I'll keep it short as possible but quite data heavy. First let's start with some level 31 heavy ranged builds (will be using cRPG Character Builder).
Current cRPG:
Arbalester Level 31 STR 15 AGI 24 HP 60 5 IF/PS 8 ATH/WM 160 Crossbow wpf 100 2h/1h wpf
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| Longbowman Level 31 STR 18 AGI 21 HP 53-65 6 IF or PS 7 ATH/WM 170 Archery wpf 1 2h/1h wpf
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| Battle Archer Level 31 STR 18 AGI 21 HP 53 6 PS 7 ATH/WM 142 Archery wpf 100 1h wpf
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| Jarid Thrower Level 31 STR 18 AGI 21 HP 53 6 PS/PT 7 ATH/WM 125 1h/2h/Pole wpf 122 Throwing wpf
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| Mounted Xbow Level 31 STR 7 AGI 30 HP 42-46 1 or 5 Shield 2 IF or PS or both 5 HA 10 Riding/WM 210 Crossbow lolwpf 1 2h/1h wpf
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| Horse Archer Level 31 STR 15 AGI 24 HP 50-53 1 IF or PS 4 HA 5 Archery 8 Riding/WM 184 Archery wpf 1 1h wpf
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As you can see, there is no ranged thrower or horse thrower. Reason is cost of such build which makes it extremely rare choice. You will bleed gold and bleed hard if you choose that path so I decided to skip it. It's more of a lulz build than anything else, simply because of epic upkeep.
Back to footman builds. Arbalester has 8 ATH, therefore is faster than both archery and throwing builds with same armor, ranged gear not taken into account. When we put ranged weapons in their hands it looks like this:
- Arbalester can equip Arbalest and one or even two stacks of bolts, depends on melee weapon preference. That is combined weight of 10.3-16.3 kg (Arbalest is 4.3 kg + 1/2x Steel Bolts which is 6 or 12 kg)
- Longbowman can equip Longbow and one or two stacks of Arrows. That gives us combined weight of 14-24 kg (Longbow is 4 kg + 1/2x Arrows which is 10 or 20 kg)
- Thrower can equip four stack of Jarids or three stack and melee weapon of choice. That gives us combined weight of 14-16 kg (3/4x Jarids is 12-16 kg + Melee weapon or no melee weapon, if melee weapon than let's say 2 kg on average)
After they equip weapons, it's fairly obvious that Arbalester is moving much faster. Difference of one athletics plus massive difference in weight. None of this is relevant for mounted builds, cause horses don't give a fuck.
Now let's look a bit at damage values and number of projectiles to spare. I'll use Masterworked gear as norm.
- Arbalester using MW Steel Bolts deals whooping 100 pierce damage. With 160 wpf he's quite accurate, let's say it's enough for most xbowmen to snipe from quite long distance while being very accurate. They can even use decent armor and have high armor rating. Almost forgot to mention melee ability which is quite decent compared to archers and on par with throwers. Arbalester, depending on choice of gear can have up to 26 projectiles, but 13 is enough because of class nature (longer reload, higher accuracy, reach advantage).
- Longbowman using MW Bodkin Arrows deals 35 pierce damage, but at much higher rate than Arbalester. Let's say dps is somewhat the same because dedicated Arbalester can reload his xbow for same time it takes Level 31 Longbow build to aim and shoot three times. Having 170 wpf is decent for Longbow but nowhere near the same as having 160 wpf for Arbalest. Completely different league of accuracy and draw/reload speed for said weapons. Arbalest reach it's peak potential somewhere around 160-170 wpf while not even 200 wpf is peak potential of Longbow. Melee ability is poor because of lack of wpf to spare, but in case of Battle Archer is decent. There is one problem however, Battle Archer using Longbow is quite poor ranger, very slow draw speed and poor damage. Archer can have between 20 and 40 arrows to spare which is quite a lot in both cases, therefore archers spam projectiles mindlessly. But some are forced because of reduced accuracy due to lack of wpf.
- Thrower using MW Jarids deals moderate 44 pierce damage. Accuracy is poor and only possible to shoot at short distances. Number of projectiles is very limited and using weapon rack or scavenging ammo is neccesary. Can use between 9 and 12 projectiles per round. Melee ability is quite decent but still not as good as arbalester's melee ability cause of footwork advantage arbalester has over both thrower and archer.
Ranged builds, both archery and xbow are very good. On horse higher firing rate of archery gets completely new dimension so I'll say that HA is stronger than HX even tho by looking at stats someone could get wrong impression that HX is actually better choice. Both are quite OP and annoying builds that are counter to each other but have very few real counters besides that. Needs nerf both, sorry horse ranged lovers.
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Introduction is over. Time to go to programme
Back to the Roots. It involves:
- Changes to xbow class and weapons. First, some sort of stat depency for xbowmen. I've mentioned something similar to lack of wpf for other ranged classes. Depending on type of Crossbow there should be lower limit of wpf needed to actually perform well. It should be set quite high so that xbowmen have very few wpf left for melee proficiency. Also raise STR requirement for all Xbows in this order: Hunting 9 STR, Light 12 STR, Crossbow 15, Heavy Crossbow 17 SRT, Arbalest 18 STR. Also make Arbalest 3 slot so that dedicated Arbalesters can use only 13 projectiles per round and one handed zero slot weapon of choice.
- Implement synergy for ranged classes. Based on points put in ranged proficiency, ranged players will get free wpf in 3 melee proficiencies. Up to 80 melee wpf if put amount of ranged wpf equal to 8 WM. Scale accordingly to higher and lower levels of WM. But this must be a trade-off. Which means wpf function for ranged must be steeper, steepest for archers, bit less for xbow and very few changes for throwing.
- Changes to archery weapon values, which is why I call it Back to the Roots. Bows get cut damage, except Longbow. Arrows deal cut damage by default, unless combined with Longbow. New damage value for Longbow should be the same as Yumi or 28 pierce. Rus Bow go one point lower to 32 cut. Arrow damage is, starting from 3 for Arrows to 6 for Bodkins (cut). Quiver weight should be lighter, 50 percent for all arrows (5 instead of 10 for Bodkins). Arrow quiver should contain 21 arrows at 7 weight per quiver, Barbed 19 at 6.5 weight per quiver. Tatar 17 at 6 weight per quiver. Bodkins 13 arrows at 5 weight per quiver. Also change weight and price of bows. Longbow should stay at this price but other bows should be quite a lot cheaper. Longbow should be also heavier, instead of 4 kg it should weight 5 kg. Also heirlooms for arrows should change. Masterwork arrows should get +1 damage and +2 ammo. On +1 just +1 damage. In +2 just +2 ammo. On +3 combined as I said. Bow looms should stay the same, no buff for damage.
- Increase weight threshold for all ranged to 15. But after that point, loss of wpf should be drastic with every 0.1 kg overhead.