Throwing Lances are not underpowered - i'm actually close to saying they're overpowered, but not quite. The ability to one shot almost anyone with one projectile is silly, considering you can carry 4.
I'd love to see an ammo boost on them... but not double. They're really good as they are, but 4 ammo max feels a little low. Maybe something like, a stack is 3 ammo and takes 2 slots or something.
you have no idea, before they nerfed these poor bastards into the ground, looming these would give you around 8-12(i cant remember the exact number, dont remember if it was double or triple) of these when crpg first came out with looms, and these things would literally one hit any person.
+3 lances have nearly the same melee stats as a +3 shortened spear. I think the only difference is one damage on the thrust more for the lances. They are decent melee weapons, very fast, but low damage and range, but fighting a high level melee char with them is usually not a good idea. If you (a melee guy) are getting beaten by a thrower using a lance, it is because the thrower was better than you, not because a +3 shortened spear with +1 pierce damage is an OP weapon.this.
As a ranged weapon, they're pretty crap. Innaccurate, slow, extremely low ammo and despite what some people say, most of your throws will not be one shots.
All in all, I think they're pretty balanced. I wouldn't give them more ammo, they're in a good place and are one of the more unique playstyles in the mod.
They counter me. I see one, I run.
I dislike fighting melee throwing lances because of the spammattitude of the users (not looking at you Dood, not at all), but overall they are bad throwing weapons with a decent melee mode, just like HTA.
I dislike fighting melee throwing lances because of the spammattitude of the users (not looking at you Dood, not at all), but overall they are bad throwing weapons with a decent melee mode, just like HTA.
They should have decreased accuracy when sidestepping.
Let me guess. You are an archer, right?
Let me guess. You are an archer, right?
And I got my own accuracy nerfs. Thanks for that btw.
+3 lances have nearly the same melee stats as a +3 shortened spear. I think the only difference is one damage on the thrust more for the lances. They are decent melee weapons, very fast, but low damage and range, but fighting a high level melee char with them is usually not a good idea. If you (a melee guy) are getting beaten by a thrower using a lance, it is because the thrower was better than you, not because a +3 shortened spear with +1 pierce damage is an OP weapon.
As a ranged weapon, they're pretty crap. Innaccurate, slow, extremely low ammo and despite what some people say, most of your throws will not be one shots.
All in all, I think they're pretty balanced. I wouldn't give them more ammo, they're in a good place and are one of the more unique playstyles in the mod.
Throwing lances are prohibitively expensive. Price them more reasonably and I think we can call them balanced. A short spear costs 110 gold to maintain. A throwing lance costs 567 gold to maintain. A stack of 4 of them is impractical unless you're basically naked and on foot. Furthermore, they're incredibly stat intensive limiting the builds able to take advantage of them. Unlike a short spear, for example. What you get in exchange is a pretty inaccurate, slow, ranged weapon with one shot that will occasionally kill a target. Shielders chuckle at it. Occasionally someone in plate will walk around with three sticking out of him. Basically the only reason to throw "throwing lances" at the moment is for laughs, you don't really want or need it, or you are about to die.
Throwing lances are prohibitively expensive. Price them more reasonably and I think we can call them balanced. A short spear costs 110 gold to maintain. A throwing lance costs 567 gold to maintain. A stack of 4 of them is impractical unless you're basically naked and on foot.
Speaking of which, why isn't there lobbying to make horse thrower into a more viable class?It already is...
Speaking of which, why isn't there lobbying to make horse thrower into a more viable class?
Speaking of which, why isn't there lobbying to make horse thrower into a more viable class?
3.) Horse throwing is maximum troll build, but little effect from what I've seen and tried. I don't think you can make this build truly dangerous unless you are over level 30. You have to be too close to be effective, and at that range why not just lance or 2h for maximum kdr play.Horsethrowing with throwing lances becomes a functional build at level 29.
Horsethrowing with throwing lances becomes a functional build at level 29.
What build, and what range?7ps, 6 riding, 6wm, 1ha/4wm 3ha, that's really all you need, and scavenging IS a key part of being a horsethrower, and it is easy enough to aim with those stats.
The best you can do is 21/18 with lances and 6 riding 6wm 7 pt and 1 extra stat. What is this mystical build?
All the builds I've seen still have a target area that's almost impossible unless you're within long spear range. And again, at that point, why not just use a lance or a 2hander and be a far more effective build?
Like I said, it can kill shit, but it's a troll. It can only effectively kill 4 targets a round without having to scavenge. That being said, the build does decimate for dehorsing.
7ps, 6 riding, 6wm, 1ha/4wm 3ha, that's really all you need, and scavenging IS a key part of being a horsethrower, and it is easy enough to aim with those stats.
Weapon | +3 TL | +3 SP |
Length | 120 | 120 |
Weight | 1.5 | 1.2 |
Speed | 103 | 103 |
Thrust | 30p | 29p |
Swing | 20b | 20b |
Upkeep | 567 | 110 |
this would be an epic counter against all cav, and especially against ranged ones.
imagine the fking over HA and HX and the endless rivers of their QQ.
oops, i am dreaming again.