Similar to strength builds foregoing WM, I believe that after the change that IF will become too weak. Maximum hp will go down as strength/balanced builds scramble to get some WM into their builds. This mixed with the upcoming power increase for agi builds as they maximize WM, I feel that IF will just get squeezed out by all but the hardcore strength builds and high level balanced builds that have extra points. I'm at 0IF myself and losing it was already an easy decision, even when my previous builds had 8+IF.
Currently, IF and WM have a niche where they are pretty bad individually, but when comparing 6-7 IF/WM to 1 point in PS/Ath, the tradeoff becomes more difficult to choose since there is a decent improvement once stacked.
I suggested once that hp should increase by strength/2 instead of strength, IF should give 3 points in hp instead of 2, and the base hp should be reduced by ~5. However, Paul pointed out that:
HP stuff is too hardcoded iirc.
Instead of letting things play out, I felt that discussing this early would be helpful. Do you think anything can be done? Even so, do you think anything should be done or will IF be just fine?
This is more preemptive patch discussion than simply game balance.
10IF, 30 strength = 85hp
0IF, 30 strength = 65hp
85/65 = 1.308, ~30% increase
5IF, 15 strength = 60hp
0IF, 15 strength = 50hp
60/50 = 1.2, 20% increase
I do not understand. If anything, the percentage increase is worse for agility builds. When damage easily exceeds 25-40 in one hit in medium armor, what difference is a 10-14hp increase? Armor protects you more than IF, and cranking up athletics+WM+armor and neglecting IF would offer more protection and speed. IF is decent once stacked, but compared to PS and the other skills it's a little lacking and definitely feels like a last choice. Strength + IF is definitely strong, but strength without IF is strong as well with 0 skill point investment. WM is becoming more essential, IF is going to be the first to decrease/be removed entirely.
Of course, buffing IF and leaving everything else the same is just not an option. HP increase from strength needs a huge change if IF is ever changed. What I am trying to get at is lowering hp for 0IF and give a better progression to good hp if you decide to use IF, just like the WM change. Unlike the WM change, I do not mean increasing maximum hp if you decide to max IF, perhaps even lowering it for really high strength builds.
I am not talking about maxing out IF. I am talking about the effect of each point in IF. Look at this:
1IF, 30 strength = 67hp
0IF, 30 strength = 65hp
67/65 = 3% increase
1IF, 15 strength = 52hp
0IF, 15 strength = 50hp
52/50 = 4% increase
If you have 5 IF with a 30 str build the effect of the IF will be 15%, while on the other hand if you have a 15 str build and 5 IF the effect of the IF will be 20%.
5IF, 30 strength = 75hp
0IF, 30 strength = 65hp
75/65 = 15% increase
5IF, 15 strength = 60hp
0IF, 15 strength = 50hp
60/50 = 20% increase