cRPG

cRPG => Suggestions Corner => Topic started by: Ujio on March 15, 2014, 01:11:38 am

Title: Duelling experience
Post by: Ujio on March 15, 2014, 01:11:38 am
Hey there,

Haven't been able to play C-rpg consistently for about 2 years.
Just got back into it.

I like the new experience system, as it encourages teamwork.
I feel this system is better for battles and the like.

Last time I played, the experience system seemed more based on individual skills/kills.
(At least on the duelling servers. Didn't play much else)
The amount of experience and gold gained, was relative to your level and your opponents level. Basically if you were level x, and defeated someone much higher level than you, you'd gain a lot
more experience and gold. Where as, if you defeated someone of roughly the same level,
you would gain an average amount. And defeating someone of lower level, would give you a small amount.

My suggestion is to bring back this experience system for Duelling, as I feel the multiplier system is great for Battle, sieges and other team based games, as it encourages teamwork, which is what they are all about.

But Duelling is about individual skill, and I feel the old xp system encourages and rewards individual skill/individuality.

I also think, with this system, there would be less people in heavy armor with high quality weapons, challenging people in a robe with wooden sword/sticks/clubs.
Which there seems to be a lot of, at the moment, most likely because they're obsessed with having high kill/death ratios, regardless of there being any skill, challenge or fun in it.

EDIT:
XP and gold would only be gained through ranked duels.
Basically, the system as a whole, including Duel deposits, would only apply
to ranked duels.
Title: Re: Duelling experience
Post by: Ujio on March 25, 2014, 05:02:53 am
No opinions on this?
Be it positive or negative.
Title: Re: Duelling experience
Post by: Life on March 25, 2014, 05:30:07 am
Make this topic in general discussion and people will pay attention to it
Title: Re: Duelling experience
Post by: Ujio on March 25, 2014, 05:44:02 am
My suggestion is to bring back this experience system for Duelling, as I feel the multiplier system is great for Battle, sieges and other team based games, as it encourages teamwork, which is what they are all about.

But Duelling is about individual skill, and I feel the old xp system encourages and rewards individual skill/individuality.
Title: Re: Duelling experience
Post by: Life on March 25, 2014, 06:35:32 am

ok? already read that in your first post
Title: Re: Duelling experience
Post by: Ujio on March 25, 2014, 07:21:40 am
It's in bold, man. Do I have to spell it out?
Title: Re: Duelling experience
Post by: Life on March 25, 2014, 08:03:51 am
It's in bold, man. Do I have to spell it out?
Damn, trying to talk to you is like arguing with an autistic child.
Title: Re: Duelling experience
Post by: IR_Kuoin on March 25, 2014, 08:48:50 am
Bringing out the autistic card already? :D


But on topic, old XP-system on duel was always pretty fun for me personally. Actually feel like getting rewarded for your kill rather than having to wait for a multi on duel. But duel isn't really about grinding levels and gold anyway, but still more rewarding than a multi.
Title: Re: Duelling experience
Post by: Teeth on March 25, 2014, 10:24:26 am
Well duelling has always been terrible for gaining xp/gold both in the old system and the new. The current xp rate was just added to at least give you something. Whether it gets changed or not does not really matter as you get trivial amounts of xp and gold in either case, so I doubt the devs would be willing to expend dev time on this.
Title: Re: Duelling experience
Post by: HarunYahya on March 26, 2014, 04:21:54 am
I duel very rarely and when I do , it is either for fun or testing somethings.
Duels give experience to you which is priceless,it doesn't have to give any to your in-game character aswell in my opinion.

Yet,I know there are people who enjoy dueling more than any other game modes and therefore I suggest your idea if we keep the option "training duel" which has no effect on your dueling rank or someshit.

But can't help thinking how easy it would be to exploit that old system. Sorry, can't help it , im a Turk when I find out a new thing all I can think is how to exploit it. It's in our genes you know.

As exploiting I mean boosting your low level and ill equipped friend by losing duels on purpose.

So as conclusion,If there will be an individual reward system,it should have been looked over precisely to avoid such exploits . Otherwise there will be shitstorm about it. So think over it. Suggest a better rewarding system and pray for devs to care about it.
Title: Re: Duelling experience
Post by: Ujio on March 26, 2014, 04:41:12 am
Damn, trying to talk to you is like arguing with an autistic child.
The feeling's mutual.

But on topic, old XP-system on duel was always pretty fun for me personally. Actually feel like getting rewarded for your kill rather than having to wait for a multi on duel. But duel isn't really about grinding levels and gold anyway, but still more rewarding than a multi.

Yeah, not really about grinding. As Teeth said, you didn't get much xp or gold in duelling. Just that feeling of reward for your victory.
Also, as I said in my original post, I feel it will help discourage people in heavy armor with high quality weapons, challenging people in a robe with wooden sword/sticks/clubs.

I also think it might be good for beginners with their low level character, as a way to gain Xp and gold before going into battles and the like, giving the chance to build their character's skills up a bit and get some okay gear.
As, although the Xp and gold gained in duelling isn't considered to be much, it's probably a good amount for low level players. Once you get up to higher levels it's probably a pretty trivial amount, especially compared to what you'll be getting out of battles and such.

I duel very rarely and when I do , it is either for fun or testing somethings.
Duels give experience to you which is priceless,it doesn't have to give any to your in-game character as well in my opinion.

Yet,I know there are people who enjoy dueling more than any other game modes and therefore I suggest your idea if we keep the option "training duel" which has no effect on your dueling rank or someshit.

I know what you mean. Duelling is the best way to learn how to fight, learn techniques etc.
But at the same time, it would nice to have some sort reward, and incentive towards more skilled duels,
rather than plate vs robe duels, for a high Kill/Death ratio (Where's the skill in that?)

And like I said earlier, it would be a good place for low level characters to gain some XP and gold, in preparation for bigger battle-like events.

Yeah, that's a given. The training duel would have to stay.

But can't help thinking how easy it would be to exploit that old system. Sorry, can't help it , im a Turk when I find out a new thing all I can think is how to exploit it. It's in our genes you know.

As exploiting I mean boosting your low level and ill equipped friend by losing duels on purpose.

So as conclusion,If there will be an individual reward system,it should have been looked over precisely to avoid such exploits . Otherwise there will be shitstorm about it. So think over it. Suggest a better rewarding system and pray for devs to care about it.

That's a good point, I never thought of that. I'll need to give it some thought.

At the same time, a lot of people on the Duelling servers seem so Kill/death ratio obsessed, that I wonder if they'd be willing to do that.
Training duel wouldn't work because, although it won't effect their K/d ratio, their opponent/partner in crime :P won't gain any XP or gold either.
Title: Re: Duelling experience
Post by: MURDERTRON on March 26, 2014, 06:39:16 am
This simply won't work.  What's to stop me from consistently dueling my buddy who's only on there to lose to me and let me run a constant 5x?  Changing to ranked duels as the only ones that count is just as worthless, since anyone can make a new character to lose I'm ranked duels.  I mean, even Shik abused that to artificially get himself ranked in the top 10 for dueling,
Title: Re: Duelling experience
Post by: Ujio on March 27, 2014, 02:42:46 pm
This simply won't work.  What's to stop me from consistently dueling my buddy who's only on there to lose to me and let me run a constant 5x?
Are you referring to the current multiplier system?
Title: Re: Duelling experience
Post by: MURDERTRON on March 27, 2014, 05:10:04 pm
Are you referring to the current multiplier system?

It doesn't matter what system it is, as long as it's one that rewards anyone for winning duels.  It will be abused.
Title: Re: Duelling experience
Post by: CrazyCracka420 on March 27, 2014, 06:08:57 pm
Duelling is about practice, and it would be too easily abused to have someone macro an "accept duels" character for someone else to duel against.  If you want to grind gold and experience go to battle server, and get valor.  Or sign up for some of the AI defense strategus battles (or wait a few months to get in some of the larger PvP strat battles)
Title: Re: Duelling experience
Post by: Ujio on March 31, 2014, 12:19:53 am
It doesn't matter what system it is, as long as it's one that rewards anyone for winning duels.  It will be abused.

The current system is multiplier system. Are you saying it's abusable?

To be honest, it sounds like you didn't read my original post properly, made an assumption, blurted out a bunch of negative crap, and now when I question you on the finer details of your point, you can't back it up.

No problem with negative opinions on my idea, just at least read the original post, and know what you're talking about.
Title: Re: Duelling experience
Post by: Ujio on April 06, 2014, 06:06:29 am
But can't help thinking how easy it would be to exploit that old system. Sorry, can't help it , im a Turk when I find out a new thing all I can think is how to exploit it. It's in our genes you know.

As exploiting I mean boosting your low level and ill equipped friend by losing duels on purpose.

So as conclusion,If there will be an individual reward system,it should have been looked over precisely to avoid such exploits . Otherwise there will be shitstorm about it. So think over it. Suggest a better rewarding system and pray for devs to care about it.

Okay, I've come up with something. It's called "Duel deposits"
It's a wee bit out there, but here goes.

Basically, if a player who is a higher level wants to duel someone who's a lower level than them (Say it starts at 10 levels lower or more), they have to pay what's called a "Duel deposit".

A duel deposit would be this - They'd have to pay 10% of their earnings in their character's bank.
So if they had 100,000 gold, they'd have to pay 10,000 gold.
If the higher level player wins the duel, they get their deposit back, plus the XP and money earned from winning the duel (Which wouldn't be much, as they're a higher level player defeating a lower level player)

There would be a minimum amount required as well. Say the minimum cap was 10,000 gold for example, so if they only had 1000 gold in the bank, their 10% (100 gold) wouldn't be enough.
So that way if someone wanted to create another character specifically for losing to their friends, they wouldn't be able to do it, unless they're willing to spend ages with this character to earn enough gold just to lose to their friends repeatedly, which is unlikely.
A macro bot wouldn't work either, as a bot macro'd to lose isn't going to be earning very much.
Title: Re: Duelling experience
Post by: HarunYahya on April 09, 2014, 11:33:03 pm
Okay, I've come up with something. It's called "Duel deposits"
It's a wee bit out there, but here goes.

Basically, if a player who is a higher level wants to duel someone who's a lower level than them (Say it starts at 10 levels lower or more), they have to pay what's called a "Duel deposit".

A duel deposit would be this - They'd have to pay 10% of their earnings in their character's bank.
So if they had 100,000 gold, they'd have to pay 10,000 gold.
If the higher level player wins the duel, they get their deposit back, plus the XP and money earned from winning the duel (Which wouldn't be much, as they're a higher level player defeating a lower level player)

There would be a minimum amount required as well. Say the minimum cap was 10,000 gold for example, so if they only had 1000 gold in the bank, their 10% (100 gold) wouldn't be enough.
So that way if someone wanted to create another character specifically for losing to their friends, they wouldn't be able to do it, unless they're willing to spend ages with this character to earn enough gold just to lose to their friends repeatedly, which is unlikely.
A macro bot wouldn't work either, as a bot macro'd to lose isn't going to be earning very much.
I think it is just too much to reward duelists.
Forcing people to pay their earnings just to duel ? Meh. That wouldn't work for me. This could be another game mode in another server. We could improve this "duel deposit" system by turning it into betting. Duelists will bet on themselves lets say if X,bets 20k for himself,in order to duel him you gonna have to bet yourself 20k aswell,winner takes all.
It would be fun actually quiet fun but it shouldn't replace the default duel server.
Title: Re: Duelling experience
Post by: Kafein on April 10, 2014, 12:03:23 am
I think duels should reward only slightly less than constant x2. What if I prefer duel mode over the other ones ? I feel I'm being forced to play other modes for no good reason. I frequently hop in EU3 when the ranged gets out of control outside and it's always meh when I realise I could easily get three times more gold playing some other mode. Duel xp & gold right now has a perfect implementation, it just needs to be increased. The system is very nice because it doesn't penalise defeat. Given that being defeated over and over is precisely the point of duel mode, the reward system synergises with the game mode perfectly.
Title: Re: Duelling experience
Post by: Ujio on April 10, 2014, 12:09:37 am
Cheers for the reply, Harunyahya.

I think you've misunderstood my "Duel deposit" system.

The player who wins the duel does not get the duel deposit as a reward, so they're not going to be receiving, for example the amount I used in demonstration, 10,000 gold, whether they're the higher level player winning, or the lower level winning.

The higher level player, if he wins, would get his deposit back, essentially taking him from being down 10,000 gold, right back to the amount he had before the duel, plus he would make some XP and gold for winning (Which would be a small amount, due to defeating a lower level player)

The lower level player, if he wins, would not get any gold from the deposit. He would purely be getting the XP and gold for winning the duel, nothing else.

The duel deposit system's purpose is not to reward players, but to combat exploits,
like higher level players deliberately losing to lower level players, or bots being macro'd to lose.

Also, Duel deposits wouldn't affect everyone. Just a higher level player duelling with a much lower level player.
Players duelling other players of the same level or higher would not have to pay a duel deposit.

This would discourage higher level players in plate, with a great sword duelling with low level players in a robe with a wooden stick, while also discouraging high level players from deliberately losing to lower levels, and bots macro'd to lose.
Title: Re: Duelling experience
Post by: HarunYahya on April 10, 2014, 01:45:59 am
Cheers for the reply, Harunyahya.

I think you've misunderstood my "Duel deposit" system.

The player who wins the duel does not get the duel deposit as a reward, so they're not going to be receiving, for example the amount I used in demonstration, 10,000 gold, whether they're the higher level player winning, or the lower level winning.

The higher level player, if he wins, would get his deposit back, essentially taking him from being down 10,000 gold, right back to the amount he had before the duel, plus he would make some XP and gold for winning (Which would be a small amount, due to defeating a lower level player)

The lower level player, if he wins, would not get any gold from the deposit. He would purely be getting the XP and gold for winning the duel, nothing else.

The duel deposit system's purpose is not to reward players, but to combat exploits,
like higher level players deliberately losing to lower level players, or bots being macro'd to lose.

Also, Duel deposits wouldn't affect everyone. Just a higher level player duelling with a much lower level player.
Players duelling other players of the same level or higher would not have to pay a duel deposit.

This would discourage higher level players in plate, with a great sword duelling with low level players in a robe with a wooden stick, while also discouraging high level players from deliberately losing to lower levels, and bots macro'd to lose.
Yeah i clearly misunderstood,thanks for the explanation.
So this is basically a good system. It can still be exploited by low level differences (Talking about 30+ levels,where there is huge amount of exp between levels.) but this is forgivable. I mean this amount of chance to exploit and leech is already in other mods why not in duel aswell ?

I agree with this but as i said before,keep "training duels" which are unranked out of this system. Ranked duels need a rewarding system and this will do it with minimal chance to be abused.I hope devs will take a look at this.
Title: Re: Duelling experience
Post by: Ujio on April 10, 2014, 11:42:43 pm
Sorry, not sure I understand.
What do you mean by keeping training duels out of this system?
Title: Re: Duelling experience
Post by: HarunYahya on April 11, 2014, 03:12:43 pm
Currently there is a ranked duel (By sending duel invite by holding upblock i guess) and a training duel (Default "f" key only)
There is a ladder system on ranked duel and you win-lose points as a consequance of your battle result, you gain higher points if you kill a higher lvl guy, you lose more points if you lose to lower level guy.
Training duels are out of this system no points or something it is just as its called a training duel.

Training duels don't need a reward system,honing your skills is already a well enough reward.

So i want devs to add your suggestion to ranked duels and leave training duels as they were.
Title: Re: Duelling experience
Post by: Ujio on April 12, 2014, 04:49:34 am
I see. Thanks for the detailed explanation.

Yeah, that makes sense. I'll add it to the front page.