Tydeus: Score from raw to effective damage and other minor tweaks
jacko: New WeaponsWhere? :shock:
jacko: New WeaponsWhich!?!?
nice upd
rondel buff :twisted:
jacko: New Weapons
Tydeus: Fixed Master of the Field so it spawns any time after the first 30 seconds of a round when there are fewer than 6 players on a team.
zagibu: Added zagibu's heraldic armors and colored helmets
zagibu: Added "cut" gauntlets (hand armor without gauntlet parts, a.k.a "gloves")
Tydeus: Score from raw to effective damage and other minor tweaks
jacko: Added maps: "DTV Beach Assault", "DTV Saladins Dream"
my old friendchers united :mrgreen:
rondel dagger in secondary mode is now invisible. I guess this is an unintended buff. :D
rondel dagger in secondary mode is now invisible. I guess this is an unintended buff. :DIt probably is the missing spathion, atleast that's what I heard
Tydeus: Fixed Master of the Field so it spawns any time after the first 30 seconds of a round when there are fewer than 6 players on a team.
zagibu: Added zagibu's heraldic armors and colored helmets
zagibu: Added "cut" gauntlets (hand armor without gauntlet parts, a.k.a "gloves")
Tydeus: Score from raw to effective damage and other minor tweaks
jacko: Added maps: "DTV Beach Assault", "DTV Saladins Dream"
could someone specify the minor tweaks?
Bla bla bla...
The rondel dagger/spathion thing is a bug, no need for loom refunds.
The rondel dagger/spathion thing is a bug, no need for loom refunds.
lolThat's because it was made from a ballista bug.(click to show/hide)
Can you fix Estoc secondary mode too pls? Still invisible
Can't say how I feel about the shield buffs yetb-but your forum title says item balancer :O
Can you fix Estoc secondary mode too pls? Still invisible
Thanks for buffing both my archer and my lawlpiker :wink:I assume you're talking about the score change. It's really just a score reduction for cut weapons. Since score has a much better raw damage: effective damage ratio, switching to only using effective damage brings cut weapons in line with everything else.
Body armor of shields are increased, now their hp needs to be reduced I think?
By the way, Selling rondel dagger for 2lp 250k. Offer is up bitches.
Please tell me that stab animations were nerfed.
Love the new heraldic armors for archers - thanks!
But I never had issues with my shield breaking too often even using 4 shield skill and unloomed shields, this is a stupid buff to agility shielders who already have it too easy after last couple patches (1h stab, rondel, wpf buff, etc). Don't even have to try with my agility shielder to do well, 8 shield skill practically unbreakable. Shields are breakable in medieval times, you hit someone's shield 6-7 times with a mace its going to get caved in, it shouldn't be able to take 40 hits.
I'd just wait and see how it goes for now.
It is quite a shame that we have to have so many shielders rather than fixing the source of the problem (ranged damage, ease of use and lack of deterrent in terms of melee capability) but as long as we have axes then shielders probably won't get too OP
Can i have free respec please?Shield buff serves 2h pretty well as they can now carry the shields that are a bit lighter and will survive at least a few arrows now. It's more convenient now.
Shield buff and ranged stay the same, RIP 2h
Leather Covered Round +3 (1 skill) is 34 armour, 153 HP. Like old 4 skill shields but 100 less HP and half weight. Hide Covered Round for 0 slot too, dunno how many shots it will take but its at least better than before
That might be worth taking as a backup item now, but still taking it out reduces your damage to 0 as a Pole / 2 hander
Shield buff serves 2h pretty well as they can now carry the shields that are a bit lighter and will survive at least a few arrows now.
My opinion is that those 2h with shield hybrids don't really work, you'd be better off just being 1h or forgetting the shield entirely. The only way I can see this as being justifiable is spending a few points into shield skill but never actually taking a shield with you, just for the opportunity of grabbing one on the ground when you need it.If you use a weapon that you can carry along with your shield then all you have to do is just to assign a button of quick shielddrop or put your shield on your back and you are good to go. It takes max 0,5-1 sec to switch from anti-arrow-shield-use to combat with your primary weapon. On the other hand if you carry for example a claymore or some other big weapon that you can't use with shield, dropping the shield or putting it on a back and drawing your sword sometimes takes so long that you are pretty defenseless for 2-3 secs which sometimes gets you hit and is for sure annoying when you actually reach that archer and can't attack him with anything else than fists.
The only way I can see this as being justifiable is spending a few points into shield skill but never actually taking a shield with you, just for the opportunity of grabbing one on the ground when you need it.And that's quite enough of a reason to put those 2-3 points into shield skill, improving your survivability greatly in the end of round. Not that useful in the beginning though, indeed.
dropping the shield or putting it on a back and drawing your sword sometimes takes so long that you are pretty defenseless for 2-3 secs which sometimes gets you hit and is for sure annoying when you actually reach that archer and can't attack him with anything else than fists.That's why you'd want to carry some dagger or light 1h along with your shield, as a side weapon.
Risk v reward.
Or use a 2h that is shield capable and suffer temporarily...
Always use nudge to change weapons if you have shield and no melee yet...
Body armor of shields are increased, now their hp needs to be reduced I think?
We're going to apply a .03 ms duration increase to the ready animation of 1h, 2h, pole, and 1h cav thrust(lancer cav/hoplite doesn't receive this). This means it will take longer to reach a spot in the release where you can actually damage an enemy. It won't be perfect, but it should serve its purpose until we can make the more in depth change we've planned for.
We're going to apply a .03 ms duration increase to the ready animation of 1h, 2h, pole, and 1h .....not to be anal, but didnt you mean like 30 ms or 0.03 sec?
That only sounds like good idea. I bet it will even more mess up weak netcode of Warband and bring us more lag. But you're the boss.No, this actually isn't anything fancy, really. This should help people with high ping more than anything. Essentially this slows thrusts down and gives a player more time to block thrusts. It doesn't change what people see, it doesn't change sweetspots or how much damage people do, nothing like that. It just make the animation of pulling your arm back before you start thrusting forward, longer.
not to be anal, but didnt you mean like 30 ms or 0.03 sec?Woops, yeah. 30 ms.
No, this actually isn't anything fancy, really. This should help people with high ping more than anything. Essentially this slows thrusts down and gives a player more time to block thrusts. It doesn't change what people see, it doesn't change sweetspots or how much damage people do, nothing like that. It just make the animation of pulling your arm back before you start thrusting forward, longer.
We're going to apply a 30* ms duration increase to the ready animation of 1h, 2h, pole, and 1h cav thrust(lancer cav/hoplite doesn't receive this). This means it will take longer to reach a spot in the release where you can actually damage an enemy. It won't be perfect, but it should serve its purpose until we can make the more in depth change we've planned for.
I'm probably the only player on EU siege who still use awlpike, and I'm not even that good with it. Knitler doesn't play cRPG anymore, Heibai use other polearms, Switch is playing on alt, Teeth is not playing cRPG. On siege there are mainly swinging weapons, 2H and poleaxes, shielders and ranged, of course. Dunno how it is on NA, but I bet there aren't many 2D polearms users there as well. Only good thing about awlpike is stealing kills, while players are busy fighting someone else. I can't duel with it (tried). Reason why I use it is because I'm tired of Druzhina and Grey Order behemoths with 90 HP and 75 body armor rating.
No. We have a two week deadline on voting. It's currently looking good for a few of the items, but there are also a few that are already voted out. I will update the respective threads in the suggestions forum when voting is done for a set of items.
Im planning on using it once i retire from this damn archer build, unless its a total sheild fest