wanting to top the scoreboard... feeling cheated of kill because arbalest only takes 90% of hp... hiding so crossbower can shoot an ally instead.
The battle is a team effort, those things should not be your main focus, it is very counterproductive.
The main problems with crossbows have been laid out so many times.
They make for a duller game, as the dominant strategy is to hide and shoot for as long as possible.
Accuracy is very high, missile speed is high, dmg is high (compared to all other ranged).
The only drawback is the reload, and that is not a big problem ,since you just hide and reload. Even animation will hide you.
Crossbows are cheap, as in you make plenty of gold playing as crossbower.
Together with steel bolts, the bonus from looming is far beyond other ranged.
And since crossbowers really do not have any armor resctrictions, and sacrefice no points they are as viable melee as dedicated infantry.
Why balancers have you made of all ranged crossbows the clearly better choice?
Crossbows were troublesome back then aswell, everyone hated them because of their effectivness.
And they pretty much worked like in crpg, reloadspeed maybe abit lower
The role of crossbows in crpg should be IMO to take out or soften high value targets (high lvl tincans,cav and other ranged)
Targets that are hard to kill because of armor,speed or skill.
If crpg was played seriously, all players would be crossbowinfantry.