Author Topic: Duelling experience  (Read 1649 times)

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Offline Ujio

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Re: Duelling experience
« Reply #15 on: March 31, 2014, 12:19:53 am »
-1
It doesn't matter what system it is, as long as it's one that rewards anyone for winning duels.  It will be abused.

The current system is multiplier system. Are you saying it's abusable?

To be honest, it sounds like you didn't read my original post properly, made an assumption, blurted out a bunch of negative crap, and now when I question you on the finer details of your point, you can't back it up.

No problem with negative opinions on my idea, just at least read the original post, and know what you're talking about.
« Last Edit: April 01, 2014, 10:56:57 am by Ujio »
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Offline Ujio

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Re: Duelling experience
« Reply #16 on: April 06, 2014, 06:06:29 am »
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But can't help thinking how easy it would be to exploit that old system. Sorry, can't help it , im a Turk when I find out a new thing all I can think is how to exploit it. It's in our genes you know.

As exploiting I mean boosting your low level and ill equipped friend by losing duels on purpose.

So as conclusion,If there will be an individual reward system,it should have been looked over precisely to avoid such exploits . Otherwise there will be shitstorm about it. So think over it. Suggest a better rewarding system and pray for devs to care about it.

Okay, I've come up with something. It's called "Duel deposits"
It's a wee bit out there, but here goes.

Basically, if a player who is a higher level wants to duel someone who's a lower level than them (Say it starts at 10 levels lower or more), they have to pay what's called a "Duel deposit".

A duel deposit would be this - They'd have to pay 10% of their earnings in their character's bank.
So if they had 100,000 gold, they'd have to pay 10,000 gold.
If the higher level player wins the duel, they get their deposit back, plus the XP and money earned from winning the duel (Which wouldn't be much, as they're a higher level player defeating a lower level player)

There would be a minimum amount required as well. Say the minimum cap was 10,000 gold for example, so if they only had 1000 gold in the bank, their 10% (100 gold) wouldn't be enough.
So that way if someone wanted to create another character specifically for losing to their friends, they wouldn't be able to do it, unless they're willing to spend ages with this character to earn enough gold just to lose to their friends repeatedly, which is unlikely.
A macro bot wouldn't work either, as a bot macro'd to lose isn't going to be earning very much.
« Last Edit: April 06, 2014, 06:12:03 am by Ujio »
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Offline HarunYahya

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Re: Duelling experience
« Reply #17 on: April 09, 2014, 11:33:03 pm »
0
Okay, I've come up with something. It's called "Duel deposits"
It's a wee bit out there, but here goes.

Basically, if a player who is a higher level wants to duel someone who's a lower level than them (Say it starts at 10 levels lower or more), they have to pay what's called a "Duel deposit".

A duel deposit would be this - They'd have to pay 10% of their earnings in their character's bank.
So if they had 100,000 gold, they'd have to pay 10,000 gold.
If the higher level player wins the duel, they get their deposit back, plus the XP and money earned from winning the duel (Which wouldn't be much, as they're a higher level player defeating a lower level player)

There would be a minimum amount required as well. Say the minimum cap was 10,000 gold for example, so if they only had 1000 gold in the bank, their 10% (100 gold) wouldn't be enough.
So that way if someone wanted to create another character specifically for losing to their friends, they wouldn't be able to do it, unless they're willing to spend ages with this character to earn enough gold just to lose to their friends repeatedly, which is unlikely.
A macro bot wouldn't work either, as a bot macro'd to lose isn't going to be earning very much.
I think it is just too much to reward duelists.
Forcing people to pay their earnings just to duel ? Meh. That wouldn't work for me. This could be another game mode in another server. We could improve this "duel deposit" system by turning it into betting. Duelists will bet on themselves lets say if X,bets 20k for himself,in order to duel him you gonna have to bet yourself 20k aswell,winner takes all.
It would be fun actually quiet fun but it shouldn't replace the default duel server.

Offline Kafein

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Re: Duelling experience
« Reply #18 on: April 10, 2014, 12:03:23 am »
+2
I think duels should reward only slightly less than constant x2. What if I prefer duel mode over the other ones ? I feel I'm being forced to play other modes for no good reason. I frequently hop in EU3 when the ranged gets out of control outside and it's always meh when I realise I could easily get three times more gold playing some other mode. Duel xp & gold right now has a perfect implementation, it just needs to be increased. The system is very nice because it doesn't penalise defeat. Given that being defeated over and over is precisely the point of duel mode, the reward system synergises with the game mode perfectly.

Offline Ujio

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Re: Duelling experience
« Reply #19 on: April 10, 2014, 12:09:37 am »
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Cheers for the reply, Harunyahya.

I think you've misunderstood my "Duel deposit" system.

The player who wins the duel does not get the duel deposit as a reward, so they're not going to be receiving, for example the amount I used in demonstration, 10,000 gold, whether they're the higher level player winning, or the lower level winning.

The higher level player, if he wins, would get his deposit back, essentially taking him from being down 10,000 gold, right back to the amount he had before the duel, plus he would make some XP and gold for winning (Which would be a small amount, due to defeating a lower level player)

The lower level player, if he wins, would not get any gold from the deposit. He would purely be getting the XP and gold for winning the duel, nothing else.

The duel deposit system's purpose is not to reward players, but to combat exploits,
like higher level players deliberately losing to lower level players, or bots being macro'd to lose.

Also, Duel deposits wouldn't affect everyone. Just a higher level player duelling with a much lower level player.
Players duelling other players of the same level or higher would not have to pay a duel deposit.

This would discourage higher level players in plate, with a great sword duelling with low level players in a robe with a wooden stick, while also discouraging high level players from deliberately losing to lower levels, and bots macro'd to lose.
« Last Edit: April 10, 2014, 12:17:58 am by Ujio »
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Offline HarunYahya

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Re: Duelling experience
« Reply #20 on: April 10, 2014, 01:45:59 am »
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Cheers for the reply, Harunyahya.

I think you've misunderstood my "Duel deposit" system.

The player who wins the duel does not get the duel deposit as a reward, so they're not going to be receiving, for example the amount I used in demonstration, 10,000 gold, whether they're the higher level player winning, or the lower level winning.

The higher level player, if he wins, would get his deposit back, essentially taking him from being down 10,000 gold, right back to the amount he had before the duel, plus he would make some XP and gold for winning (Which would be a small amount, due to defeating a lower level player)

The lower level player, if he wins, would not get any gold from the deposit. He would purely be getting the XP and gold for winning the duel, nothing else.

The duel deposit system's purpose is not to reward players, but to combat exploits,
like higher level players deliberately losing to lower level players, or bots being macro'd to lose.

Also, Duel deposits wouldn't affect everyone. Just a higher level player duelling with a much lower level player.
Players duelling other players of the same level or higher would not have to pay a duel deposit.

This would discourage higher level players in plate, with a great sword duelling with low level players in a robe with a wooden stick, while also discouraging high level players from deliberately losing to lower levels, and bots macro'd to lose.
Yeah i clearly misunderstood,thanks for the explanation.
So this is basically a good system. It can still be exploited by low level differences (Talking about 30+ levels,where there is huge amount of exp between levels.) but this is forgivable. I mean this amount of chance to exploit and leech is already in other mods why not in duel aswell ?

I agree with this but as i said before,keep "training duels" which are unranked out of this system. Ranked duels need a rewarding system and this will do it with minimal chance to be abused.I hope devs will take a look at this.

Offline Ujio

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Re: Duelling experience
« Reply #21 on: April 10, 2014, 11:42:43 pm »
-1
Sorry, not sure I understand.
What do you mean by keeping training duels out of this system?
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Offline HarunYahya

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Re: Duelling experience
« Reply #22 on: April 11, 2014, 03:12:43 pm »
+1
Currently there is a ranked duel (By sending duel invite by holding upblock i guess) and a training duel (Default "f" key only)
There is a ladder system on ranked duel and you win-lose points as a consequance of your battle result, you gain higher points if you kill a higher lvl guy, you lose more points if you lose to lower level guy.
Training duels are out of this system no points or something it is just as its called a training duel.

Training duels don't need a reward system,honing your skills is already a well enough reward.

So i want devs to add your suggestion to ranked duels and leave training duels as they were.

Offline Ujio

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Re: Duelling experience
« Reply #23 on: April 12, 2014, 04:49:34 am »
0
I see. Thanks for the detailed explanation.

Yeah, that makes sense. I'll add it to the front page.
« Last Edit: April 12, 2014, 04:52:36 am by Ujio »
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