Oki now that you have "balanced" bows what are your plans for xbows, really curious.
''Get a shield and stop QQ''.
Well since they listened to me about my suggestion to "remove" ranged stagger (they didn't completely remove stun though, seems like stagger is completely gone), maybe they'll listen to me about xbow changes.
The only change needed for xbows is for them to have a governing skill (everything else in the game does, shield skill, riding, power throw, power draw, power strike), crossbows should have a governing skill too.
Only problem with this, is they should really give people with crossbow WPF a free respec, but they have been very reluctant to do that in the past. The time to make this change was before they let everyone have a free respec.
That being said, it wouldn't be the first time they screwed people over with requirements on items and didn't give a free respec (look at you RIDING REQUIREMENT OF COURSER GOING FROM 4 TO 6...which was a good change, but fucked over quite a few people).
/that riding change didn't hurt me really since I was still retiring my main char at the time when I got to 31. My bro quit the game for a few months however because he was on a "final build" with 4 riding, champion courser and didn't have spare points for 2 more riding skill.
People can still use crossbows with 1 WPF, so adding a governing skill for crossbows would actually make the entire playstyle unavailable (unless a crossbow was made that didn't require the crossbow skill). Thus it is difficult to determine who does and doesn't use crossbows based solely on crossbow WPF. A respec would probably have to be issued for everyone, as it was for the WPF change. The difference from the courser example you gave is that 4 riding horses were still available, so with a simple change of horse your bro could continue to ride around.
If a crossbow skill is implemented, I would like to see accuracy values lowered drastically for all crossbows and have the crossbow skill drastically increase accuracy values. Thus, a peasant who is strong enough to pull back a crossbow string and fire the crossbow can still fire it, but he or she would be fairly inaccurate with it.
Oki now that you have "balanced" bows what are your plans for xbows, really curious.
No one sane will take them anymore, anyway. You can't top the scoreboard relaying only on crossbow, they take forever to reload, if you manage to hit anyone in medium armor that just pisses them off, and there is no way you can reload before you get engaged in melee. Best case scenario, you get to fire three bolts with an arbalest per round. And sure as hell, you will not one shot anyone, unless you hit headshot, they are naked or already badly injured. And that's it.
Just try to count the number of dedicated crossbows on servers, and you will understand just how nerfed this weapon already is.
And if people are STILL not happy, just delete crossbows from the game.
I find that very strange, because I played last gen with MW Arbalest and MW steel bolts, and in most of the cases I couldn't one-shot even archers....cuz useless. :wink:
No one sane will take them anymore, anyway. You can't top the scoreboard relaying only on crossbow, they take forever to reload, if you manage to hit anyone in medium armor that just pisses them off, and there is no way you can reload before you get engaged in melee. Best case scenario, you get to fire three bolts with an arbalest per round. And sure as hell, you will not one shot anyone, unless you hit headshot, they are naked or already badly injured. And that's it.
Just try to count the number of dedicated crossbows on servers, and you will understand just how nerfed this weapon already is.
And if people are STILL not happy, just delete crossbows from the game.
What do you consider medium armor? I have 51 body armor and few points IF, and I get one shot by mw arbalest all the time, no matter where it hits.
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I still think most of the xbow whining is coming from 2h/pole heroes that run around with 2 free slots then complain when they get shot. With only 1-2 point investment in shield skill, you can get a round shield that will stop 2-4 bolts, or make bolts that hit the shield on your back do practically no damage (shield armor+your armor+10=shield on back armor against projectiles).
The armor increase for the lower-tier shields was a serious buff for protection against ranged, yet it seems like no one really takes advantage of it.
No one really takes advantage of it because there's really no advantage to be taken. A shield is a cumbersome, debilitating, flimsy and unreliable defense mechanism against ranged. It's the best ranged defense though bar not needing to go in the open at all, but melee is not compatible with that at all.
Is this sorry defense worth all the problems it brings? No, really not.
Macbeth (*meow*) the problem is that without a governing skill, there's no skill point investment needed for crossbows, which makes them a stronger "hybrid" class than they otherwise would be. They are "too strong" in melee compared to archer/melee hybrids, throwing/melee hybrids, or cavalry/infantry hybrids.
See Rhaelys...some people are saying there's no need for a governing skill.
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I still think most of the xbow whining is coming from 2h/pole heroes that run around with 2 free slots then complain when they get shot.
Nothing like good ol non-biased balance talk from our competitive tier players
I have like 50 xbow wpf, and only use the thing during my first life on siege defense on certain maps, to shoot down ladders etc. It's a waste of weight and reload time under any other circumstance. And I know I don't bother shooting at anyone with a shield.
We don't even play on the same servers, so I don't know why you feel like you can make assumptions about my playstyle based on my avatar.
I spend A LOT more time being shot at by xbows than shooting mine, which is why I feel qualified to support the use of shields as both a deterrent and a defense against crossbows. Used on my left arm or on my back, I'd say the shield mitigates xbows as a threat most of the time, unless I'm being stupid. And I use a heater, which isn't exactly ideal for catching projectiles.
basically the NA kafein
...inb4 people complaining about the get a shield lol argument.
inb4 people complaining about the get a shield lol argument.
3.5 weight can also be taken from heavy-medium armours at a cost of 4-6 body and foot armour (saracen mail shirt vs banded armour, banded vs gotland), oh what a huge loss that cannot be in any possible way compensated, because obviously those 4-6 extra armour points are going to be more useful than a shield that prevents a projectile from hitting, duh. But yet again, some people seem to prefer madly moving their mouse around and using animations to modify their position.
Of course while your shield is up you will be slower, but afaik having them either on your hand or your back slows you the equivalent of those kg being elsewhere. And you do not need to keep it up all the time.
But hey, QQing on the forums gives results, so why on earth would anyone fucking adapt?
Reality check : no, a shield on your back doesn't slow you down like heavier armor. The malus is actually huge. I bet you can even tell yourself if you try it.Reality check: A second shield on your back is devastating, but just one is not. And WaltF4 carried out some testing that can be seen here:
Also given the utility of his posts I contemplated adding Smoothrich to my ignore list for a long time, and it is now done. Be proud to be comparable to oreshy. I'd advise others to do the same, a forum is meant for communication with people that are not insane, usually. Smoothrich's noise isn't exactly helping with that.
My testing (http://forum.c-rpg.net/index.php/topic,3278.0.html) suggests that the engine uses a single, total weight for the running speed calculations. This weight includes all items your character has on them: worn, sheathed, or unsheathed. Holding a weapon further reduces running speed based on the weapon length and weight. Holding a shield does not change running speed relative to wearing that shield, unless your character is holding one shield while wearing another shield; in which case, there is an enormous reduction in running speed.
Only armor weight appears to matter for attack speeds. Holding a shield does not change the time taken to complete an attack. However, the delay between blocking an attack and beginning your own attack may be different if you block with a weapon compared to a shield. I would assume that the difference depends on the weights and speeds of both the attacking and blocking weapons and the shield.
Holding a single shield was found to increase run time by the same amount as adding the weight of the shield as armor or carried weight. However, holding one shield while wearing another on your back was found increased the run time as if the character was carrying significantly more weight then they actual were. For example, the run time for a 27 agility and 9 athletics character carrying 15 weight of items including one held shield and one worn shield was equal to that of the same character carrying 60 weight of items.I know how much a shield weighs you down, I have only ever played 1 gen where I did not use a shield in one form of another. Whether 2h/pole or even ranged, I almost always had a shield (heavy round or knightly heater, which weigh considerably more than a 2-3 shield skill one) for moving around, and it is definitely not that bad. I find the difference quite minor, but hey, maybe you have a better perception. A pike for example slows you down far more than a shield (weapon length).
Reality check: A second shield on your back is devastating, but just one is not. And WaltF4 carried out some testing that can be seen here:I know how much a shield weighs you down, I have only ever played 1 gen where I did not use a shield in one form of another. Whether 2h/pole or even ranged, I almost always had a shield (heavy round or knightly heater, which weigh considerably more than a 2-3 shield skill one) for moving around, and it is definitely not that bad. I find the difference quite minor, but hey, maybe you have a better perception. A pike for example slows you down far more than a shield (weapon length).
to me holding shots and turning while reloading even moving in the later stage of the reload combined with high athletics and good kiting ability makes this class really broken for me. This is the main reason I support adding a skill to sink skill points in or upping the requirement to 18 just to disable 15/24 builds being so efficient.
Well, you are using Heavy Crossbow, why shouldn't you be fine with it?
bump for free respec!