For the reload speed they are fine
A real arbalest should be able to kill anything. Be happy u survive sometimes. If it was up to me i would make them more realistic.Real arbalest would take way more to reload and you wouldn't be able to carry it loaded on your back
(click to show/hide)
Str req should be increased for using them. For ex Arbalests 18 STR instead of 15Nice joke :lol: My almost 35lvl char totally agrees what I(& all dedicated xbowmen) will need a respec. Increasing pd requirements for end tier bows from 6 to 7 would be a good thing too, Steevee :rolleyes:
Nice joke :lol: My almost 35lvl char totally agrees what I(& all dedicated xbowmen) will need a respec. Increasing pd requirements for end tier bows from 6 to 7 would be a good thing too, Steevee :rolleyes:
Arbalests are fine in Strat(except rain time). Do whatever you want if c-rpg though. Greater skill dependency for aim & reloading time would be fine(great penalties at 0wpf, none at 150)
Nothing personal, but after years of seeing you kick insane ammount of arse, its quite logical that any team that opposes you, should throw everything they haz at you first thing, before they start aiming for other people. :D You....and also Royanss. God damn that player.....
before you're going to have to avoid a super speed projectile.
One thing I dont understand, why do Xbows still get such massive bonuses for looming ? 3 dmg on bolts and another 4 dmg for Xbow at +3.
Buff ranged!
my shield laughs at your crappy bolts!
feel the might of board!
I wish I could say that. Heavy Cbows and arbalests have a tendency of shooting through my shields, cause my shieldskill lvl is generally 5.
Redundancy at it's finest.
was happening to me too, untill i have set an objective to go at least 6 shield skill no matter what when i play shielder.
what shields do you use? i use the knights heater shield and they dont go through.
A skilled arbalest user can ...:lol:
A dark red Heavy norman shield. But really I wasnt complainin about it. It doesnt take a lot out of your HP when it hits you while having the shield up. The reason my shieldskill is so weak, is because during combat im mainly a shieldless 1h. Im just carrying the shield as an accessory to make me look cooler and cause going in the middle of a battle gamemode shitstorm without a shield or a long weapon is a deathsentence.
Dedicated harassment: Any kind of cavalry unit, especially ranged cavalry, can easily shutdown a crossbow. Nothing is more frustrating in this game then trying to fight a HA or HX with a 70 length short sword on an open plains map.
archers can just run away, turn, shoot, rinse and repeat.
One thing I dont understand, why do Xbows still get such massive bonuses for looming ? 3 dmg on bolts and another 4 dmg for Xbow at +3.
Why do you even expect a bonus damage when you don't even have to spend points towards using the thing? Bows spend 4-6 points on PD and WPF is much more important. Melee spends points into shields, PS, IF etc just for their melee build. Xbows shouldn't get any bonus at all at any rate without spending points into something
(click to show/hide)
Whens the last time you used a melee weapon without powerstrike? How often do you do this?
lets say you want to loom a steel pick, but right now you don't have a loomed steel pick. your finished build is 6 powerstrike or whatever and 111 wpf.
31(.67- powerstrike bonus +wpf at level 111)=20.77... 31+20= 51p
congrats you loomed a steel pick
34(.67)=22.78.... 34+22= 56 the difference between the two 5p damage.
+3 arb you gain 4 damage base damage.
+3 steel bolts *separate loom* you gain 3 base damage.
3 lp spent (steel pick) 5p damage difference with 6 PS(average build)
6 lp spent (arb+steel bolts) 7p damage gain.
They aren't buffing it by giving it more damage when you upgrade it with a loom, they are trying to keep it balanced with weapons that have stats that boost its damage anyway.
1h swords and kettle hats.
kettle hats.
For the reload speed they are fine
Isn't it 8% damage from one PS or PD? So 8x7 would be 56% more damage.
I don't see how +7 pierce equates to +3 pierce (even with +56% damage). Maybe i'm being dense but I don't see it.
If its an attempt to balance the lack of bonus from your build then why apply it in the loomed version and not the normal unloomed version? Spent more loom points? So what, why should they combine for more damage just because you spent money on it?
Why do you even expect a bonus damage when you don't even have to spend points towards using the thing? Bows spend 4-6 points on PD and WPF is much more important. Melee spends points into shields, PS, IF etc just for their melee build. Xbows shouldn't get any bonus at all at any rate without spending points into something
whyiseverybodyelseterribleatmaths
Applying +8% seven times is the equivalent of 1,08^7 ~ 171% unless the game is intentionally misleading that is.
Maths not fucking Math, stop being lazy
grumbs = errbody else
You are right. We will increase the damage of archery looms again.
For the reload speed they are fine
& for 15 str. ..2 slot's too.
Applying +8% seven times is the equivalent of 1,08^7 ~ 171% unless the game is intentionally misleading that is.Powerstrike does not multiplicatively self-stack (but the bonus damage from powerstrike does stack multiplicatively with other sources of bonus damage, except for the strength bonus).
Powerstrike does not multiplicatively self-stack (but the bonus damage from powerstrike does stack multiplicatively with other sources of bonus damage, except for the strength bonus).
As an arbalest user for roughly 16 gens, I would not mind seeing some sort of damage reduction to them (as long as they internally balanced the crossbows along with it). Their only drawback as of now is the extremely long reload speed (which can be mitigated efficiently with enough wpf). The arb becomes god-like on city maps when you can avoid any form of cavalry by standing on a building. But I will say this, it is extremely easy to shutdown any crossbow user unlike other ranged.
Rain: I don't mind the damage reduction, my biggest complaint is the significant effect on missile speed which completely throws off anyone's aim. I usually take a pure melee loadout whenever it rains on the server.
Dedicated harassment: Any kind of cavalry unit, especially ranged cavalry, can easily shutdown a crossbow. Nothing is more frustrating in this game then trying to fight a HA or HX with a 70 length short sword on an open plains map. Non-ranged cav can just keep you occupied until infantry arrives. Melee can harass you if they get close too and prevent a reload while archers can just run away, turn, shoot, rinse and repeat.
Edit: In terms of an average raw DPS, a dedicated archer would probably be more efficient as well.