield.

-Better coverage against melee and ranged (lateral coverage against melee is too ping-dependent right now, and lateral "forcefield" against ranged is nonexistent for anything but HRS/huscarl shield)

While side coverage in melee would be nice, I imagine it would be pretty difficult, if at all possible, to tweak without breaking melee combat. Oftentimes I will swing (overhead) at someone from behind and if I am standing a little too close, my weapon will collide with the shield that they are holding IN FRONT of them before the back of their head. It rarely ever happens, but I can only imagine the funkiness that could ensue if the same proved true for side swings all the time. Also ranged have a hard enough time hitting shielders (at least archers, anyways... throwers can just hit you once your shield breaks after a few hits, and crossbows can just shoot you through the shield half the time). Shields shouldn't be a "hold RMB for invincibility" item. They should require at least some skill to use effectively, which they currently do. You gotta aim at the archers shooting you... if there are two archers, well... aim at the right one at the right time!
Title: Re: Whats the new shield skill mechanic
Post by: dreadnok on March 17, 2014, 07:30:49 pm
I find it strange I block more crush thru attacks with no shield then with.  The big heavy shields really are shit. I shouldn't get hit in the head with Arrow when holding a heavy board shield over my head, elite cab and the fast offensive ones are OK bit break way to easy
Title: Re: Whats the new shield skill mechanic
Post by: karasu on March 17, 2014, 08:23:02 pm
Shields are useless, you get hit less without them

This.

Those 7 shield skill points I wasted would've been in a better place if used on IF.

I'd rather see shield skill fixed properly before fixing secondary things like shield wall bonus and bash damage.
Title: Re: Whats the new shield skill mechanic
Post by: HarunYahya on March 17, 2014, 08:37:08 pm
Shields are really useless.
Lowers your movspeed,lowers your hit speed drastically,gets hiltslashed easily,doesn't cover hits as much as manuel blocks do.
It's just good to avoid ranged damage but you can't chase archers with proper balanced builds , if you do catch them it's still hard to kill them since they can just fucking nudge you to 500 meters away and keep running and kiting till his/her cav comes and couches your sorry ass :D

I retired from my shielder because of excessive team hits i've been getting,rage on fail block coverage and EZ backpedal spam against it.

If you go STR shielder you rage cuz of being slow, if you go AGI shielder you rage because you die easily to your teammates attacks (Dem kill hungry poles/2hs) So shit on both ends of the stick , choose how you wanna die :D
Title: Re: Whats the new shield skill mechanic
Post by: Phew on March 17, 2014, 08:42:18 pm
I find it strange I block more crush thru attacks with no shield then with.  The big heavy shields really are shit. I shouldn't get hit in the head with Arrow when holding a heavy board shield over my head, elite cab and the fast offensive ones are OK bit break way to easy

Jona probably remembers the time he went up a ladder ahead of me and blocked a held Long Maul overhead (from Bicep I think?) with his 1.8kg Spathion (this was his 1h alt), then the same guy crushed through my 5kg Knightly Heater. I have 21 str, I don't think Jona's guy has more than that. It would have been funny if this wasn't the norm.
Title: Re: Whats the new shield skill mechanic
Post by: Jona on March 17, 2014, 09:03:56 pm
Jona probably remembers the time he went up a ladder ahead of me and blocked a held Long Maul overhead (from Bicep I think?) with his 1.8kg Spathion (this was his 1h alt), then the same guy crushed through my 5kg Knightly Heater. I have 21 str, I don't think Jona's guy has more than that. It would have been funny if this wasn't the norm.

I find myself using my shield to get up ladders, and then once on the walls if I see melee close by I inevitably put my shield on my back and just fight them without it... my blocking skills are good enough that the manual blocks are more reliable than my shield. I try to melee with my shield, I really do, but sooner or later a pole or 2h will clip through it time and time again, and I just start going swashbuckler.

And yes, If I ever see a mauler at the top of a ladder, I block with my sword 100% of the time... as you said, my lightweight (but relatively heavy for a 1hander) sword blocks heavy mauls better than my 5 kg, or even 8 kg shield. Makes sense.  :rolleyes:
Title: Re: Whats the new shield skill mechanic
Post by: Riddaren on March 17, 2014, 09:25:05 pm
.1 + 0.06 * shield skill

So, they have still not fixed it then.
.1 + 0.06 * 15 = 1

Level 34
3/46 15 shield

Go for it! :wink:
Title: Re: Whats the new shield skill mechanic
Post by: San on March 17, 2014, 09:27:11 pm
Sure, go ahead. I'll be the first to laugh at you. That would require extreme devotion, though.
Title: Re: Whats the new shield skill mechanic
Post by: betard_lulz on March 17, 2014, 09:38:52 pm
Everythings been nerfed to shit in this mod. nofunallowed.jpg
Title: Re: Whats the new shield skill mechanic
Post by: Tiger on March 17, 2014, 11:27:47 pm
I admit, Jona and Phew are pretty annoying to fight  :(
Title: Re: Whats the new shield skill mechanic
Post by: Jona on March 17, 2014, 11:43:00 pm
I admit, Jona and Phew are pretty annoying to fight  :(

This isn't a "Who is annoying to fight" thread, it's a thread about shields... don't make it about us!  :lol:


(click to show/hide)

Title: Re: Whats the new shield skill mechanic
Post by: San on March 18, 2014, 12:00:00 am
I think shields are good enough against melee and people are downplaying the negatives too much. There are feints and other tricks that are most effective with a shield, too. It's just that internally, what makes 8-10 shield skill that much better than 4 is a moot point. Taking a few more hits isn't really that great, especially since shields are generally expendable. The way movement and coverage are handled is annoying, however. I think moving + blocking being the slowest option and your block direction being chained to your forward view are also counter-intuitive (spinning around to block to your sides).

I wanted to make it so that high shield skill users would be able to utilize the heavier shields better instead of having indestructible cavalry shields, but there were many limitations on what could be changed. I can only tweak values for implementations that already exist.
Title: Re: Whats the new shield skill mechanic
Post by: Moncho on March 18, 2014, 12:25:05 am
There are feints and other tricks that are most effective with a shield, too.
Feints with a shield are much easier to read imo, since with a 1h no shield, there is only the arm movement, but with a shield, its pretty obvious when it starts dropping giving an easier read of your attacks.
Title: Re: Whats the new shield skill mechanic
Post by: Sniger on March 18, 2014, 12:32:33 am
21/21 IMBA 7, 7, 7, 7 IZ IMBA

3 STR! PATHETIC! WEAKLING(s)!

going defensive rather than offensive in a peevpee game is sticks of bundle!

GIVE THEM RUN!

Title: Re: Whats the new shield skill mechanic
Post by: Kirman on March 18, 2014, 12:38:48 am
If you go STR shielder you rage cuz of being slow,

I'm a STR shielder(21/15) and totally agree with this one. Every 2h/pole player backpedals and tries to get 2nd hit or kick. Weird thing is i can play much more effective without a shield. Probably i need to be high level and reach 21/18 build with 6 ath.

Title: Re: Whats the new shield skill mechanic
Post by: Sniger on March 18, 2014, 01:00:36 am
a shielder is both a defender and also an attacker.  at least in my world. this means that you also need balanced stats. you need to be agile but also you need to be able to take some hits, either on your shield and/or sheer hp as well as dealing a fair to good damage.

21/15... yeah... id curse that the first 2mins played.
Title: Re: Whats the new shield skill mechanic
Post by: epoch on March 18, 2014, 01:50:39 am
Everythings been nerfed to shit in this mod. nofunallowed.jpg

Thats been happening the last 2 years in this mod. And it has been the cause of like 75% of the people that have left... well that and the horrible admins that are in charge of banning anyone that does 1 wrong thing.
Title: Re: Whats the new shield skill mechanic
Post by: dreadnok on March 18, 2014, 12:37:11 pm
Would be cool.

Damnit...

As a non-shielder (who does rarely play as a  shielder alt) I kind of have to agree to disagree on this point. If you have variable range then shield bash becomes super useful in a fight, since your opponent would never know how long your range is on it until they are hit with it, and even then it might be hard to judge its true range, espeically since I doubt the animation would be tweaked at all depending on skill. Be awfully unfair to have the same animation but giving different ranges to different players... your opponent just won't have any clue as to how close they can be to you. More damage would be nice, but also having an effective non-blockable attack is kinda unfair for all the other classes who don't have one. The 'bitch slap' nudge with a shield can occasionally do somewhat significant damage to lightly armored players, but other than that it does effectively none. There is little reason why getting smacked with a shield would do damage while getting smacked with the pommel of a sword or shaft of a polearm doesn't. Perhaps improving the recovery time would be acceptable. Whenever I play a shielder, all I want from my shieldbash is for the range to make sense. I oftentimes bash through my enemy and end up hitting my ally or a different enemy who was standing behind him... leading to many accidental tks in siege during moshpits on the walls. It is times like these when shieldbash seems to have a massive range (at least long enough to hit through someone, apparently) and yet when I try and hit someone at that range (the range that corresponds to the fully extended animation) it never connects. I think it is simply a matter of  optimizing the animation to make active hitbox to line up better with it. It kind of feels like the old 1hand stab at the moment.

Yyyyyyyyyyyyeeeeeeeeeeeeeeeessssssssssssssssss, please yes!

 :evil: Dangit! Shield weight barely seems to even matter, as phew mentioned. I can block nearly any long maul or great maul hit with confidence with my 18 str (6 PS) and weight 3 axe, but I can never manage to block (with confidence anyways) either with my 6 shield skill and weight 5 knightly heater or even my weight 8 huscarls shield.

While side coverage in melee would be nice, I imagine it would be pretty difficult, if at all possible, to tweak without breaking melee combat. Oftentimes I will swing (overhead) at someone from behind and if I am standing a little too close, my weapon will collide with the shield that they are holding IN FRONT of them before the back of their head. It rarely ever happens, but I can only imagine the funkiness that could ensue if the same proved true for side swings all the time. Also ranged have a hard enough time hitting shielders (at least archers, anyways... throwers can just hit you once your shield breaks after a few hits, and crossbows can just shoot you through the shield half the time). Shields shouldn't be a "hold RMB for invincibility" item. They should require at least some skill to use effectively, which they currently do. You gotta aim at the archers shooting you... if there are two archers, well... aim at the right one at the right time!


Sorry jona, shield bash is worthless right now. With nudges you flying halfway cross the map but if you bash a dude in the face nothing really happens, I been crush thru and shut tgru the heaviest shields in the game. With 7 athletics guys in full plate can zoom right past be and hit me in the side NP. Just wearing a heavy board shield and no armor.

San, you gotta realize your probably one of thee best players on the server let alone best Shielder. For a newbie shield class is very ullnforgiving
Title: Re: Whats the new shield skill mechanic
Post by: dreadnok on March 18, 2014, 12:53:36 pm

What he said... Unfortunately chadz and his overlord friends made agility useless past like 9-12 because they want the game to be all about tin can bullshit... But then they increased upkeep so you have a bunch of strength characters running around in medium armor... The dev team on the mod is full retard.

They had a good think like 3 years ago when new people could actually get into the mod and have a chance at being decent. But with the admins constantly banning people from team wounding accidentally and just because some baby cries about it pushes people away. I'll always remember the days of 0 upkeep and 600+ people playing on like 10 different servers... Sadly its down to only like 1-200 now.

But when you make a game/mod designed for individuality and interesting builds being viable and nerf everything to shit except strength and hire children as mods. Thats what happens.

I still love the mod and its still probably my 2nd most played game of all time. But i hope bannerlord will have some character progression akin to CRPG in multiplier. Probably not but hopefully.

Even with low stress you can wear full plate, there is a guy in our clan is 18-27
Title: Re: Whats the new shield skill mechanic
Post by: Gurnisson on March 18, 2014, 01:13:42 pm

Sorry jona, shield bash is worthless right now.

Gives free hits for your teammates while ganking

With nudges you flying halfway cross the map but if you bash a dude in the face nothing really happens

Only polearm nudge and 1h defensive nudge can push you same or longer than the defensive shield shove. Bashing without transferring much movement is better than the long shoves in most cases. That's why I prefer the attacking nudge as shielder.

I been crush thru and shut tgru the heaviest shields in the game.

Blocking overheads from crushthrough weapons should always be avoided, and it's most of the time very easy to do so with the combination of short length, slow speed and horrible turn-rate. Even while ganked maneuvering away from the maul shouldn't be too hard. You can't shoot through a steel shield, and most of the great infantry shields have high resistance and will not be penetrated either. High HP, low resistance shields are weak against it, but they're more durable shields that will follow you through the whole battle, even if you take several axe hits, making you able to face archers late in the battle without scavenging for a new shield.

With 7 athletics guys in full plate can zoom right past be and hit me in the side NP. Just wearing a heavy board shield and no armor.

Either you have bad connection or you're terrible at facing even relatively close to where your opponent is.
Title: Re: Whats the new shield skill mechanic
Post by: Sniger on March 18, 2014, 01:17:06 pm
where can i auto+ gurnis future posts? :D dont think i ever -'ed a single one lol
Title: Re: Whats the new shield skill mechanic
Post by: Osiris on March 18, 2014, 01:18:37 pm
Shields are fine. With 7ath and my shield and lightish armour im quicker than 90% of people on eu2 at least :D And you forget the main point of a shielder. Its not to gain an advantage in a 1 vs 1 duel like you people keep talking about. Its the fact i can charge into 3-4 melee players and block them all and engage them all by moving around. you just cant do that without a shield (unless the 3-4 are idiots)
Title: Re: Whats the new shield skill mechanic
Post by: dreadnok on March 18, 2014, 01:50:40 pm
Gives free hits for your teammates while ganking

Only polearm nudge and 1h defensive nudge can push you same or longer than the defensive shield shove. Bashing without transferring much movement is better than the long shoves in most cases. That's why I prefer the attacking nudge as shielder.

Blocking overheads from crushthrough weapons should always be avoided, and it's most of the time very easy to do so with the combination of short length, slow speed and horrible turn-rate. Even while ganked maneuvering away from the maul shouldn't be too hard. You can't shoot through a steel shield, and most of the great infantry shields have high resistance and will not be penetrated either. High HP, low resistance shields are weak against it, but they're more durable shields that will follow you through the whole battle, even if you take several axe hits, making you able to face archers late in the battle without scavenging for a new shield.

Either you have bad connection or you're terrible at facing even relatively close to where your opponent is.


Sigh,  shield bashing is such a shitty mechanic you just phase the guy and get hit teammates, besides most teammates are fucking morons, nudged halfway across the field is fucking retarded with any class. And yes, overheads should be avoided however it cannot be helped considering everyone is faster than you except if you have an extreme troll build. Anyway you look at it 2h and pole arm are far superior than shield. 40 gen Shielder and still dogshit
Title: Re: Whats the new shield skill mechanic
Post by: Sniger on March 18, 2014, 02:15:52 pm

Sigh,  shield bashing is such a shitty mechanic you just phase the guy and get hit teammates, besides most teammates are fucking morons, nudged halfway across the field is fucking retarded with any class. And yes, overheads should be avoided however it cannot be helped considering everyone is faster than you except if you have an extreme troll build. Anyway you look at it 2h and pole arm are far superior than shield. 40 gen Shielder and still dogshit

behold
(click to show/hide)
Title: Re: Whats the new shield skill mechanic
Post by: Osiris on March 18, 2014, 02:47:55 pm

Sigh,  shield bashing is such a shitty mechanic you just phase the guy and get hit teammates, besides most teammates are fucking morons, nudged halfway across the field is fucking retarded with any class. And yes, overheads should be avoided however it cannot be helped considering everyone is faster than you except if you have an extreme troll build. Anyway you look at it 2h and pole arm are far superior than shield. 40 gen Shielder and still dogshit

Im 18-21 shielder and not many people are faster than me. I guess i just face mostly strength players
Title: Re: Whats the new shield skill mechanic
Post by: dreadnok on March 18, 2014, 06:01:48 pm
Im 18-21 shielder and not many people are faster than me. I guess i just face mostly strength players

Total fucking lie , most players are going at least 7 now, if your carrying a shield and armor your def slower, if your nude with a shield your one shorted so who gives a fuck
Title: Re: Whats the new shield skill mechanic
Post by: Osiris on March 18, 2014, 07:00:19 pm
Total fucking lie , most players are going at least 7 now, if your carrying a shield and armor your def slower, if your nude with a shield your one shorted so who gives a fuck

maybe on your server
Title: Re: Whats the new shield skill mechanic
Post by: CrazyCracka420 on March 18, 2014, 07:05:27 pm
Total fucking lie , most players are going at least 7 now, if your carrying a shield and armor your def slower, if your nude with a shield your one shorted so who gives a fuck

When I get dismounted I have only 5 athletics with a knightly heater shield and I don't really notice people running me down all the time.  I even turn to run sometimes when I need to and it seems to work out for me.
Title: Re: Whats the new shield skill mechanic
Post by: Gurnisson on March 18, 2014, 11:15:15 pm
Don't feed the troll anymore, he's full already.