Poll

Should something be done about iron flesh before the update?

Yes, IF will become too weak
18 (17.6%)
Yes, IF is already too weak
25 (24.5%)
No, IF will be just fine as it is
59 (57.8%)

Total Members Voted: 101

Author Topic: Will IF be too weak after the WM change?  (Read 2334 times)

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Offline FRANK_THE_TANK

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Re: Will IF be too weak after the WM change?
« Reply #15 on: November 10, 2013, 02:40:32 pm »
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It's going to make the William Tell build retarded. Previously the best you could do was crank up the Heavy Crossbow but now the Arb will be spastic. In the right hands it already dominates.
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Re: Will IF be too weak after the WM change?
« Reply #16 on: November 10, 2013, 05:24:45 pm »
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Offline Scervo

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Re: Will IF be too weak after the WM change?
« Reply #17 on: November 10, 2013, 06:09:36 pm »
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IF will be much weaker than WM after this patch imo; yes the average amount of health will go down a little bit, but using that same logic someone could have said that weapon mastery was already op because everyone was a slow strength build. They're changing it so that just leveling cant get you enough WM without putting points into it, i think its only logical that IF should work the same way. 3 points in IF gains you what, the chance of being hit one extra time before dying every 3 or so lives? Whereas 3 weapon mastery will now give you at the lower levels 60+ weapon proficiency

Offline Ronin

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Re: Will IF be too weak after the WM change?
« Reply #18 on: November 10, 2013, 06:14:35 pm »
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I will pump all of my remaining points into IF when I level up. 5 wm feels like it will be enough.
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Offline Pentecost

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Re: Will IF be too weak after the WM change?
« Reply #19 on: November 10, 2013, 06:43:32 pm »
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While IF is obviously not as indispensable as power strike or athletics, I have always felt it to be an important skill for melee. Looking at the increase it offers on paper makes it seem unappealing, but when I consider the number of times I have survived a round with less than 10% health left (ie many) I have never regretted spending points on it.

Offline Ronin

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Re: Will IF be too weak after the WM change?
« Reply #20 on: November 10, 2013, 06:54:30 pm »
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Once I've seen Vincent_Ruth surviving a couched lance strike from a rohan rider (DTV bot). All because of ironflesh. Remember that, it's good for your health :wink:
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Offline Zlisch_The_Butcher

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Re: Will IF be too weak after the WM change?
« Reply #21 on: November 10, 2013, 07:14:15 pm »
0
WM change is never gonna happen anyhow.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

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Re: Will IF be too weak after the WM change?
« Reply #22 on: November 10, 2013, 08:25:24 pm »
0
please, this is my build :

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What will happen in new system ?

What can I change to be buffed like a hero I m ?


Love thanks
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Offline Malaclypse

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Re: Will IF be too weak after the WM change?
« Reply #23 on: November 10, 2013, 08:41:27 pm »
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please, this is my build :

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What will happen in new system ?

What can I change to be buffed like a hero I m ?


Love thanks

I think with 5 WM you'll have a little less proficiency than you do now, but if you level up and get 18 agi (which it seems you're building for) and 6 WM you'll be pretty much unaffected as I understand it.
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Re: Will IF be too weak after the WM change?
« Reply #24 on: November 10, 2013, 08:42:35 pm »
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Thanks...  I hope you are right !  :mrgreen:
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Offline HappyPhantom

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Re: Will IF be too weak after the WM change?
« Reply #25 on: November 10, 2013, 09:23:18 pm »
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What are the proposed/impending WM changes?
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Offline Elindor

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Re: Will IF be too weak after the WM change?
« Reply #26 on: November 10, 2013, 09:36:35 pm »
+1
What are the proposed/impending WM changes?

http://forum.melee.org/general-discussion/wpp-sum-and-cost-formula-rework(includes-wm)/

Anyhow, I think they should still unlink Strength and IF (or at least do so after like 21 Strength) and then have IF be +3 instead of +2.
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Offline pingpong

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Re: Will IF be too weak after the WM change?
« Reply #27 on: November 10, 2013, 10:18:59 pm »
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http://forum.melee.org/general-discussion/wpp-sum-and-cost-formula-rework(includes-wm)/

Anyhow, I think they should still unlink Strength and IF (or at least do so after like 21 Strength) and then have IF be +3 instead of +2.
STR giving hp is hardcoded, it cant be changed.

Offline Elindor

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Re: Will IF be too weak after the WM change?
« Reply #28 on: November 10, 2013, 10:19:40 pm »
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STR giving hp is hardcoded, it cant be changed.

Oh yeah....   :(
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Re: Will IF be too weak after the WM change?
« Reply #29 on: November 10, 2013, 10:30:14 pm »
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It can be changed with 1.153+ operations, you just set the max hp/hp right after the player spawns.

That would require a WSE2 update though.