Arbalester Level 31 STR 15 AGI 24 HP 60 5 IF/PS 8 ATH/WM 160 Crossbow wpf 100 2h/1h wpf | Longbowman Level 31 STR 18 AGI 21 HP 53-65 6 IF or PS 7 ATH/WM 170 Archery wpf 1 2h/1h wpf | Battle Archer Level 31 STR 18 AGI 21 HP 53 6 PS 7 ATH/WM 142 Archery wpf 100 1h wpf | Jarid Thrower Level 31 STR 18 AGI 21 HP 53 6 PS/PT 7 ATH/WM 125 1h/2h/Pole wpf 122 Throwing wpf | Mounted Xbow Level 31 STR 7 AGI 30 HP 42-46 1 or 5 Shield 2 IF or PS or both 5 HA 10 Riding/WM 210 Crossbow lolwpf 1 2h/1h wpf | Horse Archer Level 31 STR 15 AGI 24 HP 50-53 1 IF or PS 4 HA 5 Archery 8 Riding/WM 184 Archery wpf 1 1h wpf |
Arbalest reach it's peak potentialWhy would we do these changes?somewhere around 160-170at 180 wpf while not even 200 wpf is peak potential of Longbow.
To force further specialization of crossbowmen, just like you did with archers in the past. Archers can't melee cause they don't have wpf for it, why should crossbowmen have that ability?
They'll still be able to have melee wpf if they choose weaker crossbow, instead of arbalest. Currently, there is no reason to choose any crossbow besides arbalest.
In a realistic way: You don't really need experience of years to shoot a cow with crossbows because they were simply sniper but bows required decent skill and practise to shoot something and after around 15 shoots your arm would get tired (It is about the type of the bow tho) means less accuary after some shoots...
In a realistic way: You don't really need experience of years to shoot a cow with crossbows because they were simply sniper but bows required decent skill and practise to shoot something and after around 15 shoots your arm would get tired (It is about the type of the bow tho) means less accuary after some shoots...
To force further specialization of crossbowmen, just like you did with archers in the past. Archers can't melee cause they don't have wpf for it, why should crossbowmen have that ability?Heavy crossbow is better for battle. Arbalest is way too slow.
They'll still be able to have melee wpf if they choose weaker crossbow, instead of arbalest. Currently, there is no reason to choose any crossbow besides arbalest.
Heavy crossbow is better for battle. Arbalest is way too slow.
Xbow class can not kite, unlike archers. When your crossbow is not loaded, you actually have to draw your sword to fight most of the time if an enemy is up close.
Or just run away until nobody chases you anymore.and leave your team to be decimated. What a good strategy. :rolleyes:
and leave your team to be decimated. What a good strategy. :rolleyes:
Dude, you're obviously new here. Realism discussion are subforum lower than this. I'm discussing this matter from gameplay perspective.
Archers have more than enough wpf to melee, mine certainly does.
What about draw speed?
From my experience, being precise is a something you learn by playing. Archers need wpf and agility stat to improve draw speed. And of course, damage.
If you ask me, longbow draw speed is poor with ~150 wpf.
and leave your team to be decimated. What a good strategy. :rolleyes:
@TydeusI get 80 wpf in 1h and do fine. To be fair though, I'm not exactly shit in melee.
That's not competitive build and you know it. There is no reason to put 100 wpf in melee, other than reducing repair chance. Yes swing speed is much better and so is damage, but who cares when archers rarely get to fight in melee. Putting those 24 points in archery means a lot, much more than wasting them in melee proficiency.
It's a checkmate. Whoever chases you is also leaving his team to be decimated, and you don't have to run if nobody chases you. Moreover, melee takes more time to get back into combat than ranged.What if they decide to not to chase you but attack your mates while you reload your crossbow? Maybe I have spoken wrongly, it might be a viable strategy to run away like a chicken but it is just against my honor code to play like that. I value teamwork above all else. Which strategy should be promoted. Running like a chicken or doing teamwork?
Once again LEshma stop trying to balance ranged, go and play 10 gens and then i will accept your point, that 2nd battle archer build is horrible btw
Dunno what's the problem there, I've got level 23 archer 12/15 and I use regular Bow and regular Arrows and do fine. Skill up, nerd.
Xbow is balanced and fine. I've just had a chat with Jacko and Fasader and they both agree.
Once again LEshma stop trying to balance ranged, go and play 10 gens and then i will accept your point
What if they decide to not to chase you but attack your mates while you reload your crossbow? Maybe I have spoken wrongly, it might be a viable strategy to run away like a chicken but it is just against my honor code to play like that. I value teamwork above all else. Which strategy should be promoted. Running like a chicken or doing teamwork?
Honestly, crossbowery is rather fine at the moment.
Running away is precisely doing teamwork. You are saving your own life while putting pressure on the enemy.
What if they decide not to chase you but attack your mates while you reload your crossbow? Maybe I have spoken wrongly, it might be a viable strategy to run away like a chicken but it is just against my honor code to play like that. I value teamwork above all else. Which strategy should be promoted. Running like a chicken or doing teamwork?
Introduction is over. Time to go to programme Back to the Roots. It involves:
- Changes to xbow class and weapons. First, some sort of stat depency for xbowmen. I've mentioned something similar to lack of wpf for other ranged classes. Depending on type of Crossbow there should be lower limit of wpf needed to actually perform well. It should be set quite high so that xbowmen have very few wpf left for melee proficiency. Also raise STR requirement for all Xbows in this order: Hunting 9 STR, Light 12 STR, Crossbow 15, Heavy Crossbow 17 SRT, Arbalest 18 STR. Also make Arbalest 3 slot so that dedicated Arbalesters can use only 13 projectiles per round and one handed zero slot weapon of choice.
- Implement synergy for ranged classes. Based on points put in ranged proficiency, ranged players will get free wpf in 3 melee proficiencies. Up to 80 melee wpf if put amount of ranged wpf equal to 8 WM. Scale accordingly to higher and lower levels of WM. But this must be a trade-off. Which means wpf function for ranged must be steeper, steepest for archers, bit less for xbow and very few changes for throwing.
- Changes to archery weapon values, which is why I call it Back to the Roots. Bows get cut damage, except Longbow. Arrows deal cut damage by default, unless combined with Longbow. New damage value for Longbow should be the same as Yumi or 28 pierce. Rus Bow go one point lower to 32 cut. Arrow damage is, starting from 3 for Arrows to 6 for Bodkins (cut). Quiver weight should be lighter, 50 percent for all arrows (5 instead of 10 for Bodkins). Arrow quiver should contain 21 arrows at 7 weight per quiver, Barbed 19 at 6.5 weight per quiver. Tatar 17 at 6 weight per quiver. Bodkins 13 arrows at 5 weight per quiver. Also change weight and price of bows. Longbow should stay at this price but other bows should be quite a lot cheaper. Longbow should be also heavier, instead of 4 kg it should weight 5 kg. Also heirlooms for arrows should change. Masterwork arrows should get +1 damage and +2 ammo. On +1 just +1 damage. In +2 just +2 ammo. On +3 combined as I said. Bow looms should stay the same, no buff for damage.
- Increase weight threshold for all ranged to 15. But after that point, loss of wpf should be drastic with every 0.1 kg overhead.
This point gets a combination of my previous two answers.
"first rule of em all: common sense"
~ chadz
I dislike the most that those pew-pew bows are so powerfull and accurate (with nomad and tatar i have dot point for aiming).
There should be an accuracy cap for low tier bows, noone should have a dot accuracy.
Missile speed for low tier bows should be reduced. It's just a joke that even a ahort bow have higher missile speed than longbow.