Damn, trying to talk to you is like arguing with an autistic child.
The feeling's mutual.
But on topic, old XP-system on duel was always pretty fun for me personally. Actually feel like getting rewarded for your kill rather than having to wait for a multi on duel. But duel isn't really about grinding levels and gold anyway, but still more rewarding than a multi.
Yeah, not really about grinding. As Teeth said, you didn't get much xp or gold in duelling. Just that feeling of reward for your victory.
Also, as I said in my original post, I feel it will help discourage people in heavy armor with high quality weapons, challenging people in a robe with wooden sword/sticks/clubs.
I also think it might be good for beginners with their low level character, as a way to gain Xp and gold before going into battles and the like, giving the chance to build their character's skills up a bit and get some okay gear.
As, although the Xp and gold gained in duelling isn't considered to be much, it's probably a good amount for low level players. Once you get up to higher levels it's probably a pretty trivial amount, especially compared to what you'll be getting out of battles and such.
I duel very rarely and when I do , it is either for fun or testing somethings.
Duels give experience to you which is priceless,it doesn't have to give any to your in-game character as well in my opinion.
Yet,I know there are people who enjoy dueling more than any other game modes and therefore I suggest your idea if we keep the option "training duel" which has no effect on your dueling rank or someshit.
I know what you mean. Duelling is the best way to learn how to fight, learn techniques etc.
But at the same time, it would nice to have some sort reward, and incentive towards more skilled duels,
rather than plate vs robe duels, for a high Kill/Death ratio (Where's the skill in that?)
And like I said earlier, it would be a good place for low level characters to gain some XP and gold, in preparation for bigger battle-like events.
Yeah, that's a given. The training duel would have to stay.
But can't help thinking how easy it would be to exploit that old system. Sorry, can't help it , im a Turk when I find out a new thing all I can think is how to exploit it. It's in our genes you know.
As exploiting I mean boosting your low level and ill equipped friend by losing duels on purpose.
So as conclusion,If there will be an individual reward system,it should have been looked over precisely to avoid such exploits . Otherwise there will be shitstorm about it. So think over it. Suggest a better rewarding system and pray for devs to care about it.
That's a good point, I never thought of that. I'll need to give it some thought.
At the same time, a lot of people on the Duelling servers seem so Kill/death ratio obsessed, that I wonder if they'd be willing to do that.
Training duel wouldn't work because, although it won't effect their K/d ratio, their opponent/partner in crime
won't gain any XP or gold either.