cRPG
cRPG => General Discussion => Topic started by: Pure_Marvel on May 11, 2011, 10:18:34 am
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I'm sorry to rustle any feathers but why wouldn't you take 2h/polearms? I'm new to this game but it seems the top 4-5 in every game, in every server, are same form of 2h weapon users. There are a few exceptions (cav in cav friendly map) but honestly as a 1h shield user it gets quite frustrating. Thoughts?
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sorry, but I don't really understand what your asking. Why not 2h? Yeah, why not?
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I mean to say is seems to me, despite being a new user, that 2h'ers are the way to go. Is there an overwhelming reason not to?
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mh, for me and many other 2h is simply the most fun and some challenge as well. Of course there are those that play 2h because they think its the most powerful class. But after the last patch many will agree that they arent that powerful anymore. However to be succesfull with 2h you need some solid manual blocking skills besides good timing, footwork, use of your wepons length, and so on (which you need in every class). So its definitely not the easiest to start with I'd say,
edit: if you got trouble against 2h with a shielder try the steel pick for example, its fast and very hard to see and to block correctly. Also wait for your right time to hit the enemy.
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I mean to say is seems to me, despite being a new user, that 2h'ers are the way to go. Is there an overwhelming reason not to?
the reason people that play pure 2h/pole top the charts is that probably they spent most time crafting their skills (that goes for cav too, some ppl are amazing and its not as easy as it looks) not to knock other ppl off but for me that was the hardest class to play at the begining and thats way i persisted with it.
people mostly dont play class of that sort if they cant manual block well. and honestly for me it has been quite a process of learning the blocks, feints, movement, distance...
its very satisfiying once you see the results kick in, but also very frustrating due to massive ammount of ranged still.
i enchourage you to take up 2h, start spending some time on duel servers, push you limits see where are your weak and strong points, choose a weapon and learn its behaviour. speed lenght etc. im sure it will be a great challenge at first but after a while you start to love it.
or you will be a weakling that will just quit and grab a bow.
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Because it's not everyone's style?
Not everyone likes the feel of 2h, or Polearms.
And that's good for the game.
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Yeah thanks for the input. I think I will pick it up and increase my manual blocking ability.
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Here's a couple of reasons:
You will need good blocking
You will need good situational awareness
You will find yourself being shot to pieces alot
You will find yourself overwhelmed by cavalry in the open (on populated servers)
Not saying that being a 2hander is any harder than shielder, but the game is different when you are a 2hander, and you will need to play it differently.
If you find yourself having trouble against 2handers, remember your advantage:
You have a temporary autoblock (Your shield)
The shield allows you to do things that are suicidal to 2handers:
You can approach groups of archers, flank, and if lucky or against unskilled opponents, start chopping them to pieces.
You are much harder to get rid off. Standing on a hill and just looking on the enemy makes you a threat, and they might NEED to respond. 2handers have to charge right away.
You can fight groups of enemies much easier, and with practice and against unskilled opponents, you can defeat alot of enemies.
You can protect your allies from multiple enemies or ranged attacks, giving them the opportunity to counterattack while you keep your shield up.
Just trying to help you out.
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There are shielders that top the scoreboard as well.
Bare in mind, killing power isn't the only thing you want in a character. Shielders are more team-oriented than 2hers. They can provide cover for other players and use their force-field to perform blocks for the heavy hitters. Shielders are also essential when crossing open fields. A team without shielders will be more likely to lose. They are a very important class.
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There are shielders that top the scoreboard as well.
Bare in mind, killing power isn't the only thing you want in a character. Shielders are more team-oriented than 2hers. They can provide cover for other players and use their force-field to perform blocks for the heavy hitters. Shielders are also essential when crossing open fields. A team without shielders will be more likely to lose. They are a very important class.
Most 2h simply don't play as team-orientated than most shielders. But to say the class per se is less team oriented ist just wrong. shielders and 2h can work perfectly together and one can be important for the other equally if played well. I know you have the examples in your head so I dont have to desribe it in detail, I think.
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Most 2h simply don't play as team-orientated than most shielders. But to say the class per se is less team oriented ist just wrong. shielders and 2h can work perfectly together and one can be important for the other equally if played well. I know you have the examples in your head so I dont have to desribe it in detail, I think.
Yes, but teamwork for a 2h usually means killing the bastard while he's attacking the shielder, which partly explains the OP's question.
There's only one thing a 2h can do, and that's kill. Of course, we can try and stand at the front and block all the hits, but a shielder is better for that type of work.
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Yes, but teamwork for a 2h usually means killing the bastard while he's attacking the shielder, which partly explains the OP's question.
There's only one thing a 2h can do, and that's kill. Of course, we can try and stand at the front and block all the hits, but a shielder is better for that type of work.
exactly.
though i have two say I often enjoyed standing in good distance from an archer, waiting till he picks me as an easy target, evase his shots and watch how some allies are coming from the side or behind and kill him.
and the killing can be done by simply charging fast or by surrounding the enemy and trying to put your teammates (e.g. the shielder) on a flanking position.
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Most 2h simply don't play as team-orientated than most shielders. But to say the class per se is less team oriented ist just wrong. shielders and 2h can work perfectly together and one can be important for the other equally if played well. I know you have the examples in your head so I dont have to desribe it in detail, I think.
Thats what I'm driving at. 2hers can't do it all by themselves, which is what makes shielders an important class. Polearms and 2her have more killing power, but in a lot of situations they are helpless to protect their teammates. Shielders have a few more options in this regard.
In short, you need both for a successful team. Killing power only tells a fraction of the story.
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Sometimes the 2handers/polearms guys top the chars due to a great job from the shielders / support classes.
Just don't mind the egometers (scoreboards) and play the way you have the most fun at.
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Thats what I'm driving at. 2hers can't do it all by themselves, which is what makes shielders an important class. Polearms and 2her have more killing power, but in a lot of situations they are helpless to protect their teammates. Shielders have a few more options in this regard.
In short, you need both for a successful team. Killing power only tells a fraction of the story.
if you put it that way you're right of course. 2h can't do shit in certain situations, you could say they are more team-addicted (without knowing sometimes).
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Topping that scoreboard doesn't mean a lot.
2H deal more damage in one swing (with larger arc), but thats about the only advantage.
Shielder is more of a support class, dealing less damage, but having a shield that protects you and your group from ranged and zergs (autoblock RMB).
Shielder - a lot more survivability, less damage, lower range. Also requires less skill to play.
2H - very vulnerable when outnumbered or vs ranged, better damage and range.
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2h is an aggressive approach. If you want to score kills, you need to go for powerful weapons, so yes 2H and polearms are the best options.
Shield offers better options for survivability and teamplay. In Sieges, shielders are painful when they stand below the flag: it is difficult to kill them fast, when time matters. They can also block entrances, bridges, progress under arrows...
Depends on what you are looking for.
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It's pretty silly. 2-handed weapons have comparable speed ratings with 1-handed weapons while having longer reach and doing ~10 more damage.
For example:
Long Espada Eslavona
weapon length: 103
weight: 1.3
difficulty: 12
speed rating: 99
thrust damage: 28 pierce
swing damage: 27 cut
slots: 1
Longsword
weapon length: 106
weight: 1.8
difficulty: 10
speed rating: 98
thrust damage: 22 pierce
swing damage: 36 cut
slots: 2
Secondary Mode
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It's pretty silly. 2-handed weapons have comparable speed ratings with 1-handed weapons while having longer reach and doing ~10 more damage.
It's pretty silly. 1h+shield have a forcefield that stops all arrows and blocks for the same attack speed as 2h.
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It's pretty silly. 1h+shield have a forcefield that stops all arrows and blocks for the same attack speed as 2h.
Not really. Shields discount from weapon speed. If you're having trouble with a shielder switch to your axe and lolstomp him. If you don't carry a secondary then get out of lolattackspam-mode and use some skill to outmaneuver him and hit him from behind or while he's attacking.
Really it's a no brainer for game balance. 2 handers should hit like trucks but be relatively slower than fast attacking one handers that do less damage. The more sturdy the shield, the less attack speed to balance. Unfortunately the mod doesn't agree with this simple logic.
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I'm sorry to rustle any feathers but why wouldn't you take 2h/polearms? I'm new to this game but it seems the top 4-5 in every game, in every server, are same form of 2h weapon users. There are a few exceptions (cav in cav friendly map) but honestly as a 1h shield user it gets quite frustrating. Thoughts?
I top the scoreboard as a 1hs.
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Two-Handers and Polearms have the most damage output because they're also the most vulnerable classes. It's Risk vs Reward. Scoring killing blows to go 15:0 doesn't mean you were more important to your team than an archer or shielder that went 10:4. Two-Handers and Polearms take more skill to reach the class's maximum potential than Cavalry, Archery or Sword and Board takes. Notice though that I stated a class's maximum potential, not the ability to go 20:0 every map. There are more important things in pubs than simply finishing someone off, especially when we're talking about killing people below level 15.
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This is all about balance, you can't be good in evrything.
If you choose 1h shield then it's a defensive class, you can't be as fast and do same damage that a 2h/pole.
Ofc 1handers are slower than 2h/pole, that's not silly, it's balanced.
Why ppl want their class to be OP in everything, you have to make choice.
You should try to play as a 2hander and you will see how it's difficult.
1handers need timing and footwork, btw Vibe, it requires less skill to play but it require more skill to be efficient and top scoreboard.
I can understand that it's painful and frustrating, as you see that guy with his big sword killing ppl superfast in one hit, and you with your little sword you need 3 or 4 hit (plus bounce) and you are slow as hell.
Well you have to learn to play in a team, help others by blocking incoming hit to let your teammate kill your opponent, or strike at the good moment for full effect.
(Btw, my main is a 1hander)
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Not really. Shields discount from weapon speed. If you're having trouble with a shielder switch to your axe and lolstomp him. If you don't carry a secondary then get out of lolattackspam-mode and use some skill to outmaneuver him and hit him from behind or while he's attacking.
Really it's a no brainer for game balance. 2 handers should hit like trucks but be relatively slower than fast attacking one handers that do less damage. The more sturdy the shield, the less attack speed to balance. Unfortunately the mod doesn't agree with this simple logic.
You know you could also outmaneuver a 2h with 1h+shield and hit him from behind? Or you could spam feints and (since 1h is harder to read) get a hit? With proper footwork you could even spam attack the guy.
It saddens me that I have to say this to another whining sword&board player, but L2P your class.
1handers need timing and footwork, btw Vibe, it requires less skill to play but it require more skill to be efficient and top scoreboard.
Topping the scoreboard and being efficient are not that related really. I could just plow into archer group with my 1h+shield alt and get loads of kills, but that wouldn't be playing s&b efficiently and supporting your group, but more like a ninja backstab class. Doesn't require much skill to do that - get behind, left slash to head with a steel pick or something and they're done for.
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You know you could also outmaneuver a 2h with 1h+shield and hit him from behind? Or you could spam feints and (since 1h is harder to read) get a hit? With proper footwork you could even spam attack the guy.
It saddens me that I have to say this to another whining sword&board player, but L2P your class.
Topping the scoreboard and being efficient are not that related really. I could just plow into archer group with my 1h+shield alt and get loads of kills, but that wouldn't be playing s&b efficiently and supporting your group, but more like a ninja backstab class. Doesn't require much skill to do that.
L2P is such a resounding intelligent argument. Who said I play sword&board?
1-Handers should be able to attack fast. A lot faster than 2-Handers as they do considerably less damage at a considerably less range.
1-Hander + Shield shouldn't be able to attack as fast, depending on the weight/size of the shield, sacrificing otherwise superior attack speed for defense.
2-Handers should have the most damage, but having 90-98 speed is laughable.
If the mod was balanced like this swashbucklers would be less of a novelty.
Also, good luck at chasing down those archers and getting automatically "loads of kills" like you suggest.
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L2P is such a resounding intelligent argument. Who said I play sword&board?
1-Handers should be able to attack fast. A lot faster than 2-Handers as they do considerably less damage.
1-Hander + Shield shouldn't be able to attack as fast, depending on the weight/size of the shield, sacrificing otherwise superior attack speed for defense.
2-Handers should have the most damage, but having 90-98 speed is laughable.
If the mod was balanced like this swashbucklers would be less of a novelty.
Also, good luck at chasing down those archers.
Oh ok, so you're pulling the realism card now?
balance > realism
Also if you want swashbucklers Fire&Sword is a good game. 2H is slow as shit and there's a lot of shieldless 1h going on. You can also get shot or bombed there, so have fun.
Also shieldless 1h in Warband and cRPG can fight 2h with no problem.
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Oh ok, so you're pulling the realism card now?
balance > realism
What I said is balanced. It just happens to be more realistic as well. One handers by themselves should be balanced in regards to other weapon classes. One handers with shields should also be balanced separately as well, which is where the shield weight and attack speed negation comes to play.
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What I said is balanced. It just happens to be more realistic as well. One handers by themselves should be balanced in regards to other weapon classes. One handers with shields should also be balanced separately as well, which is where the shield weight and attack speed negation comes to play.
You're asking for 1 handers to have their speed increased. This is EXACTLY what was fixed in the patch with the sidesword nerf.
Also, most of the poles/2h had their speed reduced too.
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You're asking for 1 handers to have their speed increased. This is EXACTLY what was fixed in the patch with the sidesword nerf.
No. I'm asking for 2 handers to have their speed decreased and buff up the shield/attack-speed-negation to compensate.
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No. I'm asking for 2 handers to have their speed decreased and buff up the shield/attack-speed-negation to compensate.
2 handers got a speed decrease in the patch to the point of balance.
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Higher risk, higher reward. Getting shot to pieces will get you frustrated too. I see both archers and 1h/shielders topping the scoreboards, but topping the scoreboard is more of having good awareness and being an opportunist than choice of class to be honest :rolleyes:
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2 handers got a speed decrease in the patch to the point of balance.
Okay. That still doesn't change my stance.
Another interesting possibility which avoids weapon balance altogether would be introducing something like a block-penalty where there's a split second of recover time if you're attack is deflected.
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Okay. That still doesn't change my stance.
Another interesting possibility that avoids weapon balance altogether would be introducing something like a block-penalty where there's a split second of recover time if you're attack is deflected.
What you're asking for is realism. In this case, we would have to rebuy the horse each time it died, lances would break in one hit, 2 handers would be slow as shit, shields wouldn't have forcefields, most of the 2h attacks wouldn't be blockable by 1h without a shield, you would need to feed your character like a tamagochi and also: permadeath.
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What you're asking for is realism. In this case, we would have to rebuy the horse each time it died, lances would break in one hit, 2 handers would be slow as shit, shields wouldn't have forcefields, most of the 2h attacks wouldn't be blockable by 1h without a shield, you would need to feed your character like a tamagochi and also: permadeath.
lol @ slippery slope argument.
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lol @ slippery slope argument.
Thanks, it was written that way on purpose.
Doesn't change the fact that what you're asking for is balance-breaking.
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Thanks, it was written that way on purpose.
Doesn't change the fact that what you're asking for is balance-breaking.
You have yet to explain why you think this is balance-breaking other than implying that you use 2-handers and you don't want to get nerfed.
1-handers should have superior attack speed.
2-handers should not attack as fast.
1-handers with shield should not attack faster than 2-handers depending on shield weight/material/size.
Oh no this would completely destroy the game!! What a crazy and outlandish concept!
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1-Handers should be able to attack fast. A lot faster than 2-Handers as they do considerably less damage at a considerably less range.
1-Hander + Shield shouldn't be able to attack as fast, depending on the weight/size of the shield, sacrificing otherwise superior attack speed for defense.
2-Handers should have the most damage, but having 90-98 speed is laughable.
If the mod was balanced like this swashbucklers would be less of a novelty.
I can tell you're new to crpg. These three things that you stated, are all currently the reality of crpg. One-Handers without shields are much faster than the vast majority of Two-Handers and polearms. Go to a duel server, fight an experienced One-Hander, he probably won't be using his shield. This is because without his shield, he gains a huge speed advantage.
The reason you don't see One-Handers without shields in battle/siege servers, is because of the extra protection from ranged the shield gives and the ability to pull off 1v2s/1v3s much smoother than without a shield(for all classes). If you're going to use a One-Hander in battle/siege without a shield, it's much more reasonable to just use a Two-Hander/Polearm.
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You have yet to explain why you think this is balance-breaking other than implying that you use 2-handers and you don't want to get nerfed.
1-handers should have superior attack speed.
2-handers should not attack as fast.
1-handers with shield should not attack faster than 2-handers depending on shield weight/material/size.
Oh no this would completely destroy the game!! What a crazy and outlandish concept!
Yes, yes it would destroy the game. 1 handers have faster attack speed than 2h. You would decrease 2h speed even more. Decrease it more and 1h will be able to spam attacks without 2h having a chance to strike back in close quarters.
This would result in 1h hugging and spamming and 2h backpeddaling and outrange attacking - both are ofcourse the lamest possible ways to win.
Also:
I can tell you're new to crpg. These three things that you stated, are all currently the reality of crpg. One-Handers without shields are much faster than the vast majority of Two-Handers and polearms. Go to a duel server, fight an experienced One-Hander, he probably won't be using his shield. This is because without his shield, he gains a huge speed advantage.
The reason you don't see One-Handers without shields in battle/siege servers, is because of the extra protection from ranged the shield gives and the ability to pull off 1v2s/1v3s much smoother than without a shield(for all classes). If you're going to use a One-Hander in battle/siege without a shield, it's much more reasonable to just use a Two-Hander/Polearm.
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Yes, yes it would destroy the game. 1 handers have faster attack speed than 2h. You would decrease 2h speed even more. Decrease it more and 1h will be able to spam attacks without 2h having a chance to strike back in close quarters.
This would result in 1h hugging and spamming and 2h backpeddaling and outrange attacking - both are ofcourse the lamest possible ways to win.
Also:
So you would rather have 2H with the ability to spam attacks at range without 1H having the ability to spam attacks at close range. Got it. You also say that it "would destroy the game" and then agree with the post saying that it's already in game? You continue to make perfect and logical sense.
I can tell you're new to crpg. These three things that you stated, are all currently the reality of crpg. One-Handers without shields are much faster than the vast majority of Two-Handers and polearms. Go to a duel server, fight an experienced One-Hander, he probably won't be using his shield. This is because without his shield, he gains a huge speed advantage.
The reason you don't see One-Handers without shields in battle/siege servers, is because of the extra protection from ranged the shield gives and the ability to pull off 1v2s/1v3s much smoother than without a shield(for all classes). If you're going to use a One-Hander in battle/siege without a shield, it's much more reasonable to just use a Two-Hander/Polearm.
There's a ~5-6ish average of speed difference. 2H already have range and damage superiority hands down next to comparable attack speed. So this is balanced? If the speed/damage tradeoff was balanced then, by your same logic, 1H by itself would be as viable of an option in battle/siege as 2H since both are just as vulnerable.
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This would result in 1h hugging and spamming and 2h backpeddaling and outrange attacking - both are ofcourse the lamest possible ways to win.
Actually, in duels a skilled One-Hander will be face hugging you, this is with the current system of balance. I can't recall any skilled Two-Handers back pedaling, my guess is that we get good enough that we're able to counter face hugging by footwork and blocking horizontal swings coming in at extreme angles, with what would normally be the incorrect block(Blocking a right swing with a right block, something that can only be done when the attacker is on the blocker's far right, this is generally something that happens when one person is face hugging).
So you would rather have 2H with the ability to spam attacks at range without 1H having the ability to spam attacks at close range. Got it. You also say that it "would destroy the game" and then agree with the post saying that it's already in game? You continue to make perfect and logical sense.
There's a ~5-6ish average of speed difference. 2H already have range and damage superiority hands down next to comparable attack speed. So this is balanced?
What you're asking here is very general, you must accept that fact, you're comparing all One-Handers to all Two-Handers. I would still say "Most certainly, yes". It's worth noting though, that there may be one or two Two-Handers that are too fast as well as one or two One-Handers being too fast.
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Actually, in duels a skilled One-Hander will be face hugging you
I know that. The emphasis was on the "spamming" part. Pretty much any decent 1h will hug you, but they won't try to spam.
As for you, dimwit:
So you would rather have 2H with the ability to spam attacks at range without 1H having the ability to spam attacks at close range. Got it. - where did I say I wanted 2h to have the ability to spam? Please, point it out. Neither do I want 1H to have the ability to spam. Just like it is now.
You also say that it "would destroy the game" and then agree with the post saying that it's already in game? You continue to make perfect and logical sense - I agreed with the above post because it is true. You, on the other hand, say it is not true and want to boost the speed of 1h EVEN MORE to compensate for your apparent lack of skill and knowledge of this mod. I'm not saying faster 1h than 2h would destroy the game, because that is how it is at the moment, I'm saying further increasing (like you are suggesting) 1h speed would destroy it. Not my fault it doesn't make sense to you.
There's a ~5-6ish average of speed difference. 2H already have range and damage superiority hands down next to comparable attack speed. So this is balanced? If the speed/damage tradeoff was balanced then, by your same logic, 1H by itself would be as viable of an option in battle/siege as 2H since both are just as vulnerable. - With 1H comes shield. If you don't use shield it's your own damn fault. Either learn to use the circling-leftHeadshotSpeedSlash and hugging and other advantages of shieldless 1h or pick up a shield.
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I don't like being shot at, and a shield also makes controlling groups of enemies much easier.
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Ain't 2hs way faster in real then 1hs? Since you use them with 2 hands? Its hard to imagine you can fight faster with 1hand.
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Ain't 2hs way faster in real then 1hs? Since you use them with 2 hands? Its hard to imagine you can fight faster with 1hand.
Depends of the length of the weapon and its balance. Wielding a 1h sword with two hands would be faster than wielding it with one.
However 2H swords are much longer and heavier, so overall it comes to the same.
To be more realistic, stabbing with one hand should be faster.
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We have crossed the line of balance between 2h and slashing polearms. Now GLA/LHB twister spam works better. In the following text, 2h means all weapons with side swings, without shield.
I think the very early learning curve is way steeper for 2h than 1h. When you don't know how to block, 1h will clearly work better.
But after a while, as everyone improves, it becomes harder and harder to play with 1h + shield. Your main advantage of not caring about blocking becomes less and less important since many 2h learn to block very well (it's easier with the autoblock hack btw :rolleyes:). It goes down to a point where improving as a 1h takes tons of hours playing and being very skilled, compared to 2h that just have to take the full advantage of speed, damage and reach. A 2h will likely start to defeat an equally skilled 1h very soon after having mastered blocking. The all rounder 1h is inferior to the all rounder 2h in all ways. While this was perfectly logical during the first months of Warband MP, now it's a problem because the shield doesn't help so much in melee as before.
But this is only about duels. 1h got an advantage with defending against range (not attacking since attacking range usually means being ranged yourself) and can fight multiple opponents with more ease than 2h. They are disadvantaged against cav though.
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You have yet to explain why you think this is balance-breaking other than implying that you use 2-handers and you don't want to get nerfed.
1-handers should have superior attack speed.
2-handers should not attack as fast.
1-handers with shield should not attack faster than 2-handers depending on shield weight/material/size.
Oh no this would completely destroy the game!! What a crazy and outlandish concept!
It actually is like you suggest already.
1h are the fastest weapons if you use them without shield.
If you drop attack speed even more it would be boring on duell servers.
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The most skilled people are usually 2H/pole. You also see a lot of bad players of the same class at the bottom - the lovely backpedal helicopter breed.
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The most skilled people are usually 2H/pole.
Bullshit.
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Bullshit.
Skilled people usually enjoy the challenge.
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Kill enemys in one hit and then whine on forums about OP ranged.Sure.
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I disagree with the skilled players statement. Skilled players usually pick whatever has a high/highest reward for them.
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I think the very early learning curve is way steeper for 2h than 1h. When you don't know how to block, 1h will clearly work better.
But after a while, as everyone improves, it becomes harder and harder to play with 1h + shield. Your main advantage of not caring about blocking becomes less and less important since many 2h learn to block very well (it's easier with the autoblock hack btw :rolleyes:). It goes down to a point where improving as a 1h takes tons of hours playing and being very skilled, compared to 2h that just have to take the full advantage of speed, damage and reach. A 2h will likely start to defeat an equally skilled 1h very soon after having mastered blocking. The all rounder 1h is inferior to the all rounder 2h in all ways. While this was perfectly logical during the first months of Warband MP, now it's a problem because the shield doesn't help so much in melee as before.
But this is only about duels. 1h got an advantage with defending against range (not attacking since attacking range usually means being ranged yourself) and can fight multiple opponents with more ease than 2h. They are disadvantaged against cav though.
This is all true, but TBH I think it's fine because of the last paragraph. It's the main reason why I still prefer 1h in battles, because I like to be on the front lines in the most hectic part of the fighting.
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I personally think that 1-H shield is the overall strongest class in the game. I'm speaking as a mediocre-to-slightly-above-average manual blocker, so some of the true elite 2-H players might disagree with me.
I've played archer, 1-H/shield, and 2-H generations. In every one 2-H wielders were my target of choice when in melee. Currently, as a 2-H I fear shields the most in melee (same when I was an archer, and as a shielder myself I avoided others because they took so long to kill).
Some of the weapons swing so quickly and are subtle enough that I have a hard time discerning immediately which way to block. Since 1-H shield usually needs high agility I have trouble maneuvering around them/out of their weapon range. Unless they fall for my feints it will become a battle of attrition, one that I will likely lose.
I'll get my final point into athletics next level (6) and see if that helps. Ultimately though I think that 1-H shield is a very strong capable class that is certainly worth having in battles.
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Sometimes the 2handers/polearms guys top the chars due to a great job from the shielders / support classes.
Just don't mind the egometers (scoreboards) and play the way you have the most fun at.
This, + 1 to you good sir.
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1h/shield is a great class. It takes a lot of skill to master it.
2h/pole is way stronger attack and gets more kills. That's why more ppl play it. You also need to be good at blocking to be survivable...but you don't have to be very skilled to kill.
1h/shield is good for new players, because its easier to stay alive. The longer you are alive, the more chance you have to learn and do damage.
1h/shield is also good for veteran players, because it takes a lot of skill to master. 1h/shield is the most strategic class I think. You have to pay a lot of attention to where you position yourself, how to shield your allies, who is attacking from where, and when to strike. I think of shielders in crpg as if they are rooks in chess. They can block entire areas with their presence. Also, even though they do less damage...they are more resilient and can hold ground for much longer. A newer player can tie up 2 or 3 players with 1 shielder for a long enough time to make a difference in a battle. A veteran player has a good chance of killing those 2-3 enemies.
Shielders = good for beginners and great for veteran strategic players. Though not as flashy as 2h/pole.
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1h/shield is a great class. It takes a lot of skill to master it.
2h/pole is way stronger attack and gets more kills. That's why more ppl play it. You also need to be good at blocking to be survivable...but you don't have to be very skilled to kill.
1h/shield is good for new players, because its easier to stay alive. The longer you are alive, the more chance you have to learn and do damage.
1h/shield is also good for veteran players, because it takes a lot of skill to master. 1h/shield is the most strategic class I think. You have to pay a lot of attention to where you position yourself, how to shield your allies, who is attacking from where, and when to strike. I think of shielders in crpg as if they are rooks in chess. They can block entire areas with their presence. Also, even though they do less damage...they are more resilient and can hold ground for much longer. A newer player can tie up 2 or 3 players with 1 shielder for a long enough time to make a difference in a battle. A veteran player has a good chance of killing those 2-3 enemies.
Shielders = good for beginners and great for veteran strategic players. Though not as flashy as 2h/pole.
OMG +1
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Are there many people who truly explored the potential of 1h no shield or a mix of shield/no shield action? Even if there is no reason to, sometimes 1h no shield is really fun to play.
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I heard going 1H no shield gives an invisible +10 style damage to your swings.
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Leman_Russ and ManofWar are probably the 2 best 1 handers on the Na servers. They always top the charts as shielders. Shields are all about timing and range. Keep the enemy in front situational awareness and timing are key. Sheilders are possibly the strongest class in the game especially when they have access to steel picks.
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the avg skill for all classes is roughly the same. Quite simply 2h and polearms classes are better at offense than shielders, and unsurprisingly the shielder class is better for defense. Much more likely to one hit/lots of damage with a 2h and polearm and from further away than a shielder, but the shielder can take on many more people at a time with a higher chance of survival, while still dishing out decentish damage.
Speed wise, the speed ratings for 1h and 2h+polearm seem to be on different scales ( probably due to the difference in animations), because the actual attack speed of a roughly 97 speed 1h is approximately similar to a 94 speed 2h/polearm.
just speaking from personal experiences, may be completely wrong :D
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Leman_Russ and ManofWar are probably the 2 best 1 handers on the Na servers. They always top the charts as shielders. Shields are all about timing and range. Keep the enemy in front situational awareness and timing are key. Sheilders are possibly the strongest class in the game especially when they have access to steel picks.
The only person in all of the North American crpg servers that I try to avoid in battle, is ManOfWar.
I've seen three people play 1h no shield extensively, all of which are among the best 2hers/polearm users that I've ran across. BigSandwich, probably the most successful with it, being someone I'd place into the top 5 best duelists for North America.