cRPG

cRPG => General Discussion => Topic started by: Angantyr on January 30, 2014, 11:37:03 am

Title: c(ounterstrike)RPG
Post by: Angantyr on January 30, 2014, 11:37:03 am
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Title: Re: c(ounterstrike)RPG
Post by: BerG on January 30, 2014, 11:53:03 am
I think no.

Haters gonna hate.
Title: Re: c(ounterstrike)RPG
Post by: zottlmarsch on January 30, 2014, 11:58:12 am
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Doesn't my Horse just look fucking beautiful in that pic!!!  8-)
Title: Re: c(ounterstrike)RPG
Post by: Jeraz on January 30, 2014, 12:06:23 pm
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Title: Re: c(ounterstrike)RPG
Post by: Krex on January 30, 2014, 12:07:27 pm
And what requirement do you want xbows to have?PD?So we can have Archer-xbow Hybrids?Nah...
Title: Re: c(ounterstrike)RPG
Post by: Andswaru on January 30, 2014, 12:10:03 pm
Biggest problem is the armoury system (which i love btw)... any idiot can now grab a MW bow, some MW arrows and start firing homing missiles without any effort on his STF. Archery needs a whole rebalance.
 The rewards for going strength and heavy armour need to be increased against ranged. Light and medium armours should still be vunerable to ranged thou.

Also the most important thing you could ever do it increase the upkeep % chance on bodkins and tatar arrows to make them more expensive, like that patch 2 years ago were an archer lost 10k in a few hours using bodkins and tatars. Force more people onto normal or barbed arrows since these do a more acceptable level of damage with the current % of ranged played on the servers.
Thats only way you can encourage people back towards other classes imo.
Title: Re: c(ounterstrike)RPG
Post by: Jeraz on January 30, 2014, 12:17:01 pm
And what requirement do you want xbows to have?PD?So we can have Archer-xbow Hybrids?Nah...

1. You cant have Archer/Xbow hybrid cause the only way is getting hunting crossbow, 1 stack of bolts, 1 slot bow and 1 stack of arrows. You wont hit annything if you have to devide all the wpf over both x-bow and archery + it wont do nearly as much damage as a dedicated x-bow/archer. You also won't have anny melee capabilities .

2. The people that want a dedicated skill want a skill specific for X-bow.

3. The main problem is that archers have to trade in melee capabilities (PS) so they can get PD. The only thing Xbowers need to trade in is WPF.
Title: Re: c(ounterstrike)RPG
Post by: BerG on January 30, 2014, 12:25:02 pm
Guys stop whining about ranged. Get yourself a shield. It's realistic. Every soldier in medieval had a shield they didn't QQ "nerf xbows". Ranged is natural enemies of OP 2h and polearms (because of game mecanics).

Again, get yourself a shield and stop agimy old friending in tunics.
Title: Re: c(ounterstrike)RPG
Post by: no_rules_just_play on January 30, 2014, 12:26:51 pm
Guys stop whining about ranged. Get yourself a shield. It's realistic. Every soldier in medieval had a shield they didn't QQ "nerf xbows". Ranged is natural enemies of OP 2h and polearms (because of game mecanics).

Again, get yourself a shield and stop agimy old friending in tunics.
It would be realistic if shields actually helped
Title: Re: c(ounterstrike)RPG
Post by: F i n on January 30, 2014, 12:26:56 pm
GEZ A SHEEEEELDZ IS ALL THE SAY. SUCH MEAN
Title: Re: c(ounterstrike)RPG
Post by: Mr.K. on January 30, 2014, 12:31:30 pm
http://i.imgur.com/LaaprP4.png (http://i.imgur.com/LaaprP4.png)

You missed at least two ranged there. Over half the team pew pew, yup must be EU1.
Title: Re: c(ounterstrike)RPG
Post by: BerG on January 30, 2014, 12:32:39 pm
It would be realistic if shields actually helped
Well, i agree with that. I didn't play for few months and found my good old shield got reduce in force field.

But i think it's problem of nerfed shields, not op ranged. I think if devs wish to remove shild forcefields they need to reduce accuracy of bow, and reduce dramatically. Again this will be more authentic.
Title: Re: c(ounterstrike)RPG
Post by: F i n on January 30, 2014, 12:34:56 pm
Guys stop whining about ranged. Get yourself a shield. It's realistic. Every soldier in medieval had a shield they didn't QQ "nerf xbows". Ranged is natural enemies of OP 2h and polearms (because of game mecanics).

Again, get yourself a shield and stop agimy old friending in tunics.

Ah and btw. talking about realism:

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Title: Re: c(ounterstrike)RPG
Post by: Osiris on January 30, 2014, 12:35:55 pm
Guys stop whining about ranged. Get yourself a shield. It's realistic. Every soldier in medieval had a shield they didn't QQ "nerf xbows". Ranged is natural enemies of OP 2h and polearms (because of game mecanics).

Again, get yourself a shield and stop agimy old friending in tunics.

pretty sure there was much QQ about xbows :D

Quote
Back in the 12th Century it was considered by many to be a weapon of mass destruction. It was feared and hated not just because it was capable of eliminating anyone on the battlefield from great distances, but because it allowed any lowly peasant to kill a high-born professional knight with the simple squeeze of a trigger – something that many elites feared could shatter the natural order of society. As a result: the highest authority of the day, the church, called for an outright ban on this particular weapon.
http://militaryhistorynow.com/2012/05/23/the-crossbow-a-medieval-wmd/

We should go medieval on its ass and ban xbows except for shooting islamic style warriors :D
Title: Re: c(ounterstrike)RPG
Post by: Andswaru on January 30, 2014, 12:37:25 pm
Btw it also says a crossbow could ONLY fire 2 shots a minute... lets bring that into Crpg since those crossbow boys keep claiming realism.
Title: Re: c(ounterstrike)RPG
Post by: BerG on January 30, 2014, 12:41:07 pm
Ah and btw. talking about realism:

Ok, not realism, let's say authentic.

M&B is all about authentic medieval fight, isn't it? I want to play with believable impression that this is medieval combat. Not fantasy bullshit with giant fucking final fantasy swords and dragons, right?
Title: Re: c(ounterstrike)RPG
Post by: F i n on January 30, 2014, 12:42:12 pm
Ok, not realism, let's say authentic.

M&B is all about authentic medieval fight, isn't it? I want to play with believable impression that this is medieval combat. Not fantasy bullshit with giant fucking final fantasy swords and dragons, right?


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Edit: Well ok yes. But Archers dominating the battlefield by running around solo, shooting everything and everyone (+ hitting everything and everyone) isn't that realistic. In RL Battles archery only was effective when there were loads of Archers shooting at the same time.

That whole Robin-Hood thing is - just as the Highlander thing with 2h - neither realistic nor authentic.

But it's a game, that's why i can accept it. What i just don't like is that (looking at the numbers of players playing as Ranged) is that most of the other builds seem to be much less appealing.

C-rpg should not be a shooter. I'd like to have more diversity. But atm. EU1 is basically just running around, catching random arrows, being spawnraped by HA and other Cav or overrun by 10000 shielders.

The worst thing is: There is no alternative to EU 1 at all... Eu4 is gone, Siege sucks, Defend the vagina is basically a singleplayer-hack-and-slay-minigame and Rageball is gone...


And i kind of feel ashamed but:


c-rpg has become a bit boring.
Title: Re: c(ounterstrike)RPG
Post by: musketer on January 30, 2014, 12:43:57 pm
This is really true, the amount of ranged has increased by a lot, if there are 40 players 15-20 are Ha's or archers or Xbowers...

I have to say that the aim of the bows is really too high, I've been with my horsie today and the archers could hit me and my horse from distances of 100+ metres without any difficulty and running in a high speed. It's really stupid how the ranged is so overpowered right now, it basically ruins the gaming experience, just decrease the damage and the aim and problem solved, is that so hard devs?
Title: Re: c(ounterstrike)RPG
Post by: Kafein on January 30, 2014, 12:47:32 pm
It seems Tydeus wants to go down the "armor counters range" route. Well okay, then change the ranged penetration bonus to a malus, increase armor values and melee weapon damage, remove the long ranged stagger and nerf xbows somehow. Maybe making xbows less accurate would be ideal as it would be the most realistic nerf to it and also be boring for the user. I think this is good becaues everybody knows if you choose xbow you must be a boring person and enjoy boring stuff.

Note that increasing base armor ratings and base damage values for melee weapons would also make heirlooms less important which I believe would be a good idea right now.
Title: Re: c(ounterstrike)RPG
Post by: bavvoz on January 30, 2014, 12:54:54 pm
Not realistic at all but would it be possible to make projectiles blockable? Ofc not just downblock but something that would require skill/luck like the rolling.
Title: Re: c(ounterstrike)RPG
Post by: F i n on January 30, 2014, 12:55:02 pm
This is really true, the ammount of ranged has increased by a lot, if there are 40 players 15-20 are Ha's or archers or Xbowers...

I have to say that the aim of the bows is really too high, I've been with my horsie today and the archers could hit me and my horse from distances of 100+ metres without any difficulty and running in a high speed. It's really stupid how the ranged is so overpowered right now, it basically ruins the gaming experience, just decrease the damage and the aim and problem solved, is that so hard devs?

Thats one of the posts that will make the devs just skip this topic.

Archery should be way more powerful - but way more difficult.

Decreasing the "accurate" time after you drew the bow to a really short time-window - while increasing the damage drastically would be way more realistic.

In that case, archers would kick ass if they'd form a line and just let it rain - while a lonely archer would be almost useless - except he's really skilled.

Title: Re: c(ounterstrike)RPG
Post by: oreshy on January 30, 2014, 01:10:39 pm
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Title: Re: c(ounterstrike)RPG
Post by: pingpong on January 30, 2014, 01:53:13 pm
Mod balance was fine before bows & arrow damage was buffed, now its just: get 20k gold-> buy bow& arrows -> dominate
You dont need to loom anything as an archer to be really effective, and thats wrong because melee people have to loom weapons and armor to be on the same level with others, if you go 1vs1 with lets say normal shortsword against a +3 chances are you lose if the opponent knows how to block.
Title: Re: c(ounterstrike)RPG
Post by: Miwiw on January 30, 2014, 02:02:30 pm
What does it tell us if one class is being played more than another class?

a) Does Class A which is being played more than class B, makes you enjoy the game more?
b) Does Class B suck more than Class A so it isn't played as much?
c) Is Class A being played more because it's easier, if at least not more enjoyable?
d) Does Class B suck itself already so it's not worth at all being played?
e) Is there no Class C that is nearly as good as Class A and B?
f) Do people force themselves to play Class A even though they would love playing Class B?
g) If Class B doesn't such more than Class A, though more people play Class A; does it mean that Class A is simply stronger? Balance needed?
h) Why am I writing down points like this, even though the topic and solution is clear, and xbow needs a honest nerf?

Anyway, why archery has gone through a lot more nerfs than xbow during the last years, it still seems to be far more enjoyable. However as archer you're usually forced to put all your points into ranged skills as putting some wpf and skill points into 1h/2h wpf and PS isn't really worth it while weakening yourself at ranged.
Xbow players put 2/3 of their wpf in xbow, rest into melee wpf and they are able to put their skill points in PS/IF if they want to, so in the end most have a typical melee build (tho most go for more agility to get more wpf). They grab a mace which they can easily swing with 5 PS and 100 wpf and deal good dmg while being deadly on range as well while Archers usually struggle at level 30 to get such a good build with both melee and ranged abilities to deal dmg with both.
An Archer could do 18/18 as well, with 6 PS, 6 WM but he will lack important wpf. A 18/21 build is far better in that case on level 30, while an xbow can easily go 15/24 on level 30 which gives him 5 PS and 8 WM.

The amount of any class is not the real problem as it would be real bullshit to restrict the amount of a certain class. The more important step we should take, is buffing melee classes (ie. shielders who seem to have a hard time engaging ranged).
Title: Re: c(ounterstrike)RPG
Post by: Radament on January 30, 2014, 02:18:56 pm
how about adding Pierce Penetration Absorb on medium/heavy armors.
i know it will be a mess to balance all armors and assign a value to them but it's worth a try.
don't know if this can be done without including pierce damage done by stabs or melee pierce tho.
here's an example :
(click to show/hide)

at least armors can be useful in this case.
to be applied on head (like full helms) , leg (heavier) and glove (heavier) also if possible :P

shitstorm inc lul.
Title: Re: c(ounterstrike)RPG
Post by: Radament on January 30, 2014, 02:23:27 pm
Quote
The amount of any class is not the real problem as it would be real bullshit to restrict the amount of a certain class. The more important step we should take, is buffing melee classes (ie. shielders who seem to have a hard time engaging ranged).
not very true , as a shielder , engaging an archer is quite simple , just face them.
the real problem is the amount of them shooting you 360 degrees.
and the balance sometimes sucks , it's like 10 cav + 20 ranged +10 inf VS 30 inf + 5 ranged + 5 cav

anyway i agree that restrictions sucks but jesus , playing against 20+ ranged is hard even with a shield.


and i agree xbows needs some type of nerf , dunno , raise requirements , on horse aiming should be a bit more difficult etc...
Title: Re: c(ounterstrike)RPG
Post by: Miwiw on January 30, 2014, 02:37:59 pm
Quote
(ie. shielders who seem to have a hard time engaging ranged).

By that I meant "ranged" as a group of ranged players, ie. 3+. However the amount of shielders doesn't have to be one. Even if 3 shielders charge 3 archers, those could move into different directions and shoot those shielders who do not face them. In the end none of those shielders are protected at all as they are getting shot in the back/sides.

What buff could actually help them I am not sure about. In a real situation and not theory, it also does not always work out for the archers to split up of course.

If class balance sucks, it is not the fault of the classes itself tho. In that case class balance should probably come before banner balance. Infantry with the same banner should probably still be balanced in one team but ranged and cav is simply another case.
Title: Re: c(ounterstrike)RPG
Post by: Radament on January 30, 2014, 02:45:52 pm
By that I meant "ranged" as a group of ranged players, ie. 3+. However the amount of shielders doesn't have to be one. Even if 3 shielders charge 3 archers, those could move into different directions and shoot those shielders who do not face them. In the end none of those shielders are protected at all as they are getting shot in the back/sides.

What buff could actually help them I am not sure about. In a real situation and not theory, it also does not always work out for the archers to split up of course.

in a 3vs3 situation i really don't feel so much worried , you just need timing (run without shield when they are not aiming) and if your mates are not too stupid , engage them only if they are at medium range , if not just wait flags behind shields or walls.
Buuut if you are a 2h or polearm you are pretty fucked if you are in open places and you don't have any kind of cover and the Benny Hill's scene is quite depressing lol

Anyway the solution for me is just change server if the amount of ranged is too high , or change game or go eat a sandwich lol.
Title: Re: c(ounterstrike)RPG
Post by: no_rules_just_play on January 30, 2014, 03:06:39 pm
Radament, missile speed is so high and accuracy drop after holds is so slow that even archers can shotgun you before you have raised your weapon.

And if they have friendly infantry helping them you are even more fucked, they shoot so fast and accurate that they can hit a single enemy in a revolving mob of friendlies.
Title: Re: c(ounterstrike)RPG
Post by: Torost on January 30, 2014, 03:07:34 pm
Been saying it for years .. it is impossible to balance crossbows in any meaningfull way.
They are cheap,easy and effective. Rewards passive play, hiding and reloading.

I am pretty sure that an army made entirely of medium armor crossbowmen with shield and 1hand/pole would beat any combination army out there of equally skilled players given the same gold constraints over and over if they play towards their strength. (passive)

For some odd reason , patch after patch, crossbows avoid any detrimental changes.

Archers have to expose themselves, so they get picked off by enemies team of archers.

Crossbows on the other hand just hide reload and shoot. And are viable infrantry when it comes down to it.
Title: Re: c(ounterstrike)RPG
Post by: San on January 30, 2014, 03:19:22 pm
I think having to let go of your block to chase ranged as a shielder is counter-intuitive. When there's 2 or more, it's almost impossible to get into run mode since you'll have to block projectiles, letting even slower ranged get out of reach. It was pretty bad when there were tons of throwers w/ some xbows everywhere just yesterday. My shield helped me survive, but I wasn't really able to kill much and just saw my team go down like flies.
Title: Re: c(ounterstrike)RPG
Post by: Tibe on January 30, 2014, 03:37:53 pm
Plan to play melee today went into the shitter. Made a archer alt. If u cant reach them, shoot them.
Title: Re: c(ounterstrike)RPG
Post by: dynamike on January 30, 2014, 03:39:02 pm
I think having to let go of your block to chase ranged as a shielder is counter-intuitive. When there's 2 or more, it's almost impossible to get into run mode since you'll have to block projectiles, letting even slower ranged get out of reach. It was pretty bad when there were tons of throwers w/ some xbows everywhere just yesterday. My shield helped me survive, but I wasn't really able to kill much and just saw my team go down like flies.

San not able to kill much? Must be imbalanced. Nerf everything.  :wink:
Title: Re: c(ounterstrike)RPG
Post by: Weren on January 30, 2014, 03:43:56 pm
Funnily enough when I was first created my crossbow character in early cRPG, I did put most of my skill points in PD, because I thought it enhanced crossbow accuracy and damage.  :lol:
Title: Re: c(ounterstrike)RPG
Post by: Piok on January 30, 2014, 03:50:40 pm
We need smoke shaman class to generate fog.

I swear it is totally realistic.
We already have magic forcefields and quivers of endless ammo in game.

Also pink dragon mount for me as price for this glorious Idea :twisted:
Title: Re: c(ounterstrike)RPG
Post by: karasu on January 30, 2014, 03:59:46 pm
Oh you were on the SB team? Lucky you op, you don't have to chase them when they shoot and avoid melee by running 6 minutes, simply because they can.  :lol:

Title: Re: c(ounterstrike)RPG
Post by: oreshy on January 30, 2014, 04:00:20 pm
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Title: Re: c(ounterstrike)RPG
Post by: Rebelyell on January 30, 2014, 04:03:37 pm
if you are bad at crpg, go play ranged.
Title: Re: c(ounterstrike)RPG
Post by: musketer on January 30, 2014, 04:07:52 pm
Another fix for archers: Allow to equip one quiver of arrows per archer and remove the option to equip 2 quivers.



Problem fixed.
Title: Re: c(ounterstrike)RPG
Post by: oreshy on January 30, 2014, 04:13:26 pm
Another fix for archers: Allow to equip one quiver of arrows per archer and remove the option to equip 2 quivers.



Problem fixed.

yes ..sure & only 1 stack throwing stones.

oh .. and give the horsies only 3 legs per char.
Title: Re: c(ounterstrike)RPG
Post by: musketer on January 30, 2014, 04:23:06 pm
yes ..sure & only 1 stack throwing stones.
Well, the suggestion that I posted would be applied to archers and crossbowmen exclusively because actually one quiver with an average of 15 to 25 would be the realistic amount of arrows, that would be historically accurate and actually logical too, but when you see archers with 2 quivers of arrows with 50 arrows... That is just stupid.
Title: Re: c(ounterstrike)RPG
Post by: bagge on January 30, 2014, 04:24:17 pm
Am I the only one who don't even bother to read any thread that includes 'ranged' anymore? I think the devs and balancers know all this shit you are repeating already.

And fuck your pictures of ranged players, we get it, we've seen them a thousand fucking times since the start of the new year.
Title: Re: c(ounterstrike)RPG
Post by: oreshy on January 30, 2014, 04:24:41 pm
Well, the suggestion that I posted would be applied to archers and crossbowmen exclusively because actually one quiver with an average of 15 to 25 would be the realistic amount of arrows, that would be historically accurate and actually logical too, but when you see archers with 2 quivers of arrows with 50 arrows... That is just stupid.

...aye.
Title: Re: c(ounterstrike)RPG
Post by: Adamar on January 30, 2014, 04:28:57 pm
Why doesn't this happen whenever I'm playing?
Title: Re: c(ounterstrike)RPG
Post by: Gnjus on January 30, 2014, 04:34:21 pm
And fuck your pictures of ranged players, we get it, we've seen them a thousand fucking times since the start of the new year.


So you think it's ok to have 60-70% of a medieval battle/siege simulation game's players playing ranged classes ? Simple yes or no if you please, possibly without repeating for a thousand fucking times that it's not the case while zillions of screens & people prove otherwise ? That's how a game should look like and nothing should be done about it, correct ?
Title: Re: c(ounterstrike)RPG
Post by: bagge on January 30, 2014, 04:44:59 pm

So you think it's ok to have 60-70% of a medieval battle/siege simulation game's players playing ranged classes ? Simple yes or no if you please, possibly without repeating for a thousand fucking times that it's not the case while zillions of screens & people prove otherwise ? That's how a game should look like and nothing should be done about it, correct ?

The problem in cRPG is the team balance. At that one point there surely was a majority of ranged in Angantyr's team. If there was a proper class balance we wouldn't have that problem.

And I seriously doubt there is 60-70% ranged in a battle server when there's 60-100 players online.

Keep nerfing everything wont help, as I've already said is that the team balance need to be changed.
Title: Re: c(ounterstrike)RPG
Post by: no_rules_just_play on January 30, 2014, 04:53:23 pm
No the problem is that you cant leave cover for a few seconds or you get shot by 5 arrows. Even if both teams had fair numbers, it would be the same as archers most of the time shoot infantry and cavalry, it would be more fair, but still as annoying.

Yeah fix team balance! Both teams should rage equally much and have as little fun as the enemy team!
Title: Re: c(ounterstrike)RPG
Post by: Dolphin on January 30, 2014, 04:55:16 pm
(click to show/hide)

TL;DR: IMO
nerf unloomed bows, buff looming of bows, archery would be fine by that change.
Make a limit where wpf in archery helps no more so they can use more on getting 1 handed wpf instead.
Xbows, smaller tier xbows should reload slower.
Xbows are fine, they are not able to kite, and vunlerable when reloading or taken their shoot. (High risk if miss, but high reward as well like a ORB/awp in Counterstrike just reloads slower)

DID i get to say NERF unloomed bows, would probably fix it...
Title: Re: c(ounterstrike)RPG
Post by: bagge on January 30, 2014, 05:07:38 pm
No the problem is that you cant leave cover for a few seconds or you get shot by 5 arrows.

I never have this problem. Maybe you just suck
Title: Re: c(ounterstrike)RPG
Post by: Nightmare798 on January 30, 2014, 05:09:25 pm
Time for my 300 reference again :D

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Title: Re: c(ounterstrike)RPG
Post by: SirCymro_Crusader on January 30, 2014, 05:11:21 pm
.
Title: Re: c(ounterstrike)RPG
Post by: YnScN on January 30, 2014, 05:19:24 pm
There was a melee-only server and nobody played there because they were having hard time to blame their blocking skills. Blaming amount of ranged suits better i guess.

All of you guys want to have archers in game but as peasants. They shouldn't do ranged damage, they shouldn't have melee skills or you know they could kick your ass.

For all guys whom wanted to have a higher protection for ranged, i have 69 body armor and i survive 5 arrows from a 34 level dedicated archer unless i run like a DTV bot. What damage reduction are you talking about?

Pathetic.
Title: Re: c(ounterstrike)RPG
Post by: Osiris on January 30, 2014, 05:21:59 pm
There was a melee-only server and nobody played there because they were having hard time to blame their blocking skills. Blaming amount of ranged suits better i guess.

All of you guys want to have archers in game but as peasants. They shouldn't do ranged damage, they shouldn't have melee skills or you know they could kick your ass.

For all guys whom wanted to have a higher protection for ranged, i have 69 body armor and i survive 5 arrows from a 34 level dedicated archer unless i run like a DTV bot. What damage reduction are you talking about?

Pathetic.

no they didnt play there because of the maps and out dated stuff.

Im a shielder with medium armour- Cuir + Hourglass and i found eu1 no fun at all. Eu2 however can still be fun as even if i get shot 2-3 times before i get to any melee i at least respawn enough that i often get plenty of action :D
Title: Re: c(ounterstrike)RPG
Post by: darmaster on January 30, 2014, 05:25:16 pm
ranged is an important part in crpg, melee only ain't as fun as eu 1 (as it was long long time ago), but please reduce ranged number somehow, please do something :C and put the fucking power draw on xbows too.
Title: Re: c(ounterstrike)RPG
Post by: Grumbs on January 30, 2014, 05:25:29 pm
I would reduce stats on 0 slot weapons, take out stagger (but keep a similar effect to melee hits) and increase reload time on xbows. More time spent reloading, the more time melee can have a bigger impact on the round and it makes it harder to kite.

Other options are reduced ammo, reduce 1 hand stab damages, make shooting more that point and click by reducing missile speeds, increased weight, more impact of armour on WPF etc.

Whoever thought it was a good idea to have good 0 slot weapons and buff 1 handers didn't have his thinking cap on that day. I know the idea is to stop the kiting, but you had a decent movement speed nerf implemented that work and was reverted. In the end you just increased the amount of ranged by removing their disadvantages.

Hybrid ranged with melee just makes good melee players take ranged capabilities, and bad melee players can avoid melee fights and click on shit from ranged until they are forced to get involved. You can even have a shield so just whip out the shield and backpedel to team mates.

Title: Re: c(ounterstrike)RPG
Post by: Nightmare798 on January 30, 2014, 05:27:57 pm
And now for weather forecast:

It appears that for next few months, cRPG will suffer from long and intense arrow storms, accompanied by hurricanes of insults and bad language.
Experts advise fellow citizen of cRPG to not leave their houses, unless necessary.

If necessary, remember to boost your iron-flesh and strenght stats, and always wear plate armor and a shield with good enough coverage.

That is all for today. Have a nice day and good luck playing and keeping your sanity intact.

EDIT: I feel for you guys. I hope this blows over soon, so we can have nice things again. Thank god my pc broke down, so I dont have to experience these horrors.
Title: Re: c(ounterstrike)RPG
Post by: Austrian on January 30, 2014, 05:28:58 pm
ranged is an important part in crpg, melee only ain't as fun as eu 1 (as it was long long time ago), but please reduce ranged number somehow, please do something :C and put the fucking power draw on xbows too.

Revert nonloomed bows buff for example.
Title: Re: c(ounterstrike)RPG
Post by: musketer on January 30, 2014, 05:29:31 pm
There was a melee-only server and nobody played there because they were having hard time to blame their blocking skills. Blaming amount of ranged suits better i guess.

All of you guys want to have archers in game but as peasants. They shouldn't do ranged damage, they shouldn't have melee skills or you know they could kick your ass.

For all guys whom wanted to have a higher protection for ranged, i have 69 body armor and i survive 5 arrows from a 34 level dedicated archer unless i run like a DTV bot. What damage reduction are you talking about?

Pathetic.

WTF you on about? the people is just pissed off about the amount of archers/Xbowers because is a very easy class to play, many arrows/bolts (YOU CAN EQUIP 2 FUCKING QUIVERS!!!), way too high accuracy, too high speed of "reloading" of bows, etc... it just must be balanced some how because many players or most of the players get pissed off and the gaming experience is ruined.
Title: Re: c(ounterstrike)RPG
Post by: _schizo321437 on January 30, 2014, 05:30:27 pm
And now for weather forecast:

It appears that for next few months, cRPG will suffer from long and intense arrow storms, accompanied by hurricanes of insults and bad language.
Experts advise fellow citizen of cRPG to not leave their houses, unless necessary.

If necessary, remember to boost your iron-flesh and strenght stats, and always wear plate armor and a shield with good enough coverage.

That is all for today. Have a nice day and good luck playing and keeping your sanity intact.
Title: Re: c(ounterstrike)RPG
Post by: oreshy on January 30, 2014, 05:31:17 pm
And now for weather forecast:

It appears that for next few months, cRPG will suffer from long and intense arrow storms, accompanied by hurricanes of insults and bad language.
Experts advise fellow citizen of cRPG to not leave their houses, unless necessary.

If necessary, remember to boost your iron-flesh and strenght stats, and always wear plate armor and a shield with good enough coverage.

That is all for today. Have a nice day and good luck playing and keeping your sanity intact.

EDIT: I feel for you guys.I hope this blows over soon, so we can have nice things again. Thank god my pc broke down, so I dont have to experience these horrors.

...what an nightmare weather.
Title: Re: c(ounterstrike)RPG
Post by: bagge on January 30, 2014, 05:33:09 pm
Therefore as an xbower myself as i have been for 10 generations i am going to forsake my arbalest and play melee instead with my character's WPF in xbow. I hope others will do it as it's either forsake your ranged or let cRPG die.

I'd rather let the whole damn mod die out if I were to be forced to abondon my prefered class
Title: Re: c(ounterstrike)RPG
Post by: no_rules_just_play on January 30, 2014, 05:37:35 pm
I never have this problem. Maybe you just suck
Because you are standing somewhere in the back of the map shooting from behind cover at inf and cav who are forced to take the open field because they can't do shit otherwise
Title: Re: c(ounterstrike)RPG
Post by: bagge on January 30, 2014, 05:38:52 pm
Because you are standing somewhere in the back of the map shooting from behind cover at inf and cav who are forced to take the open field because they can't do shit otherwise

I'm obviously not speaking out of an archers perspective, but my 2-hander/cav alternative. :?
Title: Re: c(ounterstrike)RPG
Post by: Nightmare798 on January 30, 2014, 05:39:46 pm
I'm obviously not speaking out of an archers perspective, but my 2-hander/cav alternative. :?

Hollow lies.
Title: Re: c(ounterstrike)RPG
Post by: no_rules_just_play on January 30, 2014, 05:40:02 pm
I'm obviously not speaking out of an archers perspective, but my 2-hander/cav alternative. :?
well then you are obviously not shooting at yourself
Title: Re: c(ounterstrike)RPG
Post by: musketer on January 30, 2014, 05:40:16 pm
I'd rather let the whole damn mod die out if I were to be forced to abondon my prefered class

Why would you abandon it? It's like saying "heyo, 2 handers don't have the polearm secondary mode anymore, so I'll abandon the mod because of this"


If you don't want to nerf the damage, accuracy, etc... Just allow only 1 quiver of arrows per archer and problem solved.
Title: Re: c(ounterstrike)RPG
Post by: oreshy on January 30, 2014, 05:42:27 pm
visitors can't see pics , please register or login
Title: Re: c(ounterstrike)RPG
Post by: SirCymro_Crusader on January 30, 2014, 05:43:18 pm
I'd rather let the whole damn mod die out if I were to be forced to abondon my prefered class

It's fine if archers dont as i can dodge them easily.

It's all the melee suddenly equipping crossbows and waiting around the corners, yopu can't escape xbow bolts. The amount suddenly appearing is ridiculous, just takes the piss. This is the first time i've raged about ranged because now it's past a joke.

Title: Re: c(ounterstrike)RPG
Post by: CrazyCracka420 on January 30, 2014, 05:43:22 pm

crisis averted.

(click to show/hide)

Also oblig: 

(click to show/hide)
Title: Re: c(ounterstrike)RPG
Post by: Chagan_Arslan on January 30, 2014, 05:45:09 pm
ranged is an important part in crpg, melee only ain't as fun as eu 1 (as it was long long time ago), but please reduce ranged number somehow, please do something :C and put the fucking power draw on xbows too.

Melee aint fun in general, hence most melee people whined about every other class since day one. Also there is a simple way to reduce ranged and cav population with one change but i dont like to repeat myself, and whiny melee forumites or better yet know-it-all devs would disagree.
Title: Re: c(ounterstrike)RPG
Post by: bagge on January 30, 2014, 05:45:29 pm
Why would you abandon it? It's like saying "heyo, 2 handers don't have the polearm secondary mode anymore, so I'll abandon the mod because of this"


If you don't want to nerf the damage, accuracy, etc... Just allow only 1 quiver of arrows per archer and problem solved.

Maybe I should've just quoted "I hope others will do it as it's either forsake your ranged or let cRPG die." and maybe you'd understand?

1 quiver? People would still whine and cry their eyeballs out.

By the way, if melee only isnt that fun (as darmaster said) then either adapt or stop playing the mod.

Title: Re: c(ounterstrike)RPG
Post by: YnScN on January 30, 2014, 06:28:46 pm
I bet being melee wasn't fun at all in the medieval times :D

Even though they reduce it to 1 quiver, half of the people posted in this thread will want from admins to reduce it further to half quiver in 2 months.

Musketer dude, yea archery is too easy whenever i play i have 20 kills and even sometimes i kill 2 cavalries in 1 shot. Because that accuracy Dev's given to me is accurate as fuck and my homing pierce arrow just can break through any kind of obstacle and also i can use "mind command" skill to provoke enemy infantry to charge against our horde of archers on top a hill.

I bet half of those guys typing "yea archry easy as fuck blabla" didnt play archery more than 5 hours.

I would really like to see your KD ratio as an archer from 20-31. If it's positive please continue posting here or gtfo stop lobbying.
Title: Re: c(ounterstrike)RPG
Post by: Gmnotutoo on January 30, 2014, 06:43:03 pm
Please add cs_assault and cs_militia, also the parka outfit for terrorist side.
Title: Re: c(ounterstrike)RPG
Post by: Nightmare798 on January 30, 2014, 06:44:19 pm
Please add cs_assault and cs_militia, also the parka outfit for terrorist side.

And the bomb?
Title: Re: c(ounterstrike)RPG
Post by: bagge on January 30, 2014, 06:44:53 pm
And the bomb?

Err, noob
Title: Re: c(ounterstrike)RPG
Post by: Smithy on January 30, 2014, 06:46:30 pm
Didn't take long for this to turn into a complete shit fest.  :lol:
Title: Re: c(ounterstrike)RPG
Post by: Nightmare798 on January 30, 2014, 06:49:46 pm
Err, noob

Elitist fgt :D
Title: Re: c(ounterstrike)RPG
Post by: Gmnotutoo on January 30, 2014, 07:00:01 pm
Elitist fgt :D

Cs is hostage rescue. =)

You're thinking of de_dust and yes add the bomb.

C7.
Title: Re: c(ounterstrike)RPG
Post by: Nightmare798 on January 30, 2014, 07:02:45 pm
Cs is hostage rescue. =)

You're thinking of de_dust and yes add the bomb.

C7.

I was talking about cs as about game in general, not specific map and mode.

I think a keg full of gunpowder would be appropriate as bomb.
Title: Re: c(ounterstrike)RPG
Post by: Gmnotutoo on January 30, 2014, 07:03:41 pm
I was talking about cs as about game in general, not specific map and mode.

I think a keg full of gunpowder would be appropriate as bomb.

I think a donkey strapped with gun-power is a better solution. The medieval terrorists have to ride it to the bomb site.
Title: Re: c(ounterstrike)RPG
Post by: Nightmare798 on January 30, 2014, 07:06:53 pm
I think a donkey strapped with gun-power is a better solution. The medieval terrorists have to ride it to the bomb site.

They see me riding, they hating
Patroling they tryin catch me donkey bombing....
Title: Re: c(ounterstrike)RPG
Post by: BlueKnight on January 30, 2014, 07:12:02 pm
You're thinking of de_dust and yes add the bomb.

C7.

C like C4 and 7 Like RPG-7, so it gives you CRPG ->C7?

Was it your way of thinking or am I overdoing it?
Title: Re: c(ounterstrike)RPG
Post by: Gmnotutoo on January 30, 2014, 07:13:28 pm
C like C4 and 7 Like RPG-7, so it gives you CRPG ->C7?

Was it your way of thinking or am I overdoing it?

C7 is a radio command.

Fire in the Hole!
Title: Re: c(ounterstrike)RPG
Post by: BlueKnight on January 30, 2014, 07:20:52 pm
C7 is a radio command.

Fire in the Hole!

close enough...
Title: Re: c(ounterstrike)RPG
Post by: karasu on January 30, 2014, 07:23:12 pm
visitors can't see pics , please register or login
Title: Re: c(ounterstrike)RPG
Post by: tizzango on January 30, 2014, 07:36:26 pm
As a 2h, I can't stand ranged. I understand it's a core principle of the game and there is no point making it unplayable, for that is retarded. The growing number of hybrid throwers/xbow are what irritate me the most.

But i'll never opt to 'nerf it to the ground'/'remove it from the game', and people who do advocate for that shouldn't be playing EU1.
Title: Re: c(ounterstrike)RPG
Post by: Nightmare798 on January 30, 2014, 07:37:32 pm
As a 2h, I can't stand ranged. I understand it's a core principle of the game and there is no point making it unplayable, for that is retarded. The growing number of hybrid throwers/xbow are what irritate me the most.


Get a shield :D
Title: Re: c(ounterstrike)RPG
Post by: Dionysus on January 30, 2014, 08:02:21 pm
Every soldier in medieval had a shield they didn't QQ "nerf xbows".

That is an absolute lie. From the Second Lateran Council, Can. 29:

"We prohibit under anathema that murderous art of crossbowmen and archers, which is hateful to God, to be employed against Christians and Catholics from now on."

Here is my source. They've hated ranged since 1139! (http://www.papalencyclicals.net/Councils/ecum10.htm#canons)
Title: Re: c(ounterstrike)RPG
Post by: _schizo321437 on January 30, 2014, 08:08:14 pm
bump
Title: Re: c(ounterstrike)RPG
Post by: Thorvic on January 30, 2014, 08:31:12 pm
Give them a free respec, and give them a chance to go into the right side  8-)
Title: Re: c(ounterstrike)RPG
Post by: CrazyCracka420 on January 30, 2014, 09:25:56 pm
C7 is a radio command.

Fire in the Hole!

I pretty much exclusively used Z2 "You take the point".  C5 "I'm in position" or C4 "Sector clear" (Even though I had a mic and used it, it was still fun to spam those commands). 

Let's just put cRPG maps on 24/7 Dust2  :rolleyes: and we'll have half a million active players.   Because people have terrible opinions and do not like variety. 
Title: Re: c(ounterstrike)RPG
Post by: pingpong on January 30, 2014, 09:50:00 pm
Give them a free respec, and give them a chance to go into the right side  8-)
Thats like giving a crack addict more cocaine, last respec gave us like 20+ HA/HX in EU_1, and that was so enjoyable i'd rather sit in a ant hive naked drinking my own piss while listening to steven seagals music.
Title: Re: c(ounterstrike)RPG
Post by: Prinz_Karl on January 30, 2014, 10:00:29 pm
Please let's hope Kalam doesn't put this into Chamber of Tears or whatever. The more people cry about range (which is a serious problem) the more preferably the devs are going to make a change.  Damn grammar.
Title: Re: c(ounterstrike)RPG
Post by: Angantyr on January 31, 2014, 09:57:04 pm
Get yourself a shield. It's realistic. Every soldier in medieval had a shield they didn't QQ "nerf xbows".
In some Medieval periods shields were quite common but pretty rare in others.
Title: Re: c(ounterstrike)RPG
Post by: Teeth on January 31, 2014, 10:21:03 pm
In some Medieval periods shields were quite common but pretty rare in others.
Well I guess this thread has run it's course so I can derail it with a historical discussion. Wasn't it only after the development of high quality plate armour that the shield got discarded in favour of higher mobility and specialized twohanded weapons?
Title: Re: c(ounterstrike)RPG
Post by: Elindor on January 31, 2014, 10:23:15 pm
Hmm, well as far as crossbows, I would say that their draw speed should be slowed down a bit (not to 2 shots per minute because that would be boring as shit) to compensate for the fact that "going crossbow" isn't as big of a compromise to the character's melee stats as "going archery" is.

As for archery...

1- I think a Notched State would help to make it more realistic and more balanced in terms of gameplay.
An archer could "preload" his bow and enter this Notched State but in this state he would have drastically lowered movement speed and the time to switch to other weapons would be increased as he would first have to "unload" his bow. 

2 - Reduce bow damage, that way it really does take multiple hits from archers to take someone down (the volley effect), and less Robin Hood.

There's gotta be a way to make archery fun while still being balanced.
Title: Re: c(ounterstrike)RPG
Post by: Elindor on January 31, 2014, 10:25:25 pm
Well I guess this thread has run it's course so I can derail it with a historical discussion. Wasn't it only after the development of high quality plate armour that the shield got discarded in favour of higher mobility and specialized twohanded weapons?

You are right, when heavier armor became available (and if people could afford it) they often chose that over shields and therefore free'd themselves up to take more damaging and longer reaching weapons.
Title: Re: c(ounterstrike)RPG
Post by: Angantyr on January 31, 2014, 10:45:56 pm
Yup! But of course shieldless support infantry existed throughout.
Title: Re: c(ounterstrike)RPG
Post by: Tojo on January 31, 2014, 11:09:14 pm
I agree with Bagge, the problem is team balance. Im sure you have all noticed there is never an even amount of ranged or cav on each team (or anywhere close to even).
Title: Re: c(ounterstrike)RPG
Post by: Teeth on January 31, 2014, 11:53:30 pm
Yup! But of course shieldless support infantry existed throughout.
Wouldn't the same thing work the other way though to the point that calling shields pretty rare in any Medieval period is a bit of a stretch? I just have a hard time imagining the poorer soldiers taking the field without a shield. I know plate armour became fairly common eventually, evident in the late Hundred Years War and War of the Roses, but surely it didn't become that common that there were no foot soldiers who saw a shield as useful anymore.
Title: Re: c(ounterstrike)RPG
Post by: Nightmare798 on January 31, 2014, 11:56:32 pm
Well I guess this thread has run it's course so I can derail it with a historical discussion. Wasn't it only after the development of high quality plate armour that the shield got discarded in favour of higher mobility and specialized twohanded weapons?

That is debatable. Soldier wearing plate armor would still carry shield, not only because it offered protection against projectiles (bodkin arrows, crossbows), but also to keep their armor in as good shape as possible. It is always better to have a hunk of wood strapped to your arm to absorb punishment, than having your expensive armour damaged, especially when it is not necessary.

And since estoc could be used in one hand with quite decent results, there was no reason to entirely forsake shields until advent of advanced firearms (like arqebuses and muskets), on which shields did not have any effect (though I think I heard someting about targes used by scots being bulletproof, but I am not sure).
Title: Re: c(ounterstrike)RPG
Post by: Angantyr on February 01, 2014, 11:22:33 am
Wouldn't the same thing work the other way though to the point that calling shields pretty rare in any Medieval period is a bit of a stretch? I just have a hard time imagining the poorer soldiers taking the field without a shield. I know plate armour became fairly common eventually, evident in the late Hundred Years War and War of the Roses, but surely it didn't become that common that there were no foot soldiers who saw a shield as useful anymore.
Surely not. But it is not so easy to tell exactly to what extent. The sources are very scarce when it comes to the lower classes, numbers, role in battle and equipment, in most Medieval battles we hear only of the nobility and men-at-arms. Even in the case of peasant armies we get only the number of knights fighting/slaughtering them. So besides the archaeological record some of our best sources for equipment use is different decrees about what a militia or levy is required to muster with. In many 12th and 13th century sources shield (and kettlehat) is a minimum requirement at least in Norway and Denmark, though peasants were less well-armed in other parts of Europe. And there's plenty of support in the sources that shields were standard equipment until the 1300s.

But from the mid-1400s as you say, armor technology was at a level that you might aswell have your two hands free to wield a weapon powerful enough to wreak havoc on the opponents armor, and generally in the 15th century professional soldiers who as far as we know (again lack of sources) did most of the fighting were heavily armored; knights, men-at-arms, even non-retainers like militia, refrained from using shields (though pavises were still popular among crossbowmen and archers). But certainly a lightly armored man would bring a shield in any case, if he could wield it, logic dictates.

Sources for 15th century shield use includes illustrations in the Codex Wallerstein and the Gladiatoria Fechtbuch, and a description in the Chronique du Religieux de Saint-Denys. All of these portray staged combat, though, and the shields are used to protect against throwing lances then discarded before entering melee.