cRPG

Other Games => ... and all the other things floating around out there => Topic started by: Overdriven on August 18, 2013, 02:14:26 am

Title: Dying Light
Post by: Overdriven on August 18, 2013, 02:14:26 am
Basically made by a similar team to the ones that made Dead Island. Even has similar aspects but with a mirrors edge take. So free running around a zombie world basically:


Title: Re: Dying Light
Post by: Bjord on August 18, 2013, 02:36:25 am
Getting really fed up with all these zombie games coming out.

I think Last of Us hit the nail in the coffin due to its greatness, don't see any more games topping it.
Some games remain fun, and I imagine Day Z and stuff like that will always grow. But shit like State of Decay (okay was a semi-decent game) and the crap you see on KickStarter now and then really drives the whole theme into the dirt.

But free roam, you say? Might be fun for a bit.
Title: Re: Dying Light
Post by: Leesin on August 18, 2013, 05:40:10 pm
Getting really fed up with all these zombie games coming out.

I think Last of Us hit the nail in the coffin due to its greatness, don't see any more games topping it.
Some games remain fun, and I imagine Day Z and stuff like that will always grow. But shit like State of Decay (okay was a semi-decent game) and the crap you see on KickStarter now and then really drives the whole theme into the dirt.

But free roam, you say? Might be fun for a bit.

Regardless, no one is forcing you to play any of them and amongst the pile of shit there are always a few gems. Let the zombie games continue because there will always be one every now and then that really stands out of the crowd, if people didn't make them we wouldn't have the good ones. You can pretty much say the same thing for many other "themes", especially War FPS's, whether modern, sci fi or historical that theme has been killed beyond repair, yet there are still a couple every now and then that are really good products ( none of them are CoD ).
Title: Re: Dying Light
Post by: Kafein on August 18, 2013, 06:03:32 pm
The whole zombie theme is also really getting on my nerves. Even when a good "zombie" game comes out, the "zombie" part has more often than not nothing to do with the actual quality of the game. It's lazyness and marketing.
Title: Re: Dying Light
Post by: Nehvar on December 02, 2013, 03:56:10 pm
Here's another first impression video.  Looking good.

Title: Re: Dying Light
Post by: Bulzur on December 02, 2013, 04:10:23 pm
Mixing Mirror's Edge, zombies, and a leveling up/equipment system. With open world of course.

No matter how many zombie games there are out there, this one actually interests me.
I'll be sure to keep a close eye on it, this last video was pretty decent.
Title: Re: Dying Light
Post by: chadz on December 02, 2013, 04:25:42 pm
Whats with all the woodkid in game trailers...
Title: Re: Dying Light
Post by: //saxon on December 02, 2013, 04:26:18 pm
I think Last of Us hit the nail in the coffin due to its greatness, don't see any more games topping it.
The last of us for me was the best game i've ever experienced and probably ever will tbh.

but i wouldn't call it a zombie game =T
Title: Re: Dying Light
Post by: Gmnotutoo on December 08, 2013, 04:44:59 am
Whats with all the woodkid in game trailers...

Because woodkid is amazing. I saw him live at his us debut tour in Los Angeles. :)
Title: Re: Dying Light
Post by: Havoco on December 10, 2013, 04:51:38 am
U kidding? Zombie theme has been stale since last of us came out.

Actually, probably since walking dead came out...
Title: Re: Dying Light
Post by: Overdriven on December 19, 2013, 11:09:14 pm
This shit gave me the chills:

Title: Re: Dying Light
Post by: Molly on January 23, 2015, 04:37:33 pm
So gonna get this. Parkour looks really nice and coop seems to be awesome too.
Not to mention the "Be the Zombie"-DLC which will be free for all. From what I understand it lets you invade other player's games as a Zombie :D


Anyone else getting this? Let's add each other on Steam for some coop!
Title: Re: Dying Light
Post by: Molly on January 25, 2015, 06:38:33 pm
Nobody? :oops:
Title: Re: Dying Light
Post by: Kalam on January 25, 2015, 07:04:06 pm
Woodkid has specifically said that he produces music intended to make people feel like heroes. This is what action videogames usually try to do, so it's a good fit I guess.

I'm tired of zombie media, too.

However, I was also tired of police procedurals when I watched The Wire. I still loved it. The same goes for the first two seasons of Luther and a lot of The Shield.

I was tired of high fantasy, but I still don't mind Brandon Sanderson.

I was tired of war movies, but you better believe I watched American Sniper.

I was tired of super-hero movies, but god damn did I love the Winter Soldier.

Yes, genres get tired and I would rather see people try something novel, but mashups sometimes revitalize dry tropes.

Left 4 Dead meets Mirror's Edge? At the very least, it's a game my wife won't mind playing, which is always a win for me.

I'll buy it when it hits $10. Sorry, Molly.


Title: Re: Dying Light
Post by: 722_ on January 25, 2015, 07:26:12 pm
not on release molly, maybe when its £5 in steam sales
Title: Re: Dying Light
Post by: lombardsoup on January 25, 2015, 07:53:54 pm
Zombies have been done to death to the point where even reinvented zombie media is lackluster.  Other genres have better staying power despite many works merely being alterations of similar themes.

If I want scary, real life does the best job.
Title: Re: Dying Light
Post by: Molly on January 25, 2015, 07:54:15 pm
...but you can invade other people's game as a Zombie :o
Title: Re: Dying Light
Post by: Algarn on January 26, 2015, 02:23:42 am

Holy shit. My body is ready for that.
Title: Re: Dying Light
Post by: SeQuel on January 26, 2015, 02:48:29 am
Waiting for reviews, but if it turns out good I'll probably end up buying it.
Title: Re: Dying Light
Post by: TheAppleSauceMan on January 26, 2015, 09:00:57 am
Pre-ordered it for PS4. Watched a lot of gameplay/streams and it looks like the game I wanted Dead Island to be. Hopefully this one doesn't disappoint!  :D
Title: Re: Dying Light
Post by: Molly on January 26, 2015, 11:15:32 am
Title: Re: Dying Light
Post by: Casimir on January 26, 2015, 04:30:46 pm
Seems more interestin than any zombie game to come out in a long while. May pick it up after release but will wait for reviews
Title: Re: Dying Light
Post by: LordBerenger on January 26, 2015, 04:34:05 pm
If they had zombies that didn't run like old Romero movies and instead surrounded you and overwhelmed you by numbers and no mutant zombie bosses i'd love zombie games nowadays.
Title: Re: Dying Light
Post by: Molly on January 28, 2015, 04:35:16 pm
I am having a good time in-game.
I am happily surprised how well the parkour controls work, it's close to Mirror's Edge feel of movement, yet not as elegant animated. But I guess that fits the game better anyway.
Zombie bashing is fun, had my first big boss Zombie and it actually takes some time and work to kill it which was good. It feels intense and the controls work well again. Overall it seems to be a really good Zombie game. At least from what I've played yet which isn't too much.

Only thing: technical issues but it is very well playable for me, maxed out settings at around 40fps (I don't need those 60... never really understood why tbh) but there is obvious room for patching and it doesn't feel like a lost cause (*cough* AC Unity *cough*).

Don't buy yet if you're not German, wait for some patching.
German players basically have to buy now. There are strong rumours that it will be on the index in a few days and Steam will add a activation lock for German IPs.
Bought my key at MMOGA and didn't need any VPN... worked/works like a charm.
Title: Re: Dying Light
Post by: Polobow on January 28, 2015, 08:01:37 pm
(click to show/hide)
Title: Re: Dying Light
Post by: Banok on January 28, 2015, 08:48:15 pm
I'm super sick of bad zombies game, but that doesn't mean there isn't potential for a REALLY good zombie game. There too many people trying to make a good zombie game but no body actually seems to be achieving it.

I mean dude have you READ I am legend. that concept with randomly generated city with hyper realism and occulus rift and it would blow minds.

and this game looks like it might be alot closer than others so will have to.... PIRATE BAY IT

Title: Re: Dying Light
Post by: Molly on January 28, 2015, 08:58:06 pm
This is actually really hard :D

Just playing my first night and damn those Volatile Zombies go at it. There already not easy to loose during day time but at night... D:
And they're scary.

Loving it :D
Title: Re: Dying Light
Post by: Vibe on January 28, 2015, 09:02:47 pm
Looks fun, definitely pirating this.
Title: Re: Dying Light
Post by: Golem on January 29, 2015, 12:15:20 am
[youtube]http://www.youtube.xcom/watch?v=itdAArbtbLw[/youtube]
Title: Re: Dying Light
Post by: Xant on January 29, 2015, 12:33:47 am
Another game which has DLCs straight away = better to pirate it than buy it. Pirates can even play multiplayer...

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Title: Re: Dying Light
Post by: Armpit_Sweat on January 29, 2015, 06:14:07 am
... definitely pirating this.

... better to pirate it than buy it.

PIRATE BAY IT

You convinced me guys! Time to set µTorrent's black sails! Yarrr!

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Title: Re: Dying Light
Post by: Casimir on January 29, 2015, 06:32:14 am
no but if its an enjoyable game you will all surely pay for it? then we can play cooop together yeah

WH?AT DO YOU MEAN NO and SHUT UP?
Title: Re: Dying Light
Post by: Vibe on January 29, 2015, 08:22:52 am
You can play coop on pirated version as well :P

Anyway, despite the horrible performance on AMD cards (im getting under 30FPS in open world...) - that shit is all over the forums and is the primary reason why it's getting negative (steam) reviews - it's a pretty enjoyable game. They have really done the zombie ragdolls well and how it feels smacking zombies around and them subsequently falling over eachother. The city is also pretty and looks like a good third world place. The story/premise is kinda meh, but that's understandable since zombies. Why they can't make a decent multiplayer focused zombie game like this is beyond me.
Title: Re: Dying Light
Post by: Algarn on January 29, 2015, 02:58:43 pm
Downloading.
Title: Re: Dying Light
Post by: LordBerenger on January 29, 2015, 04:22:34 pm
GG AMD phaggots
Title: Re: Dying Light
Post by: Vibe on January 30, 2015, 08:41:40 am
Played a couple of hours now, still at 2% story lol. No complaints here, looks like this game has quite some side stuff to do, or you can just randomly fuck around. I think I spent around 20 minutes yesterday standing on top of some stairs and kicking a zombie down every time he came to top of the stairs and watched him tumble into 3 other zombies and taking them all with him to the bottom :lol: :lol:

The only thing I really dislike is that weapons break way too fast (supposedly that gets better with more survival levels). I once stay outside long and it started getting really dark, 2spooky4me. Also I tried quarantine zone, too hard for my low level :rolleyes:
Title: Re: Dying Light
Post by: Algarn on January 30, 2015, 11:08:02 am
Played a couple of hours now, still at 2% story lol. No complaints here, looks like this game has quite some side stuff to do, or you can just randomly fuck around. I think I spent around 20 minutes yesterday standing on top of some stairs and kicking a zombie down every time he came to top of the stairs and watched him tumble into 3 other zombies and taking them all with him to the bottom :lol: :lol:

The only thing I really dislike is that weapons break way too fast (supposedly that gets better with more survival levels). I once stay outside long and it started getting really dark, 2spooky4me. Also I tried quarantine zone, too hard for my low level :rolleyes:

A power perk makes weapon much more reliable. Atm, after 6 hours of gameplay, I got survival at rank 5, power at 7 and agility at 5.

Also, I must say, I love this game, but it's way too creepy at night... :D
Title: Re: Dying Light
Post by: Molly on January 30, 2015, 01:59:58 pm
Loving it... and breaking weapons is actually kind cool in my book. It keeps the motivation up to actually search places for loot. Otherwise you'd just stick with something effective forever. Repair and breaking is okay for me.

And yea, Volatiles at night? Creepy.
I like the fact that crouching and sneaking makes sense to use.
Title: Re: Dying Light
Post by: Thovex on January 30, 2015, 02:06:31 pm
Played with 2 friends and slapping zombies into the concrete floor for a whole 10 minutes, worth.

The way to survive the night from Volatiles is to just run like a retard across the map. That was our glorious tactic.
Title: Re: Dying Light
Post by: Overdriven on January 30, 2015, 02:08:47 pm
Once I've completed Dragon age and Far Cry I've definitely got to pick this up.

Thanks for reviewing it for me guys  :wink:
Title: Re: Dying Light
Post by: LordBerenger on January 30, 2015, 02:09:59 pm
Saw some gameplay vids. Looks cool.
Title: Re: Dying Light
Post by: Vibe on January 30, 2015, 02:11:00 pm
Loving it... and breaking weapons is actually kind cool in my book. It keeps the motivation up to actually search places for loot. Otherwise you'd just stick with something effective forever. Repair and breaking is okay for me.

I don't mind the mechanic overall, I just wished they didn't break so fast. It's not that big of a con either way.

I like the fact that crouching and sneaking makes sense to use.

Bah, go full man mode run into group of zombies with a flying drop kick and start massacring everything around you with an iron stick and ninja kicks
Title: Re: Dying Light
Post by: Algarn on January 30, 2015, 02:44:59 pm
Reached level 11 for power, holy shit, you hurt like a truck after that. I went from iron tubes to the massive axe, and now, everytime I fight, I can't see shit because of all the blood on my screen : this game turned me into a massive psychopath, killing every zombie I find, even the big ones. :twisted:

Would like to try coop.
Title: Re: Dying Light
Post by: Molly on January 30, 2015, 03:09:37 pm
I don't mind the mechanic overall, I just wished they didn't break so fast. It's not that big of a con either way.

Bah, go full man mode run into group of zombies with a flying drop kick and start massacring everything around you with an iron stick and ninja kicks
Yea, at the start it's pretty short lifetime but with the quick repair... when you get proper skills a bit later on, it's way less bad.

And I ment useful for the night. You sneak around Volatiles pretty effectively. Useful for some night missions you'll get. Should have been more specific there.

@Algarn: http://steamcommunity.com/id/benkeii/ - add me and maybe we can manage to coop at some time.
Title: Re: Dying Light
Post by: Algarn on January 30, 2015, 04:25:57 pm
I added you, forgive my french accent  :oops:
Title: Re: Dying Light
Post by: Xant on January 30, 2015, 08:13:25 pm
They really did the melee well in this game. It "feels" right, which makes it fun. It feels like your blows have weight behind them and crap. That's like the #1 most important thing to get right.
Title: Re: Dying Light
Post by: Vibe on January 30, 2015, 10:10:03 pm
They really did the melee well in this game. It "feels" right, which makes it fun. It feels like your blows have weight behind them and crap. That's like the #1 most important thing to get right.

Yeah, this is exactly how I felt as well about the combat system. You can really feel the hits landing on your victims.
Title: Re: Dying Light
Post by: Algarn on January 30, 2015, 11:17:19 pm
And the limbs flying everywhere, especially with two-handed weapons, I went from power 11 to power 17 (almost 18), and unlocked more HP and a massive maelstrom = 1 hit kill up to 10 zombies. Also, the guns suck against zombies, they lure special ones, and well, ammo is fucking expensive (250$ for 30 bullets of a rifle, really ?). I'm surprised of the massive rarety of firearms, considering we're in USA.


Thread is now going to collapse.
Title: Re: Dying Light
Post by: Golem on January 30, 2015, 11:57:32 pm
the only torrents I can find of this on PB are 1 month old, that's a scam right?
PM me..
Title: Re: Dying Light
Post by: Vibe on January 31, 2015, 12:01:39 am
the only torrents I can find of this on PB are 1 month old, that's a scam right?
PM me..

use kickass
Title: Re: Dying Light
Post by: Golem on January 31, 2015, 12:06:05 am
use kickass
Where the fack do I click?
edit: Got it! Thanks.
Title: Re: Dying Light
Post by: Xant on January 31, 2015, 12:46:31 am
I also like how the co-op was done, very well implemented.
Title: Re: Dying Light
Post by: Thovex on January 31, 2015, 01:34:02 am
The only thing about the co-op is annoying is that you have to fucking all go to that exact spot to continue the story.
Title: Re: Dying Light
Post by: SirCymro_Crusader on January 31, 2015, 01:39:26 am
Was thinking of buying it....but then I saw the price
Title: Re: Dying Light
Post by: Algarn on January 31, 2015, 01:44:32 am
Either you buy it on g2a, or you hack it (fgts).

But still, I think I'm going to "download" the DLCs, because it's a shame we're stuck with such a low amount of outfits for this price.
Title: Re: Dying Light
Post by: LordBerenger on January 31, 2015, 01:47:30 am
Either you buy it on g2a, or you hack it (fgts).

But still, I think I'm going to "download" the DLCs, because it's a shame we're stuck with such a low amount of outfits for this price.

Y not steam. And i'll wait and get it next month when i can be sure if there's any bugs they've most likely been patched plus ill grab GTA 5 then as well
Title: Re: Dying Light
Post by: Algarn on January 31, 2015, 01:50:09 am
I can't find the DLCs on steam. If you got any link for them, particularly the ninja gear, feel free to share.

20 € , what ? Nope. I'll just download the DLCs manually, that's bullshit to make people pay that much for that kind of content.
Title: Re: Dying Light
Post by: SixThumbs on January 31, 2015, 02:03:08 am
Ah, the good old days when something like that was unlocked through "achievements".
Title: Re: Dying Light
Post by: Xant on January 31, 2015, 05:13:08 am
(click to show/hide)
Ninja armor.

Other cool DLC armor.
(click to show/hide)
Title: Re: Dying Light
Post by: Molly on January 31, 2015, 10:32:15 am
Yea, I am not generally against DLC but when I read what the Season Pass would offer, first thought was "Nope. Not gonna happen."
Title: Re: Dying Light
Post by: Tibe on January 31, 2015, 10:52:11 am
Another game which has DLCs straight away = better to pirate it than buy it. Pirates can even play multiplayer...

Pirated multi works? You tried it?
Title: Re: Dying Light
Post by: Xant on January 31, 2015, 01:01:31 pm
Yes, it works. There's a "MP-fix."
Title: Re: Dying Light
Post by: LordBerenger on January 31, 2015, 04:12:16 pm
Yes, it works. There's a "MP-fix."

uw0tm8


Pirated games now have multiplayer? We in teh future now m8
Title: Re: Dying Light
Post by: Tor! on January 31, 2015, 04:34:40 pm
Game is great, and coop is really well done. The liberty bridge or whatever is an epic place to climb  :P
Title: Re: Dying Light
Post by: Teeth on January 31, 2015, 05:22:31 pm
Pirated games now have multiplayer? We in teh future now m8
Or the past
Title: Re: Dying Light
Post by: Algarn on January 31, 2015, 05:46:33 pm
.
Title: Re: Dying Light
Post by: Christo on January 31, 2015, 05:47:50 pm
uw0tm8


Pirated games now have multiplayer? We in teh future now m8

Come on m8, I played pirated warband multiplayer when the game came out immediately.

People could join the games you have hosted  :mrgreen:
Title: Re: Dying Light
Post by: LordBerenger on January 31, 2015, 05:51:05 pm
Come on m8, I played pirated warband multiplayer when the game came out immediately.

People could join the games you have hosted  :mrgreen:

Or the past

Welp, i'm thinking more of being able to connect with every other users as well and not just private servs and what not. (Not necessarily only Dying Light but other games as well).

Know for example COD 5 and other games had cracked servs but that's not what i'm talking about necessarily.
Title: Re: Dying Light
Post by: Christo on January 31, 2015, 05:53:12 pm
Then write more clearly, nubcake.
Title: Re: Dying Light
Post by: LordBerenger on January 31, 2015, 07:19:33 pm
Then write more clearly, nubcake.

No u. Btw soon u guys will be Part of Putin Union
Title: Re: Dying Light
Post by: Molly on January 31, 2015, 07:33:22 pm
Just had a nice and fun coop session with Crymoar <3

2 hours gone before you know it. It's really great.
Next time with teamspeak and it's gonna be even better :D
Title: Re: Dying Light
Post by: Algarn on January 31, 2015, 08:05:14 pm
Just had a nice and fun coop session with Crymoar <3

2 hours gone before you know it. It's really great.
Next time with teamspeak and it's gonna be even better :D

I believe he told you about why I wasn't here ...  :lol:

I'll be up for a game next time, lost my save, so I need to make another character etc. Will take a few hours of gameplay before I produce a decent character again.
Title: Re: Dying Light
Post by: Molly on January 31, 2015, 08:29:46 pm
Well, Crymoar didn't want to screw up his "singleplayer", so he created a new save game for coop play.
Guess that's the way to go. Gonna make myself a coop save too. Just for fucking around and having fun without spoiling the single play.

Maybe we can get a "Be the Zombie" session going at some point. Only played the tutorial yet but I think it could be great fun with everyone in teamspeak :D
Title: Re: Dying Light
Post by: Algarn on January 31, 2015, 08:34:46 pm
Wait, we gotta create different saves for online playing ? Or we can have only one save and it'll be fine ? I don't have any clue of how it works...
Title: Re: Dying Light
Post by: Patoson on January 31, 2015, 08:56:54 pm
Wait, we gotta create different saves for online playing ? Or we can have only one save and it'll be fine ? I don't have any clue of how it works...

I've just finished the game on a friend's session. If I play my singleplayer game on that same save, I'm at the start, right after the tutorial, but with my high level. So, yeah, you can join with any save you want. The only difference is that, if you want to play the story again on your own, you'll have to create a new save.
Title: Re: Dying Light
Post by: Golem on January 31, 2015, 09:00:13 pm
I can't believe this is another game that only supports DorectX 11. What GPU would you recommend? I have i7 (870) and 6 GB of Ram. Would GTX660 be pretty good?
Title: Re: Dying Light
Post by: LordBerenger on January 31, 2015, 09:09:49 pm
I can't believe this is another game that only supports DorectX 11. What GPU would you recommend? I have i7 (870) and 6 GB of Ram. Would GTX660 be pretty good?

780 is recommended.
Title: Re: Dying Light
Post by: Vibe on January 31, 2015, 09:50:37 pm
I can't believe this is another game that only supports DorectX 11. What GPU would you recommend? I have i7 (870) and 6 GB of Ram. Would GTX660 be pretty good?

970
Title: Re: Dying Light
Post by: SeQuel on January 31, 2015, 10:23:12 pm
I can't believe this is another game that only supports DorectX 11. What GPU would you recommend? I have i7 (870) and 6 GB of Ram. Would GTX660 be pretty good?

I got a 670gtx and it runs 40-60 outside in the worst parts.
Title: Re: Dying Light
Post by: LordBerenger on January 31, 2015, 11:01:11 pm
Getting a bit derpy framerate. Gonna wait for next Gayforce driver and hopefully it will make it better.
Title: Re: Dying Light
Post by: SirCymro_Crusader on February 01, 2015, 01:10:13 am
.
Title: Re: Dying Light
Post by: Algarn on February 01, 2015, 01:13:28 am
Despite that, I found back my character, and I played till 1 o'clock. Holy shit, even without a mic, that was gold -> Cymro hitting Gaz tanks and luring tons of ennemies, us wandering and running like complete retards the night because of volatiles, etc ... :lol: We almost finished the story, and it's like GoT : everyone dies :(
Title: Re: Dying Light
Post by: SirCymro_Crusader on February 01, 2015, 02:40:40 am
.
Title: Re: Dying Light
Post by: Algarn on February 01, 2015, 02:59:59 am
You made me remember the time when you ran into the toxic gas  :rolleyes: :lol:
Title: Re: Dying Light
Post by: Golem on February 01, 2015, 03:26:40 am
Shit, I might as well get a titan. Or a new PC for that matter, but I'm thinking a dog will be a more worthwhile purchase.
Title: Re: Dying Light
Post by: LordBerenger on February 01, 2015, 11:14:59 am
Shit, I might as well get a titan. Or a new PC for that matter, but I'm thinking a dog will be a more worthwhile purchase.

Dogs > Cats
Title: Re: Dying Light
Post by: Algarn on February 01, 2015, 03:46:19 pm
I got in mind to explore all comdamned (bio hazard, or whatever the hell you can it in english) today. I'll probably wait for crymoar and molly, hit us up if you wanna play with us !  :wink:
Title: Re: Dying Light
Post by: Molly on February 01, 2015, 08:08:01 pm
...and we had good fun :)

Well, mostly trying to get each other killed most elegantly was a blast! :lol:

Next up: trying to get Be The Zombie running, I guess.
Title: Re: Dying Light
Post by: SirCymro_Crusader on February 01, 2015, 09:37:55 pm
...and we had good fun :)

Well, mostly trying to get each other killed most elegantly was a blast! :lol:

Next up: trying to get Be The Zombie running, I guess.

Well I succeeded in killing both of you....only wasted about 20 molotovs
Title: Re: Dying Light
Post by: Algarn on February 01, 2015, 11:26:06 pm
I just wanted to revive Molly once, and you threw a molotov on me, you monster !

Also, reached level 24 for fighting skills, the endless spam has begun.
Title: Re: Dying Light
Post by: Overdriven on February 03, 2015, 02:42:44 pm
'Obtained' this to try it out. Played about 10% of the story and jeez does this game have my heart racing at times. Trying to run away from those super fast day time zombies, let alone the Volatiles can be intense.

Going to stop now though and will probably buy it soon.
Title: Re: Dying Light
Post by: Algarn on February 03, 2015, 03:45:03 pm
Scared me the first times, but now ... It's almost normal :(
Title: Re: Dying Light
Post by: Latvian on February 03, 2015, 03:49:33 pm
just make sure u dont play with me or algarn cuz we die all the time
Title: Re: Dying Light
Post by: Algarn on February 03, 2015, 03:54:12 pm
just make sure u dont play with me or algarn cuz we die all the time

Hey, I died because I tried to rescue you, since you fell down, and died like 3 or 4 times.

L2Climb instead of farming potatoes :D
Title: Re: Dying Light
Post by: LordBerenger on February 03, 2015, 03:54:59 pm
Shouldn't play horror games and zombie games (comedy zombie games are ok) without a proper headset with guud sound.
Title: Re: Dying Light
Post by: Algarn on February 03, 2015, 03:56:28 pm
It becomes horror when you're chased the night by 5 volatiles, without any kind of night vision buff, decent weapon, medikits, far from all safehouses.
Title: Re: Dying Light
Post by: IR_Kuoin on February 04, 2015, 12:09:07 am
Pirated the game, anyone know if the you can only invade if you have a DLC downloaded or something? So far I can only do coop but no option for invasions.
Title: Re: Dying Light
Post by: Algarn on February 04, 2015, 12:21:46 am
Normally, when you log in the menu, you see the "be the zombie" thing. If you don't, it means you didn't install the extension, and you'll have to find it.
Title: Re: Dying Light
Post by: Latvian on February 04, 2015, 01:01:47 am
fun to play as zombie

(click to show/hide)
Title: Re: Dying Light
Post by: Molly on February 04, 2015, 09:05:20 am
Yea, connections either fail or people are fgts and leave the game when you invade.
Hope that gets better within the next days.
Title: Re: Dying Light
Post by: Algarn on February 04, 2015, 11:36:16 am
You had fun scaring the shit out of me, admit it. and we should fucking play all together, really. :lol:
Title: Re: Dying Light
Post by: IR_Kuoin on February 04, 2015, 11:41:49 am
Climbed to the top of the bridge over Fisherman's village. Got over to the broken off part of the bridge, cleared the spot out by throwing firecrackers making all the zombies close to the edge walk off the bridge into the water. Was a good amount of loot there too. Got a golden crowbar at the top of the bridge after the 5+ min climb. The broken off part also has a shit ton of medical loot.

During the main mission I got myself 5 rifles and 4 pistols. They all have full ammo and don't share the same ammo, so I'm stocked on guns atm. Sold 4 rifles to a merchant and when I saw you couldn't buy them back after you went back into player stash and came back I was disappointed ;_;
Title: Re: Dying Light
Post by: Xant on February 04, 2015, 01:13:05 pm
Good game but you get way too powerful way too fast. Most fun at levels 1-5, but right now at 13 or 14 survivalist level there's nothing to fear. Normal zombies are a joke, I have 50 medkits, I can 1v5 Nightmares at night and 1v1 they won't even get a hit in before they're dead, grappling hook will take me instantly to safety should I want to escape...

Kinda ruins the whole great atmosphere that the game had at first, especially the first few nights were great.
Title: Re: Dying Light
Post by: Golem on February 04, 2015, 01:36:25 pm
Yea, connections either fail or people are fgts and leave the game when you invade.
Hope that gets better within the next days.
Are you sure ^this isn't  quote from Dark Souls thread?
Title: Re: Dying Light
Post by: IR_Kuoin on February 04, 2015, 02:24:21 pm
Are you sure ^this isn't  quote from Dark Souls thread?

Pre-steamworks quote :D
Title: Re: Dying Light
Post by: Lezard on February 04, 2015, 03:44:22 pm
Good game but you get way too powerful way too fast. Most fun at levels 1-5, but right now at 13 or 14 survivalist level there's nothing to fear. Normal zombies are a joke, I have 50 medkits, I can 1v5 Nightmares at night and 1v1 they won't even get a hit in before they're dead, grappling hook will take me instantly to safety should I want to escape...

Kinda ruins the whole great atmosphere that the game had at first, especially the first few nights were great.

Agreed. Weapon scaling is just insane once you get to higher survival levels. Have to limit yourself really, but I hate doing that especially since the grappling hook for example is pretty damn fun to use.
Title: Re: Dying Light
Post by: Gravoth_iii on February 04, 2015, 05:13:48 pm
Good game but you get way too powerful way too fast. Most fun at levels 1-5, but right now at 13 or 14 survivalist level there's nothing to fear. Normal zombies are a joke, I have 50 medkits, I can 1v5 Nightmares at night and 1v1 they won't even get a hit in before they're dead, grappling hook will take me instantly to safety should I want to escape...

Kinda ruins the whole great atmosphere that the game had at first, especially the first few nights were great.

This is what i feared, is there no difficulty scaling option? Otherwise this game is probably a no go for me, even as a pirate  :?
Title: Re: Dying Light
Post by: Molly on February 04, 2015, 05:30:01 pm
Nexus has a bunch of mods aiming at making it more difficult.
Tho, after the patch 1.2.1 I am not sure they are still working.
I'll give it a try at some point...
Title: Re: Dying Light
Post by: IR_Kuoin on February 04, 2015, 05:34:04 pm
This is what i feared, is there no difficulty scaling option? Otherwise this game is probably a no go for me, even as a pirate  :?

You could always play without any weapon or character upgrades to make it harder for yourself. I wont say pirating it is a waste, its free after all :D
Title: Re: Dying Light
Post by: Latvian on February 04, 2015, 07:17:51 pm
and thats how you rek molly :p

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Title: Re: Dying Light
Post by: Algarn on February 04, 2015, 08:43:24 pm
hey, I did it earlier !

Oh shit, that k/d tho :lol:
Title: Re: Dying Light
Post by: SirCymro_Crusader on February 05, 2015, 01:33:41 am
Invaded 2 guys who were like lvl 20 combat and they kicked my arse.

One guy would dropkick me then i'd get 2 hit killed by the other haha
Title: Re: Dying Light
Post by: IR_Kuoin on February 05, 2015, 03:02:25 am
Found a spot ontop of the office guardpost safehouse where you can stand completely safe from all the night zombies. They would run towards the edge and fall all the way down. 2/4 times they survived with little health so I could just gun them down. Got a shit ton of kills there standing there the whole night.
Title: Re: Dying Light
Post by: LordBerenger on February 05, 2015, 09:33:52 am
I was saving some guy who was getting attacked by zombies and he had barricaded himself inside a place. Killed the zombies then noticed a locker inside that had the ''press f button'' prompt up and i did and was teleported inside the building. Couldn't get out then. QQ

Title: Re: Dying Light
Post by: IR_Kuoin on February 05, 2015, 12:03:48 pm
I got trapped in one of the balconies on Rai's headquarters on the first map, got glitched through it when I tried climbing up...
Title: Re: Dying Light
Post by: LordBerenger on February 05, 2015, 02:04:39 pm
This is why God created noclip
Title: Re: Dying Light
Post by: korppis on February 07, 2015, 07:11:05 pm
It's pretty fun game in co-op, but those weapon moddings and elemental shit are just retarded. I mean, exploding shurikens.. really? Also was disappointed with the whole invasion thing. First thought that it's some kind of horrid wave of zombies but sadly it wasn't like that. Hopefully someone will make a mod with all those elemental craps removed, proper difficulty scaling. I really would enjoy getting swarmed by normal zombies and they should be hard enough, not so much into those blade 2 type of tentacle-faces...

Also melee there needs directional controls. It's damn hard to hit a bandit when you only have one attack direction and they always duck from it. Also.. they can block attacks but you can't... pfft.  :D
Title: Re: Dying Light
Post by: LordBerenger on February 07, 2015, 07:19:49 pm
Lulz. Save file got deleted/disappeared for some unknown reason. Derp
Title: Re: Dying Light
Post by: Algarn on February 08, 2015, 12:24:36 am
For some reason, when I tried to install the DLCs, I lost my saves, but when I uninstalled the game and re installed it, it went back as before.
Title: Re: Dying Light
Post by: LordBerenger on February 08, 2015, 11:16:38 pm
For some reason, when I tried to install the DLCs, I lost my saves, but when I uninstalled the game and re installed it, it went back as before.

Watever. I uninstalled. Now back to waiting for GTA V on PC
Title: Dying Light's $386,000 collectors edition
Post by: Asheram on February 25, 2015, 01:10:22 am
http://www.gamespot.com/articles/386-000-dying-light-special-edition-announced/1100-6425493/
Title: Re: Dying Light
Post by: Molly on March 10, 2015, 07:16:17 pm
Quote
Patch 1.5.0 (Hard Mode) release notes
Features:

* Hard Mode added
* National outfits added
* 4 outfits as a reward for finishing the story campaign added
* Over 50 new weapons added
* New weapon rarity level – extremely rare Gold weapons added

Gameplay:

* Various balance tweaks of weapons, loot chests, shops and crafting
* Various improvements to game quests
* Improvements in natural movement flow

Technical:

* Resolved various stability issues including co-op
* Improved overall game performance

Visuals:

* Various improvements in world and character art

Be the Zombie:

* New option to enable zombie invasions with co-op disabled added



Linux specific improvements:

* Added AMD Radeon support (Please note - the NPC dialogue lip-sync will be enabled in a future patch)
* Improved performance significantly
* Fixed glitch when changing resolution
* Improved mouse scroll speed in map menu
* Disabled SSAO and AA options (TBD)
* Fixed minor rendering issues
* Fixed screenshots capturing
* Fixed crashed related to audio driver
From the sound in the Steam forum, it boosts AMD performance significantly.
Title: Re: Dying Light
Post by: Algarn on March 10, 2015, 09:49:43 pm
Wait, what's hard mode ?
Title: Re: Dying Light
Post by: Molly on March 11, 2015, 09:35:17 am
Can confirm the performance boost on AMD cards.
Can run it comfortably on all settings max now, even that Nvidia frameworks crap turned. Good patch.

And hard mode is supposed to make the zombies more aggressive, loot less valuable and the overall experience more difficult.
Title: Re: Dying Light
Post by: Algarn on March 11, 2015, 12:43:58 pm
Can confirm the performance boost on AMD cards.
Can run it comfortably on all settings max now, even that Nvidia frameworks crap turned. Good patch.

And hard mode is supposed to make the zombies more aggressive, loot less valuable and the overall experience more difficult.

Ok, I tried, and Hard mode is hardcore (duh) : you heal over time when using a medical item, zombies are sturdier and deadlier, ennemy zombies don't appear anymore on the mini map, you regenerate your stamina much slower. Hopefully, I got max level in everything, so I'm not going to die easily.  :wink:

Also, you can drive buggies in old town.
Title: Re: Dying Light
Post by: Nightmare798 on April 06, 2015, 01:40:24 am
There is something terribly wrong with this game. When I am in the building at the beggining, it runs smooth 60 fps, when I go to the guy to get gear for my first mission (after the parkour part which also runs smooth on 60 fps without any hiccups, The moment the game loads after going through doors, I get horrible lag that doesnt change a bit when I lower the settings.

My specs:
GFX: AMD R9 270
Cpu: AMD FX8300
4GBs of ram.

Are they meaning to tell me that rig that cost me about 800 bucks can not run this game even on medium? I mean cmon, shadow of mordor runs with all settings on highest except for textures!
Title: Re: Dying Light
Post by: Molly on April 06, 2015, 09:39:44 am
Well, 4GB ram is pretty low tbh.

But Dying Light had issues with AMD/ATI hardware but for 90% the last patch fixed it pretty much. So, yea... 4GB ram is pretty low tbh...
Title: Re: Dying Light
Post by: IR_Kuoin on April 06, 2015, 05:55:15 pm
Turn off  render distance if you haven't.
Title: Re: Dying Light
Post by: Nightmare798 on April 08, 2015, 05:00:58 am
Well, I played like 8 hours, and I gotta say, I am dissapointed.

Melee weapons have zero feeling of impact when you hit an enemy. I mean for fucks sake, I am swinging a fucking baseball bat around! Zombies should fly in opposite direction with fractured skull if it were supposed to be a bit realistic, but no, all I hear is a little *PAM*, with the zombie grabbing me few miliseconds later.

Fighting against humans is even worse. What the fuck do they mean I cant block but they can? And oh my god, dont get me even started on how every drunken twat suddenly has the ability to throw knives with utmost precision.

TL:DR: They could not even manage to copy dead island right. Dead island was fun, up until the town, where it became REALLY fun, unlike in this game, where the zombies are supposed to be OMFG so threatening by defying the laws of physics. Isaac Newton would spin in his grave like a fucking blade of circular blade if he saw the physics of this 2015(!) game. Seriously, please, someone tell them to stop cranking up graphics and start remembering to make the games fun.

The only positive thing I can say about this game is the integration of parkour (suprisingly well done) and the exploration aspect (exploring at night got me quite excited I must admit), but seriously, this game doesnt deliver, not even in slightest.

EDIT: does anyone have any idea WHY the hell is takedown so low on a skill tree? I mean cmon, its one of most basic skills that reward you for being sneaky, by allowing you to instantly off an enemy without blowing your cower!

The game goes so ¨hurr durr be silent or those ugly bad volatile infected come and rape you¨ then places takedown as one of the last skills to obtain!
Title: Re: Dying Light
Post by: Xant on April 08, 2015, 05:31:27 am
So for most people Dying Light was boring because it was too easy and zombies died way too fast, for Nightmare it's apparently the opposite.
Title: Re: Dying Light
Post by: Nightmare798 on April 08, 2015, 06:09:06 am
So for most people Dying Light was boring because it was too easy and zombies died way too fast, for Nightmare it's apparently the opposite.
This has nothing to do with difficulty.

I am not talking about how fast they die, I am talking about how hitting someone with a bat or a hammer feels like I am fucking around in the wrong neighborhood with one of those toy hammers filled with air. The combat is frustrating for all the wrong reasons.

Title: Re: Dying Light
Post by: Tibe on April 08, 2015, 06:25:24 am
If anything people said the exacty opposite. It does feel like actually hitting someone. I dunno wtf you are playing. So the physics arent exactly 100%, but they are still quite solid. The combat is actually frustrating for all the right reasons.

I think everything you just said was related to the fact that you are just bad at this game. The human opponents were pretty easy imo. Their throwingknifes missed me like 80% of the time, so I dunno what accuracy you are talking about and you could very easly take them out if you patiently watched their moves and performed based on that. If you randomly bashed them, yea its hard, but if you actually bother to figure it out, the humans are extremely predictable opponents. Their blocking is mildly disturbing, but it never really saves them in the end.
Title: Re: Dying Light
Post by: Nightmare798 on April 08, 2015, 07:32:41 am
If anything people said the exacty opposite. It does feel like actually hitting someone. I dunno wtf you are playing. So the physics arent exactly 100%, but they are still quite solid. The combat is actually frustrating for all the right reasons.

I think everything you just said was related to the fact that you are just bad at this game. The human opponents were pretty easy imo. Their throwingknifes missed me like 80% of the time, so I dunno what accuracy you are talking about and you could very easly take them out if you patiently watched their moves and performed based on that. If you randomly bashed them, yea its hard, but if you actually bother to figure it out, the humans are extremely predictable opponents. Their blocking is mildly disturbing, but it never really saves them in the end.

The problem with human oponents is that it feels like a battle of attrition. You repetitively try to barage them with blows (Im no expert, but kicks in games like these were always there to break blocks), Until either you die, use the incredibly stupid grapple (was I the only one who expected some kind of actual move instead of just grabbing them and tossing them aside?), or they actually short out on their little stupid ai and forget to block your attack.

I remember that back in the days of dead island, when I hit a zombie, It acually fell down for exaple, or at least stumbled. I remember that with each well aimed strike I either cut-off limb or broke a bone. Zombies were threat because they were tough and numerous, not because of bad physics and bullshit grabs.

I dying light, I had to compensate by using strong attack, which cost me more than half of stamina per hit, just to knock them down!

About throwing knives, I am not definitelly complaining that enemies are able to throw knives, I am complaining that every fucking gangbanger high on speedball chugs around knives like hes a fucking ninja. I think that only minor leaders or specialists should have that ability. I mean cmon, how many gangbangers nowadays can throw knives with 100% success rate? It also hillariously ridicules the statement of ¨most of my men are either too slow or too drunk to climb that tower¨ while the standard for them seems to be able to throw knives in unison like a party of manical rednecks on happy hour.
Title: Re: Dying Light
Post by: Molly on April 08, 2015, 09:13:12 am
I stopped taking Nightmare serious about games quite a while ago...

...but he still manages to surprise me.
Title: Re: Dying Light
Post by: Xant on April 08, 2015, 12:01:41 pm
Yep. One of the things Dying Light does well is the feeling of weight behind melee attacks.
Title: Re: Dying Light
Post by: Tibe on April 10, 2015, 07:50:17 am
I remember that back in the days of dead island, when I hit a zombie, It acually fell down for exaple, or at least stumbled. I remember that with each well aimed strike I either cut-off limb or broke a bone. Zombies were threat because they were tough and numerous, not because of bad physics and bullshit grabs.

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Title: Re: Dying Light
Post by: Asheram on June 17, 2017, 08:30:35 pm
10 free dlcs coming...