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Other Games => ... and all the other things floating around out there => Topic started by: Torben on December 13, 2013, 11:17:09 am

Title: hints for playing PLANETSIDE 2
Post by: Torben on December 13, 2013, 11:17:09 am
crpg just doesnt have enough pew pew,  so ill download that planetside thing.

heard the grind is unbearable as f2p,  so I'd like some vets to tell me which faction and class has nice basic and low cost upgradeable weapons.


basically:  how can i play dat game and have fun as f2p?
Title: Re: hints for playing PLANETSIDE 2
Post by: Angantyr on December 13, 2013, 11:38:45 am
The grind is negligible. All standard weapons are on par with what you can buy, rest is just customizing. Most basic upgrades and weapon mods are cheap and you should just get absorbed into the epic battles and forget all about it until you realize you've made a lot of Cert points. Start with focusing on your class with a few upgrades and probably a rifle scope, then perhaps a favourite vehicle, and then I would suggest buying a weapon you like as per personal preference (by testing it in the combat sim). Most basic upgrades for all classes and vehicles are dirt cheap so upgrading across the board in the beginning is not a bad tactic either.

If you're still playing at this point you might not mind paying 5 Euro for some camouflage for your armor, vehicle and weapon, and perhaps some unique helmet or something, still way less than a new game would cost and I think the money is well given out. But people also grind points for new weapons themselves no problem.

Heavy infantry is a good starting class, but the are all easy to learn, really. I mostly play(ed) as heavy infantry and MAX for the Terran Republic (Ceres Server).
Title: Re: hints for playing PLANETSIDE 2
Post by: Vovka on December 13, 2013, 11:40:40 am
protip #1 dont download dat shit
protip #2 if u already downloaded it set ur PC in fire
 :P
Title: Re: hints for playing PLANETSIDE 2
Post by: Angantyr on December 13, 2013, 11:44:38 am
As a cavalry player you might enjoy focusing on some vehicle, a tank or if you're more team-oriented a Sunderer (awesome armored bus acting as a mobile spawn point and which you can outfit with any combination of weaponry and plating).
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on December 13, 2013, 12:18:44 pm
There are a few costly certifications that vastly increase the power of certain classes and vehicules, it's true (like double C4 for the light assault, max heal tool for the medic or SMGs for infiltrators).

But what Angantyr said is spot on, the default weapons of all classes and vehicules for all factions are usually either the best or close enough to the best that the difference is very negligible until you learn to play properly. This is especially true for heavy assault default weapons. Also, most of the nicest arsenal upgrades cost 250 certs, which is fairly cheap. Case in point, there is a rather large choice of shotguns, none of which are unlocked when you start. The cheapest ones are arguably the best option in most situations, and the most expensive (1000 certs) are only good for very specific playstyles, although dominating all other options at precisely what they are meant to do. The best main weapons on the sunderer and the liberator are arguably the stock ones. Rocket pods for fighters got nerfed badly (the TR rockets especially are pretty bad now), so that this formerly almost required 1000 cert upgrade is no longer a good choice in all situations.

The game is actually balanced in a pretty pro non-paying way. OP pieces of equipment that were very costly in certs thus only owned by paying players at release were quickly put back in line.

What you should concentrate on when you start is your classes and all the really cheap upgrades. Get nanoweave armor level 1, start improving your ability and/or tool if you play engi or medic too.

For further information, you should check this guy's channel : http://www.youtube.com/user/WarpathWrel?feature=watch
Title: Re: hints for playing PLANETSIDE 2
Post by: Torben on December 13, 2013, 12:56:34 pm
vehicules

ruv you my wonderful french :'D

thanks for the input guys,  Ill look into it!
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on December 13, 2013, 01:37:12 pm
It took me far too long to realise the difference between vehicule and the english equivalent. I think it has something to do with the pronunciation being almost the same.
Title: Re: hints for playing PLANETSIDE 2
Post by: Spurdospera on December 13, 2013, 02:09:33 pm
Well the most basic armor/health upgrade costs only 1cert so do get it. Also getting basic optics for weapon for 30cert is nice.

If you´re teamplayer you could always upgrade your sunderer to have deploying option.

So yeah, no real grind there. Certs come almost automatically and you´ll always get some when you log in to battle again.
Title: Re: hints for playing PLANETSIDE 2
Post by: KingBread on December 15, 2013, 04:13:40 pm
Hey i just started playing it as well seems pretty fun. Not what Vovka said -_- im suprised how this is NOT pay to win at all after just few purchases i have unstoppable power and can kill 3-4 guys in a row with much higher battle rank
Title: Re: hints for playing PLANETSIDE 2
Post by: Leesin on December 15, 2013, 05:26:56 pm
Haven't played for quite a while now but when I did play I played as the Vanu, mainly Engineer and also used the Scythe and the Magrider ( both with some good upgrades + weapons ). First thing to do IMO is upgrade your main infantry classes weapon, I basically did that first, all of the upgrades I wanted for my gun, the reflex sight, advanced forward grip and the compensator. Also good idea to grab the 1 cert stuff you want during that time.

After that I say get more skills. Playing mainly Engineer I got the proximity mines and they are pretty much trolling 101, I have had massive kill streaks from controlling alleyways, doorways and general building areas, putting two prox mines down at different spots where you know enemies will come, if you're good at aiming you'll rack up a good amount of kills, gun and mines combined. Before they fixed some stuff you used to be able to throw the proximity mines through the spawn forcefield, that was hilarious, especially when you had the enemy pinned inside the spawn and there's 10 of them at the doorway shooting through thinking the enemy can't hurt them, until a prox mine comes flying in and blows them to fucking pieces.

AV mines are useful too though they certainly need more practice with placement and I liked to use them when I haD sneaked in amongst the enemies, putting them behind the enemies battle line so when their damaged veichles retreated to repair they'd naturally roll over a mine.

This is of course all irrelevant if you don't play engineer, lol. As long as you don't play a bundle of sticks sniper we can still be friends.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on December 15, 2013, 05:30:47 pm
Hey i just started playing it as well seems pretty fun. Not what Vovka said -_- im suprised how this is NOT pay to win at all after just few purchases i have unstoppable power and can kill 3-4 guys in a row with much higher battle rank

It's pretty normal to kill 3-4 guys in a row when playing planetside 2. Many people value their life much less than in other FPS because there is less stress on k/d ratio. Also due to the extremely variable situations, you can have exceptional killstreaks sometimes, even as infantry (case in point I made a fresh Vanu character in another server and during my first life made 17 kills). But you should also be ready to die plenty of times in a row without a single kill if that is what it takes to help your team.
Title: Re: hints for playing PLANETSIDE 2
Post by: Leesin on December 15, 2013, 05:36:13 pm
It's pretty normal to kill 3-4 guys in a row when playing planetside 2. Many people value their life much less than in other FPS because there is less stress on k/d ratio. Also due to the extremely variable situations, you can have exceptional killstreaks sometimes, even as infantry (case in point I made a fresh Vanu character in another server and during my first life made 17 kills). But you should also be ready to die plenty of times in a row without a single kill if that is what it takes to help your team.

True, pushing a strong enemy defense requires sacrifice if your side is ever going to break in, there are some really passive players who care too much about their K/D and they sit back, padding their K/D and never actually helping win the battle. Sometimes there are so many of these passive K/D padders that you lose the battle because of them, you need plenty of guys willing to take deaths.

 I spent a lot of time charging into a hard enemy defense, throwing grenades, spraying at a bunch of enemies, just to try to kill, wound or dislodge them from their location. Even if you don't kill any of them, you might flush them out of a room or out of their hiding spot, allowing your team mates to finish them and take over that location, which is essential to winning the battle.
Title: Re: hints for playing PLANETSIDE 2
Post by: KingBread on December 15, 2013, 05:41:20 pm
I was reffering to rumours about this game being pay 2 win. I think its not if i can kill 3-4 players in a row on my first day.
Title: Re: hints for playing PLANETSIDE 2
Post by: SixThumbs on December 15, 2013, 05:41:38 pm
This is of course all irrelevant if you don't play engineer, lol. As long as you don't play a bundle of sticks sniper we can still be friends.

Are you just salty because the Vanu snipers (I play Vanu) are shit by default compare to the other two factions?

I played a few hours recently after not having done so for about a half year and the game seems a lot more refined now. Certs roll in a lot faster if you play for free and I don't feel as cheated when someone three times my level kills me because the weapons feel a bit better balanced. The majority of it still seems like either camping the enemy spawn or being spawn camped for capturing a lot of the bases.

I would usually spawn a default Scythe as a light assault and fly to the most contested area and fight until it's jumping out when it's close to exploding. I like the class because it lets me hit and run from some awkward points and quickly duck behind cover that others can't easily reach.

Some of the new cosmetic skins throw me off though as I've ended up shooting teammates because they're not all just a flat purple anymore.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on December 15, 2013, 07:32:35 pm
In all fairness, I wouldn't consider Vanu snipers to be bad. The good thing anyway, is that snipers are really marginal in this game.
Title: Re: hints for playing PLANETSIDE 2
Post by: Leesin on December 15, 2013, 10:07:31 pm
Are you just salty because the Vanu snipers (I play Vanu) are shit by default compare to the other two factions?

I played a few hours recently after not having done so for about a half year and the game seems a lot more refined now. Certs roll in a lot faster if you play for free and I don't feel as cheated when someone three times my level kills me because the weapons feel a bit better balanced. The majority of it still seems like either camping the enemy spawn or being spawn camped for capturing a lot of the bases.

I would usually spawn a default Scythe as a light assault and fly to the most contested area and fight until it's about to explode and jumping out when it's close to exploding. I like the class because it lets me hit and run from some awkward points and quickly duck behind cover that others can't easily reach.

Some of the new cosmetic skins throw me off though as I've ended up shooting teammates because they're not all just a flat purple anymore.

No, I have a character in each Faction, I wouldn't say Vanu snipers are bad either, I just personally hate snipers in Planetside 2 and infact also some other games. Very few snipers are actually an asset to your side, most of them have no effect on the actual battle lines regardless of how many people they kill, because all they're worrying about is how many kills they're getting, not pushing the battle line and actively helping to take objectives. Once you lose an objective, how is a sniper sitting a mile away going to be an asset to retaking it? the majority of the defense will be inside, he's useless.

 This problem occurs in many games and it was most horribly noticeable when I played BF Bad Company 2 ( especially on Xbox ), snipers just sniping and not actually having much effect at all on the outcome of the battle, well, especially if they were on the attacking team, too many on the defending team was also a disaster too. The best Infiltrators in PS2 are the SMG infils getting into the enemy base to make a difference, you only need a few snipers and you need a few good snipers, not the tens of hundreds baddie snipers sitting in hills a mile away picking off the odd wounded enemy and feeling like they're winning for their team just because they're on a 10 kill streak.

That's why snipers, well, most snipers, annoy the piss out of me.  :lol:
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on December 16, 2013, 12:11:42 am
No, I have a character in each Faction, I wouldn't say Vanu snipers are bad either, I just personally hate snipers in Planetside 2 and infact also some other games. Very few snipers are actually an asset to your side, most of them have no effect on the actual battle lines regardless of how many people they kill, because all they're worrying about is how many kills they're getting, not pushing the battle line and actively helping to take objectives. Once you lose an objective, how is a sniper sitting a mile away going to be an asset to retaking it? the majority of the defense will be inside, he's useless.

 This problem occurs in many games and it was most horribly noticeable when I played BF Bad Company 2 ( especially on Xbox ), snipers just sniping and not actually having much effect at all on the outcome of the battle, well, especially if they were on the attacking team, too many on the defending team was also a disaster too. The best Infiltrators in PS2 are the SMG infils getting into the enemy base to make a difference, you only need a few snipers and you need a few good snipers, not the tens of hundreds baddie snipers sitting in hills a mile away picking off the odd wounded enemy and feeling like they're winning for their team just because they're on a 10 kill streak.

That's why snipers, well, most snipers, annoy the piss out of me.  :lol:

It's curious, I really don't notice many snipers in PS2. In fact I see more infiltrators using SMGs or the occasional scout rifle. As I'm frequently a Liberator pilot, long range snipers also tend to show up as free xp for me.
Title: Re: hints for playing PLANETSIDE 2
Post by: Leesin on December 16, 2013, 07:39:25 am
It's curious, I really don't notice many snipers in PS2. In fact I see more infiltrators using SMGs or the occasional scout rifle. As I'm frequently a Liberator pilot, long range snipers also tend to show up as free xp for me.

Maybe the amount of snipers has died down since I played, but some battles used to be flooded with useless snipers.
Title: Re: hints for playing PLANETSIDE 2
Post by: Angantyr on December 16, 2013, 12:59:28 pm
Vanu = transsexual alienlovers.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on December 16, 2013, 03:09:14 pm
I still think Vanu is the noob faction.

Note that Woodman is dominated by two Vanu clans, almost all alerts are won by Vanu. Any NC or TR will tell you ZOE needs to be destroyed and forgotten.
Title: Re: hints for playing PLANETSIDE 2
Post by: Leesin on December 16, 2013, 03:45:46 pm
I still think Vanu is the noob faction.

Note that Woodman is dominated by two Vanu clans, almost all alerts are won by Vanu. Any NC or TR will tell you ZOE needs to be destroyed and forgotten.

One server, there are other served where it's completely dominated by TR, and at times I've even seen NC dominate Woodman. That's just the amazing imbalance in player populations and/or skill imbalances between Factions. IMO if any of them were a noob Faction I'd say TR, their guns are the easiest to use in Close Quarter Combat, large clips and high ROF make spraying into enemies a lot more beneficial than either of the other two Factions, easy for a noob to rush in and spray. Not that I think any of the Factions really are a "Noob" faction, just that the TR guns are easier to use in street fights which is where a lot of the real fighting takes place.

But TBH having played all of the Factions, it seems to me that none of them are as difficult as people on the PS2 forums tried to make out they were, like tons of whiners claiming NC being underpowered, when I had the opposite experience in that I loved the damage their guns do. I think there were definitely less OP things on the NC faction and more so on the TR and VS faction, but time will nerf all. But yeah as I said before it's pretty obvious the imbalances in population and skill have more of an effect on who is dominating a server, than what weapons the Faction has.

For instance the TR striker was OP as fuck, because for a long time there was a bug where the Striker missiles could go through Terrain, now when you're playing a tank in either of the other Factions that gets really frustrating. Infact they're still pretty powerful for a lock on launcher, but at least not OP now. The ZOE will be nerfed, that's a fact, then TR will have no excuse when they get their get asses kicked by guys in Spandex. I think the issue with NC is that it seems to be the Faction that most 14 year olds would choose to main on, so many good players choose either of the other two. I guess they also have the lamest background story and quite possibly the ugliest uniform I've seen in a game, so that might put some people off.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on December 16, 2013, 04:55:28 pm
One server, there are other served where it's completely dominated by TR, and at times I've even seen NC dominate Woodman. That's just the amazing imbalance in player populations and/or skill imbalances between Factions. IMO if any of them were a noob Faction I'd say TR, their guns are the easiest to use in Close Quarter Combat, large clips and high ROF make spraying into enemies a lot more beneficial than either of the other two Factions, easy for a noob to rush in and spray. Not that I think any of the Factions really are a "Noob" faction, just that the TR guns are easier to use in street fights which is where a lot of the real fighting takes place.

But TBH having played all of the Factions, it seems to me that none of them are as difficult as people on the PS2 forums tried to make out they were, like tons of whiners claiming NC being underpowered, when I had the opposite experience in that I loved the damage their guns do. I think there were definitely less OP things on the NC faction and more so on the TR and VS faction, but time will nerf all. But yeah as I said before it's pretty obvious the imbalances in population and skill have more of an effect on who is dominating a server, than what weapons the Faction has.

For instance the TR striker was OP as fuck, because for a long time there was a bug where the Striker missiles could go through Terrain, now when you're playing a tank in either of the other Factions that gets really frustrating. Infact they're still pretty powerful for a lock on launcher, but at least not OP now. The ZOE will be nerfed, that's a fact, then TR will have no excuse when they get their get asses kicked by guys in Spandex. I think the issue with NC is that it seems to be the Faction that most 14 year olds would choose to main on, so many good players choose either of the other two. I guess they also have the lamest background story and quite possibly the ugliest uniform I've seen in a game, so that might put some people off.


I think the number one issue with faction balance right now is that many, many people have multiple characters and decide to switch to whatever faction dominates their server whenever there is an alert. This is stupidly evident on Woodman, and I've seen many people from other servers complain about it as well. I'm conscious TR frequently dominate servers too, and I think the three factions are fairly balanced overall. However, I can't help but think Vanu light weapons tend to be slightly better than TR, which tend to be slightly better than NC. I've played the three factions at least a little, and it seems clear to me that VS weapons are the easiest to use at any range : just ADS and full auto retard, even with the highest ROF carbine you are bound to hit people reliably this way even at snipe range. Second, the only advantage of TR weapons are the large magazines. In fact we don't have higher ROF at all. ROF is more or less the same across all factions, even though NC tend to lose their damage advantage when they use high ROF weapons, unlike TR and VS. And those larger magazines come at the expense of reload speeds (this is a big issue for me because I have reloaditus unless I make the effort of counting bullets).

All the factions have or had advantages in certain domains that were or still are too big and practically turn the game into rock/paper/scissors whenever present. Examples are the NC MAX shotguns of the past, old magriders with sniping sarons, old strikers, old fractures, current ZOE, current vanguard shield and a few other things. Those things are getting fixed as well as optimisation issues. Support/content adding has been excellent during this first year and with all the things that I keep hearing about in the test server I expect the best of PlanetSide 2 will be in the future.
Title: Re: hints for playing PLANETSIDE 2
Post by: Torben on December 16, 2013, 05:30:12 pm
Note that Woodman is dominated by two Vanu clans, almost all alerts are won by Vanu. Any NC or TR will tell you ZOE needs to be destroyed and forgotten.

I have no Idea what you just said there.

I just know I went NC. cause,  rocknroll.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on December 16, 2013, 06:35:05 pm
I have no Idea what you just said there.

I just know I went NC. cause,  rocknroll.

On Woodman if you ask what is the biggest balance issue to basically any experienced TR or NC player, they will tell you it's the Zealot Overdrive Engine, which is the empire-specific special power of the VS MAX units. It allows the MAX to move faster in all directions and to inflict more damage, also receiving more damage from small arms fire as a tradeoff. If I understand correctly, it's going to be "nerfed" by putting a cooldown on flicking it on or off in the near future. I don't really believe this will fix anything personally, as the most dangerous VS MAX just keep it on all the time because the movement speed buff increases your ability to avoid damage more than the armor malus reduces it.
Title: Re: hints for playing PLANETSIDE 2
Post by: Rebelyell on December 17, 2013, 11:18:26 am
In all fairness, I wouldn't consider Vanu snipers to be bad. The good thing anyway, is that snipers are really marginal in this game.
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NO NO NO

Title: Re: hints for playing PLANETSIDE 2
Post by: Rebelyell on December 17, 2013, 11:21:45 am
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on December 17, 2013, 02:58:34 pm
I think the issue with NC is that it seems to be the Faction that most 14 year olds would choose to main on, so many good players choose either of the other two. I guess they also have the lamest background story and quite possibly the ugliest uniform I've seen in a game, so that might put some people off.

Yeah, kind of.

The problem is that I really like their weapons. When I played a lot as a TR I could've killed for a Gauss LMG or Assault rifle.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on December 17, 2013, 08:22:22 pm
Yeah, kind of.

The problem is that I really like their weapons. When I played a lot as a TR I could've killed for a Gauss LMG or Assault rifle.

Get a SABR-13 for the medic. It's kind of good. The TMG-50 is the hard hitting HA gun for TR but it was nerfed and became lackluster due to huge recoil. What I would personally really appreciate as TR would be a jackhammer (lol), or the AC-X11 (weirdest gun stats in the game IMO)
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on December 18, 2013, 03:32:38 am
Meh, those guns are not even close  :mrgreen:
Title: Re: hints for playing PLANETSIDE 2
Post by: Angantyr on December 23, 2013, 02:34:45 pm
NC weapons are superior both in handling and visuals, but the T32 Bull is an excellent TR assault rifle I think, almost no recoil, great accuracy, good damage on short and medium range and good for hip shooting when assaulting or defending bases. If you haven't give it a go with mods in VR.
Title: Re: hints for playing PLANETSIDE 2
Post by: Casimir on December 23, 2013, 02:49:58 pm
Y'all know that the TR minichaingun is the shizz.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on December 23, 2013, 03:46:31 pm
NC weapons are superior both in handling and visuals, but the T32 Bull is an excellent TR assault rifle I think, almost no recoil, great accuracy, good damage on short and medium range and good for hip shooting when assaulting or defending bases. If you haven't give it a go with mods in VR.

The Bull is a LMG, not an AR. It's probably the best all-rounder TR HA gun.
Title: Re: hints for playing PLANETSIDE 2
Post by: Angantyr on December 23, 2013, 06:28:54 pm
Yeah, performs like an assault rifle anyway  :)
Title: Re: hints for playing PLANETSIDE 2
Post by: Rebelyell on January 10, 2014, 09:58:25 pm
The Bull is a LMG, not an AR. It's probably the best all-rounder TR HA gun.

it have only 180 but that weapon is really good
but I prefer TMG nowdays
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on January 11, 2014, 11:17:45 am
Usually fps is not my thing but i like this one so far. Since i'm a newbie i have a few question. For now i'm playing as NC and mostly HA. And thoose are my questions.


1)Heavy assault certs; how does it work? I mean it's passive or i need to use them somewhere?
2)As a weapon i really like the starting weapon which is NC6 GAUSS SAW. Should i keep it or there are lots of better option?I didn't have much chance to try them just tried GD-22S but didn't like it.
3)This one is about vehicles. Most of the time tanks are used by engineers so they can repair easily but they cant repair on midair. I'm stuck between Hawk GD-68 and NS Decimator.
4)Any server(EU) suggestion? I would like to play on most crowded server.


Sorry for my engrish.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 11, 2014, 02:51:29 pm
Usually fps is not my thing but i like this one so far. Since i'm a newbie i have a few question. For now i'm playing as NC and mostly HA. And thoose are my questions.


1)Heavy assault certs; how does it work? I mean it's passive or i need to use them somewhere?
2)As a weapon i really like the starting weapon which is NC6 GAUSS SAW. Should i keep it or there are lots of better option?I didn't have much chance to try them just tried GD-22S but didn't like it.
3)This one is about vehicles. Most of the time tanks are used by engineers so they can repair easily but they cant repair on midair. I'm stuck between Hawk GD-68 and NS Decimator.
4)Any server(EU) suggestion? I would like to play on most crowded server.


Sorry for my engrish.

That really depends on what you are actually certing, a shield that's an active ability, or something else like flak armor which is a passive.

watch this


Gauss SAW is insane in good hands. I'd kill for one in my faction.

Just stick with stock rocket laucher and learn how it's arcing, if you learn that you can get easy 1hit kills on infantry, and hurt MAX-es real good. I have tons of fun with it, it's like playing TF2 Soldier.

For EU server, Miller is pretty huge, the veteran PS1 outfits made it their home so you see huge fights especially at alerts, outfits hold and advance, it's a nice sight.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 11, 2014, 03:09:28 pm
Begin with the cheap stuff. The Gauss SAW is one of the best HA NC guns even though it's the starter gun, so if you like it there's really no reason to change for now. Upgrade your suit one or two levels in either flak or nanoweave (both are good), upgrade your nanite mesh generator, get a scope for your gun, get medkits

Due to recent changes in that area, don't take what the old guides say about nanoweave armor too seriously.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 11, 2014, 03:11:22 pm
Be sure to get the more expensive medkit, it instantly brings you back to full HP.

Totally worth it. I have 2 of them and it's awesome.
Title: Re: hints for playing PLANETSIDE 2
Post by: Banok on January 11, 2014, 03:38:58 pm
meh snipers are awesome imo with the bolt action ones, you can get one for free if you role NC. I got like 40 kills on my first life as NC sniper, so yeah there is grind but its not required.

my tip is to put certs into hp and self heal ability as medic, you can tank so well especially at range you can out heal a whole squads inacurate fire. great thing about medic is you dont need medkits so you get c4 which is amazing. medic is just complete all rounder really, great class even if you never revive anyone.

I only really played sniper/medic and my scythe once I bought some good weapons for it. haven't played in ages but my KD was pretty insane, it was amazing how bad your average player was.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on January 12, 2014, 09:21:02 am
Well i didn't like sniping i have to be in action all the time  :lol: Thanks for the video, i watched it before but it's a bit old. Anyway I'm keeping my starting weapon, upping Nanite mesh generator and Advanced shield capacitor. I wanted C4 instead of grenade but looks like it's not possible i wont leave  my medkits. :mrgreen:
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 12, 2014, 07:27:11 pm
So I trialed the AV MANA Turret just to check it out..

Holy mother of mercy, this thing is OP. I managed to put one down inside a spawn room in Sandstone Gulch Mining where I got a somewhat clear sight on the enemy, managed to kill at least 20 enemies with it while I wasn't risking my life at all.
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Aim for person on rooftop/running around, then lead to target using mouse.

Ridiculous.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 12, 2014, 08:14:43 pm
So I trialed the AV MANA Turret just to check it out..

Holy mother of mercy, this thing is OP. I managed to put one down inside a spawn room in Sandstone Gulch Mining where I got a somewhat clear sight on the enemy, managed to kill at least 20 enemies with it while I wasn't risking my life at all.
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Aim for person on rooftop/running around, then lead to target using mouse.

Ridiculous.

Yeah the AV turret is ridiculously OP in some very specific situations, but it is also ridiculously boring and usually achieves nothing actually important unless deployed en masse to counter a tank zerg.
Title: Re: hints for playing PLANETSIDE 2
Post by: Tyr_ on January 12, 2014, 11:32:14 pm
NC? Screw you, loyalty until death!

You should start as Medic, it's the best cert grinding class unless you get a good pilot and play as gunner in a liberator. First of all upgrade your healing tool to lvl 3-4, this is what gives you most points. You want to increase your armor aswell, so either get anti-exsplosion or anti-projectil armor (only 1 or 2 lvl for a start, while its still cheap).

With a skilled healing tool you are basicly ready to grind an infinite amount of certs. Always watch around, heal your mates and revive them, thats important, especially revive Max units, they are good assets.
The start weapons are good, but you want to upgrade your weapon. As TR i prefer the TAR as assault rifle. Simple reason for the upgrade is that you cannot get enhanced ammunition for the starter rifles. Check the rifles you can unlock and look that the one you want to buy has an ammunition upgrade, best check some forums which is the best for your class, but since planetside is 90% close combat you want something with a high rate of fire.

Ps: TR minigun rocks!
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on January 13, 2014, 03:59:31 am
NC? Screw you, loyalty until death!

I couldn't deny this  :mrgreen:




I'm gonna try more weapons like ''Anchor / EM-1 / Warden'' any toughts?

Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 13, 2014, 09:07:44 am
I couldn't deny this  :mrgreen:




I'm gonna try more weapons like ''Anchor / EM-1 / Warden'' any toughts?

Well better get used to the most annoying announcer out of the three, I swear that woman is irritating.
The music is so out of place that it got on my nerves, and you look like clowns.

Also NC is where most teen 'rebels' go, So don't expect much cohesion on servers from them all the time, ESPECIALLY on Cobalt.
My VS alt is on Cobalt and Cobalt NC has the worst reputation of communities in the game, regardless of faction lol. They are cannon fodder.

To be honest I find their MAX and the Vanguard tank insanely overpowered. (hue hue immortality shield, 1 hit ko weapons.)

NC are a bunch of spoiled brats when it comes to faction balance, imo. They QQ when they got the best stuff in a lot of areas.

They whine because AFR19-Mercenary sucks, but I would kill for a gun like that on TR side. VS got a similar weapon though.
Also they got the best starter pistol, starter Bolt action rifle (other factions need 100 certs for that and u get one for free)

And it goes on and on..

I tried to play all 3 when I got back, Got a TR soldier who is BR23, and a VS who is 22. Couldn't get into playing NC at all..
(Funny because if you read the big PS2 thread I started out as one on the now merged Mallory server back then, but moved to TR because of cRPG people and to try things out)

Oh and the other two factions got better trailers than the payback one.  8-)


Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 13, 2014, 12:50:23 pm
Well better get used to the most annoying announcer out of the three, I swear that woman is irritating.
The music is so out of place that it got on my nerves, and you look like clowns.

Also NC is where most teen 'rebels' go, So don't expect much cohesion on servers from them all the time, ESPECIALLY on Cobalt.
My VS alt is on Cobalt and Cobalt NC has the worst reputation of communities in the game, regardless of faction lol. They are cannon fodder.

To be honest I find their MAX and the Vanguard tank insanely overpowered. (hue hue immortality shield, 1 hit ko weapons.)

NC are a bunch of spoiled brats when it comes to faction balance, imo. They QQ when they got the best stuff in a lot of areas.

They whine because AFR19-Mercenary sucks, but I would kill for a gun like that on TR side. VS got a similar weapon though.
Also they got the best starter pistol, starter Bolt action rifle (other factions need 100 certs for that and u get one for free)

And it goes on and on..

I tried to play all 3 when I got back, Got a TR soldier who is BR23, and a VS who is 22. Couldn't get into playing NC at all..
(Funny because if you read the big PS2 thread I started out as one on the now merged Mallory server back then, but moved to TR because of cRPG people and to try things out)

Oh and the other two factions got better trailers than the payback one.  8-)


Dat video :lol:

did you actually watch it before linking ?


Btw I still think NC is the hardest faction. Or at least the one with the highest skill cap.
Title: Re: hints for playing PLANETSIDE 2
Post by: Casimir on January 13, 2014, 02:42:03 pm
The TR idea that the more you shoot the more likely you are to hit is perfect for me.

I don't like the xenos filth of the Vanu and tbh the blue smurf look is so lame I couldn't handle it.

TR is by far the best looking and badass faction.  Need to update my game as I haven't played since the last patch.
Title: Re: hints for playing PLANETSIDE 2
Post by: [ptx] on January 13, 2014, 02:51:14 pm
I haven't played since... well, a few months after release, i guess. Are people still playing this? Is the game objectively better now, both gameplay and performance wise?
Title: Re: hints for playing PLANETSIDE 2
Post by: Casimir on January 13, 2014, 03:20:32 pm
Well when I last played there had been some pretty big improvements such as the latice system and redesign of bases.  Better balancing of combined arms as well which made for a generally more enjoyable experience.

Performance wise I think it's still a bit weak but this nay have improved since I last played.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 13, 2014, 05:44:12 pm
Dat video :lol:

did you actually watch it before linking ?


Btw I still still NC is the hardest faction. Or at least the one with the highest skill cap.

Yes, I watched it all the way through.

tupac alive in auraxis, lolol

I haven't played since... well, a few months after release, i guess. Are people still playing this? Is the game objectively better now, both gameplay and performance wise?

alert system is the first step towards a mission like system that makes you care about bases. if your faction wins the said alert which can be different like hold 9 biolabs which is kind of hard, or just capture a continent before time limit. The faction with most bases or territory wins. If you manage to win via dominating victory, you get a lot of xp and cert points for it. You see desperate base assaults and defenses, on miller TR turned the tide of a biolab alert in the last 5 minutes and won instead of the VS this weekend, was very intense.

Also to cap a continent now you don't have to get EVERYTHING. Domination is gained if your faction holds at least 75% of the map, and is lost if it goes under 15%.

It's not the most original and interesting mechanic ever, but it's an okay incentive. Give it a go!
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 13, 2014, 06:42:58 pm
I actually don't like the metagame changes they've made. At first I thought "cool, that will create more teamplay" but in the end the lattice system and the alerts just force the entire population of one server into 4 or 5 battles, while all the stations that are not on the path of an objective (or worse, where there's nobody to start a fight with) are virtually deserted. Considering small squad action is by far more enjoyable, that's a net loss. Also vehicules except galaxies and AMS sunderers have no tactical relevance whatsoever, due to the fact that an inf zerg can vaporize anything in seconds, and unless very lucky you either meet nobody or an inf zerg.

I also think they went overboard with the base redesigns. Especially in biolabs which were already quite closed, they made chokepoints even more chokepointy, combined with overpopulation you get 64p metro levels of retardness.

PU1 and PU2 have improved performance a lot. MAX units are still too strong partly due to the aformentioned overpop battle focus IMO, but they got nerfed. Small arms are more balanced than before. There's a lot of new content compared to early 2013. The game is definitely not P2W or at least has not been until now, as they have been buffing starter weapons / nerfing the others quite a lot, mostly for vehicules.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on January 14, 2014, 02:00:13 pm
I didn't know about the test server. It's a great idea. So i've tried everything.

To do list

-Do not touch aircraft
-Play with Prowler ( I've played WoT so it reminds me French tanks)
-Play with shotgun either HA or LA
-Play with T7 Mini-Chaingun


And Infiltrator class is a good reason to rage.
Title: Re: hints for playing PLANETSIDE 2
Post by: Rebelyell on January 15, 2014, 12:45:45 pm
I haven't played since... well, a few months after release, i guess. Are people still playing this? Is the game objectively better now, both gameplay and performance wise?
it is constantly geting better
Title: Re: hints for playing PLANETSIDE 2
Post by: [ptx] on January 15, 2014, 12:50:10 pm
I might give it another whirl next week, i guess.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 16, 2014, 09:56:23 am
My reaction against Vanguards when playing anything on the ground

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Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 16, 2014, 12:21:57 pm
Vanguard OP
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 16, 2014, 12:29:55 pm
I wouldn't call it super OP bbq in normal conditions. But unkillable in 1v1, definitely.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 16, 2014, 12:32:46 pm
That means it's OP.

o_o
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 16, 2014, 02:17:34 pm
That means it's OP.

o_o

As a liberator pilot with my own private gunner, I can safely tell you, that I eat Vanguards for breakfast. That is, one run without gunner, CAS30 in yo butt style. Magriders are really defenseless unless using good secondaries but are a bit more complicated to instagib, and prowlers are really dangerous at a greater distance due to their two shots, and also very dangerous at really close range due to vulcans. But I don't have a lot of experience against prowlers. Anyway yeah, the Vanguard is OP, but MBTs globally suck.

But then, I also have to tell you we easily make the enemy lose more than 2500 air/land resources per life if I don't enter roid rage mode. Liberators are easily the most survivable thing in the game. The only stuff that can consistently make us very dead is coordinated ESF gankers (can't really blame them for that, they are toast if alone).
Title: Re: hints for playing PLANETSIDE 2
Post by: Casimir on January 16, 2014, 04:00:53 pm
Played through an alert yesterday and I'm not far off getting me some c4 for my LA. Praise the smurfs for charging repeatedly at the same base for nearly 1 hour.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 16, 2014, 07:19:05 pm
Played through an alert yesterday and I'm not far off getting me some c4 for my LA. Praise the smurfs for charging repeatedly at the same base for nearly 1 hour.

Alert tactics yo
Title: Re: hints for playing PLANETSIDE 2
Post by: Casimir on January 17, 2014, 10:03:53 am
Seriously they didnt even try to attack any of our other bases to drsw us away. A few platoons smashed Vanu then just joined up with the main group and crushed the NC in about 10mins of sweet sweet exp.
Title: Re: hints for playing PLANETSIDE 2
Post by: Algarn on January 17, 2014, 11:40:16 am
Does someone got tips or vids for Light assaults ?

By the way, I always get 15 fps on big stations/ bio labs, how can I get more ? ...
Title: Re: hints for playing PLANETSIDE 2
Post by: [ptx] on January 17, 2014, 11:48:10 am
LA was my favourite class, when i played PS2. I figured best approach was to never go where the other people go, always look to take some alternate route using your jetpacks. Getting on the right roof or whatever can net you a fuckton of kills on unaware people, as well as let you get to objectives, bypassing heavier defenses.
Title: Re: hints for playing PLANETSIDE 2
Post by: Algarn on January 17, 2014, 12:11:48 pm
I always play to the monkey roof with my jetpack, but I mean, how to fight MAXs and other level 100 nerds who got assaults rifle ten times better than my silly carabine... ?
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 17, 2014, 12:44:02 pm
C-4.

Also those "BR100 nerds" don't have ten times better weapons than you.
Title: Re: hints for playing PLANETSIDE 2
Post by: Casimir on January 17, 2014, 02:05:49 pm
Singleshot mode on Carbines with a good DMR scope allows you to hit guys at great ranges. Normally its not expected and you can definitely outrange most max weapons.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 17, 2014, 03:14:43 pm
Never really got forced single shot mode. Just click once or burst as long as you feel you are in control of the gun's recoil.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on January 17, 2014, 04:26:57 pm
Well i've changed a lot since i started the game. I'm TR now and playing alone just helping the base defence as infiltrator with RAMS-50. If i want to attack somewhere just playing as heavy assault with TMG-50. Upping Adrenaline shield since i want to play aggresive and Advanced shield capacitor. Got few points on flak armor aswell. I want to try Ninja with SMG-46 Armstice.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 17, 2014, 04:36:43 pm
did you convert from NC? How come?

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Did the wololol priest find you?
Title: Re: hints for playing PLANETSIDE 2
Post by: Tyr_ on January 17, 2014, 04:42:44 pm
Algarn, if i were you I'd get a shotgun and double C4, last one takes a while, but its definitly worth it.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on January 17, 2014, 04:52:21 pm
I was trying all factions and then i found an amazing squad while playing TR. Teamwork part was really good and i really enjoy the game. After that they have invited me to their outfit. Other thing is i didn't know the test server, tried almost every weapon. TMG-50 was my best choice. Slow rate of fire compared to TR weapons but good damage and easier to control. Oh and of course i've tried Vanu but this alien thing, i just dont like it.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 17, 2014, 04:53:42 pm
Hah, what server are you on?

I enjoy blasting some plasma every now and then, though, that's why my VS is BR22  :mrgreen:

Also the default VS sniper is similar to the 99SV, BUT it has NO bullet drop at all. so OP if you can aim follow-up shots it's funny  :mrgreen:
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on January 17, 2014, 04:57:12 pm
I was playing on Miller as you suggested. But i'm thinking about creating chars as NC and Vanu for changing style. I know i said i don't like Vanu but lasers can be fun sometimes. Pew pew pew...
Title: Re: hints for playing PLANETSIDE 2
Post by: Algarn on January 17, 2014, 04:58:26 pm
To Tyr : double C4 is like 750 certs ...  :mrgreen:

(I prefer to take 3 medical kits to survive better since it costs like half of the double C4)

To christo : you can see that weapons with high prices got better improvements like upgraded laser, and got for a good majority better stats than weapons at 250 certs... It's my opinion, and may be wrong, but from what I saw, having BR100 is good since you can basically afford a really good weapon plus all improvements, and hunter/tank/MAX with every improvement...
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 17, 2014, 05:04:25 pm
To christo : you can see that weapons with high prices got better improvements like upgraded laser, and got for a good majority better stats than weapons at 250 certs... It's my opinion, and may be wrong, but from what I saw, having BR100 is good since you can basically afford a good weapon plus all improvements, and hunter/tank/MAX with every improvement...

Meh, those infantry improvements are marginal. In the end it all comes down to personal skill and reaction time.

You can kick BR100 ass with a BR1 character even.

I was playing on Miller as you suggested. But i'm thinking about creating chars as NC and Vanu for changing style. I know i said i don't like Vanu but lasers can be fun sometimes. Pew pew pew...

That's cool. Also on characters I got one for 3 factions as well, (my NC is just a name holder tho) only thing I'd say is don't make them on the same server. It's more interesting that way and you can't 4th faction too much. People have alts of all sides on the same server, and switch to the side winning. Disgusting

Also did you guys see the new NS tank model?

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Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 17, 2014, 06:21:36 pm
To Tyr : double C4 is like 750 certs ...  :mrgreen:

(I prefer to take 3 medical kits to survive better since it costs like half of the double C4)

To christo : you can see that weapons with high prices got better improvements like upgraded laser, and got for a good majority better stats than weapons at 250 certs...

Usually (and even more for TR), that's not the case. TAR, Jaguar, MSW-R, Haymaker and a couple other "best" weapons in their class are 100 or 250 certs. Also the two blocks of C4 are the single best complement to the LA class. No class can make such good use of C4.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 17, 2014, 09:49:02 pm
Double XP from now until Monday!

Get to it if you can guys!

I also have 2x 3 day boosts for some reason on my account, will use one of them when I get back later in the night.
Title: Re: hints for playing PLANETSIDE 2
Post by: Tyr_ on January 17, 2014, 09:58:31 pm
Double XP? i know i should study, but i rly want that 1000 cert sniper rifle...
Title: Re: hints for playing PLANETSIDE 2
Post by: Casimir on January 18, 2014, 05:33:20 am
We need to bring the CRPG outfit back!
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 18, 2014, 12:23:20 pm
We need to bring the CRPG outfit back!

I switched accounts to my SOE one that was in the beta (screw pro7), and migrated to miller, e.e
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 18, 2014, 12:33:21 pm
I switched accounts to my SOE one that was in the beta (screw pro7), and migrated to miller, e.e

I'll never change accounts lol, I got Alpha squad hax 6 months of +50% xp and resources on every new character.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 18, 2014, 01:30:49 pm
I earned 200 certs in an hour of game time, sheeeeeeeeeeeit

50% boost + double XP = 300xp for a kill + other bonuses like menace kill/etc

It's awesome  8-)
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 18, 2014, 06:45:44 pm
I earned 200 certs in an hour of game time, sheeeeeeeeeeeit

50% boost + double XP = 300xp for a kill + other bonuses like menace kill/etc

It's awesome  8-)

Doesn't equal the glory of 100% loyal soldier boost and double xp. Destroying a sunderer = alert victory without bonuses
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 18, 2014, 06:56:29 pm
Doesn't equal the glory of 100% loyal soldier boost and double xp. Destroying a sunderer = alert victory without bonuses

premium scrub 1v1 me url fgt

oh and the game is crashing to desktop all the time since update, GG SOE again
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 18, 2014, 06:58:46 pm
Note that I don't have premium. They just recognised how much of a badass I am and gave me a 3 day +100% boost shortly before the last double xp. Did BR69 to 74 during those 3 days.
Title: Re: hints for playing PLANETSIDE 2
Post by: Casimir on January 18, 2014, 10:10:52 pm
No issues for me since the update.  I love wrecking BR100 bundle of stickss when I'm BR15 and watching them try to hunt me down only to die again and again.  LA duels are the most fun thing in the world although out sniping infiltrators while using my T5 is pretty good fun.

Just got dual mutilators on my max for epic squad shredding purposes. 
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on January 19, 2014, 02:33:24 pm
For LA, i'm not really sure about C4. I mean does it worth it to change instead of Medkit?
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 19, 2014, 02:41:15 pm
I'm not really sure about C4. I mean does it worth it to change instead of Medkit?

It is a considerable investment, yes. But in 9 out of 10 situations it is vastly better than medkits. The class that benefits the most of medkits IMO is heavy. You don't need C4 as much when you have a rocket launcher. And since you act as a bullet soaker for the rest of your team, you often really need medkits. The second class I use medkits with is long range infiltrator. When I play SMG infil I prefer claymores by far.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on January 19, 2014, 02:45:59 pm
Then another new thing to try LA!  :lol:
Title: Re: hints for playing PLANETSIDE 2
Post by: [ptx] on January 19, 2014, 08:45:59 pm
So, gave it another go today, made some 200-300 certs (XP is BIG), had great fun overall. Performance is definitely better now than it was before :)
Title: Re: hints for playing PLANETSIDE 2
Post by: Leesin on January 19, 2014, 09:04:04 pm
I think I got bored of this game because as shown here it all ends up being about people grinding certs, as after playing so many of the same kinda battles the excitement of it wears off and I found myself just looking to get moar certs. Dont get me wrong its a decent game but for me I feel there's something missing and I cant really put my finger on it, could just be me thats the problem but hey ho. Usually load up and play for a few hours once in a while but not much beyond that.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 19, 2014, 09:35:24 pm
Yeah, it's certzergside 2.

Game needs more depth.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 19, 2014, 10:50:58 pm
I think I got bored of this game because as shown here it all ends up being about people grinding certs, as after playing so many of the same kinda battles the excitement of it wears off and I found myself just looking to get moar certs. Dont get me wrong its a decent game but for me I feel there's something missing and I cant really put my finger on it, could just be me thats the problem but hey ho. Usually load up and play for a few hours once in a while but not much beyond that.

I feel the same to be honest. Still a great game, but I feel people are looking for big battles and certs rather than playing in a more genuinely enjoyable way. Playing any kind of air vehicule is really different though so I frequently do that.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on January 20, 2014, 07:21:19 pm
There are a lot of action in this game but somehow i like sniping more. Find a good spot, start shooting, drink your coffee, laugh at the pms which tells you that you are cheater etc etc... Change your spot if you are spotted once. I want to try VS sniper(Parallax) cause i've read few info about it. It was saying there isn't bullet drop on VS snipers.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 20, 2014, 07:55:44 pm
Bolt action VS snipers do have bullet drop, but some like the Spectre what you start out with, has none.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 28, 2014, 09:27:09 am

fucking died
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 28, 2014, 10:01:51 am
Daltoning ESF is considered MLG material ?

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Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 28, 2014, 10:04:39 am
Yeah I know you prefer to trick them into a collision.  8-)
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 28, 2014, 10:19:21 am
Yeah I know you prefer to trick them into a collision.  8-)

I did that a lot back when we were too stupid to use the belly gun for AA. Collisions are not the ideal way to dispose of ESF unless your gunner is on the tail gun for some reason. Although it's true it's much more fun.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 28, 2014, 10:22:53 am
I did that a lot back when we were too stupid to use the belly gun for AA.

it's planetside 2 logic, one does not start with an understanding of planetside logic.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on January 31, 2014, 01:53:53 am
No idea why i waste my time with this but...

(click to show/hide)


Origin

(click to show/hide)
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 31, 2014, 07:11:41 am
It is now the NC is FOTM and a nerf deserves!  :mrgreen:
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 31, 2014, 09:13:15 am
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Congratulations for creating the first PlanetSide 2 joke that no PlanetSide 2 player will understand :lol:

It is now the NC is FOTM and a nerf deserves!  :mrgreen:

I'd still kill for a Scythe
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on January 31, 2014, 11:02:14 am
I'd still kill for a Scythe

guess why I have a VS alt.

Mag and Scythe are tons of fun to play around with. Prowler is meh, Mossie is very good.

I prefer Mossi because in scythe you can't see to your sides because of the wing. Otherwise it's really cool.

Try to do this reliably with a different ESF


sry for music

Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on January 31, 2014, 11:19:57 am
I think I've done a grand total of one roadkill with my mossie, but I never actually tried so it was purely accidental.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on February 03, 2014, 12:58:21 am
Ok here's my review on each faction on Miller.

TR(main): Awsome organisation! We even tried the squad deploy in galaxy thing and keep reinforce. Squad leaders didn't leave their galaxy so everytime we did squad deploy we were in galaxy then to the capture point. They were circling around the zone with the galaxies and protection by a few mossquito. It was really successful.

VS: Great organisation aswell. But most of the vanu players are addicted to max class. Stop using it 7/24.

NC: No! Well they have my favorite weapon(Gauss Saw). But they can't organise at all. Everytime i try a platoon/squad they are spread all over the map and not a single waypoint. It looks like it is the best faction to play solo.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on February 03, 2014, 09:24:07 am
Looks like TR got shafted again with the new ESF weapons
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on February 03, 2014, 09:47:00 am
SOE clearly makes TR the bland, boring, unimaginative faction, best get used to it.

We'll never get any fun weapon, and everything we get we'll be nerfed to shit.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on February 03, 2014, 11:21:02 am
Actually I looked a bit more closely and it looks like the new noseguns are universally bad
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on February 03, 2014, 11:54:45 am
Actually I looked a bit more closely and it looks like the new noseguns are universally bad

They are.

Look up the new Infiltrator weapons, NC will get a sniper rifle that will have an alternative shotgun mode..

What the fuck SOE seriously? Did they forget why shotguns were removed from infiltrators at the first place?

I also can't see cloakers on low settings.. the fuck man.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on February 03, 2014, 06:45:52 pm
They are.

Look up the new Infiltrator weapons, NC will get a sniper rifle that will have an alternative shotgun mode..

What the fuck SOE seriously? Did they forget why shotguns were removed from infiltrators at the first place?

I also can't see cloakers on low settings.. the fuck man.

There's a specific setting that makes them hard to see but above that they are very obvious at all detail levels. Much too obvious in my opinion. I just unlocked the AMR-66 for the lulz and my god this thing is enjoyable to use, much better than any long range TR LMG that's for sure.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on February 03, 2014, 07:38:45 pm
There's a specific setting that makes them hard to see but above that they are very obvious at all detail levels. Much too obvious in my opinion. I just unlocked the AMR-66 for the lulz and my god this thing is enjoyable to use, much better than any long range TR LMG that's for sure.

The eidolon has no bullet drop though. ezmode gun compared to AMR-66

btw what setting is that? I don't give a crap about fancy settings but that would be really nice. Lightning maybe?
Title: Re: hints for playing PLANETSIDE 2
Post by: [ptx] on February 03, 2014, 09:57:33 pm
Yes, i can't see infiltrators at all either. Tried attacking one NC base as TR, 9/10 deaths to infiltrators with SMGs :/
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on February 03, 2014, 10:47:25 pm
The eidolon has no bullet drop though. ezmode gun compared to AMR-66

btw what setting is that? I don't give a crap about fancy settings but that would be really nice. Lightning maybe?

Bullet drop in this game is a joke unless you use a suppressed SMG to shoot stuff at infantry render distance, and that is only a slight exaggeration. I barely have to adapt for drop on targets where I take the shot with the AMR. At longer distances COF and bullet velocity matter much more, so I just wait until the target comes within a range at which I'm confident I can land enough shots to kill, and at that kind of range, there's little drop. I use it like a LMG, not like a sniper mind you.

About the cloak thing, I believe that if you set your graphics quality to medium then set every other setting to low (except textures which should always be ultra unless you have very little video ram), infiltrators will not be invisible and the FPS impact from this should be manageable.
Title: Re: hints for playing PLANETSIDE 2
Post by: Casimir on February 04, 2014, 12:55:51 am
TBH infiltrators really don't seem that much of a problem to me. Can always see them when their moving and with a bit of situational awareness this doesn't seem to be a problem.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on February 04, 2014, 10:11:51 am
TBH infiltrators really don't seem that much of a problem to me. Can always see them when their moving and with a bit of situational awareness this doesn't seem to be a problem.

On low settings they are completely (and I mean completely) invisible when cloaked. It used to be that instead of a deformation, on low settings you would see cloaked infiltrators as some sort of greyish wireframe skeleton, which was much easier to see than what we currently have on anything above low. As a result any tryhard would set his detail level to low to get that advantage. So they removed that. Anyway I realised that most of the timeI spot infiltrators because they cloak/decloak within hearing distance and I start searching for them.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on February 04, 2014, 11:02:03 pm
(click to show/hide)

having fun with NC sniper, behold the awesome nickname, rekt skrubz erytiem

died only to tankr scrubs l2p 1v1 promod


did it with NC because of the starter rifle, spinning around like a moron getting ez kills is fun

To post something normal, my toaster can't really handle medium settings, so I'm fucked. Basically am a free kill to most infiltrators because they are completely hidden, but sometimes I can see their outlines while on the move. It's weird
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on February 04, 2014, 11:24:52 pm
Dat nickname
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on February 05, 2014, 11:30:24 am
Oh well I made a bit of a compromise, put my GFX quality on medium but I have to live with degraded FPS in a huge firefight, and 75% render.

Infiltrators are a complete joke on this setting. It's just weird, like a "KILL ME I RUN HERE" sign is above them or something.

Hope they come up with a solution for infiltrator update, so SMG infils can't farm people with bad computers
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on February 06, 2014, 10:08:46 am
I couldn't get use to that UI. I mean your hp/shield at the middle.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on February 06, 2014, 11:53:17 am
Oh well I made a bit of a compromise, put my GFX quality on medium but I have to live with degraded FPS in a huge firefight, and 75% render.

Infiltrators are a complete joke on this setting. It's just weird, like a "KILL ME I RUN HERE" sign is above them or something.

Hope they come up with a solution for infiltrator update, so SMG infils can't farm people with bad computers

Well the current problem with infils is that using your cloak is kind of a coin toss. On normal settings it's too easy to spot you and on low it's impossible. If your enemy is on a crap pc, you win, if he is not, you very likely lose. And you have no way to know whether or not the enemy can see you beforehand, so really using your cloak to cross fields in plain view etc. is kind of frustrating. Don't get me wrong, most of the time it works and the imperfection of the cloak forces the user to be very tactical with it, which is kind of good, it just doesn't seem to be implemented in an ideal way right now. But Infiltrators are constantly getting balance updates at the moment so it will probably change in the near future.

I personally can't use BASRs in this game, I don't have the patience to shoot at stationary targets and I suck at timing my breath.
Title: Re: hints for playing PLANETSIDE 2
Post by: Algarn on March 01, 2014, 06:32:38 pm
I did try VS, it's easy mode.

-low recoil
-no bullet drop
-decent damages
-high rate of fire.
-highly agile scythes and magrinder.
-good accuracy

I  don't get why they don't get nerfed. Compared to NC and TR, it's the best faction to play, really ...

NC :
Good damages but high recoil + low rate of fire, plus the low speed of bullets.
Heavy tanks but really slow and low maneuverability. Same goes for specific aircraft.

TR :
-decent accuracy
-High capacity for ammo
-high rate of fire
-high bullet speed
-high recoil.
-tanks with really good rate of fire, dencent speed, but still a bit vulnerable.
-aircrafts with a lot of speed, but same as above -> vulnerable.

 
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on March 01, 2014, 06:36:33 pm
NC is FOTM overpowered and overpopulated.

It's not 2012 anymore, I don't get it why people are still stuck calling NC "hard mode"

I kinda agree with the VS thing but NC is the shit these days.

Title: Re: hints for playing PLANETSIDE 2
Post by: Leesin on March 01, 2014, 07:47:08 pm
I played all factions and I find them all fairly easy, mainly coz there are always enough shitplayers on the enemy factions to kill.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on March 01, 2014, 08:14:23 pm
I still find myself mostly wanting Vanu stuff when it comes to small arms, because I feel I can use better accuracy and lower recoil much more effectively than bigger bullets.

Anyway, TR small arms suck, that's for sure. Unless someone actually cares about magazine size. I don't. Want proof ? The only decent LMG we have is inferior to the VS starter LMG.

About other ES stuff, it's kind of a mixed bag. It really depends on what you are going to use and that kind of things gets higby'd every month or so. Take the new ES snipers. I really like the one we got as TR, even though the guys that actually play the infil as a sniper hate it, because it's not bolt action yada yada.

But lately it seems TR stuff got nerfed, VS stuff got nerfed a little bit and NC stuff was basically left untouched. Both lockdown abilities are retarded, nobody uses lockdown on a max. Nobody uses an ES secondary on the prowler, because the Vulcan has been nerfed to shit, and the marauder is basically useless. The mosquito got hit harder by the nerf bat for literally no reason, nobody uses the rotary. All that while I never ever see a vanguard without its OP thing on top, or a magrider without Saron. ZOE got nerfed down to mostly unused, which comically makes the NC shield the most used ES max ability. The Striker was stupidly overpowered before, now it's unusable. I see the the beam thing of the VS used like once a week, yet I constantly see the NC TV guided bullshit.
Title: Re: hints for playing PLANETSIDE 2
Post by: Leesin on March 01, 2014, 09:32:53 pm
I fucking love the Saron, makes big laser pew pew sounds.
Title: Re: hints for playing PLANETSIDE 2
Post by: Casimir on March 02, 2014, 01:28:21 am
I still find myself mostly wanting Vanu stuff when it comes to small arms, because I feel I can use better accuracy and lower recoil much more effectively than bigger bullets.

Anyway, TR small arms suck, that's for sure. Unless someone actually cares about magazine size. I don't. Want proof ? The only decent LMG we have is inferior to the VS starter LMG.

About other ES stuff, it's kind of a mixed bag. It really depends on what you are going to use and that kind of things gets higby'd every month or so. Take the new ES snipers. I really like the one we got as TR, even though the guys that actually play the infil as a sniper hate it, because it's not bolt action yada yada.

But lately it seems TR stuff got nerfed, VS stuff got nerfed a little bit and NC stuff was basically left untouched. Both lockdown abilities are retarded, nobody uses lockdown on a max. Nobody uses an ES secondary on the prowler, because the Vulcan has been nerfed to shit, and the marauder is basically useless. The mosquito got hit harder by the nerf bat for literally no reason, nobody uses the rotary. All that while I never ever see a vanguard without its OP thing on top, or a magrider without Saron. ZOE got nerfed down to mostly unused, which comically makes the NC shield the most used ES max ability. The Striker was stupidly overpowered before, now it's unusable. I see the the beam thing of the VS used like once a week, yet I constantly see the NC TV guided bullshit.


MAX lockdown is great for point defence, especially with the extended magazine guns.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on March 02, 2014, 05:05:30 pm

MAX lockdown is great for point defence, especially with the extended magazine guns.

From my VR testing I'd say it needs to deploy a lot faster because you are just a target for rockets and allthat stuff, the animation needs to be faster.

Trying double onslaughts extended while lockdown is INSANE though. That firerate.  :shock:
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on March 02, 2014, 11:07:20 pm

MAX lockdown is great for point defence, especially with the extended magazine guns.

In a theoretical situation in which you defend something and you can't get a rocket to the face, yes. The problem is that such a situation doesn't exist.


I do use lockdown, but only for AA.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on March 02, 2014, 11:42:49 pm
Probably i'm the only one who doesn't like MAX class  :lol: I want to be agile all the time. Almost got my first Auraxium Medal with Armistice. Thanks to SOE gave everyone free shotgun its really painfull for a smg infiltrator  :(
Title: Re: hints for playing PLANETSIDE 2
Post by: Algarn on March 03, 2014, 11:44:49 am
Probably i'm the only one who doesn't like MAX class  :lol: I want to be agile all the time. Almost got my first Auraxium Medal with Armistice. Thanks to SOE gave everyone free shotgun its really painfull for a smg infiltrator  :(

Probably the draw back of being an assault infiltrator. I use a long range weapon -> Longshot EM4, and got the Rebel LA8 as pistol, it's quite fine though, even with a bullet drop with the silencer.


And to Christo, I think you don't play on Woodman. Fucking Keepers of the void my old friends are always like 200 per continent, and it's impossible to win an alert. And having a lot of people is not at all the sign of a balance, furthermore, maybe you can describe what is OP, because I would like to fuck up VS transexual alien lovers with it...

And by the way, I did reach the rank of commando ! (BR 35)
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on March 03, 2014, 11:47:28 am
Of course I'm not on Woodman, My main TR soldier is on Miller.

KOTV is just disgusting, but if you look at pop in general NC saw the highest rise lately.

Woodman is just dominated by that zergfit hivemind called KOTV, it's unfortunate.

On what is OP? well maybe it's just a personal thing but their guns work with me the best.

I love the AF19-Mercenary.

Anyway to answer it, that max can instant kill and has lol shield, Vanguard tank is OP and has I-win jesus shield. Those are what I'd call OP.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on March 03, 2014, 01:44:13 pm
I use a long range weapon -> Longshot EM4, and got the Rebel LA8 as pistol, it's quite fine though, even with a bullet drop with the silencer.

I'm using the RAMS50 for sniping and it's the TR version. I never understand the silencer while sniping. When you cloak your spot will be lost anyway.
Title: Re: hints for playing PLANETSIDE 2
Post by: Casimir on March 03, 2014, 04:54:34 pm
In a theoretical situation in which you defend something and you can't get a rocket to the face, yes. The problem is that such a situation doesn't exist.


I do use lockdown, but only for AA.

And that's why you use it in a support role. Engineers supporting you, you supporting the rest of the infantry.  Get explosive resistance armor and draw the fire for the rest of your squad.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on March 04, 2014, 12:24:58 pm
And that's why you use it in a support role. Engineers supporting you, you supporting the rest of the infantry.  Get explosive resistance armor and draw the fire for the rest of your squad.

If you draw enemy fire to you you will end up taking two rockets in short succession (or vehicule grenade or even C4) eventually and die, unless you are fighting like 3 enemies in total in which case lockdown has dubious relevancy anyway. Charge is almost always a better option as it compensates the biggest weakness of max units rather than amplifying it.
Title: Re: hints for playing PLANETSIDE 2
Post by: Leesin on March 04, 2014, 02:05:15 pm
Or just use pro-class Engineer and be a real alpha male, shooting shit, setting explosives, fixing cars n shit bitches, setting up and using a manly as fuck turret, watching the chat rage when the same guys keep walking on your mines, getting shot to pieces by your carbine and getting blown up from 20 metres away by your anti-veichle turret.

Well, I guess that's my way of saying Engineer is the dogs bollocks.
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on March 04, 2014, 02:22:09 pm
Or just use pro-class Engineer and be a real alpha male, shooting shit, setting explosives, fixing cars n shit bitches, setting up and using a manly as fuck turret, watching the chat rage when the same guys keep walking on your mines, getting shot to pieces by your carbine and getting blown up from 20 metres away by your anti-veichle turret.

Well, I guess that's my way of saying Engineer is the dogs bollocks.

You should try out the battle rifle and shotguns, the latter work wonders when assisting maxes and the former is the shiz when shooting at anything past 20 meters.
Title: Re: hints for playing PLANETSIDE 2
Post by: Algarn on March 04, 2014, 04:39:51 pm
Of course I'm not on Woodman, My main TR soldier is on Miller.

KOTV is just disgusting, but if you look at pop in general NC saw the highest rise lately.

Woodman is just dominated by that zergfit hivemind called KOTV, it's unfortunate.

On what is OP? well maybe it's just a personal thing but their guns work with me the best.

I love the AF19-Mercenary.

Anyway to answer it, that max can instant kill and has lol shield, Vanguard tank is OP and has I-win jesus shield. Those are what I'd call OP.

The AF19 is powerful, but is really slow, and lacks of accuracy. There are a lot more of good carabines, like the Razzer or the AF-19. It's the only avantage of NC to have hard hitting weapons and vehicules... If you say that the NC Max is good, it's a shit about accuracy and reach, and the NC max is imo no worth the TR's one, that is a real murderer with its machine guns. And even if the NC's pop raised recently, it's still composed by stupid rebel teens that don't give a fuck about teamplay !! I think that the most powerful ( or most OP ) faction is VS, and TR and NC got each other a good balance. Just read again my post, and except damages + resistance for NC, and high ammo for TR, there is not a real advantage to play those two factions.
Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on March 04, 2014, 09:34:56 pm
The AF19 is powerful, but is really slow, and lacks of accuracy.

uwotm8
Title: Re: hints for playing PLANETSIDE 2
Post by: Leesin on March 05, 2014, 06:14:20 pm
You should try out the battle rifle and shotguns, the latter work wonders when assisting maxes and the former is the shiz when shooting at anything past 20 meters.

Yeah on TR I liked using the BR as Engineer, but as Vanu the Pulsar C is a nice Carbine that I enjoy using. Cant remember what I used as NC but it probably would have been the slower rof/higher damage choice, I always go for damage over ROF, just a personal preference. I steer clear of shotguns, they're just not versatile enough for how I like to play.
Title: Re: hints for playing PLANETSIDE 2
Post by: Algarn on March 08, 2014, 02:45:38 am
Depends, there is a 100 cert improvement - bullet cartrigess or whatever- that alllows you to make really long shots.

And to anyone that thinks Vanu are transexual aliens lovers, this gold will cheer you up !!

Title: Re: hints for playing PLANETSIDE 2
Post by: Christo on March 08, 2014, 07:26:31 pm
Logged in with NChristo for a bit, jumped into random phalanx turret while people were trying to attack a base.

Perfect bgm


Nailed 14 people without even trying, headshotted a moving Vanu guy from 150 meters, and killed a guy that tried to AV Mana turret kill me about 3 times.  :mrgreen: And they didn't focus the phalanx at all!

Also that moment when you turn the turret around and find a random hill camping sniper just standing there, and light him up.

So much fun  :mrgreen:
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on March 08, 2014, 07:56:38 pm
Logged in with NChristo for a bit, jumped into random phalanx turret while people were trying to attack a base.

Perfect bgm


Nailed 14 people without even trying, headshotted a moving Vanu guy from 150 meters, and killed a guy that tried to AV Mana turret kill me about 3 times.  :mrgreen: And they didn't focus the phalanx at all!

Also that moment when you turn the turret around and find a random hill camping sniper just standing there, and light him up.

So much fun  :mrgreen:

This is the reason why hacking phalanx turrets in populated areas is the most awesome thing to do in Planetside 2
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on March 09, 2014, 01:07:29 am
I like it when there is an enemy using it. Hack the turret and kill the guy then put some claymore, start using turret. When he comes for payback with C4 BOOM!  :lol:
Title: Re: hints for playing PLANETSIDE 2
Post by: Algarn on March 09, 2014, 01:17:37 am
I would like to try out a new playstyle as infiltrator with small carabines (dunno what is the real name), and I'd like to know if I should get the blitz or the other one with more damages butless ammo...
Title: Re: hints for playing PLANETSIDE 2
Post by: Kirman on March 09, 2014, 01:37:59 am
Most of the time you will use hipfire. So if you trust your aim go for high damage less ammo if not more ammo less damage.  Other then that, you may end up in a  2vs1 situation, more ammo can save you. For example i'm using extended magazine on my ''SMG-46 Armistice'' instead of laser sight.
Title: Re: hints for playing PLANETSIDE 2
Post by: Algarn on March 09, 2014, 12:28:59 pm
Most of the time you will use hipfire. So if you trust your aim go for high damage less ammo if not more ammo less damage.  Other then that, you may end up in a  2vs1 situation, more ammo can save you. For example i'm using extended magazine on my ''SMG-46 Armistice'' instead of laser sight.

I feel a huge difference about the time you can spend shooting with 50 bullets and 25 ones. Will probably go for the 50 bullets one (armistice ?). Thanks for the answer !
Title: Re: hints for playing PLANETSIDE 2
Post by: Kafein on March 09, 2014, 02:03:40 pm
SMGs are quite a tough choice. I feel that you can zap people at close range with the Armistice, while the Hailstorm is slightly slower to kill but gives more breathing space, which is sometimes useful. The higher RoF of the Armistice is always useful though. You would do well to not forget the NS-7 (the MKV Suppressed is as it stands not very good), as it gives superior versatility, which is very valuable when you can reliably get the drop on people.