Author Topic: could something be done about mauls please?  (Read 4840 times)

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Offline Molly

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Re: could something be done about mauls please?
« Reply #45 on: October 18, 2013, 04:09:41 pm »
+1
Just close this thread already.

Mauler is far from its glory days and it's more of lolz-class anway cuz of all the aspects already mentioned in here.

Playing mauler is for the fun and lol - weapon repairs are okay but using Milanese Plate burns gold faster than anything else... and all you get is funny sounds when you actually manage to CT some poor fellow who didn't see you coming.
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Offline pingpong

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Re: could something be done about mauls please?
« Reply #46 on: October 18, 2013, 04:32:08 pm »
+3
Mauler is one of the funniest classes ive played, i just lose it when i hear the THUMP and BONK and a maul guy pwns 4 shielders in like 20secs :lol: , its very rare these days but still happens.

Also OP, theres easier ways to get red lightsaber than ths thread, maybe start a buff range thread next?

Offline sF_Guardian

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Re: could something be done about mauls please?
« Reply #47 on: October 18, 2013, 04:53:58 pm »
0
And yet another piss dumb thread by a braindead idiot.
Like we didn't have enough of them.
I mean honestly, you sacrifice almost everything except damage for bein a mauler.
80 Speed with shit turnrate, I can spam almost any Mauler to crap with my archer alt.
Maulers are only useful in ganks and tiny spaces but suck quite hard anywhere else.
Just because someone plays shitty against a certain class it doesn't mean the class is op...
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline rufio

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Re: could something be done about mauls please?
« Reply #48 on: October 18, 2013, 07:13:19 pm »
0
And yet another piss dumb thread by a braindead idiot.
Like we didn't have enough of them.
I mean honestly, you sacrifice almost everything except damage for bein a mauler.
80 Speed with shit turnrate, I can spam almost any Mauler to crap with my archer alt.
Maulers are only useful in ganks and tiny spaces but suck quite hard anywhere else.
Just because someone plays shitty against a certain class it doesn't mean the class is op...

1handed stab op
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Offline Fartface

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Re: could something be done about mauls please?
« Reply #49 on: October 18, 2013, 07:30:13 pm »
0
I´ve only been playing maul for a day and I already see this post :lol:
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Offline Molly

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Re: could something be done about mauls please?
« Reply #50 on: October 18, 2013, 07:52:21 pm »
+3
I´ve only been playing maul for a day and I already see this post :lol:
Yep. Clearly only about you.
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Offline POOPHAMMER

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Re: could something be done about mauls please?
« Reply #51 on: October 18, 2013, 07:55:30 pm »
+5
using this pic will never get old on crpg

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Offline San

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Re: could something be done about mauls please?
« Reply #52 on: October 18, 2013, 08:52:22 pm »
0
They were balanced when the great maul was made 3 slots. Maulers are more annoying for me to fight than regular players, however, and I believe people are downplaying its effectiveness a bit too much (free kills and the like).

Offline CrazyCracka420

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Re: could something be done about mauls please?
« Reply #53 on: October 18, 2013, 09:24:13 pm »
0
I don't think mauls or crushthrough needs to be nerfed at all (or that shields really need a buff against CT), just playing devil's advocate here:

A lot of the shields weigh as much as the maul, and are almost as heavy as the great maul/long maul.
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Offline San

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Re: could something be done about mauls please?
« Reply #54 on: October 18, 2013, 09:43:26 pm »
+1
Even so, you can't look at the shield weight by itself. A shield+sword is going to be above 7-8 weight on average and ~10-11 on the extremes unless you use an elite cav shield. It'll be ridiculous if the mauls are made any heavier, though, so just accept that there are a few counters out there.

Offline Zlisch_The_Butcher

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Re: could something be done about mauls please?
« Reply #55 on: October 18, 2013, 10:00:20 pm »
+2
Just because someone plays shitty against a certain class it doesn't mean the class is op...
1handed stab op
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline BlueKnight

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Re: could something be done about mauls please?
« Reply #56 on: October 22, 2013, 05:37:36 pm »
0
Well, Knightly Heater Shield is one of the lightest (viable) shields in the game. So you shouldn't complain if a Maul is able to crush through it.

What annoys me is that even a Steel Shield with 12.5 weight offers almost no protection against Mauls.

Actually this is funny how with 26/15 build and long maul I can crush through most of the shields but crushing through awlpike, miaodao, pike, poleaxe, greatswords and other weapons with around 2,5-3 or more weight hardly happens. I guess I should hit this 1 more lvl for 27 str and get +3 long maul. Always annoyed me that I could crush through most of the shields but just few weapons, should be rather the opposite. Crushthrough should work more against weapons and less against shields.
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Offline AntiBlitz

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Re: could something be done about mauls please?
« Reply #57 on: October 22, 2013, 07:12:04 pm »
+1
lol the problem with this thread is that you are all EU, quite literally you have not a clue whats goin on in the NA server(you all complain about ranged, which we dont seem to have a problem with, our problem are mauls)......We have the whole Semenstorm Horde literally all using long mauls, so in turn you will have around 10 long maulers who either instantly knock u down or just ct you to death with no skill involved.  Please come play on NA, you will see the light of day, i die to Rohypnol and his maul crew almost every round, hell, ill start taking screens of the entire maul crew.  Its bad, its meta gaming at its finest and it sucks, because it makes it stupid to play when u are slaughtered without a chance to survive.
« Last Edit: October 22, 2013, 07:25:02 pm by AntiBlitz »

Offline Gurnisson

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Re: could something be done about mauls please?
« Reply #58 on: October 22, 2013, 10:42:07 pm »
0
lol the problem with this thread is that you are all EU, quite literally you have not a clue whats goin on in the NA server(you all complain about ranged, which we dont seem to have a problem with, our problem are mauls)......We have the whole Semenstorm Horde literally all using long mauls, so in turn you will have around 10 long maulers who either instantly knock u down or just ct you to death with no skill involved.  Please come play on NA, you will see the light of day, i die to Rohypnol and his maul crew almost every round, hell, ill start taking screens of the entire maul crew.  Its bad, its meta gaming at its finest and it sucks, because it makes it stupid to play when u are slaughtered without a chance to survive.

High ranged pressure in eu = less slow, hard-hitting maulers.
Low ranged pressure in na = more slow, hard-hitting maulers.

When the cycle turns to more ranged the amount of maulers will probably decrease and more hoplites and shielders will come forth. That's what usually happens.
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Offline AntiBlitz

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Re: could something be done about mauls please?
« Reply #59 on: October 23, 2013, 01:33:38 am »
0
High ranged pressure in eu = less slow, hard-hitting maulers.
Low ranged pressure in na = more slow, hard-hitting maulers.

When the cycle turns to more ranged the amount of maulers will probably decrease and more hoplites and shielders will come forth. That's what usually happens.

even with ranged, they are running all full loomed plate armor, it is quite hard to bring them down when you have to put 8-12 arrows in one guy.  Even saying they did kill them all, the damage done is normally already crippling enough to the round that its swayed against the other team anyways even if they are all killed.