Author Topic: Why not 2h?  (Read 5224 times)

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Offline Vibe

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Re: Why not 2h?
« Reply #15 on: May 11, 2011, 11:06:53 am »
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Topping that scoreboard doesn't mean a lot.

2H deal more damage in one swing (with larger arc), but thats about the only advantage.
Shielder is more of a support class, dealing less damage, but having a shield that protects you and your group from ranged and zergs (autoblock RMB).

Shielder - a lot more survivability, less damage, lower range. Also requires less skill to play.
2H - very vulnerable when outnumbered or vs ranged, better damage and range.
« Last Edit: May 11, 2011, 11:08:43 am by Vibe »

Offline La Makina

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Re: Why not 2h?
« Reply #16 on: May 11, 2011, 11:23:03 am »
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2h is an aggressive approach. If you want to score kills, you need to go for powerful weapons, so yes 2H and polearms are the best options.

Shield offers better options for survivability and teamplay. In Sieges, shielders are painful when they stand below the flag: it is difficult to kill them fast, when time matters. They can also block entrances, bridges, progress under arrows...

Depends on what you are looking for.
« Last Edit: May 11, 2011, 02:07:23 pm by La Makina »

Offline bilwit

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Re: Why not 2h?
« Reply #17 on: May 11, 2011, 12:08:58 pm »
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It's pretty silly. 2-handed weapons have comparable speed ratings with 1-handed weapons while having longer reach and doing ~10 more damage.

For example:

Long Espada Eslavona
weapon length: 103
weight: 1.3
difficulty: 12
speed rating: 99
thrust damage: 28 pierce
swing damage: 27 cut
slots: 1


Longsword
weapon length: 106
weight: 1.8
difficulty: 10
speed rating: 98
thrust damage: 22 pierce
swing damage: 36 cut
slots: 2
Secondary Mode
« Last Edit: May 11, 2011, 12:11:28 pm by bilwit »
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Offline Vibe

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Re: Why not 2h?
« Reply #18 on: May 11, 2011, 12:10:07 pm »
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It's pretty silly. 2-handed weapons have comparable speed ratings with 1-handed weapons while having longer reach and doing ~10 more damage.

It's pretty silly. 1h+shield have a forcefield that stops all arrows and blocks for the same attack speed as 2h.

Offline bilwit

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Re: Why not 2h?
« Reply #19 on: May 11, 2011, 12:13:48 pm »
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It's pretty silly. 1h+shield have a forcefield that stops all arrows and blocks for the same attack speed as 2h.

Not really. Shields discount from weapon speed. If you're having trouble with a shielder switch to your axe and lolstomp him. If you don't carry a secondary then get out of lolattackspam-mode and use some skill to outmaneuver him and hit him from behind or while he's attacking.

Really it's a no brainer for game balance. 2 handers should hit like trucks but be relatively slower than fast attacking one handers that do less damage. The more sturdy the shield, the less attack speed to balance. Unfortunately the mod doesn't agree with this simple logic.
« Last Edit: May 11, 2011, 12:19:25 pm by bilwit »
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Offline Thovex

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Re: Why not 2h?
« Reply #20 on: May 11, 2011, 12:15:14 pm »
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I'm sorry to rustle any feathers but why wouldn't you take 2h/polearms? I'm new to this game but it seems the top 4-5 in every game, in every server, are same form of 2h weapon users. There are a few exceptions (cav in cav friendly map) but honestly as a 1h shield user it gets quite frustrating. Thoughts?

I top the scoreboard as a 1hs.
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Offline Tydeus

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Re: Why not 2h?
« Reply #21 on: May 11, 2011, 12:15:55 pm »
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Two-Handers and Polearms have the most damage output because they're also the most vulnerable classes. It's Risk vs Reward. Scoring killing blows to go 15:0 doesn't mean you were more important to your team than an archer or shielder that went 10:4. Two-Handers and Polearms take more skill to reach the class's maximum potential than Cavalry, Archery or Sword and Board takes. Notice though that I stated a class's maximum potential, not the ability to go 20:0 every map. There are more important things in pubs than simply finishing someone off, especially when we're talking about killing people below level 15.
« Last Edit: May 11, 2011, 12:17:21 pm by Tydeus »
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Offline Blondin

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Re: Why not 2h?
« Reply #22 on: May 11, 2011, 12:24:12 pm »
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This is all about balance, you can't be good in evrything.

If you choose 1h shield then it's a defensive class, you can't be as fast and do same damage that a 2h/pole.
Ofc 1handers are slower than 2h/pole, that's not silly, it's balanced.
Why ppl want their class to be OP in everything, you have to make choice.

You should try to play as a 2hander and you will see how it's difficult.

1handers need timing and footwork, btw Vibe, it requires less skill to play but it require more skill to be efficient and top scoreboard.

I can understand that it's painful and frustrating, as you see that guy with his big sword killing ppl superfast in one hit, and you with your little sword you need 3 or 4 hit (plus bounce) and you are slow as hell.
Well you have to learn to play in a team, help others by blocking incoming hit to let your teammate kill your opponent, or strike at the good moment for full effect.

(Btw, my main is a 1hander)

Offline Vibe

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Re: Why not 2h?
« Reply #23 on: May 11, 2011, 12:26:23 pm »
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Not really. Shields discount from weapon speed. If you're having trouble with a shielder switch to your axe and lolstomp him. If you don't carry a secondary then get out of lolattackspam-mode and use some skill to outmaneuver him and hit him from behind or while he's attacking.

Really it's a no brainer for game balance. 2 handers should hit like trucks but be relatively slower than fast attacking one handers that do less damage. The more sturdy the shield, the less attack speed to balance. Unfortunately the mod doesn't agree with this simple logic.

You know you could also outmaneuver a 2h with 1h+shield and hit him from behind? Or you could spam feints and (since 1h is harder to read) get a hit? With proper footwork you could even spam attack the guy.
It saddens me that I have to say this to another whining sword&board player, but L2P your class.

1handers need timing and footwork, btw Vibe, it requires less skill to play but it require more skill to be efficient and top scoreboard.

Topping the scoreboard and being efficient are not that related really. I could just plow into archer group with my 1h+shield alt and get loads of kills, but that wouldn't be playing s&b efficiently and supporting your group, but more like a ninja backstab class. Doesn't require much skill to do that - get behind, left slash to head with a steel pick or something and they're done for.
« Last Edit: May 11, 2011, 12:36:14 pm by Vibe »

Offline bilwit

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Re: Why not 2h?
« Reply #24 on: May 11, 2011, 12:37:12 pm »
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You know you could also outmaneuver a 2h with 1h+shield and hit him from behind? Or you could spam feints and (since 1h is harder to read) get a hit? With proper footwork you could even spam attack the guy.
It saddens me that I have to say this to another whining sword&board player, but L2P your class.

Topping the scoreboard and being efficient are not that related really. I could just plow into archer group with my 1h+shield alt and get loads of kills, but that wouldn't be playing s&b efficiently and supporting your group, but more like a ninja backstab class. Doesn't require much skill to do that.

L2P is such a resounding intelligent argument. Who said I play sword&board?

1-Handers should be able to attack fast. A lot faster than 2-Handers as they do considerably less damage at a considerably less range.
1-Hander + Shield shouldn't be able to attack as fast, depending on the weight/size of the shield, sacrificing otherwise superior attack speed for defense.
2-Handers should have the most damage, but having 90-98 speed is laughable.

If the mod was balanced like this swashbucklers would be less of a novelty.

Also, good luck at chasing down those archers and getting automatically "loads of kills" like you suggest.
« Last Edit: May 11, 2011, 12:40:46 pm by bilwit »
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Offline Vibe

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Re: Why not 2h?
« Reply #25 on: May 11, 2011, 12:40:01 pm »
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L2P is such a resounding intelligent argument. Who said I play sword&board?

1-Handers should be able to attack fast. A lot faster than 2-Handers as they do considerably less damage.
1-Hander + Shield shouldn't be able to attack as fast, depending on the weight/size of the shield, sacrificing otherwise superior attack speed for defense.
2-Handers should have the most damage, but having 90-98 speed is laughable.

If the mod was balanced like this swashbucklers would be less of a novelty.

Also, good luck at chasing down those archers.

Oh ok, so you're pulling the realism card now?

balance > realism

Also if you want swashbucklers Fire&Sword is a good game. 2H is slow as shit and there's a lot of shieldless 1h going on. You can also get shot or bombed there, so have fun.

Also shieldless 1h in Warband and cRPG can fight 2h with no problem.
« Last Edit: May 11, 2011, 12:43:43 pm by Vibe »

Offline bilwit

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Re: Why not 2h?
« Reply #26 on: May 11, 2011, 12:42:58 pm »
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Oh ok, so you're pulling the realism card now?

balance > realism

What I said is balanced. It just happens to be more realistic as well. One handers by themselves should be balanced in regards to other weapon classes. One handers with shields should also be balanced separately as well, which is where the shield weight and attack speed negation comes to play.
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Offline Vibe

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Re: Why not 2h?
« Reply #27 on: May 11, 2011, 12:44:53 pm »
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What I said is balanced. It just happens to be more realistic as well. One handers by themselves should be balanced in regards to other weapon classes. One handers with shields should also be balanced separately as well, which is where the shield weight and attack speed negation comes to play.

You're asking for 1 handers to have their speed increased. This is EXACTLY what was fixed in the patch with the sidesword nerf.
Also, most of the poles/2h had their speed reduced too.
« Last Edit: May 11, 2011, 12:46:00 pm by Vibe »

Offline bilwit

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Re: Why not 2h?
« Reply #28 on: May 11, 2011, 12:46:08 pm »
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You're asking for 1 handers to have their speed increased. This is EXACTLY what was fixed in the patch with the sidesword nerf.

No. I'm asking for 2 handers to have their speed decreased and buff up the shield/attack-speed-negation to compensate.
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Offline Vibe

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Re: Why not 2h?
« Reply #29 on: May 11, 2011, 12:47:00 pm »
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No. I'm asking for 2 handers to have their speed decreased and buff up the shield/attack-speed-negation to compensate.

2 handers got a speed decrease in the patch to the point of balance.

« Last Edit: May 11, 2011, 12:49:54 pm by Vibe »