get good
Well, it's true. Pulling off the roll is mostly a thing of muscle memory, timing and anticipational ability. Once you expect to get knocked down when fighting someone with a kd weapon, you'll be much better at getting the roll done in time. However there is not only a "too late" but also a "too early"(5%>kd anim progression>45%) that fucks up rolls so one has to get the timing right.
get good
I don't see why people get upset about straightforward, yet truthful answers on the internets.
Except Paul is the guy who actually does respond to whatever threads and gives actual information?
You really would prefer either no reply or a canned, "official", yet terribly uninformative reply at rare circumstances?
Fair enough!Don't forget about archers :mrgreen:
I`ll get back to my usual 2h whining :twisted:
Except Paul is the guy who actually does respond to whatever threads and gives actual information?Too bad that's a false dilemma fallacy and there's a lot of middle ground.
You really would prefer either no reply or a canned, "official", yet terribly uninformative reply at rare circumstances?
oh god, you do free work for the community, and that makes you a nice guy
but as for your forum responses, good god you're an arsehole!
if you're ever wanting to go professional change your attitude my boy!
It gets a bit boring ya know, we all get that Paul is such a cool can't be bothered talking to retards type of guy no need to prove it over and over in every post.I gave you a -1 not because I was offended or upset, but because I disagree with the tone you assumed was being used in that two word response.
p.s. Tydeus no need to be upset, I actually consider you a breath of fresh air and respect the way you communicate with the community, but the years of cmp's and Paul's posts have scarred me :mrgreen: and it's the first thing that comes to mind when dev feedback is mentioned (sadly)
Or maybe you fail to sense the humour...This, as with all of the devs' posts. No reason to get offended so easily over two words, especially when it's clear that Urist jokes a lot. Just because you don't understand someone's sense of humor, doesn't necessarily mean it's "wrong". Had he said "You're shit at this game, stop being a whiney little bitch and start practicing more" I'd have -1'd him instead of you; that wasn't what he said because that's not the message that was trying to be portrayed in the post. I believe Understanding is indeed itself a virtue, we should always at least make the attempt.
oh god, you do free work for the community, and that makes you a nice guy
but as for your forum responses, good god you're an arsehole!
Except Paul is the guy who actually does respond to whatever threads and gives actual information?
You really would prefer either no reply or a canned, "official", yet terribly uninformative reply at rare circumstances?
I gave you a -1 not because I was offended or upset, but because I disagree with the tone you assumed was being used in that two word response.This, as with all of the devs' posts. No reason to get offended so easily over two words, especially when it's clear that Urist jokes a lot. Just because you don't understand someone's sense of humor, doesn't necessarily mean it's "wrong". Had he said "You're shit at this game, stop being a whiney little bitch and start practicing more" I'd have -1'd him instead of you; that wasn't what he said because that's not the message that was trying to be portrayed in the post. I believe Understanding is indeed itself a virtue, we should always at least make the attempt.
Edit: I don't mean to lecture, but this stuff comes up a fair bit and you did mention me. :D
Why would anyone give a shit about the form of dev's feedback instead of the content?
This, as with all of the devs' posts. No reason to get offended so easily over two words, especially when it's clear that Urist jokes a lot. Just because you don't understand someone's sense of humor, doesn't necessarily mean it's "wrong". Had he said "You're shit at this game, stop being a whiney little bitch and start practicing more" I'd have -1'd him instead of you; that wasn't what he said because that's not the message that was trying to be portrayed in the post. I believe Understanding is indeed itself a virtue, we should always at least make the attempt.
Take a look at recent problems with Warband and how devs handled it on TW forums, some posts from the community were really awfull, not one single rage reply or "it's gonna be fixed when it's fixed" they replied to insults with apologies and defused the situation inna heartbeat, that's how it should be done not add fuel to the fire.
Haha no TW style responses pls.
Well no not so generic but you get the idea. Still certanly better than "when it's done"Don't know about you but TW dev responses almost make me rage sometimes. Never such a thing happened here really.
Except Paul is the guy who actually does respond to whatever threads and gives actual information?
You really would prefer either no reply or a canned, "official", yet terribly uninformative reply at rare circumstances?
Well no not so generic but you get the idea. Still certanly better than "when it's done"Woah there. I actually love hearing the "when it's done" response. Why? Because the alternative means an unfinished product. A lot of devs now a days are pressured by producers to push their game out as soon as possible, then patch in fixes later. I don't know about you, but I'm fed up with this type of production model. Some bugs and things are fine, and I realize crpg has a bit of a history with having problematic patches, but due to the scale, it's not possible to properly test every patch before going live. There isn't enough manpower on our side for that and you have novices like me screwing seemingly easy things up(The recent helmet texture issue). Most games' beta tests use more players than what crpg has.
all this attitude serves to do is lower confidence in the crpg development team; fair enough if he was a random panos spamming those things whatever, but someone who we're all looking to in a position of power ... :/
Don't know about you but TW dev responses almost make me rage sometimes. Never such a thing happened here really.
Woah there. I actually love hearing the "when it's done" response. Why? Because the alternative means an unfinished product. A lot of devs now a days are pressured by producers to push their game out as soon as possible, then patch in fixes later. I don't know about you, but I'm fed up with this type of production model. Some bugs and things are fine, and I realize crpg has a bit of a history with having problematic patches, but due to the scale, it's not possible to properly test every patch before going live. There isn't enough manpower on our side for that and you have novices like me screwing seemingly easy things up(The recent helmet texture issue). Most games' beta tests use more players than what crpg has.
December 2010
Would still be nice to get some answers, paul :((click to show/hide)
So some simple questions about rolls:
- When exactly is the 5%-45% of animation visually? (i.e. 45% in is when your body hits the ground)
- How does ping affect that 5%-45% animation part thingie? Will 300+ ping (for example) mean there's no way you can hit it fast enough (reflexively and not pre-emptive)
- If I press any other button (rmb, lmb, space, etc) between being knocked down and double tapping, does it cancel the roll?
- What if I'm already holding that other button as I get knocked down? (say, I'm holding an attack/block as I get knocked down from behind)
- What if I'm holding a or d when I get knocked down. Does that mean I just have to release than tap it again, or release then double tap? What about the 5% anim progress?
- Which knockdowns can I roll from and which can I not? I've tested it a bit and you can't roll from nudge knockdowns, but you can from chamberkick knockdowns.
-dunno, prolly window ends when one hits the ground
-the window is both clientside and then serverside iirc, with a wider one serverside but really bad ping would still prevent it I guess
-no, I think
-holding defend or attack prevents the roll, you have to release them; it's a remainder form the other dodge stuff but i'll leave it in; other keys shouldn't matter
-I think you have to send two game_key_clicked events within a time frame(200ms, client side, so ping independent) to trigger dodge and in this case roll; actually I dunno if that is just a 1->0 or fully fledged 0->1, 1->0 event; I might test it one day; so yes, when holding a or d you still have to double click it afaik; what about it
-I think it works on natural knockdown from horses and weapon, doesn't work on nudge kds because I made it a custom anim, I might as well include it too though
Bleh bleh bleh
Thanks for the answers Paul. +1 to you.(click to show/hide)
Why you here boi? Ingame you whine, here you whine, everywhere whine.
Get your tip sucked by a woman/man/dog and smoke a fattie and stfu for a bit honey, were all tired.
Why you here boi? Ingame you whine, here you whine, everywhere whine.
Get your tip sucked by a woman/man/dog and smoke a fattie and stfu for a bit honey, were all tired.
Why you here boi? Ingame you whine, here you whine, everywhere whine.
Get your tip sucked by a woman/man/dog and smoke a fattie and stfu for a bit honey, were all tired.
Why you here boi? Ingame you whine, here you whine, everywhere whine.
Get your tip sucked by a woman/man/dog and smoke a fattie and stfu for a bit honey, were all tired.
Why you here boi? Ingame you whine, here you whine, everywhere whine.
Get your tip sucked by a woman/man/dog and smoke a fattie and stfu for a bit honey, were all tired.
Why you here boi? Ingame you whine, here you whine, everywhere whine.
Get your tip sucked by a woman/man/dog and smoke a fattie and stfu for a bit honey, were all tired.
C-C-C-C-Combo Breaker!
Why you here boi? Ingame you whine, here you whine, everywhere whine.
Get your tip sucked by a woman/man/dog and smoke a fattie and stfu for a bit honey, were all tired.
However there is not only a "too late" but also a "too early"(5%>kd anim progression>45%) that fucks up rolls so one has to get the timing right.Doesn't the entire knockdown animation take like half a second anyway? Which would mean that reacting within the first 5% is impossible when human reaction times are rarely below 200 ms. Perhaps a little faster when talking reflexes but with double tap, I highly doubt it's humanly possible to be too early. Even if the animation takes a full second which I doubt, it's still 50 ms. I am just going to go with tapping as fast as I can.
Well, it's true. Pulling off the roll is mostly a thing of muscle memory, timing and anticipational ability. Once you expect to get knocked down when fighting someone with a kd weapon, you'll be much better at getting the roll done in time. However there is not only a "too late" but also a "too early"(5%>kd anim progression>45%) that fucks up rolls so one has to get the timing right.