If someone hits you with this in your head...and if you still walking normally, then, congratulations, you are a Terminator.(click to show/hide)
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I think it makes more sense than the current RANDOM knockdown chance, you hit someone on the feet with a blut weapon, then he gets knocked down!
Discuss.
seems like an irrational response to being upset by having been knocked down a bunch
Half of the players already do the ground-facing while fighting so I don't think encouraging this even more would be a good move.
Panos I don't think you want people to be able to systematically knock you down.
no, not really, I know how to roll properly, but it seemed more "natural" to get knocked down that way.
unless by "certain parts of the body" you mean "certain parts of the legs", that doesn't have much to do with the op, which from what i gather is calling for a removal of knockdown chance from anything but leg shots. but if you do mean different parts of the body having their own chances of knockdown, that sounds great.
unless by "certain parts of the body" you mean "certain parts of the legs", that doesn't have much to do with the op, which from what i gather is calling for a removal of knockdown chance from anything but leg shots. but if you do mean different parts of the body having their own chances of knockdown, that sounds great.
a good helmet, can easily reduce the pain that the hammer would inflict, while on the other hand, even a weak hit on your legs is capable of making you lose your balance
Read my post again, I never mention that it will FULLY PROTECT YOU, I said, that a good helmet can reduce the PAIN, in other words reduce the damage.
Definitely sounds like a good idea. We've been talking about knockdown modifiers for increased/decreased chances to certain parts of the body as well as a revised base knock down formula. Want it so that precise, strong hits in the correct areas are rewarded while preventing knockdown from random glances/weak hits.
This and making roll less finicky would make knockdown more interesting.
Yeah, it's this. I was thinking it was on the right track, not exactly what the OP says, sorry if I confused anyone. There are many different hit locations that have a numerical value, that's why I wasn't too specific since I didn't remember them all, but generally the head and leg area for increased and a few other areas for decreased.I knew that already and I don't really want that to change. Doing lots of damage is already reward enough. People complaining about being knockdowned by a weak weapon 6+ times in a fight never seem to realise that they needed 6+ hits to die in the first place. A weapon that needs that many hits to kill is hardly "OP" no matter how good their knockedown chance is. Having us choose between two weapons, one with good damage but low knockdownchance and the other with medium damage and decent knockdown chance is better than always taking the highest damaging one. Don't make raw damage be important for knockdown chance. Weight and speed (negatively, higher speed = less chance) would be better than just increasing the raw damage requirement.
@Jarlek
The current maximum damage you need to do maximize knockdown is 20-40 raw. 40 raw can be reached with 2-3PS with a mid-damage blunt weapon. Just going to increase it to normal damage ranges, not really making it so only strength builds can ever get knockdown. At this point, we can't do much other than fix the formula since this is a WSE thing and only 1 person able to change all that.
Change the knockdown formula so that leg and head hits use formula 1 and all other hits use formula 2.
Formula 1: (rand(0.0, 1.0) + .05 < min(item_weight * 0.33, 2.0) * min((raw_damage - 40.0) * 0.2, 5.0) * 0.015)
Formula 2: (rand(0.0, 1.0) < min(max(item_weight * 0.33, 1.0), 2.0) * min(max((raw_damage - 40.0) * 0.5, 5.0), 15.0) * 0.015)
Knockdown should be 100% chance if you hit a male char in his manhood.Buff testicle hits.
I want to be invulnerable, thanks
Bullshit!
Bullshit!
I only want to have a difference between "shield up" and "shield down".
There is already. I don't know exactly by how much the damage is reduced, but you don't take as much when you block. And more importantly, it's exactly the reverse of what you suggest. Right now blocking a crushthrough blow will prevent you from falling.right now I loose halve or more HP when I block a maul. so two hits kill me whether I block or not. so there is no difference between block or not.
I think it makes more sense than the current RANDOM knockdown chance, you hit someone on the feet with a blut weapon, then he gets knocked down!
Discuss.
There is already. I don't know exactly by how much the damage is reduced, but you don't take as much when you block. And more importantly, it's exactly the reverse of what you suggest. Right now blocking a crushthrough blow will prevent you from falling.Ok I just tested with bonk. I die after 2 hits no mather whether I block or not. And yes as you say blocking prevents from falling.
Ok I just tested with bonk. I die after 2 hits no mather whether I block or not. And yes as you say blocking prevents from falling.
Still I think it would make more sense if I get knocked down anyways but blocking protects from damage. And yes what I suggest is just opposite to the current state. This is why I suggest a change.
My point is that it simply feels unnatural to get seriously injured if there is a shield between you and the attacking weapon. It would not at all feel unnatural if you get knocked down if a maul hits your shield. it would just give a feeling of the power the maul has.
this is why I suggest to change crushthrough to a 100% knockdown instead of damage through block.
buff pianos
If we stick with the formula I proposed, leg and head hits will have increased chance, while body hits will have less.
If we stick with the formula I proposed, leg and head hits will have increased chance, while body hits will have less.what about (Great/Long)Mauls/Mallets, which hit like visibly besides you? will they still hit, will those with chrusthough&knockdown always be counted as head hit?
I read so many great suggestions here :rolleyes:
Lets add some common sense suggestions also.
* remove knockdown for 1H - if opponent have 24 or more STR
* unable to knockdown (with any weapons) - for 15 or lower STR
a good helmet, can easily reduce the pain that the hammer would inflict, while on the other hand, even a weak hit on your legs is capable of making you lose your balance
...this doesn't fits to a certain theme.
...there were always a chance to knockdown an enemy in the medieval past , doesn't matter which part of the body got a hit.
...this could interfere some peoples fun, plz respect historical authenticity.
Not being funny but just lock this thread.
Ridiculous idea.
If anyone is going to refer to 'realism' again for this thread
Why dont i get a blunt weapon and smack you full on anywhere and expect you to still be standing you'll be a fking robot any blunt weapon anywhere is going to cripple you enough to drop a person to the ground so to add only hitting the legs is a stupid idea.
Sorry to be blunt but it's to the point! :)
Cheers