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cRPG => Suggestions Corner => The Chamber of Tears => Topic started by: Nightmare798 on October 18, 2013, 12:11:36 pm

Title: could something be done about mauls please?
Post by: Nightmare798 on October 18, 2013, 12:11:36 pm
6 shield skill and knightly heater shield and still, one overhead on my block costs me about 1/2 of my hp.

like, make them faster, but decrease the chances of ct to like 50%.

i am sick of fighting 30/9 STR plate crutches that beat the crap out of me just because they dont have to get past the block using brains.
Title: Re: could something be done about mauls please?
Post by: Tibe on October 18, 2013, 12:17:44 pm
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Am I cool now?
Title: Re: could something be done about mauls please?
Post by: Torben on October 18, 2013, 12:19:56 pm
30/9 should have dear trouble actually hitting you, try improving your approach
Title: Re: could something be done about mauls please?
Post by: Prpavi on October 18, 2013, 12:21:54 pm
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Title: Re: could something be done about mauls please?
Post by: Nightmare798 on October 18, 2013, 12:25:59 pm
of course, why do i even bother. i am forgetting this is a game where most people play just one weapon style. my bad.

remind yourselves of this thread when you go and moan about 1h knockdown. thanks.
Title: Re: could something be done about mauls please?
Post by: Erzengel on October 18, 2013, 12:31:26 pm
Well, Knightly Heater Shield is one of the lightest (viable) shields in the game. So you shouldn't complain if a Maul is able to crush through it.

What annoys me is that even a Steel Shield with 12.5 weight offers almost no protection against Mauls.
Title: Re: could something be done about mauls please?
Post by: Torben on October 18, 2013, 12:31:59 pm
I am sincere in what I said.  its natural that every playstyle or class has its problems with certain enemies, you have to adapt your approach...

aaand its quite hypocrite saying 
of course, why do i even bother. i am forgetting this is a game where most people play just one weapon style. my bad.

remind yourselves of this thread when you go and moan about 1h knockdown. thanks.

while you want a weapon of another class being balanced to your convinience,  without thinking that ranged,  polearmers or other 2handers (and even 1handers with other builds)  might not experience your problems with high strength maulers.
Title: Re: could something be done about mauls please?
Post by: Erzengel on October 18, 2013, 12:37:23 pm
Mauls are not a huge problem in 1vs1 situations. The annyoing thing about them is that you nearly have no chance fighting several enemies at once if one of them is a mauler. No matter how good you or your enemies are. High strength Mauler is just a no brainer in so many situations...

Give high weight shields (8.5+) a better protection against Mauls and we are fine.
Title: Re: could something be done about mauls please?
Post by: Nightmare798 on October 18, 2013, 12:40:03 pm
I am sincere in what I said.  its natural that every playstyle or class has its problems with certain enemies, you have to adapt your approach...

aaand its quite hypocrite saying 
while you want a weapon of another class being balanced to your convinience,  without thinking that ranged,  polearmers or other 2handers (and even 1handers with other builds)  might not experience your problems with high strength maulers.

look, if i could at least manual block to defeat this, then it would be fine, but am utterly helpless against them.

i get what? one hit in? before they wiggle their overhead and one shot me.

talk about game balance...

Quote
Give high weight shields (8.5+) a better protection against Mauls and we are fine.

i dont want to be completely sluggish when wielding shield.

i already receive huge penalty to movement speed, why should i be also penalized on attacks?

the problem is that i move so slow that i cant even dodge it.
Title: Re: could something be done about mauls please?
Post by: Prpavi on October 18, 2013, 12:41:42 pm
Crushtrough has been nerfed to shit, this is a non issue, move to Chamber of Teras asap and let this thread die in obscurity.
Title: Re: could something be done about mauls please?
Post by: Mr.K. on October 18, 2013, 12:42:10 pm
Mauls were already nerfed a lot. They used to be annoying, but now you can either spam them or block them*. In group fights pikers and other spearmen are even more annoying than maulers who you can outmaneuver most of the time even with 5 athletics.

*Do non-held overheads go through shields? If they don't, I don't see a problem here.
Title: Re: could something be done about mauls please?
Post by: Erzengel on October 18, 2013, 12:42:51 pm
Crushtrough has been nerfed to shit, this is a non issue, move to Chamber of Teras asap and let this thread die in obscurity.

Chrushtrough with high strength is still very strong and extremly frustrating for your enemies.

Edit: Not saying that Mauls need a further nerf, just make high weight shields actually useful versus Mauls.
Title: Re: could something be done about mauls please?
Post by: Prpavi on October 18, 2013, 12:45:28 pm
Chrushtrough with high strength is still very strong and extremly frustrating for your enemies.

They sacrifice quite allot to be able to crush  :wink:

1h left swing spam and stab are even more frustrating to everyone not using them, your point?
Title: Re: could something be done about mauls please?
Post by: rufio on October 18, 2013, 12:45:31 pm
http://forum.melee.org/game-balance-discussion/1h-stab-54339/msg877525/#msg877525

i would really like to believe you people, but i cant.

more than half of you play nothing but 2h, pole, or cav.

been on EU_1 while ago.

ratios go as this:

shielders: 10%
cav: 15%
ranged of all kinds 30%

the rest is 2h/pole.

most of them cried their eyes out, besides having broken overhead, best sideslashes and stab comparable to 1h, not to mention crush throught weapons.
Title: Re: could something be done about mauls please?
Post by: Torben on October 18, 2013, 12:45:52 pm
(click to show/hide)
cant you move around them?  and why block if you can hit them first?  you can constantly prevent their slow ass overhead by threatening them with a hit...  you can dance around them... ahrg
str maulers rly are only a threat if you get overwhelmed or do a mistake,  thats what i thought.   how much athl do you have?  how heavy is your gear?
Title: Re: could something be done about mauls please?
Post by: Erzengel on October 18, 2013, 12:52:09 pm
They sacrifice quite allot to be able to crush  :wink:

1h left swing spam and stab are even more frustrating to everyone not using them, your point?

Unlike Mauls you can block left swings and stabs.
Title: Re: could something be done about mauls please?
Post by: Nightmare798 on October 18, 2013, 12:54:43 pm
cant you move around them?  and why block if you can hit them first?  you can constantly prevent their slow ass overhead by threatening them with a hit...  you can dance around them... ahrg
str maulers rly are only a threat if you get overwhelmed or do a mistake,  thats what i thought.   how much athl do you have?  how heavy is your gear?

nope, they ovehead and turn around, with me receiving full damage besides the overhead being completely off.

Quote
Mauls were already nerfed a lot. They used to be annoying, but now you can either spam them or block them*. In group fights pikers and other spearmen are even more annoying than maulers who you can outmaneuver most of the time even with 5 athletics.

*Do non-held overheads go through shields? If they don't, I don't see a problem here.

buff their speed then, and reduce the ct chance.
Title: Re: could something be done about mauls please?
Post by: Mr.K. on October 18, 2013, 12:55:41 pm
Unlike Mauls you can block left swings and stabs.

You can block maul overheads unless they are held. Then you can either spam them if they try to hold the attack or run at them and make them miss the overhead. Good maulers are still a strong class, but it's only OP if you don't know how to fight them. S-key is the wrong way. And sometimes you just need to avoid them (tight spaces and so on).

nope, they ovehead and turn around, with me receiving full damage besides the overhead being completely off.

Mauls have the worst turn rate in game. I doubt they can turn 180 degrees and still hit. It's a bit wonky sometimes, but it's not as bad as you make it sound.
Title: Re: could something be done about mauls please?
Post by: Prpavi on October 18, 2013, 01:02:42 pm
Unlike Mauls you can block left swings and stabs.

A mauler is usually a slow tincan that has very heavy armor, low ath, very slow weapon with bugged overhead hitboxes, I believe for all this sacrifices he makes current crushtrough chance is not even fair.

As an experienced shielder you must know that with proper footwork and that lighting left spam they should present no problem to you.

Title: Re: could something be done about mauls please?
Post by: Utrakil on October 18, 2013, 01:07:36 pm
A mauler is usually a slow tincan that has very heavy armor, low ath, very slow weapon with bugged overhead hitboxes, I believe for all this sacrifices he makes current crushtrough chance is not even fair.

As an experienced shielder you must know that with proper footwork and that lighting left spam they should present no problem to you.
For a 1v1 situation you are right. but in a groupfight it is very disturbing if your block is worth nothing.
Title: Re: could something be done about mauls please?
Post by: Prpavi on October 18, 2013, 01:13:02 pm
For a 1v1 situation you are right. but in a groupfight it is very disturbing if your block is worth nothing.

Still you do block most things including projectiles which other melee classes don't have the luxury of and they also suffer to crushtrough.
Title: Re: could something be done about mauls please?
Post by: bavvoz on October 18, 2013, 01:15:02 pm
Maulers used to scare me :D U can either outspam them or simply keep the distance since u have longer reach
Title: Re: could something be done about mauls please?
Post by: Utrakil on October 18, 2013, 01:16:55 pm
Still you do block most things including projectiles which other melee classes don't have the luxury of and they also suffer to crushtrough.
What I would like to see is that the crushthrough only knocks you down but does no damage. So at least there is some difference for me wheter I block or not.
I think a 100% knockdownchance against a block is still a pretty good bonus.
Title: Re: could something be done about mauls please?
Post by: Molly on October 18, 2013, 01:19:45 pm
Maulers used to scare me :D U can either outspam them or simply keep the distance since u have longer reach
This.

I mean wtf... has any of you recently played a mauler? Even with held overhead it's barely 50% CT on shielders anyway. Not to mention that with the high weight and low ath it's your own fault for even letting a maul into your range.
And in 5v1 situation you complain that there is actually one weapon group you can't block with the magic force field? -.-
This thread is ridiculous.
Title: Re: could something be done about mauls please?
Post by: Erzengel on October 18, 2013, 01:22:05 pm
Still you do block most things including projectiles which other melee classes don't have the luxury of and they also suffer to crushtrough.

Yeh, but they don't get slowed down by a shield, which equals between 1 and nearly 2 athletics. They also have much longer weapons which allows them to outmaneuver the mauler. Not even talking about the higher damage.

I often need about 10 hits to kill a tincan mauler. He only has to land one hit (overhead, kick or lucky chamber) and I am usually dead. 1vs1 is still ok. Group fights versus a Mauler on the other hand are just terrible because you can do nothing against them if they are decent players.

There are so many situations where you can't avoid a hit from a maul. I just want to have a decent protection against Mauls when I am using a heavy shield (which is designed to protect you from them).


Title: Re: could something be done about mauls please?
Post by: Prpavi on October 18, 2013, 01:23:06 pm
What I would like to see is that the crushthrough only knocks you down but does no damage. So at least there is some difference for me wheter I block or not.
I think a 100% knockdownchance against a block is still a pretty good bonus.


Honestly how many times per day as a shielder you die to mauls and how many to other attacks you can prevent. Bet you don't even get clogged 10 times per day.

Now imagine the same feeling you get killed by crushtrough I feel being shot from afar as a shieldless melee  :mrgreen:

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I often need about 10 hits to kill a tincan mauler.

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Title: Re: could something be done about mauls please?
Post by: Teeth on October 18, 2013, 01:24:11 pm
Mauls are a fairly hard playstyle in my opinion. Their slowness and unbalancedness leads to lots of free hits on you if you are not careful. With the current stab speeds and general ability to spam by most players you are just going to get spammed a lot. On battle its pretty hard to even get in reach of people with all the long pokey weapons and then still you are such a sucker for kicks and spam. Mauls have pretty much no turn rate and whenever I meet a mauler with my pike, I just run past him while his overhead misses. Playing as a 1h, slow maulers are just a complete non threat because you can outspam them everytime they attempt an overhead. Also, they don't crush through all that consistently.

There are so much tools do deal with mauls that I'd say you're doing something wrong. I'd a Barmace or a Danish over mauls any day. I just like the sound they make when they crush through.
Title: Re: could something be done about mauls please?
Post by: dreadnok on October 18, 2013, 01:27:05 pm
30/9 should have dear trouble actually hitting you, try improving your approach

A 3 pound fucking shield slows you down more than a dude in full plate and a maul. Stop the madness. Mauls are trash.
Title: Re: could something be done about mauls please?
Post by: Nightmare798 on October 18, 2013, 01:32:44 pm
This.

I mean wtf... has any of you recently played a mauler? Even with held overhead it's barely 50% CT on shielders anyway. Not to mention that with the high weight and low ath it's your own fault for even letting a maul into your range.
And in 5v1 situation you complain that there is actually one weapon group you can't block with the magic force field? -.-
This thread is ridiculous.

oh yeah? my last 10 blocks on maul ovehead ended up in crushthrought. what the hell are you talking about?

lets see

pros: omniblock, protection against projectiles.

cons: shield gets broken in 4 hits from any axe, CT, huge movement speed penalty, attack speed penalty after successful block, bugged hitbox [somehow, people can wiggle their slashes around my shield at 60 degrees].

EDIT: even tried to manual block. with no avail.
Title: Re: could something be done about mauls please?
Post by: Prpavi on October 18, 2013, 01:36:43 pm
ah so few pros, maybe a 1h buff is in order?
Title: Re: could something be done about mauls please?
Post by: Nyu on October 18, 2013, 01:39:37 pm
oh yeah? my last 10 blocks on maul ovehead ended up in crushthrought. what the hell are you talking about?

They have to hold their overhead for some time with the slowest weapons ingame to get crushthrough.

If maulers go for a left-swing they are mostly too slow = block or spam (depending on your weapons speed)
If they go for a right-swing = block or spam (see above)
If they go for an overhead = also spam, if they hold it just attack, if they didn't hold it just block, no crushthrough
Title: Re: could something be done about mauls please?
Post by: rufio on October 18, 2013, 01:42:19 pm
didnt it make a difference if you activly blocked the maul or held your block, asin blocking when the maul releases increases your chance of blocking the crushthrough instead of already holding your block, can someone confirm or deny>?
Title: Re: could something be done about mauls please?
Post by: Nightmare798 on October 18, 2013, 01:45:05 pm
ah so few pros, maybe a 1h buff is in order?

i dont want 1h buffed, they are pretty fine now. i just wish i could actually do something but to watch how they waltz in front of me [because a guy in full plate with a huge mauls is faster than a guy in light mail and heater shield] and bash my skull in, because they dont need to use their brain to get past the block.
Title: Re: could something be done about mauls please?
Post by: rufio on October 18, 2013, 01:53:16 pm
a guy in fullplate is commiting alot of gold to have the armour advantage
Title: Re: could something be done about mauls please?
Post by: Prpavi on October 18, 2013, 01:53:47 pm
i dont want 1h buffed, they are pretty fine now. i just wish i could actually do something but to watch how they waltz in front of me [because a guy in full plate with a huge mauls is faster than a guy in light mail and heater shield] and bash my skull in, because they dont need to use their brain to get past the block.

I'm just gonna let the community decide on this...
Title: Re: could something be done about mauls please?
Post by: Torben on October 18, 2013, 01:53:52 pm
does your shield also slow you down when on you back?  if not but dat shield away :D

also,  you get block against projectiles,  others get better chance against mauls.  kinda ok i guess :D
Title: Re: could something be done about mauls please?
Post by: rufio on October 18, 2013, 01:56:59 pm
mauls only really shine in chokepoints
Title: Re: could something be done about mauls please?
Post by: Nyu on October 18, 2013, 02:00:10 pm
Running backwards and blocking with a shield sure makes you slower than a guy in plate running forward
Title: Re: could something be done about mauls please?
Post by: Torben on October 18, 2013, 02:02:39 pm
Running backwards and blocking with a shield sure makes you slower than a guy in plate running forward

running backwards is slower for guys w/o shield as well -.-
let him chamber,  move right and left spam, no?  or just turn around and run  :mrgreen:
Title: Re: could something be done about mauls please?
Post by: Nyu on October 18, 2013, 02:05:06 pm
running backwards is slower for guys w/o shield as well -.-

I didn't say anything different :3
Title: Re: could something be done about mauls please?
Post by: Angantyr on October 18, 2013, 02:22:39 pm
I can understand why you can dislike the crush through mechanic and the weapon in general - the fantasy bs that it is - but compared to what it was it has been nerfed to oblivion (reasonable levels), the price it pays for its few, highly specialized strengths are pretty severe now.
Title: Re: could something be done about mauls please?
Post by: Tzar on October 18, 2013, 02:38:28 pm
Buff ct  :lol:
Title: Re: could something be done about mauls please?
Post by: Kalp on October 18, 2013, 03:04:28 pm
weapon with bugged overhead hitboxes
Golden point  :!: Now imagine the fight in clusterfuck on tight walls, team-members behind you. You can move only forward and block or make overhead. If you can't make overhead beacuse this bug/feature you often die.

I often need about 10 hits to kill a tincan mauler.
So you use cut weapon or have low PS. I don't remember to survive 10 hits at least once on strategus battles [10 IF] ... I think it's only possible with full STR whore.

Anyway it's a support-weapon and if you don't have at least "medium" agility level fighting 1vs1 is still hard especially versus experienced player.
Title: Re: could something be done about mauls please?
Post by: RobertOfDrugsley on October 18, 2013, 03:30:07 pm
The worst part about maulers seen from a shielder's point of view is that you have to react differently to them than you do to most other things. So if you have a guy about to lolstab you with something and a charged-up overhead maul type, you have the choices between getting overhand raped through the shield or lower your shield to dodge or swing and get lolstabbed.

This, however, is not much different from the advantage a 2h axe and a spear type have when working together well. Sure it's fucking annoying. Not even close to nerf-worthy though.

Honestly I think mauler is one of the more difficult classes to play. Takes patience, timing and a very good feel for the length of your own penis weapon as well as that of the enemy.
Title: Re: could something be done about mauls please?
Post by: Gurnisson on October 18, 2013, 04:07:38 pm
When I play shielder or 1h without shield and face a mauler who's not top notch I think "easy kill". 1h is the best (infantry) class for killing maulers. Even in ganks they're not that scary because of laughable turn-rate. A superb mauler could be scary in both ganks and 1v1 situations though, but why wouldn't a superb player be dangerous with any melee weapon in such a situation? :)
Title: Re: could something be done about mauls please?
Post by: Molly on October 18, 2013, 04:09:41 pm
Just close this thread already.

Mauler is far from its glory days and it's more of lolz-class anway cuz of all the aspects already mentioned in here.

Playing mauler is for the fun and lol - weapon repairs are okay but using Milanese Plate burns gold faster than anything else... and all you get is funny sounds when you actually manage to CT some poor fellow who didn't see you coming.
Title: Re: could something be done about mauls please?
Post by: pingpong on October 18, 2013, 04:32:08 pm
Mauler is one of the funniest classes ive played, i just lose it when i hear the THUMP and BONK and a maul guy pwns 4 shielders in like 20secs :lol: , its very rare these days but still happens.

Also OP, theres easier ways to get red lightsaber than ths thread, maybe start a buff range thread next?
Title: Re: could something be done about mauls please?
Post by: sF_Guardian on October 18, 2013, 04:53:58 pm
And yet another piss dumb thread by a braindead idiot.
Like we didn't have enough of them.
I mean honestly, you sacrifice almost everything except damage for bein a mauler.
80 Speed with shit turnrate, I can spam almost any Mauler to crap with my archer alt.
Maulers are only useful in ganks and tiny spaces but suck quite hard anywhere else.
Just because someone plays shitty against a certain class it doesn't mean the class is op...
Title: Re: could something be done about mauls please?
Post by: rufio on October 18, 2013, 07:13:19 pm
And yet another piss dumb thread by a braindead idiot.
Like we didn't have enough of them.
I mean honestly, you sacrifice almost everything except damage for bein a mauler.
80 Speed with shit turnrate, I can spam almost any Mauler to crap with my archer alt.
Maulers are only useful in ganks and tiny spaces but suck quite hard anywhere else.
Just because someone plays shitty against a certain class it doesn't mean the class is op...

1handed stab op
Title: Re: could something be done about mauls please?
Post by: Fartface on October 18, 2013, 07:30:13 pm
I´ve only been playing maul for a day and I already see this post :lol:
Title: Re: could something be done about mauls please?
Post by: Molly on October 18, 2013, 07:52:21 pm
I´ve only been playing maul for a day and I already see this post :lol:
Yep. Clearly only about you.
Title: Re: could something be done about mauls please?
Post by: POOPHAMMER on October 18, 2013, 07:55:30 pm
using this pic will never get old on crpg

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Title: Re: could something be done about mauls please?
Post by: San on October 18, 2013, 08:52:22 pm
They were balanced when the great maul was made 3 slots. Maulers are more annoying for me to fight than regular players, however, and I believe people are downplaying its effectiveness a bit too much (free kills and the like).
Title: Re: could something be done about mauls please?
Post by: CrazyCracka420 on October 18, 2013, 09:24:13 pm
I don't think mauls or crushthrough needs to be nerfed at all (or that shields really need a buff against CT), just playing devil's advocate here:

A lot of the shields weigh as much as the maul, and are almost as heavy as the great maul/long maul.
Title: Re: could something be done about mauls please?
Post by: San on October 18, 2013, 09:43:26 pm
Even so, you can't look at the shield weight by itself. A shield+sword is going to be above 7-8 weight on average and ~10-11 on the extremes unless you use an elite cav shield. It'll be ridiculous if the mauls are made any heavier, though, so just accept that there are a few counters out there.
Title: Re: could something be done about mauls please?
Post by: Zlisch_The_Butcher on October 18, 2013, 10:00:20 pm
Just because someone plays shitty against a certain class it doesn't mean the class is op...
1handed stab op
Title: Re: could something be done about mauls please?
Post by: BlueKnight on October 22, 2013, 05:37:36 pm
Well, Knightly Heater Shield is one of the lightest (viable) shields in the game. So you shouldn't complain if a Maul is able to crush through it.

What annoys me is that even a Steel Shield with 12.5 weight offers almost no protection against Mauls.

Actually this is funny how with 26/15 build and long maul I can crush through most of the shields but crushing through awlpike, miaodao, pike, poleaxe, greatswords and other weapons with around 2,5-3 or more weight hardly happens. I guess I should hit this 1 more lvl for 27 str and get +3 long maul. Always annoyed me that I could crush through most of the shields but just few weapons, should be rather the opposite. Crushthrough should work more against weapons and less against shields.
Title: Re: could something be done about mauls please?
Post by: AntiBlitz on October 22, 2013, 07:12:04 pm
lol the problem with this thread is that you are all EU, quite literally you have not a clue whats goin on in the NA server(you all complain about ranged, which we dont seem to have a problem with, our problem are mauls)......We have the whole Semenstorm Horde literally all using long mauls, so in turn you will have around 10 long maulers who either instantly knock u down or just ct you to death with no skill involved.  Please come play on NA, you will see the light of day, i die to Rohypnol and his maul crew almost every round, hell, ill start taking screens of the entire maul crew.  Its bad, its meta gaming at its finest and it sucks, because it makes it stupid to play when u are slaughtered without a chance to survive.
Title: Re: could something be done about mauls please?
Post by: Gurnisson on October 22, 2013, 10:42:07 pm
lol the problem with this thread is that you are all EU, quite literally you have not a clue whats goin on in the NA server(you all complain about ranged, which we dont seem to have a problem with, our problem are mauls)......We have the whole Semenstorm Horde literally all using long mauls, so in turn you will have around 10 long maulers who either instantly knock u down or just ct you to death with no skill involved.  Please come play on NA, you will see the light of day, i die to Rohypnol and his maul crew almost every round, hell, ill start taking screens of the entire maul crew.  Its bad, its meta gaming at its finest and it sucks, because it makes it stupid to play when u are slaughtered without a chance to survive.

High ranged pressure in eu = less slow, hard-hitting maulers.
Low ranged pressure in na = more slow, hard-hitting maulers.

When the cycle turns to more ranged the amount of maulers will probably decrease and more hoplites and shielders will come forth. That's what usually happens.
Title: Re: could something be done about mauls please?
Post by: AntiBlitz on October 23, 2013, 01:33:38 am
High ranged pressure in eu = less slow, hard-hitting maulers.
Low ranged pressure in na = more slow, hard-hitting maulers.

When the cycle turns to more ranged the amount of maulers will probably decrease and more hoplites and shielders will come forth. That's what usually happens.

even with ranged, they are running all full loomed plate armor, it is quite hard to bring them down when you have to put 8-12 arrows in one guy.  Even saying they did kill them all, the damage done is normally already crippling enough to the round that its swayed against the other team anyways even if they are all killed.
Title: Re: could something be done about mauls please?
Post by: Prpavi on October 23, 2013, 01:37:33 am
lol the problem with this thread is that you are all EU, quite literally you have not a clue whats goin on in the NA server(you all complain about ranged, which we dont seem to have a problem with, our problem are mauls)......We have the whole Semenstorm Horde literally all using long mauls, so in turn you will have around 10 long maulers who either instantly knock u down or just ct you to death with no skill involved.  Please come play on NA, you will see the light of day, i die to Rohypnol and his maul crew almost every round, hell, ill start taking screens of the entire maul crew.  Its bad, its meta gaming at its finest and it sucks, because it makes it stupid to play when u are slaughtered without a chance to survive.


Trust me if you ever reach Eu's ranged population you will pray for all the maulers and cav they can throw at you, dying by melee is a blessing, even by a mauler. (also stack agi and get a long pokey polearm, you will give them hell of a hard time  :wink:)
Title: Re: could something be done about mauls please?
Post by: Leman_Russ on October 23, 2013, 04:25:41 am
lol the problem with this thread is that you are all EU, quite literally you have not a clue whats goin on in the NA server(you all complain about ranged, which we dont seem to have a problem with, our problem are mauls)......We have the whole Semenstorm Horde literally all using long mauls, so in turn you will have around 10 long maulers who either instantly knock u down or just ct you to death with no skill involved.  Please come play on NA, you will see the light of day, i die to Rohypnol and his maul crew almost every round, hell, ill start taking screens of the entire maul crew.  Its bad, its meta gaming at its finest and it sucks, because it makes it stupid to play when u are slaughtered without a chance to survive.

Exaggeration at it's finest.  There are 3 of us who at running plate/maul builds, not 10.  Long mauls are 76 speed, meaning that nearly any weapon can outspam it.  Long maul also requires at least a minimum hold in order to get any sort of crushthrough. 

I'm sorry that you feel dying to crushthrough is gay and requires no skill, but I personally feel that it is one of the only sure solutions to the amount of retarded shielders (abusing that 1h thrust) and spearmen, there are so many on NA.  Mauls are the perfect solution to all you knuckleheads who do nothing but abuse how imbalanced the thrust mechanic is in this game.  Thrust a mauler ---> receive weapon lock and then get your head caved in. 

Just out of curiosity, what do you think mauls should be good against?  They suck vs ranged, suck vs cavalry, suck vs agility builds, suck vs fast weapons.  That leaves spearmen and shielders.  Do you think it would be fair to remove shielders (even though it shouldn't be hard to outspam a maul)  from this list so that mauls are only good against 1 directional spears?
Title: Re: could something be done about mauls please?
Post by: AntiBlitz on October 23, 2013, 04:59:54 am
Exaggeration at it's finest.  There are 3 of us who at running plate/maul builds, not 10.  Long mauls are 76 speed, meaning that nearly any weapon can outspam it.  Long maul also requires at least a minimum hold in order to get any sort of crushthrough. 

the only exaggeration is how you are downplaying how many mauls there are, players listed seen at one time mauling.....

Leman_Russ
Palatro
Rohypnol
Walrus
SowMB guy, idk his name
another MB guy
Maple Whisky
Bitchyouaint
Manities
Stabby dave
there are more im sure...

so this is just on one team, this isnt nearly 10 people to you?  I never stated that they should be nerfed or any of the likes, but was attempting to make a point that though this may not occur on EU, it def. does on NA, and yes, i do think ct is skill less.  Free kills for nothing, i myself have seen you go almost 30/1 with a long maul, so yes id say it must not take much effort with that kind of k/d......but oh what do i know, im exaggerating......
Title: Re: could something be done about mauls please?
Post by: Leman_Russ on October 23, 2013, 06:02:10 am
I am walrus, palatro did it for a gen and is now a thrower.  maple whisky is a throwing lancer, bitchyouaint is a 2her currently.  Not trying to downplay it.  You said Semenstorm comes on with 10 maulers, and i corrected you.  Its 2 maybe 3 maulers from semenstorm.  Fluxy is the only other notable long mauler that i can think of off the top of my head that isn't in semenstorm.  I have never even remotely seen 10 long maulers on 1 team, 5 maybe, but you know that is few and far between. 

On the topic of skill, i can just as easy say that what you do, 1h with shield is skillless.  Ive shielder well over 10 gens in CRPG.  I challenge you to try out this build and pull a decent score.  I promise you, it is significantly easier to score well with a shield, long pointy stick, or a longsword. 

Can you honestly tell me who is noteworthy with a crushthrough weapon on NA other than a couple semenstorm guys and fluxy_mb?  Not to put anyone down, but nobody really stands out besides maybe 4 people.  Players always flock to the easiest way to play games, which is why you see so many crossbows, throwers, longsworders and spearmen.  What do you not see a lot of? Mauls, because 9/10 people who pick one up suck ass with them.
Title: Re: could something be done about mauls please?
Post by: Combaticus on October 23, 2013, 05:34:28 pm
I am walrus, palatro did it for a gen and is now a thrower.  maple whisky is a throwing lancer, bitchyouaint is a 2her currently.  Not trying to downplay it.  You said Semenstorm comes on with 10 maulers, and i corrected you.  Its 2 maybe 3 maulers from semenstorm.  Fluxy is the only other notable long mauler that i can think of off the top of my head that isn't in semenstorm.  I have never even remotely seen 10 long maulers on 1 team, 5 maybe, but you know that is few and far between. 

On the topic of skill, i can just as easy say that what you do, 1h with shield is skillless.  Ive shielder well over 10 gens in CRPG.  I challenge you to try out this build and pull a decent score.  I promise you, it is significantly easier to score well with a shield, long pointy stick, or a longsword. 

Can you honestly tell me who is noteworthy with a crushthrough weapon on NA other than a couple semenstorm guys and fluxy_mb?  Not to put anyone down, but nobody really stands out besides maybe 4 people.  Players always flock to the easiest way to play games, which is why you see so many crossbows, throwers, longsworders and spearmen.  What do you not see a lot of? Mauls, because 9/10 people who pick one up suck ass with them.

PREACH LEMAN PREACH! Everyone on this thread is just QQ'ing that they can't get as many kills anymore for abusing their mechanics.

I can't get more kills anymore because a long mauler won't let me abuse my lol shield stab build.

WAAAAHHHHH my Hoplite build isn't enough.

Bunch of Cry babies
Title: Re: could something be done about mauls please?
Post by: CrazyCracka420 on October 23, 2013, 05:47:27 pm
Two things, palatro was long mauling with roh last night.  They aren't unstoppable.  It's called teamwork, tactics and positioning.  Some rounds they did well with their teammates, but other rounds they got encircled and destroyed by our team. 

mauls (and almost everything in this game) are fine, this is one of those "learn to play" moments.