0 Members and 1 Guest are viewing this topic.
I think it makes more sense than the current RANDOM knockdown chance, you hit someone on the feet with a blut weapon, then he gets knocked down!Discuss.
There is already. I don't know exactly by how much the damage is reduced, but you don't take as much when you block. And more importantly, it's exactly the reverse of what you suggest. Right now blocking a crushthrough blow will prevent you from falling.
Ok I just tested with bonk. I die after 2 hits no mather whether I block or not. And yes as you say blocking prevents from falling.Still I think it would make more sense if I get knocked down anyways but blocking protects from damage. And yes what I suggest is just opposite to the current state. This is why I suggest a change.
If you have ranged troubles use this:visitors can't see pics , please register or login
My point is that it simply feels unnatural to get seriously injured if there is a shield between you and the attacking weapon. It would not at all feel unnatural if you get knocked down if a maul hits your shield. it would just give a feeling of the power the maul has.this is why I suggest to change crushthrough to a 100% knockdown instead of damage through block.
buff pianos
If we stick with the formula I proposed, leg and head hits will have increased chance, while body hits will have less.
I read so many great suggestions here Lets add some common sense suggestions also.* remove knockdown for 1H - if opponent have 24 or more STR* unable to knockdown (with any weapons) - for 15 or lower STR