Author Topic: Whats the new shield skill mechanic  (Read 3077 times)

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Offline Jona

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Re: Whats the new shield skill mechanic
« Reply #30 on: March 17, 2014, 11:43:00 pm »
+2
I admit, Jona and Phew are pretty annoying to fight  :(

This isn't a "Who is annoying to fight" thread, it's a thread about shields... don't make it about us!  :lol:


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Offline San

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Re: Whats the new shield skill mechanic
« Reply #31 on: March 18, 2014, 12:00:00 am »
+2
I think shields are good enough against melee and people are downplaying the negatives too much. There are feints and other tricks that are most effective with a shield, too. It's just that internally, what makes 8-10 shield skill that much better than 4 is a moot point. Taking a few more hits isn't really that great, especially since shields are generally expendable. The way movement and coverage are handled is annoying, however. I think moving + blocking being the slowest option and your block direction being chained to your forward view are also counter-intuitive (spinning around to block to your sides).

I wanted to make it so that high shield skill users would be able to utilize the heavier shields better instead of having indestructible cavalry shields, but there were many limitations on what could be changed. I can only tweak values for implementations that already exist.

Offline Moncho

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Re: Whats the new shield skill mechanic
« Reply #32 on: March 18, 2014, 12:25:05 am »
+3
There are feints and other tricks that are most effective with a shield, too.
Feints with a shield are much easier to read imo, since with a 1h no shield, there is only the arm movement, but with a shield, its pretty obvious when it starts dropping giving an easier read of your attacks.

Offline Sniger

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Re: Whats the new shield skill mechanic
« Reply #33 on: March 18, 2014, 12:32:33 am »
+2
21/21 IMBA 7, 7, 7, 7 IZ IMBA

3 STR! PATHETIC! WEAKLING(s)!

going defensive rather than offensive in a peevpee game is sticks of bundle!

GIVE THEM RUN!


Offline Kirman

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Re: Whats the new shield skill mechanic
« Reply #34 on: March 18, 2014, 12:38:48 am »
+1
If you go STR shielder you rage cuz of being slow,

I'm a STR shielder(21/15) and totally agree with this one. Every 2h/pole player backpedals and tries to get 2nd hit or kick. Weird thing is i can play much more effective without a shield. Probably i need to be high level and reach 21/18 build with 6 ath.

« Last Edit: March 18, 2014, 12:43:21 am by Xside »

Offline Sniger

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Re: Whats the new shield skill mechanic
« Reply #35 on: March 18, 2014, 01:00:36 am »
+1
a shielder is both a defender and also an attacker.  at least in my world. this means that you also need balanced stats. you need to be agile but also you need to be able to take some hits, either on your shield and/or sheer hp as well as dealing a fair to good damage.

21/15... yeah... id curse that the first 2mins played.

Offline epoch

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Re: Whats the new shield skill mechanic
« Reply #36 on: March 18, 2014, 01:50:39 am »
+1
Everythings been nerfed to shit in this mod. nofunallowed.jpg

Thats been happening the last 2 years in this mod. And it has been the cause of like 75% of the people that have left... well that and the horrible admins that are in charge of banning anyone that does 1 wrong thing.
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Offline dreadnok

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Re: Whats the new shield skill mechanic
« Reply #37 on: March 18, 2014, 12:37:11 pm »
+1
Would be cool.

Damnit...

As a non-shielder (who does rarely play as a  shielder alt) I kind of have to agree to disagree on this point. If you have variable range then shield bash becomes super useful in a fight, since your opponent would never know how long your range is on it until they are hit with it, and even then it might be hard to judge its true range, espeically since I doubt the animation would be tweaked at all depending on skill. Be awfully unfair to have the same animation but giving different ranges to different players... your opponent just won't have any clue as to how close they can be to you. More damage would be nice, but also having an effective non-blockable attack is kinda unfair for all the other classes who don't have one. The 'bitch slap' nudge with a shield can occasionally do somewhat significant damage to lightly armored players, but other than that it does effectively none. There is little reason why getting smacked with a shield would do damage while getting smacked with the pommel of a sword or shaft of a polearm doesn't. Perhaps improving the recovery time would be acceptable. Whenever I play a shielder, all I want from my shieldbash is for the range to make sense. I oftentimes bash through my enemy and end up hitting my ally or a different enemy who was standing behind him... leading to many accidental tks in siege during moshpits on the walls. It is times like these when shieldbash seems to have a massive range (at least long enough to hit through someone, apparently) and yet when I try and hit someone at that range (the range that corresponds to the fully extended animation) it never connects. I think it is simply a matter of  optimizing the animation to make active hitbox to line up better with it. It kind of feels like the old 1hand stab at the moment.

Yyyyyyyyyyyyeeeeeeeeeeeeeeeessssssssssssssssss, please yes!

 :evil: Dangit! Shield weight barely seems to even matter, as phew mentioned. I can block nearly any long maul or great maul hit with confidence with my 18 str (6 PS) and weight 3 axe, but I can never manage to block (with confidence anyways) either with my 6 shield skill and weight 5 knightly heater or even my weight 8 huscarls shield.

While side coverage in melee would be nice, I imagine it would be pretty difficult, if at all possible, to tweak without breaking melee combat. Oftentimes I will swing (overhead) at someone from behind and if I am standing a little too close, my weapon will collide with the shield that they are holding IN FRONT of them before the back of their head. It rarely ever happens, but I can only imagine the funkiness that could ensue if the same proved true for side swings all the time. Also ranged have a hard enough time hitting shielders (at least archers, anyways... throwers can just hit you once your shield breaks after a few hits, and crossbows can just shoot you through the shield half the time). Shields shouldn't be a "hold RMB for invincibility" item. They should require at least some skill to use effectively, which they currently do. You gotta aim at the archers shooting you... if there are two archers, well... aim at the right one at the right time!


Sorry jona, shield bash is worthless right now. With nudges you flying halfway cross the map but if you bash a dude in the face nothing really happens, I been crush thru and shut tgru the heaviest shields in the game. With 7 athletics guys in full plate can zoom right past be and hit me in the side NP. Just wearing a heavy board shield and no armor.

San, you gotta realize your probably one of thee best players on the server let alone best Shielder. For a newbie shield class is very ullnforgiving
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Offline dreadnok

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Re: Whats the new shield skill mechanic
« Reply #38 on: March 18, 2014, 12:53:36 pm »
+1

What he said... Unfortunately chadz and his overlord friends made agility useless past like 9-12 because they want the game to be all about tin can bullshit... But then they increased upkeep so you have a bunch of strength characters running around in medium armor... The dev team on the mod is full retard.

They had a good think like 3 years ago when new people could actually get into the mod and have a chance at being decent. But with the admins constantly banning people from team wounding accidentally and just because some baby cries about it pushes people away. I'll always remember the days of 0 upkeep and 600+ people playing on like 10 different servers... Sadly its down to only like 1-200 now.

But when you make a game/mod designed for individuality and interesting builds being viable and nerf everything to shit except strength and hire children as mods. Thats what happens.

I still love the mod and its still probably my 2nd most played game of all time. But i hope bannerlord will have some character progression akin to CRPG in multiplier. Probably not but hopefully.

Even with low stress you can wear full plate, there is a guy in our clan is 18-27
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Offline Gurnisson

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Re: Whats the new shield skill mechanic
« Reply #39 on: March 18, 2014, 01:13:42 pm »
+2

Sorry jona, shield bash is worthless right now.

Gives free hits for your teammates while ganking

With nudges you flying halfway cross the map but if you bash a dude in the face nothing really happens

Only polearm nudge and 1h defensive nudge can push you same or longer than the defensive shield shove. Bashing without transferring much movement is better than the long shoves in most cases. That's why I prefer the attacking nudge as shielder.

I been crush thru and shut tgru the heaviest shields in the game.

Blocking overheads from crushthrough weapons should always be avoided, and it's most of the time very easy to do so with the combination of short length, slow speed and horrible turn-rate. Even while ganked maneuvering away from the maul shouldn't be too hard. You can't shoot through a steel shield, and most of the great infantry shields have high resistance and will not be penetrated either. High HP, low resistance shields are weak against it, but they're more durable shields that will follow you through the whole battle, even if you take several axe hits, making you able to face archers late in the battle without scavenging for a new shield.

With 7 athletics guys in full plate can zoom right past be and hit me in the side NP. Just wearing a heavy board shield and no armor.

Either you have bad connection or you're terrible at facing even relatively close to where your opponent is.
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Offline Sniger

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Re: Whats the new shield skill mechanic
« Reply #40 on: March 18, 2014, 01:17:06 pm »
+2
where can i auto+ gurnis future posts? :D dont think i ever -'ed a single one lol

Offline Osiris

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Re: Whats the new shield skill mechanic
« Reply #41 on: March 18, 2014, 01:18:37 pm »
+1
Shields are fine. With 7ath and my shield and lightish armour im quicker than 90% of people on eu2 at least :D And you forget the main point of a shielder. Its not to gain an advantage in a 1 vs 1 duel like you people keep talking about. Its the fact i can charge into 3-4 melee players and block them all and engage them all by moving around. you just cant do that without a shield (unless the 3-4 are idiots)
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Offline dreadnok

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Re: Whats the new shield skill mechanic
« Reply #42 on: March 18, 2014, 01:50:40 pm »
+1
Gives free hits for your teammates while ganking

Only polearm nudge and 1h defensive nudge can push you same or longer than the defensive shield shove. Bashing without transferring much movement is better than the long shoves in most cases. That's why I prefer the attacking nudge as shielder.

Blocking overheads from crushthrough weapons should always be avoided, and it's most of the time very easy to do so with the combination of short length, slow speed and horrible turn-rate. Even while ganked maneuvering away from the maul shouldn't be too hard. You can't shoot through a steel shield, and most of the great infantry shields have high resistance and will not be penetrated either. High HP, low resistance shields are weak against it, but they're more durable shields that will follow you through the whole battle, even if you take several axe hits, making you able to face archers late in the battle without scavenging for a new shield.

Either you have bad connection or you're terrible at facing even relatively close to where your opponent is.


Sigh,  shield bashing is such a shitty mechanic you just phase the guy and get hit teammates, besides most teammates are fucking morons, nudged halfway across the field is fucking retarded with any class. And yes, overheads should be avoided however it cannot be helped considering everyone is faster than you except if you have an extreme troll build. Anyway you look at it 2h and pole arm are far superior than shield. 40 gen Shielder and still dogshit
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Offline Sniger

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Re: Whats the new shield skill mechanic
« Reply #43 on: March 18, 2014, 02:15:52 pm »
+1

Sigh,  shield bashing is such a shitty mechanic you just phase the guy and get hit teammates, besides most teammates are fucking morons, nudged halfway across the field is fucking retarded with any class. And yes, overheads should be avoided however it cannot be helped considering everyone is faster than you except if you have an extreme troll build. Anyway you look at it 2h and pole arm are far superior than shield. 40 gen Shielder and still dogshit

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Offline Osiris

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Re: Whats the new shield skill mechanic
« Reply #44 on: March 18, 2014, 02:47:55 pm »
0

Sigh,  shield bashing is such a shitty mechanic you just phase the guy and get hit teammates, besides most teammates are fucking morons, nudged halfway across the field is fucking retarded with any class. And yes, overheads should be avoided however it cannot be helped considering everyone is faster than you except if you have an extreme troll build. Anyway you look at it 2h and pole arm are far superior than shield. 40 gen Shielder and still dogshit

Im 18-21 shielder and not many people are faster than me. I guess i just face mostly strength players
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