You can always get shield skill, hide behind those with shields, hide behind terrain and structures, and wait until MoTF comes up.While very effective (and always my preferred method of doing things in such situations), this isn't very fun. It's effectively 4:00 of not playing the game, followed by a brief flag skirmish.
Then after they broke archers legs, I found myself forced to become ranged and cavalry.At level 30, you can roll an 18/18 hybrid that is both quite good at archery (150 WPF with 6 PD), and is perfectly capable of defending itself in melee (50 1h WPF with 6 PS). You even get 5 IF in the deal, and can throw in some low-end medium armor without taking a WPF hit. You can either take a 1-slot bow, two stacks of arrows, and a 1-slot 1h, or you can take a 2-slot bow, two stacks of arrows, and a 0-slot 1h (of which there are several decent choices now).
I never kited Saul, but thanks for the assumption. I fired until melee was in my face, using the stun from the last hit to allow me time to switch to my melee weapon. I see no reason to both be forced into light armor and be forced to wear concrete boots. I used the high athletics to dance around the heavy armored melee, avoid cavalry charges, and weave in and out of multiple opponents. Take that away and you take away the motivation to stand toe to toe. I'll just stay on the pony and retain the ability to dictate the engagement.I agree that completely gimping archer footwork is unfortunate. Also, having jumps just flat-out not work while drawing a bow (rather than cancelling the draw) makes it nearly impossible to avoid a cav charge, which is again unfortunate.
As many as there are people that want to play ranged
I initially started playing ranged because I was tired of hit and run cavalry. Then as more people acquired some form of a ranged attack (xbows, throwing), you have even more cause to have some manner of striking back. Then after they broke archers legs, I found myself forced to become ranged and cavalry. I see no end to the spiral as more and more players give up and join the dark side as well.
At level 30, you can roll an 18/18 hybrid that is both quite good at archery (150 WPF with 6 PD), and is perfectly capable of defending itself in melee (50 1h WPF with 6 PS). You even get 5 IF in the deal, and can throw in some low-end medium armor without taking a WPF hit. You can either take a 1-slot bow, two stacks of arrows, and a 1-slot 1h, or you can take a 2-slot bow, two stacks of arrows, and a 0-slot 1h (of which there are several decent choices now).
The main problem is that the best counter to ranged is more ranged. This creates a feedback loop in the meta game. Either it needs to be less like rock/paper/scissors (buff the skill needed to shoot stuff) when it comes to ranged vs melee or it needs to be that melee and cav can use particular builds that suit killing ranged. What we could do with is a new skill people can take that makes shields lighter or perhaps buffs assassins. A horse that has great manoeuvre and armour but crap top speed thats not so good against melee but kills ranged easier. Something that allows people to make anti ranged builds that aren't either too slow or were the shield won't break too soon or be shot straight through by xbows. The shields are already really strong in melee vs melee though
1. engage in melee - as a ranged, I'm less likely to shoot you if my chances of TW are higher (zomg! I know right!! I must be the only one)About 90% of the time I get shot by ranged, it's while I'm engaged in melee. You have severely limited movement options once engaged, as you need to stick to enemies to stop them from hitting friendlies, and you need to footwork appropriately as necessitated by melee.
2. never run in a straight line
Any archer or crossbowman worth his salt knows how to hit a target that isn't moving in a straight line, if with slightly more effort.
Does anyone else sometimes feel like the meta-game operates based on what will piss people off more?
As many as there are people that want to play ranged
To avoid being shot:
1. engage in melee - as a ranged, I'm less likely to shoot you if my chances of TW are higher (zomg! I know right!! I must be the only one)
2. never run in a straight line
3. never stand in the same place for prolonged periods of time
Frankly I don't see why everyone has such a hard time avoiding ranged.
Instead, you get to die once (even if it's on the front lines), and have your flag capped before you have a chance to reach the flags with your second life, or worse yet, even respawn. Shit happens to me all the time, regardless of the amount of players in the server. It's actually the most infuriating aspect of siege for me. It doesn't matter how well you played up to that point, how great your defense/teamwork/cooperation was, you die once, and it can be over before you have a chance to do anything again.(click to show/hide)
Instead, you get to die once (even if it's on the front lines), and have your flag capped before you have a chance to reach the flags with your second life, or worse yet, even respawn. Shit happens to me all the time, regardless of the amount of players in the server. It's actually the most infuriating aspect of siege for me. It doesn't matter how well you played up to that point, how great your defense/teamwork/cooperation was, you die once, and it can be over before you have a chance to do anything again.
About 90% of the time I get shot by ranged, it's while I'm engaged in melee. You have severely limited movement options once engaged, as you need to stick to enemies to stop them from hitting friendlies, and you need to footwork appropriately as necessitated by melee.Once you are engaged in melee, you should know that your opponent can be your shield.
Once you are engaged in melee, you should know that your opponent can be your shield.If it's a 1v1 engagement out in the middle of nowhere, then sure. Realistically, it's a 40v40 clusterfuck with the entirety of your concentration split between finding vulnerable opponents, watching for teammates getting ganked, and watching for incoming attacks.
I'm certain all of us have noticed a rise in archery on cRPG, in both EU and NA servers.In the years I've been here, range is pretty mild right now.
I'm certain all of us have noticed a rise in archery on cRPG, in both EU and NA servers. A lot of people have been complaining about how much ranged there is, which leads to the question: how much range do you think there should be?
Palurgee:
Date Registered:
July 12, 2013, 03:35:45 am
:lol: