Author Topic: Knockdown, should only apply when you hit someone on the legs.  (Read 2626 times)

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Offline Panos_

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Knockdown, should only apply when you hit someone on the legs.
« on: February 08, 2014, 09:33:22 pm »
-7
I think it makes more sense than the current RANDOM knockdown chance, you hit someone on the feet with a blut weapon, then he gets knocked down!

Discuss.
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Offline 722_

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Re: Knockdown, should only apply when you hit someone on the legs.
« Reply #1 on: February 08, 2014, 09:38:51 pm »
+1
cant be any worse than how knockdown works now, +1
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Offline musketer

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Re: Knockdown, should only apply when you hit someone on the legs.
« Reply #2 on: February 08, 2014, 09:42:58 pm »
+12
If someone hits you with this in your head
(click to show/hide)
...and if you still walking normally, then, congratulations, you are a Terminator.

Offline Panos_

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Re: Knockdown, should only apply when you hit someone on the legs.
« Reply #3 on: February 08, 2014, 09:45:09 pm »
-10
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Offline XyNox

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Re: Knockdown, should only apply when you hit someone on the legs.
« Reply #4 on: February 08, 2014, 10:43:18 pm »
+8
(click to show/hide)

lol, when I was bored at work today I read customer ratings about exactly that hammer, Fiskars 4kg. Got a lot of 5/5 because of this rubber thing below the head which reportedly helps a lot when swings slip or are performed inaccurately.
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Offline Dooz

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Re: Knockdown, should only apply when you hit someone on the legs.
« Reply #5 on: February 08, 2014, 11:24:58 pm »
+4
seems like an irrational response to being upset by having been knocked down a bunch
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Offline BlueKnight

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Re: Knockdown, should only apply when you hit someone on the legs.
« Reply #6 on: February 08, 2014, 11:31:45 pm »
+8
I think it makes more sense than the current RANDOM knockdown chance, you hit someone on the feet with a blut weapon, then he gets knocked down!

Discuss.

Half of the players already do the ground-facing while fighting so I don't think encouraging this even more would be a good move.
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Offline Kafein

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Re: Knockdown, should only apply when you hit someone on the legs.
« Reply #7 on: February 08, 2014, 11:50:55 pm »
+12
Panos I don't think you want people to be able to systematically knock you down.

Offline Panos_

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Re: Knockdown, should only apply when you hit someone on the legs.
« Reply #8 on: February 09, 2014, 12:41:51 am »
-3
seems like an irrational response to being upset by having been knocked down a bunch

no, not really, I know how to roll properly, but it seemed more "natural" to get knocked down that way.
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Offline Daunt_Flockula

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Re: Knockdown, should only apply when you hit someone on the legs.
« Reply #9 on: February 09, 2014, 12:59:42 am »
0
It sounded like a good idea when I first read your suggestion Panos. But these two are quite strong arguments to be honest.

Half of the players already do the ground-facing while fighting so I don't think encouraging this even more would be a good move.

Panos I don't think you want people to be able to systematically knock you down.

Offline Dooz

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Re: Knockdown, should only apply when you hit someone on the legs.
« Reply #10 on: February 09, 2014, 02:28:36 am »
+1
no, not really, I know how to roll properly, but it seemed more "natural" to get knocked down that way.

maybe it is "natural", but it's not natural. you try getting hit over the head, shoulders, body, anywhere but the legs with a blunt weighted object without falling over then revisit this idea.
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Offline San

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Re: Knockdown, should only apply when you hit someone on the legs.
« Reply #11 on: February 09, 2014, 02:41:32 am »
+4
Definitely sounds like a good idea. We've been talking about knockdown modifiers for increased/decreased chances to certain parts of the body as well as a revised base knock down formula. Want it so that precise, strong hits in the correct areas are rewarded while preventing knockdown from random glances/weak hits.

This and making roll less finicky would make knockdown more interesting.

Offline Dooz

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Re: Knockdown, should only apply when you hit someone on the legs.
« Reply #12 on: February 09, 2014, 02:59:11 am »
+1
unless by "certain parts of the body" you mean "certain parts of the legs", that doesn't have much to do with the op, which from what i gather is calling for a removal of knockdown chance from anything but leg shots. but if you do mean different parts of the body having their own chances of knockdown, that sounds great.
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Offline Jarlek

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Re: Knockdown, should only apply when you hit someone on the legs.
« Reply #13 on: February 09, 2014, 02:59:44 am »
+6
Increase max chance of knockdown on legs, decrease on body, remain same on head.

Personally I would also add held attack to matter the most for knockdownchance. Even more than weight, raw damage and end damage. Especially end damage.

Another thing is having "knockdown ability" in it's own weapon stat instead of having it based on weight and raw damage.

About weak hits vs strong hits:
While having the high damaging hits have a higher knockdown % makes sense, isn't that bad in a gameplay perspective? If I hit someone once for half their health, that's already pretty nice to me. Hitting someone once for 10% of their health on the other hand, getting that "free" (aka, free on EU2 cause no roll, not free on EU1 cause you can roll away) hit is more a bonus for choosing a low damage weapon. Ofc weapon speed might make up for it, but meh. This is why I want knockdown to have it's own "stat". Same when I get knockdowned myself. More annoying when it's a high damage weapon because it kills me before I can get up. I'm saying this as a guy who loves the mallet.

Also make roll less retarded. Especially the part where you have to find out if the server even allows you to roll (looking at you EU2).
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Offline San

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Re: Knockdown, should only apply when you hit someone on the legs.
« Reply #14 on: February 09, 2014, 03:01:45 am »
+5
unless by "certain parts of the body" you mean "certain parts of the legs", that doesn't have much to do with the op, which from what i gather is calling for a removal of knockdown chance from anything but leg shots. but if you do mean different parts of the body having their own chances of knockdown, that sounds great.

Yeah, it's this. I was thinking it was on the right track, not exactly what the OP says, sorry if I confused anyone. There are many different hit locations that have a numerical value, that's why I wasn't too specific since I didn't remember them all, but generally the head and leg area for increased and a few other areas for decreased.

@Jarlek

The current maximum damage you need to do maximize knockdown is 20-40 raw. 40 raw can be reached with 2-3PS with a mid-damage blunt weapon. Just going to increase it to normal damage ranges, not really making it so only strength builds can ever get knockdown. At this point, we can't do much other than fix the formula since this is a WSE thing and only 1 person able to change all that.
« Last Edit: February 09, 2014, 03:10:18 am by San »