Not exactly the best picture to describe the rangedspam.... Saw like a few and the kills shown on screen were mostly but one meleekills.(click to show/hide)
i only see 5 my old friendchers + 1 HA
Just a random crpg QQ thread bout range
eu1 this afternoon(click to show/hide)
my nightmares about this game have become true
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lol, that's a bit biased, i could take a picture of the melee part of the battle and say "oMhgzors, there are 25 infantry and 1 ranged player !!11!!"i dont see "ranged" in Mount&blade: Warband
:P
lol, that's a bit biased, i could take a picture of the melee part of the battle and say "oMhgzors, there are 25 infantry and 1 ranged player !!11!!"you weren´t there, there were more of them but they didn´t fit all into one screenshot
Hey you play your crossbowman a lot aswell, you also add to the ranged!if you can´t fight them, join them :P Hm, but I think it´s the best time to try a shield-thrower now, wanted to try that anyways >:3
you should clarify that its the AMOUNT of them and not the class itself...Mmmmmhtrue, you got a point there; seems as if you don´t have Gyro Gearloose as an avatar for nothing :)
add class balance and all this will be fixed.
you can never fix QQ in cRPG,it is writtenit is known.
lol, that's a bit biased, i could take a picture of the melee part of the battle and say "oMhgzors, there are 25 infantry and 1 ranged player !!11!!"
:P
but you can add a melee server for people who prefer fighting melee
especially when there already was a melee server
Melee classes aren't a pain to deal with
Play the game. There's not much you can do when the rolfstomp melee train comes down on you. There's no way you can 'take couver' or 'dodge' out of that situation, skill is completely denied.
I don't know... maybe use an actual non-imaginary skill like, block better ?
Against several melee around you? Now that's imagination.
Force them to glance on each other with footwork. Keep an enemy between the rest of the pack. Target-switch.
A lot of possibilities!
For me it's usually easier to fight 1v2 or even 1v3, there are a lot of techniques that are mostly unavalaible when 1v1.
Against several melee around you? Now that's imagination.
No. Just click and move the right way and you'll survive with 100% certainty. With projectiles there's not really a "right" and a "wrong" way to do things. You can always be unlucky and get shot no matter what you do.
That's what your very limited experience tells you. And you can't move the right way with melee if you have no speed, or once they are all around you. It's what happens at the end of the round.
If 5 guys come to gank you, all it takes is one slightly competent support polearmer in that group and you are completely fucked regardless of how pro you pretend to be on the forum. Unless you have some shitty 9 athlethics build.It all depends on the situation and who is ganking at me , but I was just making the point that melee fucks over archers in big numbers but 2 archers can nearly always fuck me over. Or atleast be unkilleable by me. And ye I used to have a shitty 9 ATH 9 Shield build :mrgreen:
If 5 guys come to gank you, all it takes is one slightly competent support polearmer in that group and you are completely fucked regardless of how pro you pretend to be on the forum. Unless you have some shitty 9 athlethics build.Nope.
It all depends on the situation and who is ganking at me , but I was just making the point that melee fucks over archers in big numbers but 2 archers can nearly always fuck me over. Or atleast be unkilleable by me. And ye I used to have a shitty 9 ATH 9 Shield build :mrgreen:Exactly, you can all state how you can fight a gank and win or something, but that really only works if they are all incompetent or you are very lucky. Good luck fighting a gank which contains me as a piker who jumpstabs you in the face from way behind the other gankers whenever you try to do anything but downblock. For every gank where you manage to do well, there are 5 ganks where you just get fucked regardless of your skill. So stop being all snabby at poor Adamar who is right, because you guys are just full of shit.
EDIT: Forgot to mention that I'm a shielder and I can't do shit , so imagen how a 2hander or Polearmer would do in that situation.
Nope.You barely play and yet you are full of shit. You are not that good Xant, face it you scrub.
Exactly, you can all state how you can fight a gank and win or something, but that really only works if they are all incompetent or you are very lucky. Good luck fighting a gank which contains me as a piker who jumpstabs you in the face from way behind the other gankers whenever you try to do anything but downblock. For every gank where you manage to do well, there are 5 ganks where you just get fucked regardless of your skill. So stop being all snabby at poor Adamar who is right, because you guys are just full of shit.I state a situation of me beating alot of people in a gank as an example, and you call it lucky. Then you make an example yourself with archers and you say he was lucky to , what is your point? Not to mention mostly the realy good players are KD whores who will teamwound an entire team just to get that one kill on the scoreboard , and it's people like that that enable you to very easily beat ganks because they open there allies up for attacks.
Same with two archers. Two shit archers are no problem, two good archers are. Hell last time I played I saw Pawiu win a round on his own against 5 archers, one of them being Steevee who was on a 20/1 k/d, as a heavy armour polearmer by getting very lucky and being mad sneaky.
You barely play and yet you are full of shit. You are not that good Xant, face it you scrub.
I state a situation of me beating alot of people in a gank as an example, and you call it lucky. Then you make an example yourself with archers and you say he was lucky to , what is your point?That it all depends on getting lucky and which players you face, and that you nor Xant will consistently beat a 5 man gank or lose against 2 archers. It's not like you can't do anything against multiple archers and it's not like you have all the chances in the world to beat a melee gank. That is the distinction that is being made here which I find bullshit.
mostly the realy good players are KD whores who will teamwound an entire team just to get that one kill on the scoreboardGuess you and I have a different definition of really good players.
That it all depends on getting lucky and which players you face, and that you nor Xant will consistently beat a 5 man gank or lose against 2 archers. It's not like you can't do anything against multiple archers and it's not like you have all the chances in the world to beat a melee gank. That is the distinction that is being made here which I find bullshit.By saying I would rather fight 5 players in a melee gank rather then 2 archers kiting me , I was just trying to make the point that archers can steamroll over melee just as hard as melee can steamroll over the ranged. Also I ment to do ''realy good players'' but I forgot to do it like that, by realy good players I mean the players at the top of the scoreboard constantly hungering for kills and to jerk off to there KD.
Guess you and I have a different definition of really good players.
Play the game. There's not much you can do when the rolfstomp melee train comes down on you. There's no way you can 'take couver' or 'dodge' out of that situation, skill is completely denied.I was just trying to make the point that this works the other way aswel, and to do so I made examples and set the amount of melee higher than the amount of ranged fighting me simple to state archers are harder to deal with.
You barely play and yet you are full of shit. You are not that good Xant, face it you scrub.My not playing has no relevance. And I'm godlike; indeed, I transcend your skill definitions and do the impossible, beating 5v1 odds when the opposition has a slightly competent support polearmer.
My not playing has no relevance. And I'm godlike; indeed, I transcend your skill definitions and do the impossible, beating 5v1 odds when the opposition has a slightly competent support polearmer.Id quote this if my pictures aren't so goddarn good looking.
Yes, I begin to question my sexual orientation just looking at it.That's the trick, I'm secrely awekening the homosexual side of the player in cRPG. Most of them shoot Bow&Arrows so they might aswel just be a full homosexual.
Yes, I begin to question my sexual orientation just looking at it.Also new quote!
I'm pretty sure George is still jailbait.I might actualy just be a realy handsome undercover FBI agent , send to gaming communities to arrest pedophiles.
If 5 guys come to gank you, all it takes is one slightly competent support polearmer in that group and you are completely fucked regardless of how pro you pretend to be on the forum.
I call bullshit on that one. Support guys definitely makes it harder (especially hoplites), but "completely fucked" is way off the mark.2 guys are even enough - polearm spams the poke, 2h or 1h spams overhead... sooner or later you gonna die.
But you can run away or circle them so they can't both reach at the same time. It's certainly challenging, but not impossible by any stretch. Two guys with pokey polearms can keep you blocking indefinitely if they time their swings right too (one swings, then the other, taking turns). But they are not unbeatable by any stretch...all about positioning
So you are saying to me, that there is some magic dodging sequence as effective as blocking that is discovered after more than 3000 hours of playtime ? Seems legit. Or maybe you are implying I'm a noob at melee ? You are confusing me now.
A good player can fight alone against several enemies in melee simultaneously. Winning isn't even that difficult and if you barely know how to block you can already survive and give them a very hard time. Against two archers, shieldless infantry gets obliterated in less than five seconds, and shielders die of kiteflu anyway.
It's not magic, it's experience and tenacity.
You only dodge when the archer is about to release the arrow.
-You are run in one direction to make the archer aim there,
-then imediately turn in the other direction when the bow is fully drawn, to make the archer turn there quickly, which opens the reticule,
-then turn again and this point the archer will either shoot in the wrong direction or miss because the reticule will be too open if he tries to catch up.
When it doesnt work; I know that I was at least ballsy enough to try it.
It's not magic, it's experience and tenacity.
You only dodge when the archer is about to release the arrow.
-You are run in one direction to make the archer aim there,
-then imediately turn in the other direction when the bow is fully drawn, to make the archer turn there quickly, which opens the reticule,
-then turn again and this point the archer will either shoot in the wrong direction or miss because the reticule will be too open if he tries to catch up.
That's it, no need for fancy stuff or breakdancing when you should be running down the archer. This is the one sequence you should know by now if you and people like you bothered learn about all aspects of the game in your more than 3000 hours of playtime.
And guys, you can't run around a melee group if you have no speed.
Heh, ballsy and archer don't belong in the same sentence. :wink:(click to show/hide)
Adamar you stupid my old friendcher ! Stop teaching the scrubs how to dodge ...
No matter what you do, dodging projectiles is still always about luck. You could make the most Matrix dodge moves ever and still get hit if you're against someone who a) predicted it or b) was going to miss you before you dodged.
What makes ranged so gay in this mod is the randomness. Nobody would play a FPS where you had single-shot guns that had massive crosshairs and it was random if you hit or not. But for some reason people want to play these luck-archers in a game with the best melee.
Of course you can dodge most archers for some time by moving unpredictably - probably. That's just the thing, it doesn't matter how good you are "at dodging", it still ultimately comes down to pure chance. And the probability of getting hit randomly increases the smaller the distance to the shooter. Not so with melee: you will only get hit if you make a mistake.ftfy.
Really? So you are as likely to be hit in ten shots as you are in one shot? The probability never increases?
Time = shots fired.
Well bekei is right with the distance. You can take 100 shots at me and I will dodge every single one of them if those are long range shots, maybe even medium range, depending on how my reaction time is in that moment.How would you know you'd dodge every single one of them?
How would you know you'd dodge every single one of them?
dodge plan
A good plan against 1 ranged, now add a few more. Keeping track of draw speeds and the release of several ranged is impossible. You can call dodging one or two archers skillful, but any more than that and we're talking chance and the difference between bad and good ranged.
I rarely move my reticule when I shoot infantry as ranged, waiting for the infantry to spazz towards the crosshair which often grants an easy headshot.
Who sais dodging 3 ranged at once should be easy ? It is already 3 people from one team who are occupied to do nothing else than attacking you. If you could easily walk through 3 ranged without being hit the game would be even more silly than now.
Really? So you are as likely to be hit in ten shots as you are in one shot? The probability never increases?Yes. The probability to get hit is roughly the same for every single shot when shot by the same archer alone and the distance stays the same. In that situation time is irrelevant.
Time = shots fired.
I didn't say it, Adamar hinted towards being ganked by ranged is preferable to being ganked by melee, and he stated that a melee gank was insta-loss because you have no opportunity to dodge or take cover.
Yes. The probability to get hit is roughly the same for every single shot when shot by the same archer alone and the distance stays the same. In that situation time is irrelevant.So if you flip a coin ten times the probability it lands heads ten times is 50%?
The things that matter are the amount of archer and the distance to them.
I wasn't arguing the whole statement, merely the use of "time" wasn't correct. That's all.
You can't. They run you down, surround you and spam, if you're slower.
Yes, and when you apply that to the archer-and-getting hit problem what happens? Does time (=shots fired) affect the probability of getting hit?
Of course you can dodge most archers for some time by moving unpredictably - probably. That's just the thing, it doesn't matter how good you are "at dodging", it still ultimately comes down to pure chance. And the probability of getting hit randomly increases as time goes by. Not so with melee: you will only get hit if you make a mistake.TL;DR: The bold part. Same way as with archery it starts with the amount of shots fired, so does it with the amount of melee weapon attacks realised.
What is wrong with your argument is that you are using it for ranged but not meleeBecause melee has no random factor. As said, you only get hit if you make a mistake. Getting hit by ranged depends more on what the archer does and the random chance created by flight time and large crosshair.
You're bad